Hi folks, I put this out for you to vote.
ZoC - Zergs of Camelot
A new form of playstyle for DAoC.
Apparently everyone loves to zerg and nobody likes to die to anti-zerg mechanics.
Nobody wants good organised groups to outplay massive zergs.
Nobody can be asked to build up decent groups with healers, speed 'n stuff.
This is why I introduce these new RvR commands and thus a new playstyle of zergs only.
You love it, you want it. Zergs all day long, the bigger the better.
Every realm will have a permanent zerg that you can join via /zerg join (similar to a bg).
Everyone in the zerg will be thrown into a seperate chat where they can talk to each other.
Via /zerg teleport you can instantly teleport to the zerg from any point of the world. (Cooldown of 2minutes)
Via /zerg map you can see all 3 zergs of all 3 realms on the map, this is to help finding the other zerg. Nobody wants to search for "tacticool" players who actually utilize the map.
If you have joined and teleported to the zerg you won't be able to leave a radius of 2000 units. (Similar to a necromancer pet) This is to keep players together and avoid uneccessary tacticooling. We only want mindless zerg clashing here.
Furthermore everyone inside those 2000 units will get the "zerg speed" buff that is always active (+180% realm speed).
All group spells will become zerg spells and hit everyone in the zerg (heals, buffs).
There will be a passive zerg buff that is always active similar to buff pots.
RA's, spells & abilities that do AOE damage will do no damage while you are in the zerg. We do not want any anti-zerg mechanics to stop this. This is supposed to be a never ending steam train.
Reviving inside the zerg costs no power but will have a CD of 30s.
If you have ideas or feedback on how to improve ZoC please comment!
Thanks fo reading - let the zerg roll on.
ZoC - Zergs of Camelot
A new form of playstyle for DAoC.
Apparently everyone loves to zerg and nobody likes to die to anti-zerg mechanics.
Nobody wants good organised groups to outplay massive zergs.
Nobody can be asked to build up decent groups with healers, speed 'n stuff.
This is why I introduce these new RvR commands and thus a new playstyle of zergs only.
You love it, you want it. Zergs all day long, the bigger the better.
Every realm will have a permanent zerg that you can join via /zerg join (similar to a bg).
Everyone in the zerg will be thrown into a seperate chat where they can talk to each other.
Via /zerg teleport you can instantly teleport to the zerg from any point of the world. (Cooldown of 2minutes)
Via /zerg map you can see all 3 zergs of all 3 realms on the map, this is to help finding the other zerg. Nobody wants to search for "tacticool" players who actually utilize the map.
If you have joined and teleported to the zerg you won't be able to leave a radius of 2000 units. (Similar to a necromancer pet) This is to keep players together and avoid uneccessary tacticooling. We only want mindless zerg clashing here.
Furthermore everyone inside those 2000 units will get the "zerg speed" buff that is always active (+180% realm speed).
All group spells will become zerg spells and hit everyone in the zerg (heals, buffs).
There will be a passive zerg buff that is always active similar to buff pots.
RA's, spells & abilities that do AOE damage will do no damage while you are in the zerg. We do not want any anti-zerg mechanics to stop this. This is supposed to be a never ending steam train.
Reviving inside the zerg costs no power but will have a CD of 30s.
If you have ideas or feedback on how to improve ZoC please comment!
Thanks fo reading - let the zerg roll on.