nineonezero wrote: ↑
Wed 14 Oct 2020 12:01 PM
Honestly totally like the idea, or at least a step towards the casual players base, that can’t anymore spend whole afternoon or nights playing like in the childhood (sigh) but still enjoying some hour of a sort of balanced fighting.
The great success of the last event is an example of that imho. Maybe a regular wipe, or a sort of battleground where skill/teamwork still have a chance, without necessarily spending months of gaming time again!
I agree with your sentiment, but it is a fallacy that wipes reduce the gap between the hardcore and the casuals.
The playing field is only quite even for the very start after a wipe, but very soon the hardcores pull away very fast but then they reach a point where the progress slows and the advantage declines.
Let's say a hardcore player plays 10hours a day and the casual only plays 1hour per day, both averaging 10k/hr (example numbers, pulled from my behind)
Day1 2L1 VS 3L3
Day7 3L0 VS 5L4
Day30 4L3 VS 8L2
Day60 5L2 VS 10L0
Day90 5L8 VS 11L0
Day120 6L3 VS 11L3
Day300 8L2 VS 12L2
So unless you want to wipe every month, the longer it goes, the closer the gap becomes. An "unfair" gap is created extremely fast in the beginning and it does take long to smooth out, but I'd much rather fight a RR12 on my RR8 than a RR8 on my RR4.
And keep in mind, this assume both have an even start. When you take into account that the casual might only play on the weekends, and the reset is on Monday...then the hardcore will already be RR4 or RR5 when the casual logs in for the first time on his RR1.
This also doesn't account for the hardcore getting bored after grinding out 8realmranks in a month and switching to another char, with seasons they are much more likely to pushpushpush on a single char and play a different char after reset.
And if you put levelling/goldfarming/templating into the equation things get even worse for the casual.