I think it was voted on in the past on whether or not to allow GTAOE to be cast without line of sight, I am wondering if this could be done again?
Centenario wrote: ↑Fri 11 Sep 2020 7:08 AMJust give it 90sec cooldown like the volley for archers.
I haven't played for quite some time.Centenario wrote: ↑Fri 11 Sep 2020 7:08 AMJust give it 90sec cooldown like the volley for archers.
Nunki wrote: ↑Tue 15 Sep 2020 12:21 PMI haven't played for quite some time.
But I would focus the limitations on the target itself.
- Only get hit by GTAE as long as you are in los to the gtae.
- Make target immune to gtae damage/rupt for duration X (e.g. 10 seconds) after getting hit by gtae damage.
- Probably move Wizard GTAE from Earth to Cold line. Earth line is totally stuffed with utility up to the point where I would call it OP.
The core problem is that the gtae damage of X enemies (mostly hordes of earth wizards) accumulates to a serious amount of damage AND avoiding any kind of regeneration during defense, causing deaths without actual contact. Add a huge amount of pets (especially Neco servants) aggroing INTO the keep and you die just by gtae damage and rupt.