Mura wrote: ↑
Wed 22 May 2019 4:32 PM
If you can't do the raid, you can farm feathers and rogs in DS and DF with an 8-man easily enough.
Not true. It's not "easy enough".
Most certainly can not do a raid if your PC is a 10 year old laptop that only just runs Daoc. This does not effect me personally but it does effect one of my guild mates. Raids are just not an option for him which screws him over.
But according to you we have DF or DS. Well...we cant farm feathers in DF if our realm does not own it and we can't farm DS as a small (like really small) group. Even attempting to join others... if you play / only own casters or have not done DS previously then there is a strong chance no groups wants you (at least in Mid). As someone who plays caster classes, I've never once been allowed on a Darkspire raid and I really don't want to roll a melee class to be able to do so.
Now I will admit, I'm in a small guild. There is only 3 of us on at any given time (so no DS) but we're casual players and have been doing this for 18 years. We're not changing now. However we did feel we could farm enough to either craft or buy stuff we needed for templates.
Now we spend more time trying to farm than having fun and quite frankly, getting a lucky invite to a Hulk farming group is boring. For a game that has so much emphasis on PvP, far too much emphasis is on farming now to be able to compete in PvP. It's daunting for players who are more casual.
But I have solution.
Ideally I'd like to see rates returned to what they where, if only for salvaging so I can craft what I need rather than zerg for thousands of feathers.
However, I dont think this will happen so why not re-introduce scale-able instances that came with catacombs /darkness rising (since the entrances are there in dungeons and dotted around the realm now) but have them reward feathers. Obviously make it available to very high levels any maybe even have a time on each instance before you can re-do it but we need better options that this constant zerg raid farming. The whole battlegroup thing is what killed ToA for me as I was never on when they happened back in the day and it's having a negative effect on our guild now.
Eitherway just have a "epic instance dungeon" style thing that can be either done by just a couple of players of any class.
Alternatively give a feather reward for each realm task? Drop the cash reward down and add feathers.
All I know for sure is crafting felt like a viable alternative to constant TG raids but now thats a struggle because I need so much feathers as well and getting the odd invite to a Hulk Raid is is not paying those bills.