Laying in bed wondering why smite line hasn’t been looked at. It was obvious on this patch level that there was no intentions of making clerics viable offensively, but why not? You have shams spending cave/aug and you have natty druids. What are the downsides of giving clerics at least their 1650 range updated nuke they got later so they can at least Help rupt.
Everything about smite line was overnerfed in reaction by Mythic. Their 1350 smite should be 1500, same as stun. The damage should be increased, or at the very minimum the mana cost greatly reduced. The mana reduction would greatly help smite clerics perform rupt duty.
You bring up shamans. How about if the cleric DD is brought up to shaman distance but then it is also put in a 20 second timer like the shamans?
Can anyone tell me why the shaman has a 20 second timer on a castable DD? If it was instant I would understand.
Are you saying that Cave is worse than Smite?
Cave shams have a full-spec power DoT in the baseline, a bolt, full-spec power AOE disease in the baseline, list-caster equivalent AOE DoT, and one of the best utility/interrupt skills in the game (PB Disease).
The DD was just a nice extra Mythic threw in to help Cave Shams finish things off in PvE.
I though they nerfed the cleric's smite because of his healing abilities. He was the only class with a caster level dd, stun and the ability to have insta-heals and decent armor. He was kind of like a really tanky hib caster. They really over nerfed him though. So much they tried to fix him on live. I'm surprised phoenix left him in that broken offensive state. Even if he didn't get more offensive skills, some better defensive ones would be nice.
1350 range and 4s cast? Which one are you talking about?
Spec Smite pre 1.53 was 43 spec, 225 delve, 4s cast with 1350 range.
Mids and Hibs cried about this.
Funny that they cried about it, because what replaced it is even better. Yes, the current DPS is 176/3.0s, so 58.6 DPS. It replaced the pre-nerf of 225/4.0, a DPS of 56.2 DPS. Yet, it still is weak, and has the following disadvantages: 1) It has a higher resist rate due to being lower spell (level 43). 2) It has lower range (1350 instead of 1500). 3) It isn't dealt by a caster, which benefits from acuity buffs. It should have its damage buffed in my opinion. Enhancing the damage to 209/3.0s would be a good starting place. Already we've seen the thane get much higher, and it's worked out fine.
I would go a step further and increase the baseline to 1500 range and decrease its mana cost to 23 mana. This gives it the same efficiency of a weak caster baseline nuke. 72% of the mana value of a 176 DD/31 mana. Currently it is 37 mana, which is excessive.
Let Cleric gain stat from brain buff instead of messing with the damage delve of their spells
Change the way a class interacts with a buff that would also make their other realm counterparts cry for the same thing, or just adjust a number a bit for one specific spell in one specific spec that isn't useful for anything but solo play. Hmm that's a tough one.
I'd go for making Smite a power efficient deterrent line, giving the Smites high delves (5% higher than standard delve DPS/level) but keeping a lower range. This will punish/smite enemies for getting too close, but won't make Clerics offensive DD monsters
Baseline would be: L50, 200d, 1350 range, 2.8s cast, 28 power
Spec would be: L44, 230d, 1350 range, 3.0s cast, 25 power
Spec AOE: L49, 185d, 1350 range, 400 radius, 25 power
Instant AOE DD: Scaling radius and reduced RUT per level. L42, 200d, 350 radius, 10s CD, 28 power
For Mez, change the CD back to 30s.
For Self DA, triple the value or more.
Add another ability. Random ideas: a very brief casted AOE Silence, or a close-quarters AOE type spell, e.g. a high radius PBAE that hits 3-5 random targets, at most, within the area
Would be a solid, sturdy solo spec, bring some decent assist/utility/pet clears in group, and cover a major weakness of Alb's in RvR which is point/blank and AOE damage
I think its funny how everyone compared cleric dmg output with shaman dmg output and nobody talks about the massive dmg output of nature druid. AE root, Damage Shield, Single DoT and a furious pet - guys he is so overpowered! Please buff the smite-cleric, he is really too weak.
I'm all for buffs on overlooked classes to make more things viable but isn't the cleric already viable and arguably the best duo in the game with a sorc?
I'm all for buffs on overlooked classes to make more things viable but isn't the cleric already viable and arguably the best duo in the game with a sorc?
Yep or duo with the "Favorite of the Server" - Minstrel.
This suggestion is not a subjective suggestion to improve the gameplaye on the server it is just a "i want to play a smite cleric and rock with it with ease"-suggestion.
I think its funny how everyone compared cleric dmg output with shaman dmg output and nobody talks about the massive dmg output of nature druid. AE root, Damage Shield, Single DoT and a furious pet - guys he is so overpowered! Please buff the smite-cleric, he is really too weak.
#pleasemakemyclassstronger
I know you think you're clever but Cave has massive utility, CC and interrupts. Nature is lackluster but the roots and pets are good. Even then, Nature could use a few tweaks as well.
teiloh wrote: I know you think you're clever but Cave has massive utility, CC and interrupts. Nature is lackluster but the roots and pets are good. Even then, Nature could use a few tweaks as well.
Dude, i have never said cave-shaman is not strong.
Do you guys think all of the healers have the same healing-power? I help you: No they have not. Shaman: Base-Heal: 231 Spec-Heal: 348 Druid: Base-Heal: 231 Spec-Heal: 667 Cleric: Base-Heal: 231 Spec-Heal: 667
Next question: Why do you guys think shaman is leaking healing-power compared to druid and cleric? Right, because he has more offensive-power.
It's also because the shaman isn't the mirror of cleric/druid, the healers delves will be on par with them. If you look at warden/friars heals then they should be on par with shaman
It's also because the shaman isn't the mirror of cleric/druid, the healers delves will be on par with them. If you look at warden/friars heals then they should be on par with shaman
Correct, so dont compare just one aspect (like dmg output).
What i agree with u guys is the range. It is just odd to have the DD-Range at 1350 while stun (and ae) is on a 1500 range. This should be edited to 1500 range.
Smite spec line is fine. Clerics do plenty of damage with it, in fact it could be tuned down slightly. Clerics are meant to heal, not DD. Having a high DD for them turns them into a tanky caster which is not what they're supposed to be.
Smite spec line is fine. Clerics do plenty of damage with it, in fact it could be tuned down slightly. Clerics are meant to heal, not DD. Having a high DD for them turns them into a tanky caster which is not what they're supposed to be.
Okay then nerf PAC healer CC, they are meant to heal not CC.
easytoremember wrote: what's the purpose of smite then?
Whats the purpose for shamans mending skill ?
Would u say u can delete the smite skill because it is like it is at the moment ?! I guess clerics r kinda happy about stun and dd and even the pbae mezz just to get 1sec to get a headstart for running away.
Durzo wrote: Okay then nerf PAC healer CC, they are meant to heal Wrong. Healers meant to heal and CC. Clerics are meant to heal and buff. Shamans are meant to buff and damage.
That is the wonderful point of daoc : all classes r unique.
If you’re going to argue that alb healers aren’t just factually worse than mid or hib healers you’re delusional. We have OP classes, but our healers are lackluster.
Honestly shocked that /serverinfo always shows such a huge number of clerics online. Back in the day, clerics were exceptionally difficult to find in RvR because they were seen as being good for nothing but heals, which for most people I guess is boring. Why would you play a cleric if you could go to Mid and play a healer or Hib and play a druid? I'm not sure if people just didn't understand how to make use out of smite in the past or if they just decided that they like Alb so much that they're willing to play the most boring of the three primary healers. If it's the latter, maybe they need a smite boost, but maybe it's the former?
Smite spec line is fine. Clerics do plenty of damage with it, in fact it could be tuned down slightly. Clerics are meant to heal, not DD. Having a high DD for them turns them into a tanky caster which is not what they're supposed to be.