Patch Notes

2019-2-11 Monday

  • a lot of work to further reduce the amount of generated garbage
  • some herald work
  • allowed classes should always show on the item info window, regardless of item type
  • fixed a looting issue with some items
  • rank 0 should be able to use all guild commands
  • shrooms should no longer become pvp immune when their owner zones / releases
  • pet resists (including bomber) should now be shown to the owner
  • bd pets should no longer try to attack vanished targets
  • flute mezz is no longer applied to dead targets
  • fix some horse dismount issues

2019-2-6 Wednesday

  • mobs should no longer randomly gain weapons / equipment when respawning

2019-2-5 Tuesday

  • more areas have seen a reduction in garbage generation
  • animist pet pbae should only be castable on the main pet
  • friendly player should no longer be able to steal bonedancer pets
  • fixed a sidi loot issue causing some trash mobs to have a boss drop list and therefore guaranteed named drop assigned

2019-2-1 Friday

  • the 3 minute pk leash is now only active when a relic is in transit

2019-1-31 Thursday

  • no shroom zones will be placed later today in some areas where it's easily possible to hide shrooms in structures
  • 4x more caravans are needed to upgrade keeps
  • keep lord hp has been halved
  • releasing will prevent you from leaving your portal keep for 3 minutes, no effect if you're not in the enemy frontier zones

2019-1-30 Wednesday

  • some improvements to reduce garbage collector pause time
  • horses should behave saner and try to keep the rider on them
  • defensive bd pets only react to actual attacks and not failures because of out of range / sight
  • gc login toggle messages are now the correct way around
  • trying to stealth with an active pulse spell will now fail
  • pets no longer buff acuity to classes where it has no effect
  • pets no longer try to heal dead group members
  • spreadheal now affects the necro pet
  • fix juggernaut cooldown typo in delve
  • flute mezz pulse now cancels when the target is stealthed and not in detection range

2019-1-28 Monday

  • house indoor door texture
  • reduced the speed on some horse route waypoints
  • For detailed informations read the thread on the forum ("planned changes" section)
  • Least killed mob type bonus XP enabled
  • Phoenix Eggs are worth 50% more XP
  • Tinderboxes now also grant 25% DMG-Add versus mobs only
  • Reworked many class restricted Vests from Epic Dungeons

2019-1-27 Sunday

  • fix ichor delve
  • fix archer pets
  • another round of memory leak fixes
  • some performance optimizations around line of sight
  • pets and mobs should only try to cast when they have los and not stop moving trying to cast forever
  • add bg moderators (promote)
  • fixed a typo in the mcl delve
  • Fatigue consumption buffs now apply to ranged attacks

2019-1-26 Saturday

  • More memory leak fixing

2019-1-25 Friday

  • Director Kobil moved into Darkness Falls. He is neutral to you, pimped and stays only in one room. He will drop feathers and some nice ROGs.
  • interior house items should no longer flicker when running near houses
  • bg loot chest now only works when in the same region as the bg leader
  • bg loot treasurer now has a range limit
  • Animist main pets should actually switch their target when told via the attack command

2019-1-24 Thursday

  • keep captures now report the leader responsible for it
  • delving phoenix eggs now tells you how many more you need to level
  • Shadowgnash is now an Encounter for at least one full group and will drop feathers. He is Level 70 and has special abilities. He has an increased respawn timer. The Pooka Lord's Mantle is now available for 10k feathers from Saban in TNN. You need to kill Shadowgnash once to get the accountwide credit.
  • first major part in reducing the memory leak which is the reason for needing a reboot every so often
  • fixed some door repair costs
  • fixed housing guild emblems
  • fixed an inventory issue that prevented some items from properly staying with their new owners after receiving them from some sources and not interacting with them at all until reboot

2019-1-20 Sunday

  • gc list only shows guilds of your own realm
  • reduced hurika / torst add spawn amount but increased hp / damage of those spawns
  • dd + debuff can be used against keep doors
  • couriers have been reenabled for the dragons
  • guild tax shouldn't cause players to actually pay for rvr kills
  • quest indicators should update on level up
  • fixed some errors that appeared in the logs
  • fixed a freeze cause, the fix itself may or may not cause other issues, we should know within 60 minutes of the reboot
  • animist bomber should now have a fixed speed

2019-1-17 Thursday

  • fix house numbers not being sorted in the market explorer
  • fix disease only affecting the caster for group heals
  • raid loot chest no longer silently converts all stacking items to whatever is the first stack it has
  • setwho trade no longer makes you invisible in who if you don't have a craft title

2019-1-16 Wednesday

  • various pathing fixes for errors introduced with the separate process
  • various raid loot chest fixes
  • add persistence for the raid loot chest
  • separate pathing into its own process so that pathing crashes don't kill the gameserver

2019-1-15 Tuesday

  • more various fixes for issues shown in the logs
  • fixed who sometimes not showing anything
  • fixed multiple initialization issues related to housing
  • The first SI zone now also has the capital city crafting bonuses

2019-1-14 Monday

  • Fixed some items missing charges
  • Fixed some typos on XP items
  • Fixed some mob types
  • Fixed Merchant Freya
  • Fixed a spell effect-bug for theurgist's shield
  • Fixed a goldbug
  • various fixes for errors that appeared in the logs
  • some hourse pathing fixes
  • fix weird bd caster pet behavior
  • add failure messages to collection task turn ins
  • enable short term rvr tasks
  • fixed an initialization issue that sometimes made styles unusable

2019-1-12 Saturday

  • Removed some french NPCs
  • Reworked and added a lot of remains
  • Savage: Valkyrie's Shield is now after evade
  • Added new mobs lvl 12-17 to the frontiers
  • Fixed sm pet proc issue
  • Increased the droprate of DF seals
  • Increased the amount of mobs that are needed to change factions from 100 in Beta to 400 on live
  • Removed some lonely horse in the capital cities
  • Removed all factions from mobs Level 1 to 10
  • Added See Hidden to portalkeep guards
  • Crafting: items from DF merchs should now have the correct salvage value
  • Crafting: Added some Hib metalworking recipes
  • Crafting: fixed WC on all realms
  • Crafting: Reworked the sell & salvage value of the epic armor sets
  • Removed all NPCs that were used during Beta (i50 & co)
  • Housing: Changed weekly rent to 50g/100g/200g/500g
  • adjusted some damage numbers and abilities on raid mobs
  • added new feather mobs
  • fixed many feather mobs not having the proper loot
  • fixed many mob damage types
  • Charges: offensive charges need to be equipped, every other charge may be used from the inventory
  • Added Siege Merchants to Bledmeer, Benowyc and Crauchon
  • Feather Merchants: added missing class restrictions
  • Collection tasks: added, adjusted and fixed multiple XP items
  • make mobs use see and detect hidden when they have it
  • population and class counts are now saved on a per minute basis
  • fix guild buffs not requiring a rank
  • fix duplicate name check sometimes allowing duplicate names
  • add more weapon types to svg and zerk rog list
  • fix housing port merchants
  • add /combatinfo to toggle combat info
  • various bd minion fixes
  • various pet defensive mode fixes
  • allow free respecs while below level 50 and below rr3
  • remove negative resist cap as we no longer have crit debuffs
  • spell variance against higher level mobs
  • make herald work again
  • allow poisons to be applied while sitting
  • fix bg cap level / rr
  • guild naming rules
  • when invading other realms port players to bind
  • add bg doors to line of sight data
  • cap weapon / armor bonus
  • allow only 10 collection task item turn ins per level
  • guild emblem cost fix
  • necro pet variance fix
  • faster default mob respawn time
  • friendlist has be redone and is enabled again
  • reactive tinctures can no longer be used on weapons
  • instruments can be used with /switch
  • bomber resists give aggro to the animist
  • remove fall off from root / snare
  • garden / house decorations can be sold
  • spec based abilities are removed on respec
  • removed a wrong extra 5% parry
  • fixed golestandt messenger target location
  • ash and token drop rate increased in challenge mode
  • separate npc stat absorb and absorb buffs
  • prevent flight can proc against npcs
  • si faction porter
  • new emotes
  • various archery animation fixes
  • various volley fixes
  • task credit based on mob con, requirement changes based on level and group size
  • inherent af adjustment to 40
  • realm switch timer
  • stuns interrupt when sos is active
  • char planner
  • fixed an arrow range check
  • mobs should stop chasing when vanish is used
  • guards should show the correct emblem
  • redid all housing lots due to numerous issues
  • removed some invalid rog models

2018-12-20 Thursday

  • some internal commands to deal with the missing houses
  • removal of some invalid rog models
  • teleporter now do a realm check for whispers too
  • lifedrain style procs are now also resistable like dd style procs already were
  • the new rng system is now used for some combat rolls but can be toggled to the previous system which still is and will continue to be used for most things
  • additional random number generation system (prd, good explanation is on the dota 2 wiki)
  • animist turret friendly targeting priority, some fnf behavior fixes
  • pk guard behavior vs passive pets
  • reflex attack delve
  • more sos break fixes
  • fix bow preparation animation for some weird speeds

2018-12-17 Monday

  • divine intervention now has a range check
  • ranged attacks no longer trigger damage shields
  • aotg delve is back to its original value
  • pets should use the higher of their level or owner level for many calculations (resist, miss etc.), it's a rather involved change and as such practically guaranteed that this will mess something up in some places, please report those cases
  • animation for guarded attacks should be shown
  • miss, parry, block should cause the attacker to cancel speed / sos
  • reduced most active damage RA delves
  • bd debuffer pets and caster pets now use the normal caster mob behavior
  • wrath of champions now has falloff
  • dashing defense no longer has an extra bonus to parry and block
  • guild window updates are now limited (this was causing the "too many messages" message, every rr up notified everyone in guild multiple times, getting free rr13 meant lots of notifications)

2018-12-16 Sunday

  • max health calculation for some things was changed internally but shouldn't affect the resulting max health, ideally this shouldn't be noticeable but is a candidate source for bugs
  • reflex attack hits are now resolved after the attack is done
  • svg multi target style hits are now resolved after the attack is done
  • svg multi target styles can now cause double/triple/quad hits in the extra targets
  • svg multi target styles no longer consider their current npc target as a valid extra target
  • reflex attacks no longer cause more reflex attack responses
  • sos breaking has been adjusted for a couple more spells / ras based on testing
  • guard lords no longer have 4x the intended hp
  • strength relic keeps no longer accept magic relics
  • autoloot distribution is now exact round robin per loot category (before it was round robin over all loot), there are about 15 different loot categories (examples: rog accessories, rog weapon, rog armor, trash loot, named loot, seals, collection task items etc.)
  • all rog armor and weapons (level gear) for all classes can now have strength on it, this is to help with the encumbrance. This does not affect rog accessories (rings, cloak etc.).
  • a lot fewer caster rog staffs should be generated
  • rog item generation should now be fairer in groups, when deciding to drop for your group it will now use a specific participant instead of per unique participating class it: if you have more members of the same class in your group you are more likely to see items for that class
  • Player gold value has been reduced

2018-12-13 Thursday

  • sos no longer breaks on endurance / mana heals or regen spells
  • pulse charm works with rr14 / 74 instruments
  • increased keep lord health / damage
  • adjusted relic guard levels
  • adjusted keep guard levels
  • vindsaul now launches caravans too (was apparently never enabled)
  • initial implementation of the relics in normal keeps system
  • keep level and door health is now saved / reloaded on restarts
  • only fnf turrets / theurgist pets now count to the pet limit

2018-12-10 Monday

  • decimation trap reacts faster to people in the vicinity
  • fnf turrets no longer cause weird pet window updates when no controlled pet exists
  • /moveitem totarget now accepts account and house vaults
  • reflex attack no longer resets style

2018-12-8 Saturday

  • epic dungeon heal procs had their delve reduced (130 -> 100), chest remains as it is
  • handle ablatives before sending damage notifications to pet owners
  • merchants can act as normal mobs and hit back / attack when aggro (factions)
  • fixed juggernaut
  • realm abilities can no longer crit
  • decimation trap is now also essence damage
  • pulse spells should now be at the bottom of the concentration list
  • animist bomber should move out on cast and not act like chambers
  • unified level based def penetration (ie pve vs higher mobs) and normal def penetration
  • halved savage def pen penalty
  • slightly reduced inherent AF (50 -> 45)
  • item procs/charges: do not set the spell level to the required level for the item
  • item procs/charges: allow players to use spells up to 5 level higher than them by default
  • properly load banners for keeps
  • gc buff shouldn't send a worn off message when no buff was active
  • fixed an issue with engage + ranged attacks allowing 20 attacks per second

2018-12-5 Wednesday

  • another fix for the player jitter when running in a straight line
  • moc now also affects pulse mezz duration
  • release clump fix #2
  • load deathblows properly for titles

2018-12-4 Tuesday

  • fixed an issue with the new relic guards preventing the server from starting up
  • /gc buff works again
  • amnesia should now correctly clear the current cast as well as the spell queue, restarting a spell instantly should now be possible
  • melee damage reduction to match tests on pendragon via increase of inherent af and npc absorb

2018-12-3 Monday

  • people that die to realm guards still give rp
  • people that suicide via falling damage still give rp
  • damage taken caps to current health for participation tracking purposes
  • blacksmith npcs can now act as quest item receiver
  • attacker count should now be stable for damage / defensive purposes
  • pet owner is now set into combat and speed is broken when the pet is attacked
  • a pet getting attacked no longer prevents anyone from engaging the pet owner
  • haste, health regen and power regen can now coexist (like endurance regen or speed)
  • relic keep door repair costs has been reduced to 1/3rd
  • relic keep door repair message shows the actually repaired % now
  • style dd procs are not supposed to be able to crit
  • static tempest stun duration is now 2 seconds (down from 3)
  • procs on crossbows can now fire
  • fnf turrets ignore mezzed targets (current spells will still go off against mezzed targets)
  • block bonus against ranged attacks now depends on shield size and base block spec
  • recently introduced spec based caster power cost reduction is now a spec independent power reduction, the value is like it was before with a spec of 25
  • lots of fixes for passive ra delves (window only)

2018-12-1 Saturday

  • there is now a block bonus against ranged attacks
  • necromancers that don't have a target should now automatically target attackers of their pet
  • list casters now have an additional power cost reduction based on their base spec in the used spell line
  • weight of stats has been slightly increased for direct damage melee style procs
  • some moc and uninterruptable spell interaction fixes
  • vanish now makes you actually undetectable for a couple seconds and not only stealthes you
  • small adjustment to player position updates, players should not jitter around when running in a straight line

2018-11-27 Tuesday

  • revert latest interrupt change from the 25th
  • rupting spells now cause a 3 second hidden interrupt timer (up from 2.5)
  • after more tests: reduce visible interrupt timer (you must wait x seconds) from 3 seconds to 2.2 seconds, rounding up when showing the message
  • break hastener speed on necro when it should break on the pet
  • fix target behavior for group spells to include pets when their owner is too far away but the pet is in range
  • fix heal and moc interaction (moc only set the minimum heal to the correct value, that means heals had "variance" from intended % to 100% instead of just flat intended %)
  • tinder messages
  • sit reg multiplier only applies when out of combat

2018-11-25 Sunday

  • rvr only spell interrupt change / fix: It's now possible to get double rupts when trying to cast again too soon
  • many active ra delves were updated (info window, not tooltip)
  • moarcane now scales like mastery of healing (ends at 30%)
  • mezz / stun pull can now cause baf
  • serenity now takes the higher value of same level pom (serenity 1 = pom 1, serenity 5 = pom 5) and previous % based value (will mostly affect non list caster while leveling, at 50 the % value is higher for almost all classes)
  • regen sit multiplier cap is now higher (5x -> 10x)
  • regen sit multiplier increases faster (5 seconds -> 3 seconds, 0.25x -> 0.5x)
  • rvr kill participation now clears when full hp and out of rvr combat for at least 2 minutes (previously only full hp and out of combat)
  • more startup optimizations, it now takes less than 5 seconds from starting to allowing player connections
  • wrath of champions and vehement renewal still had a max level of 3, it's 5 now
  • work on special relic guards
  • with autoloot enabled bags shouldn't appear anymore for a split second (bags will appear if all inventories are full however)
  • some pet spells had their cast time increased
  • pets / npcs stay rupted for slightly longer
  • hidden interrupt timer when hit by spells is now 2.5 seconds (up from 2)

2018-11-23 Friday

  • aggro mode should now work for most pets
  • adjusted stealth detection decrease based on speed (now divides radius by speed / default speed), still only in effect when over sprint speed
  • vanish now removes movement impairing effects on activation
  • mobs that follow waypoints will update their speed when roots or similar expire (ie caravans are no longer permanently rooted)
  • npcs that fail to find any path at all will ignore pathing for 2 seconds and then try again (fixes mobs stuck in objects and removes some abuse potential), might have to be disabled for pets in rvr though
  • animist main pet and stealther interaction
  • reflex attack fixes
  • dynamic network batch window changes (in local tests this raised the playable player cap from 3500 to at least 5000 (max test clients))
  • lots of performance improvements

2018-11-19 Monday

  • animist pet + stealther interaction
  • decimation trap spawns at the casters feet
  • detection for another kind of speed hack

2018-11-17 Saturday

  • due to client limitations (1 spell per line per level) some earth spec spells have shifted around a bit and the up to 4 dps damage shield is now in the fire baseline
  • wizards now have heat, cold and matter resist debuffs in the earth spec line
  • wizards now have nearsight in the earth spec line
  • mcl and first aid are now 3 level ras again with the OF cost (3, 6, 9) and restore 25, 60 and 100%
  • savages now have a defense penetration penalty (it is easier to evade/parry/block/guard against a savage)
  • savages no longer have prevent flight
  • pet damage add spells can now have a radius (bd)
  • fixed relic door repair cost
  • fixed door repair cost
  • wild minion works for charmed pets
  • Armor & Weapons from the DF merchants now have the correct salvage values

2018-11-15 Thursday

  • large internal changes wrt assigning feathers to mobs and counting their kills, for the next day or two named mobs don't give feathers
  • the duelist reflexes RA has been removed
  • CD / DW offhand hit chance has been slightly adjusted to match the la change. Net total this change is a theoretical 2% damage increase via an up to 5% offhand hit chance increase at 73 spec.
  • left axe mainhand damage starts at a higher % (62.5% -> 77.3%), offhand damage at a lower % (62.5 -> 52.5%), damage gain per spec point has been changed. Net total this change is a theoretical 2% damage increase
  • crit chance is now shown on critical hit
  • weird bd sub pet behavior fix
  • static ticks (twf, st etc.) no longer cancel sos

2018-11-13 Tuesday

  • pet casted necro spells now gain the proper benefit from +skill from items
  • pet casted necro spells now use the correct spell level instead of pet level
  • sit and sprint message now have the chat type "action"
  • archers have access to OF longshot and volley again
  • pvp pet damage adjustments (bd pets should no longer hit for just 1 damage in rvr)
  • theurgist pet mana cost is no longer doubled by quick cast
  • pve only challenge mode damage adjustments
  • pve only mob melee damage adjustments, still wip
  • divine intervention now ignores falling / environmental damage and reacts instantly when taking damage (and hp being below the treshold)
  • rez damage immunity now actually prevents damage (previously healed you after taking the damage, this made kills after pr possible)
  • taunt breaks stealth
  • bd minions summoned in combat will take the commanders attack target (if any)
  • durability loss for high quality items is now lower
  • level based enchanting prefixes

2018-11-11 Sunday

  • pet and mob damage has been adjusted again, more changes are required here but this change already required some rather extensive changes to all defensive rolls / the general melee calc and to minimize major bugs it should be tested now already as player vs player damage should remain unchanged, please report it if that's not the case.
  • stacks of items now show 2x instead just 2, this should mainly help with items that start with numbers
  • fixed merchant crossbow bolt delve
  • keep lords can move around in their room
  • minlevel for battlegroups
  • kill/collection tasks now replace the <class> <race> placeholder with the proper values
  • /quest to show completed quests
  • spell crafting shows the chance to explode
  • heal ("big" baseline heal) had unintentionally reduced mana cost, this has been corrected
  • greater heal mana cost increased by 10 - 15%
  • major heal delve reduced by 10%

2018-11-10 Saturday

  • mom works on style procs
  • pulse mezz (minstrel) no longer works on targets with sos active
  • fixed a crash bug
  • group buffs (resist buffs) are removed when the buffer leaves the group
  • statics (st, twf, nm etc.) do their first tick after their frequency
  • made many more actives unresistable and changed damage type to essence

2018-11-9 Friday

  • cathal valley is now open
  • ip is no longer affected by disease
  • fixed strike prediction
  • fixed dashing defense block rate
  • fixed guard block rate
  • proper nf vanish mechanics (silence, disarm for 30 seconds etc.)
  • adjusted most other offensive ra delves and damage types and made them non resistable

2018-11-8 Thursday

  • added Reactive Retributive Tincture (11.3 dmg-add) to the <Bits & Pieces> merchant
  • added 6 weapon enamels to the <Bits & Pieces> merchant
  • dots can now actually crit again (with wp)
  • archer: arrows / endurance is now deducted when the arrow is released not when it arrives
  • statics / storms (twf, st, dt, nm) persist and keep working after caster death
  • added decimation trap
  • added juggernaut (pet damage in general needs some more work though)
  • reduced ameliorating melodies delve by 25%
  • reduced vehement renewal delve by 25%
  • reduced divine intervention delve by 25%
  • reduced determination cost from 34 (nnf passive) to 22 (of det cost)
  • reduced pd from 30% at the end to 20% (same values / scaling as aom now)

2018-11-7 Wednesday

  • nf reflex attack
  • targeting a stealthed stealther shouldn't interrupt some non harmful spells
  • fixed some delve window information for the more common RAs
  • guard (only blocking for others, not yourself) is less affected by defense penetration (this is NOT the dual wield reduction but def pen that everyone has)
  • evade is more affected by defense penetration (this is NOT the dual wield reduction but def pen that everyone has)
  • slightly increased melee damage again (halfed the reduction from a week or two ago)
  • fixed wild power
  • Fixed a bug with abs increasing RAs not removing the bonus when the effect ends

2018-11-6 Tuesday

  • better crafting quality randomness
  • Changed the Realm Ability base patch level from 1.65 / old frontiers to the current live New New Frontiers, see planned changes forum for more details

2018-11-5 Monday

  • songs no longer cost endurance
  • instant cast spells no longer cost endurance
  • the ra long wind now has a max level of 1
  • endurance regen coexists now (concentration (shaman), long (item), short (chant / song))
  • tireless stacks with all other forms of endurance regen again
  • tireless is an ra again but has a max level of 1
  • disease crits can no longer affect the healing reduction
  • some more performance optimizations

2018-11-4 Sunday

  • fixed an issue with animist main pet interaction with stealthers
  • bd focus snare fix
  • players should be shown in the correct seats when entering a ram
  • /gc note
  • baf on necro pull

2018-11-1 Thursday

  • alchemy potions no longer give endurance 4 / end at end 3 (experimental)
  • tireless only stacks with endurance regen up to end 3, end 1 + tireless 2 = end 3, end 2 + tireless 2 = end 3, end 3 + tireless 2 = end 3, end 2 + tireless 1 = end 3 etc.
  • classes with styles get tireless 2 at level 15
  • everyone gets tireless 1 at level 5
  • tireless is no longer an ra
  • adjustment of mob damage / damage against mobs with level difference (still experimental, likely to see many more changes over the next days)
  • another round of required xp adjustment (still experimental, likely to see many more changes over the next days)
  • kill messages are shown in druim cain
  • pulse spells now benefit from the normal debuff / buff bonus
  • some ras / spells now work when the caster is dead (st, twf etc.)
  • fixed a bug where an rr 14 player would cause other people to disconnect
  • caster rog staffs now also have procs

2018-10-30 Tuesday

  • fixed various spell tooltips
  • small melee damage reduction (via modifier, cap is unaffected)
  • melee miss rate slightly increased (reduced custom bonus from weapon spec)
  • wild arcana works on pulse spells
  • AF Ras are stacking with other af buffs again
  • some rog weapons for certain classes now always have a certain stat on them (archery on bows, +shield on shields for classes with shield spec)
  • fixed npc bounty point value dimishing returns
  • fixed salvaging having dimishing returns

2018-10-29 Monday

  • Reworked the Sidi, Tuscar & Galladoria Feather Merchants

2018-10-28 Sunday

  • Stealther limit will be removed (among other things a Stealth Lore potion is available for Phoenix Claws)
  • fix: alchemists can now add procs to poisoned weapons
  • An arriving Caravan repairs the inner door, if it's at 100% it repairs the outer door. Repair amount is twice the amount a caravan death would remove.
  • Keep doors no longer automatically repair over time
  • Killing a Caravan damages the outer door of the intended keep (if the outer door is above 25%)
  • Caravans now always drop 1 tinder box
  • Caravans are now worth 250 Bounty Points
  • Caravans and Keep Lords drop 1 Phoenix Claw
  • New item: Phoenix Claw merchants accepting those items can be found in Benowyc, Crauchon and Bledmeer
  • Task participation reward time scaling: the minimum reward is now always 1x, the maximum reward 10x

2018-10-26 Friday

  • added a lot of items to the Sidi Merchant
  • short term realm tasks show their expected participation rp reward in /task (your rr and the time scale is taken into account)
  • short term realm tasks now scale their reward with time
  • fixed the level up message in battlegrounds when at the level cap
  • when trying to respec a single line fails due to no line with the given name being found the command will now show the available lines to respec
  • /anon should work again
  • titles should live update
  • 2 major internal changes that might cause some bugs (those familiar with the dol codebase, we finally finished the removal of the language manager and the event / notify system)
  • relic bonuses (see planned changes)

2018-10-24 Wednesday

  • darkness falls is now always neutral for the remainder of the i50 phase
  • range when a target is always considered in front for positional styles has been reduced to live values (64 -> 32)
  • social guild tab should show some more data
  • fix ram placement for specific keeps
  • minor performance optimizations
  • pets/mobs should now properly handle regen buffs

2018-10-23 Tuesday

  • pets should no longer teleport onto their target while within close range, sprinting away from pets should be possible again
  • stealther limit is now done via giving out "tokens" to player based on their online time

2018-10-22 Monday

  • crit shot works again
  • sprint is back to the old behavior
  • hybrid changes (friar, thane, paladin), see planned changes forum
  • /switch sometimes silently failed, it should now show an error message
  • bd healer pets should behave properly while buffing
  • camp bonus is now actually doubled in dungeons as intended and not x 1.5
  • item delve should now show the correct cooldown
  • target / examine message now uses the correct chat type: action
  • target not being in view clears the style queue (style will be kept for 250ms after pressing a style)
  • being too far away form your target clears the style queue (style will be kept for 250ms after pressing a style)
  • melee style activation range is now melee range

2018-10-20 Saturday

  • Build in a stealther limit. If your realm consists of more than 25% stealther in rvr
  • Total Required XP per level has been increased
  • If your pet attacks an enemy you will lose stealth
  • Character and guild names validation
  • Pets stay/here will stop on exact location
  • /invite will now work with partial player name
  • it is now possible to port with a relic in your inventory
  • Enabled i50

2018-10-18 Thursday

  • Relic keep alerts
  • /release borderkeep
  • RvR Death release to border keep or portal keep
  • Sprint remains active while standing still
  • Slightly increased mob str scaling again
  • many internal things related to the new website and backend
  • savage buff should remove health when refreshing
  • wild minion for bds
  • show resist reduction for player damage
  • fix gc due
  • many spells were missing their x 1.25 bonus
  • task rp value has been adjusted
  • player rp value has been adjusted
  • keep task only starts when there are at least 150 level 50 players in the rvr zone

2018-10-15 Monday

  • there might be a very minor degradation in the case of less than 16 people near each other
  • Stealth detection has changed
  • speed of detector is no longer substracted from range, instead the range is divided depending on speed (net result: increased detection range with speed compared to before this update)
  • minstrels no longer have any bonus stealth detection
  • huge improvement when more than 16 people are near each other
  • Friend list has been temporarily disabled
  • detector stealth status no longer influences detection range
  • Character position update handling has changed
  • assassins detect minstrels from further away
  • archers detect minstrels from further away
  • archers detect assassins from slightly further away
  • archers detect archers from slightly further away

2018-10-14 Sunday

  • pbae now requires line of sight to hit a target
  • mobs that despawn at a specific time do not despawn when they are charmed
  • market explorer truncates item names to ensure the price is visible
  • fixed positioning of border keep doors, it should be easier to interact with them now
  • fixed a couple postern doors that would teleport you to weird places
  • fixed a couple doors that would teleport you in the wrong direction
  • all frontier keep doors, including relic keeps, should now be in the line of sight data and break los
  • /where should mostly work in capitol cities

2018-10-13 Saturday

  • no bonuses, still deciding on what they will eventually be
  • long term tasks now calculate the required amount based on how long the last completion took
  • long term pve tasks now additionally provide a permanent and stacking 1% xp bonus for the zone / mob type the task was about
  • keeps don't yet supply a high level guard to the relic keep
  • housing wall size fixes
  • fix house transfer
  • fix 20% markup when buying via the market explorer
  • doors are still not breaking line of sight
  • basic relic support
  • bards now keep their reg song even if they spec in nurture

2018-10-12 Friday

  • stat debuffs now always debuff their full value against mobs (previously also halved against unbuffed mobs, that's now only the case against player)
  • server startup performance work
  • Savage multi hit calculation has changed, dps should not be affected
  • pets should no longer try to target / hit themselves
  • Old way: check for quad, on failure check for triple, on failure check for dual hit, each with a chance based on weapon spec
  • New way: check for dual hit, on success check for triple, on success check for quad. Dual hit chance is based on weapon spec (chance has been increased), triple and quad hit chances are static but now scale with the dual hit chance
  • champion stat debuffs are more effective against buffed targets
  • attack speed debuffs poison values have been halved
  • added (Weak) Essence of Lethargy / Weariness

2018-10-11 Thursday

  • relickeeps now have guards
  • new long term realm tasks (see planned changes forum)
  • killing enough caravans reduces the keep level (no effect at level 4 or below)
  • fixed an interaction between pulsing spells and stealthed targets
  • fixed a disease text issue
  • a lot of effects where added to the effect merchant
  • /task shows only the current short term realm task and personal tasks with participation
  • /task realm to show all realm tasks
  • /task personal to show all personal tasks

2018-10-8 Monday

  • stealther detection bonus for stealther is now only given while stealthed
  • enchanter caster pet damage scales with level (no change at player level 50 / pet level 44)
  • cabalist caster pet damage scales with level (no change at player level 50 / pet level 44)
  • > speed 6 = radius reduced by 260 (basically no stealth detection))
  • (experimental) stealth detection radius is reduced by movement speed over sprint speed (speed 6 = 506, sprint speed = 246
  • (experimental) crit shot requirements have been changed: you cannot crit shot a target in swing delay or a target that has been hit by crit shot in the last 15 seconds (configurable), no further conditions.

2018-10-7 Sunday

  • timed buffs should properly refresh
  • the launcher now has the option to save your username and your password
  • the invisible statues in tnn and camelot have been removed
  • special styles like asp only increase the range for that style and not the backup style
  • some hib keep postern doors should now be in the line of sight data, the normal doors still aren't
  • savage multi hit styles
  • rebuffing with the same value (ie pulse spells) should no longer cause an activiation and deactivation message
  • line respec line names are now more lenient / the line only has to start with the input
  • keeps can be claimed while the keep is in combat
  • items have been reset
  • item usage no longer costs endurance
  • interrupt message for necros when pet got interrupted
  • i50 merchants have been added
  • fixed an issue with the launcher on linux preventing it from shutting down properly
  • fix some ra tooltips
  • effect npc has been cleared and will soon get new effects
  • charm tooltip should match what can be charmed
  • af buff reworked for npcs

2018-10-4 Thursday

  • wild minion allows pet spell crits
  • when using a style the higher of style spec and base weapon spec is used (for the styled attack only, offhand / unstyled uses base weapon spec)
  • the weight of weapon spec has been increased
  • the weight of stats has been greatly increased
  • reskin merchant should have a lot more skins now (still wip)
  • necro shade should now be in combat when the pet is attacking or gets hit while damage shield is up
  • necro pet now uses owner dot crit chance
  • melee absorb of animist main pets has been increased
  • increased weight of stats for style proc damage
  • fixed an issue with the reskin merchant where it would not accept valid items (accidentally checked against actual item slot (backpack xy) instead of intended item slot (cloak, right hand etc.))
  • fixed / changed all ra damage adds (rain of x etc.)
  • dual wield now reduces block and evade chance by 1/4 (down from 1/2)
  • defense penetration changes:
  • all fnf dd shrooms are now shown as forest heart

2018-10-2 Tuesday

  • various staff commands to better deal with bugged spawner / mobs
  • summoned pets are affected by this but we are just now starting to adjust them properly, with the earlier settings this can now lead to unexpected results until they are changed again
  • rvr death messages from the frontier are now visible inside rvr dungeons
  • rvr death messages from rvr dungeons are now visible in the frontier
  • reskin merchant is getting an overhaul and has been cleared
  • overridden conc buffs can now be cancelled
  • npcs should now do a lot less melee damage and mostly correspond to live value
  • necro will loose hastener speed when the pet is hit / hits
  • mobs with epic mobs mechanic (high hp, level 50 for defensive rolls) are excempt and can do whatever they want
  • many more models will be available (ie alternative shield models)
  • many currently available skins will remain gone (ie champion weapons)
  • many currently available skins will remain gone (ie champion weapons)
  • items can now be changed while the server is running which is currently ongoing
  • fixes for spell/skill/item use: you should no longer reg endu while running and spamming an ability, this might also reduce target not in view messages after facing
  • domination: players are moved away from the flags when they transform
  • crit shot fix: it is no longer possible to crit shot a mezzed target
  • added /release bind
  • /releasing in epic dungeons now resurrects you at the entrance

2018-10-1 Monday

  • there should now be a target too far away message for ranged attacks
  • there is now a radius around keeps in which animists can not place fnf shrooms unless they own the keep or the first door is open (for nott, crim, eras the radius is active until both doors are down)
  • some changes to speed calculation for diagnostics that hopefully don't affect anything
  • phoenix tears / ash can drop from level 56+ mobs in df
  • necros should not loose mana and instead get a out of range message if their pet is too far away from their target
  • incapacitated targets (stunned, mezzed, dead) can still interrupt casting and ranged attacks
  • feathers on trashmobs in df increase slowly with their level
  • feathers have been removed from trashmobs outside of the epic dungeons and df

2018-9-30 Sunday

  • parry chance is reduced by multiple attackers
  • hostile mobs should no longer behave like aggro mobs
  • guards turn faster when using /where, this ensures the guard will point in the wrong direction and not point in the correct direction by accident
  • fixed lots of issues with the arrow selection that result in the wrong damage type being used for the next attack
  • fixed crit shot not always being used when rapid fire was active
  • fixed arrows sometimes not being consumed by shooting
  • fixed 2h bonus affecting style damage

2018-9-28 Friday

  • tool tip fix for necro mana tap and ablatives
  • many active realm ability now require level 40
  • logging / fixes for some speed issues
  • la penalty no longer affects style bonus damage, only base damage
  • flurry damage now has a damage cap even against npc guards
  • fix rapid fire endurance cost
  • enemy archers that are drawing their bow are now valid crit shot targets
  • beno postern door fix

2018-9-27 Thursday

  • spells casted by you and executed by your pet now have a los check between target and pet before starting
  • spells casted by you and executed by your pet now have a distance check between target and pet before starting
  • some cast text changes
  • no material loss for yellow recipes
  • necro casts now cost endurance
  • mezz no longer works against npcs <75% health (pets can still be mezzed)
  • fixed an issue preventing stealth opener from taking sickness or 2h bonus into account
  • fix flute mezz resist rate
  • changes / fixes to ranged mob behavior, mainly interrupt handling
  • archer damage table has been corrected (were all 1 or 2 above what they should be)
  • adjusted stealth opener damage based on live values

2018-9-26 Wednesday

  • with very few exceptions all npc stats have been adjusted:
  • the default 1h attack speed is now 3.5, up from 3.0
  • str gain has been reduced by 25%
  • raid npcs (all npcs that have the level 50 + high hp stuff) will now reset their hp to 100% when they engage
  • players now have to wait the remainder of their swing delay before they can cast again
  • pets should have their owner faction values: mobs that are no longer aggro due to faction should not attack pets
  • on average mobs should attack noticeably slower and hit for slightly less per hit
  • npcs (pets not included) will remain in combat longer, this should avoid cases where they return to spawn while a dot is still ticking
  • motarts works on the necro pet
  • miss rate is reduced against sitting targets
  • lower npcs now have a higher miss rate (does not affect pets)
  • kill participation is only cleared when something is out of combat and is at full health (previously it was done in both cases), this affects pve and rvr
  • dex, qui, int gain has been halved
  • delay after item charge use (will mainly affect the non instant potions), no swinging or casting can happen for the delay duration
  • crafting should no longer break when a staff member changes a recipe / resulting item
  • block chance now has a hard cap of 99%, even if engage is active
  • aug dex/con/str/qui transfer to the necro pet
  • aug acuity no longer gives dex to nightshades, mana pool and spell damage is still increased
  • acuity from items no longer gives dex to nightshades

2018-9-25 Tuesday

  • the zone kill task is now only one zone
  • tasks now rotate the realm instead of choosing something random (albion then midgard then hibernia)
  • static tempest is no longer affected by stun immunity (pending a more indepth rework of it)
  • new domination task in everyones favorite zone: pennine mountains
  • made realm ability style growth rate configurable while server is running
  • lowered all realm ability style growth rates from 2.0 to 1.5
  • all 3 consecutive tasks are in the same realm (when the attacker is successful in keep take tasks it still repeats with another keep in the same realm)

2018-9-24 Monday

  • stealther should reappear faster when the enter and leave and reenter the detection range
  • stealther should no longer go out of target after unstealthing if they were visible while in stealth mode
  • stealth opener animation should now always show
  • sm pets have their procs again (will be added while the server is running)
  • sapphire simulacrum has the lifetap melee proc again
  • ranged mobs should take out their melee weapon right away when aggroing the from very short distances
  • only backpack items can be delved to chat
  • more battery fixes
  • merchant buy failure message now includes the item name
  • market search page resets to page 1 when clicking next on the last page
  • instant stun of the theurgist air pet, amber simulacrum, druid pet, sm pet has been reworked and is no longer as deterministic, it's now entirely random which can go both ways from fight to fight
  • fixed some rare aggro issues
  • fix for death handling when the player was sitting
  • emerald simulacrum disease and dot are now melee procs again
  • abomination now has a melee dd proc (will be added while the server is running)

2018-9-23 Sunday

  • siege weapon merchant sells complete rams too
  • siege weapon merchant has been added to the border keeps and the portal keeps
  • relic keeps are no longer listed in /realm
  • rams are mostly working but still a bit wonky
  • rams are immovable once placed
  • rams always do the same damage to doors regardless of the keep level
  • players can use doors while casting
  • items with harmful effects can only be used when they are equipped
  • house healer costs only 75%
  • guild dues are no longer substracted twice
  • fixed player in death animation sometimes blinking out of existence
  • fixed player death animation sometimes being the underwater death animation
  • fix the swimming fix
  • dw/cd/la haste effect no longer affects style damage
  • damage against doors has been adjusted and decreases with higher keep levels, there is no separate door level
  • bind stone in house is usable right after placing it

2018-9-22 Saturday

  • the damage cap used for the style modifier calculation now remains constant and is only based on the weapon
  • tasks rotate again (unless the attacker won in case of keep take task)
  • rapid fire should no longer get the damage reduction twice
  • keep task now always starts with one of the keeps near or in the portal keep zones, still repeats with a random keep in the same realm when attacker win
  • hitting a sitting player no longer doubles the damage cap
  • fixed left axe penalty to affect damage (including cap) instead of the damage modifier
  • fixed dw/cd/la haste effect to also affect style damage
  • domination task is enabled again
  • battery of life fixes

2018-9-21 Friday

  • you should no longer take damage while zoning
  • Style growth rate is shown
  • rp pool share determined by the points of your realm and within the realm by your participation
  • prevent flight should output a notification
  • point system per realm like the domination task
  • Not shown for stealth opener
  • More style info (will be disabled after beta)
  • More melee damage info (will be disabled after beta):
  • mob path following fixes
  • keep take task:
  • if the attacker are successful another keep take task starts in the same realm
  • has a (configurable) 60 minute cooldown, the first will start 60 minutes after server reboot
  • has a (configurable) 60 minute cooldown, the first will start 20 minutes after server reboot
  • Effective style multiplier is shown: total damage = base damage * style multiplier + base damage
  • domination task:
  • damage modifier is shown on hit to attacker and attacked
  • As a player attacker a damage modifier of 3000 means you hit for cap in most circumstances
  • all negative effects should be removed when a duel ends

2018-9-20 Thursday

  • stealth opener cannot miss again (unless they fail to execute properly)
  • static mob groups aggro together
  • relic keeps should now be assigned to the correct owner and doors should work accordingly
  • reduce variance for damage adds from item charges / procs
  • prevent flight should only proc from melee attacks
  • mobs now correctly resume their path if they were interrupted instead of starting all over again
  • keep tasks will remain in the same realm as long as the attacker win
  • fixed and issue where animist debuff bomber didn't take wild arcana into account nor transferred aggro to the animist
  • domination task will give bonus points if a realm holds all capture points
  • claimed keeps only upgrade to level 4 automatically
  • caravans are sent out to claimed keeps and can raise the keep beyond level 4
  • added 4 new XP items which drop in DF. Talk to the Demons at the entrance to get more infos. Lvls are 17

2018-9-18 Tuesday

  • increase player network bubble: other players are now visible at max client view distance (about 6k, up from 5.6k) and should pop in a bit faster (data is sent slightly above this range)

2018-9-17 Monday

  • removed true sight from the available realm ability list (was non functional already)
  • removed see hidden from the available realm ability list (was non functional already)
  • rather large internal change to death handling and npc updates: good potential for freezes and reward bugs
  • AM no longer has 125% effectiveness, hot is now always 150 per tick
  • added tundra to the available realm ability list (berserker)

2018-9-15 Saturday

  • style damage overhaul (all styles except stealth opener)
  • many ra icons were fixed and / or changed to the old ra icon
  • longshot resets the cooldown if it misses
  • jamtland domination task
  • fixed a bug where it was possible for a dead player to finish a cast
  • fix concentration ra
  • arena: stealthed players now count as active combatants for a configurable time limit (3 minutes to start with), that means stealther can stealth in arena 1v1; when all living members of a team are stealthed after this time limit it's still a forfeit though.
  • arena: sorcs with at least 32 mind cause a level 50 pet to spawn, sorcs with at least 20 mind cause a level 40 pet to spawn, minstrels cause a level 50 pet to spawn, mentalists cause a level 45 pet to spawn
  • arena: combat now has a configurable time limit (7 minutes to start with)
  • af debuff now works like most other debuffs: 100% effectiveness against buffs, 50% against items

2018-9-14 Friday

  • you can cancel an arena registration via /arena unregister
  • you are automatically registered again after a tournament, you can cancel this via /arena unregister
  • when porting to a fight both group leaders have to /arena ready before the fight begins
  • sorcs, minstrels and mentalists cause a friendly fachan to spawn
  • animists pets get killed after each fight
  • added experimental arena mode (registry npcs are in the border keeps)
  • >>> Arena is disabled for adjustments <<<
  • /arena queued to show how many teams are queued for which group size
  • /arena current to show the remaining fights for the tournament you're currently in

2018-9-13 Thursday

  • staying in capture distance to a point with no enemies around (aka defending a point) now awards participation
  • rp pool distribution is split between the realms according to their score
  • participation determines the amount you get from your realms rp pool share (rp pool is filled by player kills)
  • flute mezz resist chance fix (had only 1/10 of what it should have, ie about 1% against players)
  • capture participation weight has been increased
  • capture effect has been removed

2018-9-12 Wednesday

  • task participation is now distributed to group members when the participation happens and not at the very end (to potentially new group members)
  • task participation group credit now has a range check
  • players are now out of combat when they die (and can hence join groups while dead)
  • new realm task: domination
  • like (i.e. it will only spawn when attacking Dremcis Fuilotair and also brings some backup)
  • guards that have an aggro message now show which guard made the message (xy says)
  • fixed an issue that allowed you be level 51 after logging in
  • Beomarbhan has been reworked to be more live

2018-9-11 Tuesday

  • spell damage fix (reduction, now within +
  • snare nuke snare override fix
  • reaching x00 in a profession now tells you the correct title for the increased profession and not your primary profession
  • potential rez rp should clear on release
  • necromancer now gets a notification when wild arcana triggers
  • mobs (and pets) stop chasing player that are stealthed and outside their detection range
  • item condition decimals should no longer show when delving to chat
  • fix attempt for pets freezing when following their owner at speed 6
  • fix assassin not visible after stealth opener
  • earth pets now have more magic absorb
  • crafting profession icons should be fixed
  • autoloot off fix while in group
  • aggro pets now attack nearby stealther (half the detection range)
  • added /tradeskill to switch your primary profession without talking to another trainer again
  • 2 damage of live / what it should be)

2018-9-9 Sunday

  • underpop rp bonus now only affects kill rp
  • support for keep level depending guard spawn location and guard types
  • several abilities were missing the level in their displayed name
  • setwho trade players can now be searched for via the profession name
  • rr5 delve text fix
  • player kill rp value has been adjusted
  • max level market search filter is now working properly
  • items with charges sell for less depending on the amount of remaining charges
  • improved ranged pet behavior
  • housing 20% fee only shows once per house
  • houses check permission before distance when trying to enter a house
  • fixed armor factor display in merchant lists
  • fixed an issue where gaining a realm rank could fail an npc or player kill to complete properly
  • fixed an issue when picking up an item with full inventory and multiple valid stacks for the item to go to
  • fixed an issue that allowed you to swap items with a house vault without the correct permissions
  • fixed an archery range check that was still using 3d distance
  • fixed a slot / item type issue with the market search
  • failures when rewarding a player after an npc or player dies should no longer prevent the target from properly dieing
  • envenom no longer counts as all magic in the market search
  • collection task completions are now saved together with all the other stuff: it should no longer happen that you have the items but got no xp and the npc will not accept the items anymore
  • cast time formula has been fixed
  • another round of standing up / sitting down fixes

2018-9-7 Friday

  • quest progress should persist
  • fix resilience of death
  • damage add and damage shield should now properly override
  • damage add and damage shield should now properly override
  • archery arrow flight time has been reduced
  • Animist FnF Turret HP has been slightly increased again

2018-9-6 Thursday

  • Various procs and charges have been corrected
  • Poisons can no longer encumber a heavy tank
  • Mentalist heal over time cast time corrected to 3s
  • Animist FNF pets & controlled pets have had their cast time set to the correct 5s

2018-9-5 Wednesday

  • volley exploit has been fixed and volley is enabled again
  • some changes to participation calculation for zone tasks
  • rp gain tracking changes
  • more prep work for herald / website api
  • fixed a base af bug that caused caster self af to be a lot less effective than it should be

2018-9-4 Tuesday

  • volley has been disabled until an exploit with it is fixed
  • the 10 rp given to everyone near the keep task target keep are now added to the rp pool instead
  • optimizations around saving progress
  • more detailed tracking of rp and xp gain
  • missing bolts no longer break root
  • initial work for some public facing api for the website / herald
  • guard positions can now be configured while the server is running
  • animist fnf turret health has been reduced
  • animinst fnf turret now transfer their aggro to the main pet if it exists

2018-9-3 Monday

  • zone kill task is now always about the portal keep zones (hw, emain, og)
  • xp off and rp off will cause a notification on each login
  • salvage fail messages are more specific
  • profession info is properly saved when joining a profession and not crafting anything before logging out
  • pets with heals now behave properly
  • new personal rvr task: complete realm tasks
  • mobs / pets can use a lot more spells properly
  • keep task shows the remaining combat time to defender
  • keep combat timer decreases over time
  • /settle for consignment withdraw

2018-9-2 Sunday

  • zone kill task now always covers 3 zones, either hw, emain and og or pennine, jamtlant and breifine
  • zone kill task goal has been reduced from 2 deaths per person in the frontier to 1
  • ranged attacks have an additional los check
  • pets no longer use the owner speed when the owner is stealthed
  • pets get out of combat sooner (after 10 seconds)
  • mobs should not even try to cast a spell for some time after being interrupted (less jerky movement again)
  • mobs should move less jerky when they have spells assigned
  • lots of sell prices for crafted items were adjusted
  • health transfer now generates aggro
  • charm spell no longer causes combat
  • albion keep postern doors should correctly teleport into / out of the keep now

2018-9-1 Saturday

  • Zone task is now counting actual participation for the rp pool distribution
  • Zone kill task kill requirement now depends on the number of 50s in the frontier
  • Underpopulation bonus now uses the highest values of the last 3 minutes
  • Sprinting no longer instantly disables when using it while standing
  • Some participation is now needed to be eligible for the keep realm task, taking damage or even dying counts
  • RvR tasks now give XP
  • Resisted spells only cost half the mana
  • Personal tasks now save their progress through reboots
  • Personal tasks now reset daily at 12am UTC
  • Necromancer mez/ns/poison effects now appear in the mini window. You can cure through mini window (will still target shade but will affect pet)
  • Most scout guards have been replaced by melee guards
  • Minstrels can only charm at most 3 times per second (configurable and testing might increase / decrease that)
  • Minstrel charm should play an animation on success
  • Keep Realm Task now uses the same participation tracking as the zone kill task for the rp pool distribution
  • Keep and Zone Realm tasks alternate
  • Guild emblems should now show correctly
  • Fixed a crash issue by limiting the max amount of messages / notifications sent at once
  • BD caster pets should no longer cause target not in view spam

2018-8-31 Friday

  • Underpopulation bonus
  • New Realm Task: Fight over a zone
  • Lots of PvE Tasks
  • Corrected BD AoE Focus Snare

2018-8-29 Wednesday

  • some crash fixes, especially when killing / dotting many mobs
  • lots of fixes to the keep task
  • keeps now count kills in a larger areas
  • fix wild arcana for disease

2018-8-28 Tuesday

  • the keep reward pool no longer considers portal keeps a valid keep
  • removed broken crafter tasks, they most likely won't come back
  • removed broken /whisper task tasks, they most likely won't come back
  • player with a full inventory should be able to pickup items if they can be added to an existing stack
  • open rvr incentive part 2: rvr tasks (see forum for more details), /task to show them
  • mobs that don't give an xp reward don't give faction either

2018-8-27 Monday

  • wild arcana support for snare dd
  • some reskin model fixes (sb champ 2h, battler 2h)
  • potential fix for stealther not becoming visible after stealth opener
  • only assassin classes can use poisoned weapons
  • minstrel charming for high level mobs changed
  • market search fixes
  • market explorer markup is no longer included in consignment logs
  • market explorer delving fixes
  • initial work on falling damage
  • housing repo fixes
  • consignment log shows the last 3 days
  • collection tasks can no longer be turned in when xp gain is turned off
  • celerity delve fix
  • basic rp pool for keep takes
  • automated shutdown announcement for restarts

2018-8-26 Sunday

  • when casting npcs should now always have a first los check but never a second
  • some theurgist pet behavior fixes
  • repair button should show up again on unequipped items
  • padding npc (will be placed sometime today)
  • mid and hib champion weapon skins are now in
  • melee stun immunity duration is now 6x the stun duration
  • magic absorb for mobs from buffs / debuffs
  • inventory fixes when crafting and having multiple stacks / partial stacks
  • hastener only gives speed, it's now always instant on click
  • displayed item spell requirement fixes
  • deathblows are counted properly in the stats (was showing deaths before)
  • crafting secondary skill gain has been reworked
  • bounty point value of players has been slightly reduced
  • avoidance of magic now affects cc spells
  • /autosplit has been disabled

2018-8-25 Saturday

  • talking to the craft master at x99 skill now awards the skill point correctly and it no longer requires a relog to see it
  • stealth detection uses detector level instead of detector stealth spec
  • reaching x99 craft skill now gives a system window message instead of popup
  • one sitting / standing bug fixed, there is probably at least one more
  • gem cutting skill is now correctly saved
  • fletching no longer requires a planning tool
  • craft button should show up
  • all archery gem now has a cost
  • /listmerchant should work on all houses now

2018-8-24 Friday

  • stealthers should become visible earlier after stealth opener (pa, bs)
  • some champion weapons have been added to the reskin merchant
  • ranged attacks should no longer miss due to strafing
  • network optimizations for first contact with npcs and players
  • heal rp: 4% when solo, 2% when in group and healing people outside your own group, 1% when healing own group members
  • fixes when using a charge on an instrument or ranged weapon
  • fixes when combining via trade
  • fixed a couple cases where stealthed player could still have hastener speed bonus while stealthed
  • extension has been removed from all items (no more potato mode by default), merchant for that will be added at some point
  • con restoration should now always correctly persist
  • bg groupclass now shows the class instead of race of solo people
  • all teleporter except those in the frontier PKs now offer all teleport destinations

2018-8-23 Thursday

  • support for spells on mobs (experimental)
  • some heal rp changes
  • reworked appeal system
  • player are worth more bounty points
  • los center point adjustment
  • Hearth spell should no longer go on cooldown when interrupted
  • group window should update faster to display states like mezzed / diseased
  • group invites expire on leader change
  • behavior for account / housing vaults unified, both should now support proper stacking

2018-8-22 Wednesday

  • volley max range increase
  • RvR Kills are now actually saved
  • heal rp proof of concept, will need a couple more updates
  • effect npc (like the reskin one but for effects), will be placed later today
  • /stats is now working and actually counting all the things
  • /level now makes you level 40

2018-8-21 Tuesday

  • volley now has a max range
  • sitting damage bonus against players has been reduced
  • respecs for existing characters have been reset to 1 full and 2 realm (~1g stones are still sold in the capital cities)
  • respecs below level 50 are always free
  • PvP Event warning message
  • many life transfer fixes
  • housing repossession
  • guild invites are now possible across regions
  • consignment logs now persist through restarts (going forward)
  • /respec buy has been removed

2018-8-20 Monday

  • slight los center point adjustment
  • pvp event now has support for a custom group size cap
  • pvp event examine message
  • pulse charm fixes
  • potential fix for stealther sometimes being visible
  • pet stunning less predictable
  • housing vaults cannot be picked up when there are items inside
  • housing painting sizes have been adjusted
  • housing door offsets have been adjusted (affects mid mostly)
  • display af
  • changing house levels returns the old deed
  • anon fixed
  • allow application of poisons when sitting

2018-8-19 Sunday

  • some invalid rogs removed
  • rez spells should delve the target as dead instead of self
  • reactive procs now have a default min level even if no specific level is assigned
  • pvp event zone work
  • parry no longer drops for minstrel rogs
  • necros going out of tether range should have the correct hp now
  • items dropped inside a house should now be visible
  • instant heal amount fix
  • display dps fix in market explorer
  • broken hall of fame npcs no longer spawn
  • /assist changes to support the pvp event

2018-8-18 Saturday

  • sos should give speed bonus to pets
  • some (potential) crash fixes
  • personal house teleport now works for all of your characters
  • nearsight can be affected by amnesia
  • more non harmful spell los changes
  • more event preparation
  • minor stealth detection increase (stealther vs stealther only)
  • melee variance has been disabled for style damage testing
  • items should be affected by Mastery of the Arcane
  • housefriend now has support for entire guild ranks
  • display resist has been changed to reflect the actually used values
  • animist main pet fixes

2018-8-17 Friday

  • Stealth speed while rooted / snared fix
  • some preparation for the next event
  • some housing permission fixes
  • some account vault fixes
  • shrooms can no longer walk
  • shield of nature should now work (VW arrow parry style)
  • removed feather
  • recently charmed mobs should not cause BAF when resisting charm
  • level command (won't be enabled until tomorrow)
  • house decoration fixes
  • having an active quest no longer makes some npcs ignore interaction
  • focus snare fixes
  • consignment money fixes
  • bg raid loot chest fixes
  • added option to use feathers (3x bp cost) for reskins
  • > bp conversion from reskin merchant

2018-8-15 Wednesday

  • spells should fail when the target goes into stealth while casting
  • secondary crafts remain at 1 second
  • salvaging only takes 1 second
  • pets should always be able to keep up with their owner when following and neither is in combat
  • new experimental bg loot mode for raid usage only
  • housing: require all hook points to be empty before upgrading a house
  • fix rr5 dps delve
  • do not show cast messages for instant pulse spells
  • crafting speed changes: 1.65 values with max crafting time cap (100 sec at 1000, 111 sec at 1100), due to bonuses on average 1/4 of 1.65
  • crafting no longer requires tools like the smith hammer
  • bleeds no longer stop after reaching 1 damage, they continue to tick with 1 damage
  • added the Master Craftsman in every capital city. You will get a quest series for the crafting armor there. The whole set will grant +75 Str, 50% craftspeed and additional lifter 6.

2018-8-14 Tuesday

  • some ra error message fixes
  • some misspellings
  • roughhewn hinge
  • reskin npc (will be placed a bit later today)
  • refresh garden on item pickup
  • portal keep guard range
  • per realm housing garden options
  • owner rez sickness should not affect pet damage
  • ld run fix
  • housing garden validation
  • houses should remain visible
  • guild leader can promote others to guild leader
  • guild command message fixes
  • follow up style can be made to another target
  • fixed missing combat log messages for spells (you cast xy)
  • fatigue consumption debuff (poison)
  • dd snare spells should break other snares
  • bg leader selection when leader leaves
  • added recipes for Hib Metalcrafting strips trinketing
  • 3 second reactive style window

2018-8-10 Friday

  • wskill debuff should affect defense penetration
  • viper fixes
  • hunter / ranger speed burst fixes
  • fix potential speed bug
  • cancel concentration and pulse effects on line respec

2018-8-9 Thursday

  • weaponskill / con debuff implemented (poisons will be changed while the server is running)
  • sos can be used again when not in a group
  • some performance improvements
  • pet window should update when effects change
  • free ra point moved from level 20 to level 5
  • flurry damage fix
  • /serverinfo 50 to count only level 50 chars

2018-8-8 Wednesday

  • the ignore command now remembers who you have ignored and displays in the ignore window
  • savage haste buffs should now properly delve for the correct value
  • rp off
  • released recently charmed pets gain immunity like normal pets
  • queued style / backup style should not be reset when cc'd
  • pets should attack when in stay mode
  • pets should attack their target again after cc expired
  • new rvr score system enabled
  • messages when pet is hit / healed by spells
  • max targets of spells should be respected (might not be set yet but it's supported now)
  • many many invalid rog models have been removed (existing items remain)
  • ingame event system (weekend will see the first test of it)
  • immunities are not applied when dieing with an immunity causing effect on you
  • fix target not in view drawing aggro
  • fix ra / spell cooldowns resetting after relog
  • double keep claiming should be fixed
  • bonedancer minions can no longer be summoned when it would go over the max combined pet level
  • bolts have been redone (needs feedback)
  • asp style should have the correct attack range
  • aggro on pet owner after charm expiration / cancel increased

2018-8-6 Monday

  • wild healing can now crit up to 100%
  • dots no longer interrupt with every tick
  • damage adds deal a minimum of 1 damage
  • Animist turrets now only have a chance to be interrupted
  • acuity buffs no longer increase the mana pool

2018-8-5 Sunday

  • rvr kill messages should be visible in druim ligen
  • player in mezz and stun will remain in combat
  • only the first dot tick causes combat
  • necros should no longe loose their hp when zoning / teleporting
  • mobs remain in combat longer before returning
  • many invalid rog models removed
  • Housing: all alb housing zones (including the entrance) have a market explorer now
  • gc buff should be usable by non guild leaders
  • fatigue reduction tooltip fix
  • damage shield do not cause combat or interrupt (the swing leading to the damage add still causes combat and interrupts)
  • damage add should no longer cause mobs to get stuck in a buff loop
  • damage add damage does not cause combat or interrupt (but the swing causing it still does)
  • BGs: all BGs have a working porter now
  • allow pet summoning to start while already having a pet

2018-8-4 Saturday

  • spell piercing (ench pet)
  • servernews without useless linebreaks
  • remove some invalid rog models
  • ranged elevation bonus now actually works
  • procs on shields now fire when blocking (and guarding)
  • pet stun behavior fix
  • limit housing vaults to at most 4
  • housing is now open
  • healing pets should start healing at 50% health (except bd, they heal earlier)
  • fix porting to housing
  • fix housing teleporter
  • falling through a wall now ports you to the nearest same realm player
  • consignment / market explorer fixes
  • collection task now only accept 10 items (as intended, 11 was a bug)
  • charges can now be applied to weapons
  • bd sub pets should defend their owner properly
  • allow people to leave their house
  • 4 weeks are over, df uses the single ownership system again

2018-8-3 Friday

  • various theurgist pet fixes
  • support multiple money items (fiery diamond seals)
  • some guild commands should no longer cause a red latency lamp
  • rog armor and cloak models are now randomized
  • rog armor and cloak colors are now randomized (yay clowns) Please report wrong rog models (ie leather plate helm, foot helmets etc.) ingame, a gm has to inspect the item to fix this.
  • rog armor and cloak colors are now randomized (yay clowns)
  • rent / lockbox fixes (housing not yet enabled)
  • ranged attacks use 2d distance checks (elevation bonus)
  • minor ranged mob behavior fixes
  • housing hookpoint validation (housing not yet enabled)
  • experimental speed breaking change (needs feedback)
  • damage add reduction for rapid fire and penetrating arrow
  • cooldowns should persist between relogs
  • concentration effects should remain on caster when zoning
  • animist fnf turrets are interruptable
  • /who bg
  • /played time should be recorded correctly now (not retroactive)

2018-8-2 Thursday

  • Theurg ice pet nuke duration increased/fixed
  • Myrddraxis moved into Fomor City
  • Glacier Giant, Evern & Green Knight are more relaxed now and arent that aggro anymore
  • DF Mobs got special effects too
  • Bosses in Tur Suil, Fomor City, Krondon, Darkness Falls, Crystal Cave, Avalon City, Iarnvidiur's Lair and Trollheim have special effects now
  • Beliathan got a facelifting

2018-8-1 Wednesday

  • sorc charm release fixes
  • Sever the Tether fixes
  • rune of decimation fixes
  • range checks for pet target spells (target = pet, like enchanter / cab pet buffs)
  • raid encounter will BAF as intended, regardless of pull group size
  • raid encounter can now yell for help
  • raid content will ignore challenge mode
  • pets / mobs should no longer debuff / buff forever
  • pet incombat speed buff fixes
  • more new toys for raid content
  • more garden fixes (housing not yet enabled)
  • mez dampening tool tip fixes
  • double cast of buffs / debuffs should by mobs should be fixed
  • consignment merchant fixes (housing not yet enabled)
  • can no longer build past the intended garden size (housing not yet enabled)
  • bd minions should be able to move when only the commander is affected by cc
  • amnesia and confusion no longer work on raid content

2018-7-29 Sunday

  • weaker conc buffs no longer overwrite stronger time buffs
  • volley fixes
  • Tuscarian Glacier initial scripting
  • stealth is no longer broken by 0 damage spells
  • proper LD behavior mostly restored
  • mobs only drop items for the correct realm
  • Galladoria initial scripting
  • Doors are less hateful
  • Caer Sidi initial scripting

2018-7-26 Thursday

  • sm pets now intercept
  • necros now have a base spell crit chance like other list caster
  • mobs no longer turn towards guarder / intercepter (and thereby failing positional styles)
  • mobs no longer "turn" towards guarder / intercepter (and thereby failing positional styles)
  • mob ghosting should be significantly reduced
  • mid dragon spawns messenger again
  • lfg messages have a 10 second timeout
  • higher guild ranks should be able to remove lower guild rank members
  • damage against sitting targets has been increased
  • charm should not pulse while mezzed
  • animist arborial spec had tangler at 22, now it's correct at 21, the 22 bomber should now be usable
  • advice and trade messages have a 5 second timeout
  • account vault items can be delved

2018-7-25 Wednesday

  • various other minor fixes
  • rez sickness persists after logout
  • removed int from affecting animist fnf turret damage
  • pulse spells correctly clear after logging out
  • pet aggro transfer to owner has been significantly reduced
  • more animist verdant pbae aggro fixes
  • many minor dragon tweaks
  • getting cc'd no longer automatically puts the weapon away
  • charge fixes
  • attacker count no longer reduces spell resist / miss chance in rvr combat (vs players and pets)

2018-7-24 Tuesday

  • record /random roll results and list the first recorded result per player
  • pulse charm resists on already / still charmed pet should not put you in combat (should happen on consecutive resists though)
  • pulse / flute mez interrupts on resist and application (pulse still stops in both cases).
  • pulse / flute mez interrupts on resist and application (pulse still stops in both cases).
  • legion kills count as legion kills and not dragon (works for existing kills)
  • item utility shown in delve
  • initial dragon behavior
  • delving items to battlegroup chat
  • armor rog fix
  • aggressive animist main pets no longer attack grey mobs
  • /serverinfo also shows days in the uptime

2018-7-22 Sunday

  • various minor spell edge case fixes
  • various minor spell edge case fixes
  • various minor ra fixes: Volcanic Pillar, Shadow Run, Battle Yell, Concentration, Bladedance
  • sm snare pet procc fix
  • rp formula / distribution changed (solo
  • one saving error cause fixed
  • level 35 players (shown yellow, gray after death) always give rp
  • groups of 5 gets more, groups of 6 remains the same, groups of 7 and 8 get less)
  • dun ailinne keep doors are attackable
  • 100% rp when dead

2018-7-21 Saturday

  • various other minor pet and mob combat fixes
  • various animist pbae spec fixes, aggro specifically
  • player hp is now instantly reduced to max health (applies to canceling con buffs, con debuffs etc.)
  • pet stun immunity fix #2
  • option to set 100% sell back value for specific items
  • no reward for greys
  • necro zoning fixes
  • heal / reg bomber fix
  • frontier wide kill messages (all realms)
  • bd max combined pet level fix
  • battery of life fix
  • Added Exchange Office NPC: Buy a token there & put it in your account vault for an easy money transfer to any of your toons

2018-7-20 Friday

  • World Bosses now have the correct Mob Health, Dmg & Respawn Timer
  • whirling dervish fixes
  • Spell damage fix (slight increase)
  • some spell duration fixes
  • SI Dungeons now have the correct Mob Health, Dmg & Respawn Timer
  • pet stun respects stun immunity
  • penetrating arrow fixes
  • mobs now use styles
  • long shot fixes
  • keep guard archer behavior fix
  • horses are no longer drunk
  • haste / celerity fixes
  • FZ Dungeons now have the correct Mob Health, Dmg & Respawn Timer
  • FH affects pets
  • Epic Dungeons now have the correct Mob Health, Dmg & Respawn Timer
  • Effects should remain after a relog (not server restart though)
  • battlegroup / treasurer fixes
  • added another animist shroom area cap check at end of the cast
  • account vault fixes

2018-7-18 Wednesday

  • QC / MoC ignore existing interrupt timer
  • Pet speed fixes
  • Feather Encounter Kill Credits now persist through restarts
  • Feather drop adjustments
  • Drawing your weapon on realm mates no longer sets them in combat
  • Coexisting hastener speed shows disabled when a better speed is active
  • Animist bomber variance fix
  • Albion RR title fix

2018-7-17 Tuesday

  • Weaponcraft (Mid): Fixed a lot of recipes, but still some are bugged. We are working on it.
  • Alchemy: Removed Tears ingredients from Elixir of Might & Elixir of Deftness
  • Alchemy: Hib recipes now should show the correct ingredients (dolomite, sapphire, etc)

2018-7-16 Monday

  • Regen Potions. Added 2 Reprocs: Heal value 130 and Ablative value 150.
  • Regen Potions. Added 2 Reprocs: Heal value 130 and Ablative value 150.
  • Fletching: It is now possible to craft Harps
  • Concentrationbased Dmg shield works correctly now
  • Buff Potions and Combi
  • Alchemy: A lot of recipes were changed and/or added. Many pots are now available in 10, 30 or 100 charges. Ancient stuff was removed from the recipes and replaced via Phoenix Tears. Added Unique Dyes & Weapon Lusters. All Dyes can be used for all materials now. Added Combi

2018-7-15 Sunday

  • Various CC duration fixes
  • Stealth opener (PA, Backstab) fix
  • Some Interrupt fixes
  • Reasonable guard follow distance
  • No more eggs for 50s
  • Mobs move back to spawn faster
  • Items once dropped on the ground will no longer be deleted when picked up again
  • Ignore works for lfg
  • Higher guard aggro radius
  • Guards move back to spawn with max speed
  • Fix resist chant stacking
  • Fix alliance creation
  • Cloak Bleach is now available on Dye Merchants to remove skin on RoG cloaks (Players with Catacombs models will only see this change)
  • Air pet stun fix
  • Advice is now the general realm chat
  • ABS RA stacking / coexisting

2018-7-14 Saturday

  • Sorc RA dot stacking fix
  • Quests can now have a return text
  • Portal Keep door fix
  • Increased Respawn timers of many Feather Bossmobs and gave them some extra Power
  • Hot stacking / AOM fix
  • Fix unattackable keep doors
  • Eggs can no longer go into the account vault
  • Crafting secondaries fix
  • Caster AF fix

2018-7-13 Friday

  • Splitting an item stack no longer causes the item to be lost after reboot
  • Spellcrafted items retain the bonuses after server reboot
  • Solo mob kills drop token that you can turn in at your trainer for xp
  • Social bonus now has a range check
  • Snare RA behavior fix
  • root breaks on snare nuke
  • rog drop chance reduction
  • Pet focus pull is a lot more viable
  • Most pulse spells should have the correct icon now
  • Dirty tricks is no longer permanent
  • df exits should work properly
  • Bladeturn override rules have been fixed
  • Bladeturn now shows a 3 second immunity
  • battlegrounds count as fronter for the 30% xp bonus
  • Applied alchemy procs remain on the item after server reboot
  • AF buffs should be correctly classified

2018-7-12 Thursday

  • vw sawgrass (slash debuff after parry) should work
  • rez sickness should half available concentration
  • rez sickness affects cast damage
  • pathing changes (a bit wonky still)
  • more work on keeps
  • cast damage message should no longer be duplicated
  • adjusted respawn of mobs 60+
  • /serverinfo

2018-7-11 Wednesday

  • Fletching ingredient phoenix feathers changed to gryphon feathers
  • Fletching ingredient "phoenix feathers" changed to "gryphon feathers"

2018-7-10 Tuesday

  • We had to remove the owners of the houses. Please dont try to buy new ones. If you find a way into HZ, contact us. The HZ is disabled for a reason. Thank you for your understanding.
  • Tinderboxes / Campfire added
  • Taunt effectiveness increased
  • Necro facilitate painworking fixed
  • Many concentration list fixes
  • Fixed sorcs being able to have multiple pets
  • Critical Strike added to rogs
  • BAF range increased

2018-7-9 Monday

  • Stealthed players no longer receive speed movement bonuses
  • Quick note
  • Molochian Tempter in DF will stay on the ground for some time. Please do not report this as a bug.
  • Keep Rps have been lowered/disabled as we revamp our keep system.
  • Focus shield now working (hopefully)
  • Fixed some spells being able to be casted while auto attacking
  • Fixed some issues causing the player to crash
  • Fixed client crash bug in regards to horses
  • Fixed acuity
  • BD Buffer pets will no longer chain cast damage shield