WrongDinoTriz wrote: ↑Tue 15 Sep 2020 2:29 PMNunki wrote: ↑Tue 15 Sep 2020 12:21 PMI haven't played for quite some time.
But I would focus the limitations on the target itself.
- Only get hit by GTAE as long as you are in los to the gtae.
- Make target immune to gtae damage/rupt for duration X (e.g. 10 seconds) after getting hit by gtae damage.
- Probably move Wizard GTAE from Earth to Cold line. Earth line is totally stuffed with utility up to the point where I would call it OP.
The core problem is that the gtae damage of X enemies (mostly hordes of earth wizards) accumulates to a serious amount of damage AND avoiding any kind of regeneration during defense, causing deaths without actual contact. Add a huge amount of pets (especially Neco servants) aggroing INTO the keep and you die just by gtae damage and rupt.
Sounds like the problem is Earth Wizards, not GTAOE.
Move their GTAOE to Fire (like it should be - like the other realms, into their bolt line)
It’s only a Hib pointing this out, as Albs complained about Pilz Zerg and gtaoe being op and insurmountable.
Kids don’t complain because they have nothing to do with tower/keep fights currently.