hello, we should remove endu pots for have a real point in having a sham/bard and paladin in rvr actually i m 4L4 and i never see a single paladin in rvr...
phixion wrote: ↑Sat 25 Aug 2018 1:47 PM
Painfully. Imagine getting into a fight and running out of end mid fight and having to auto attack. So fun!
This isn't something that can be easily fixed, you can't drastically change classes in the hopes they will become viable for RvR groups.
The Determination changes helped but probably not enough to choose them over other classes. And then there's the attitude of players, elitist attitudes have become the mainstream in many cases and people want the perfect group.
Ganaka wrote: ↑Sat 25 Aug 2018 1:48 PMEveryone here thinks that they are elite, yet they want as many free (or cheap) buffs as possible. The question I have is.. If they are so elite, why do they need so many buffs?
Sayuri wrote: ↑Sat 25 Aug 2018 1:26 PMhello, we should remove endu pots for have a real point in having a sham/bard and paladin in rvr actually i m 4L4 and i never see a single paladin in rvr...
Rabbitstew wrote: ↑Sat 25 Aug 2018 3:46 PMSayuri wrote: ↑Sat 25 Aug 2018 1:26 PMhello, we should remove endu pots for have a real point in having a sham/bard and paladin in rvr actually i m 4L4 and i never see a single paladin in rvr...
It's simple absurdity or just plain ignorance to place the Shaman, Bard, and Paladin in the same group here. There are plenty of Shamans and Bards out despite there being endo pots. Why? They bring other useful and even unique aspects to the table that other classes cannot replicate. Paladin does not do this, and that's why they're currently extinct.
There are good reasons to get rid of potions (ones valid, though I may not necessarily agree with), but this is not one of them.
Takii wrote: ↑Sat 25 Aug 2018 5:46 PMA Bard not switching to endu in a fight is a bad bard and removing endu pots isn't gonna solve that problem. Endu pots do not provide enough regen to rely only on them in a real fight.
It's sad but endu pots are necessary to make alb groups viable in RvR at this patch level. The core abilities that every Hib and Mid group has are spread out on more than 8 classes in Alb, and Paladins are the easiest class to cut from the group setup.
Sayuri wrote: ↑Sat 25 Aug 2018 4:33 PMRabbitstew wrote: ↑Sat 25 Aug 2018 3:46 PMSayuri wrote: ↑Sat 25 Aug 2018 1:26 PMhello, we should remove endu pots for have a real point in having a sham/bard and paladin in rvr actually i m 4L4 and i never see a single paladin in rvr...
It's simple absurdity or just plain ignorance to place the Shaman, Bard, and Paladin in the same group here. There are plenty of Shamans and Bards out despite there being endo pots. Why? They bring other useful and even unique aspects to the table that other classes cannot replicate. Paladin does not do this, and that's why they're currently extinct.
There are good reasons to get rid of potions (ones valid, though I may not necessarily agree with), but this is not one of them.
i bring them in same spot for one reason actually sham are not spec endu like in time and are more spec in cave, and bard isnt switching chant anymore
Ganaka wrote: ↑Sun 26 Aug 2018 7:14 PMI don't think there should be buff pots of any kinds. Potions that give an instant recovery would be fine if there is a decent cool down, but I don't like the idea of regen or buff pots at all.
IMHO, One of the best features of old school DAOC was that players could not be Superman. There were no gods running around. In fact, most characters had multiple faults. I'm GONE if this game turns into a 1v1 dick-measuring contest.
Ganaka wrote: ↑Sun 26 Aug 2018 7:14 PMI don't think there should be buff pots of any kinds. Potions that give an instant recovery would be fine if there is a decent cool down, but I don't like the idea of regen or buff pots at all.
IMHO, One of the best features of old school DAOC was that players could not be Superman. There were no gods running around. In fact, most characters had multiple faults. I'm GONE if this game turns into a 1v1 dick-measuring contest.
phixion wrote: ↑Sun 26 Aug 2018 11:15 PMI just don't like the way the game plays without buffs, it's sluggish and boring.
Removing endurance pots won't make Paladins viable, but absolutely necessary in groups.
If pots are removed, there needs to be changes to endurance usage. Fighting without Endurance with auto attack is not fun.
phixion wrote: ↑Mon 27 Aug 2018 12:27 AMI’m referring to stealth fights, not visibles.
I stopped participating in 8 mans because it was more trouble than it was worth; too much standing around waiting for certain classes, people quitting after a death and screwing the entire group, back to more standing around waiting.
I wish people would stop saying the game was made for 8 man, it wasn’t at all.
aso wrote: we need more 8mans, learn to be social
Quik wrote: How do I expect stealthers to play? Like they did before all the buff bots/pots/whatever. They did still compete back then.
Quik wrote: If NO ONE has pots then the classes like rangers and hunters actually gain some ground they lost. Thanes actually have a TINY bit of an advantage.
Quik wrote: People will need Paladins more (that's a tough one but maybe)
Quik wrote: And BTW, anyone who played beta know about the mobs being a hell of a lot tougher, and not just because of lack of armor or weapons. I remember starting in Humberton and trying to kill blue mobs without much success. That was changed a few patches into the game after it went live. Things just got easier for lvling. It wasn't just learning where to go although that helped, it was simply harder. Yes it was PvE, but it was still different.
defiasbandit wrote: ↑Mon 27 Aug 2018 4:57 PMRemoving endurance pots will make the game unplayable for many. Why screw over more than half the classes just to benefit Paladins.
The success of the server is contingent upon creating a welcoming and rewarding environment for players not running 8man guild groups. This server has no chance if RvR is dictated by those types.
This was a huge issue on other shards and on Live back during SI 02-03. Casual players quit PvP games for these reasons: they are unable to get any kills early on, are excluded from groups, forced into long waits to find action, and subjected to toxic elitist players. Phoenix can not be defined by that, especially if the server is to survive beyond a few months.
Quik wrote: ↑Mon 27 Aug 2018 4:22 AMHow do I expect stealthers to play? Like they did before all the buff bots/pots/whatever. They did still compete back then.
Ganaka wrote: ↑Mon 27 Aug 2018 6:55 PMHow will removing potions cause casuals to quit? You lost me here. Are you saying casuals are too lazy to get the pots and will die faster RVR? Don't the elites want their fodder to die fast?
rubaduck wrote: ↑Mon 27 Aug 2018 7:10 PMJust because you want it to make it more "vanilla"? And keep in mind that alchemist was added in SI, and were available in 1.65. The buffs were not, but that is to give some comensation to small man and solo.
Quik wrote: ↑Mon 27 Aug 2018 7:55 PMrubaduck wrote: ↑Mon 27 Aug 2018 7:10 PMJust because you want it to make it more "vanilla"? And keep in mind that alchemist was added in SI, and were available in 1.65. The buffs were not, but that is to give some comensation to small man and solo.
I am ALL for 99% of the QOL changes on this server.
I am NOT for something that waters down some classes just to make other classes FEEL like they can compete even though they can without the buff pots.
Again, if NO ONE had buff pots then EVERYONE would be on the same footing.
By adding buff pots you are basically taking away from classes with self buff lines and making them not as big of a deal.
And as for the "Buff pots replacing buffing classes?" It most certainly has replaced some. Paladin is replaced basically 100%. Shamans/Druid/Enhance clerics are still much better than buff pots and they will remain around, other healing classes are not as big now since you can do buff pots and their base buffs aren't as big of a deal.
Quik wrote: ↑Mon 27 Aug 2018 9:39 PMOh I agree in that the Paladin needs a lot of help, but blue endo pots are the nail in the coffin for them.
A few classes need a lot of help if they want them used in RvR. If they are only concerned about being classic it really doesn't matter, we'll have the same build setup that Uth and every other server runs.
Fiore wrote: ↑Sat 1 Sep 2018 9:53 PM
Why not delete Albion ?. Albion needs Paladin for PVE. Thats why this whole Discussion started at the first place. No one will invest time in lvling a Paladin when there is no spot in PVP . Sure a few will make a Pala as an altchar to log in when needed for raids and such but in a couple of weeks after server goes live you will have a hard time finding one. All you can do is Powerlevel your Chars with necromancer.
Fiore wrote: ↑Sat 1 Sep 2018 9:53 PM
Why not delete Albion ?. Albion needs Paladin for PVE. Thats why this whole Discussion started at the first place. No one will invest time in lvling a Paladin when there is no spot in PVP . Sure a few will make a Pala as an altchar to log in when needed for raids and such but in a couple of weeks after server goes live you will have a hard time finding one. All you can do is Powerlevel your Chars with necromancer.
Quik wrote:Fiore wrote: ↑Sat 1 Sep 2018 9:53 PM
Why not delete Albion ?. Albion needs Paladin for PVE. Thats why this whole Discussion started at the first place. No one will invest time in lvling a Paladin when there is no spot in PVP . Sure a few will make a Pala as an altchar to log in when needed for raids and such but in a couple of weeks after server goes live you will have a hard time finding one. All you can do is Powerlevel your Chars with necromancer.
Ummm...I have not grouped with a Paladin in weeks on Albion and that includes 1 raid, multiple feather farm groups and multiple RvR groups.
Not sure where you get the idea that Paladins are needed in the current system.
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