MacPrior wrote: ↑Thu 23 Jan 2020 10:43 AM
Additional, the ability to climb the walls is a big love for Midgard due to 2 classes which are able to climb - Berzerk and Savage, which are in the same time the main damage dealer of the realm and most popular classes. In Albion and in Hibernia are light tanks not so common and less popular then these in Midgard.
Actually i disagree on that one for three simple reasons:
1) Those that prefer playing zerk, do not play savage, and those that play savage, dont play zerk. Both classes are fairly similar in their impact, so if one of them couldn't climb, there simply would be more of the other one around. That makes your statement kinda obsolete.
2) Albion also has two zerg-climber-classes, you forgot about the Minstrels.. and don't tell me, there wouldn't be enough Minstrels around to support climbing Mercs
Apart from that ofc each realm got the assassins anyways, which also climb walls in sieges, just usually outside of groups.
3) Blademasters and Mercs both can switch/slam shield, what zerk/savage can't do. And yes, Zerk/Savage-players would like to be able to do that too, but no, not for Midgard
So i highly doubt, that the other realms light-tanks are "less popular".
Hibs still need just 2 Druids and Bard - all other rooms (5) in a group are flexible to use.
You forgot about the Warden for resists too, so Hib is around the same as Mid there, 4 Spots needed, 4 spots available depending on group-layout.
Other than that, in general i anyways disagree with the main post for the sake of the header.
HP-Boost is not killing Zerg-RvR.
If that statement was true, then why not simply play more Melee-Classes in Zerging?
It's not, as if there weren't enough Melees in each realms, you know, but of course most people prefer going Caster or Wallclimber also in a Zerg. For obvious reasons.
Personally i think it really is because of the high usage of AE-RAs like TWF, Static, Ichor.
Midgard admittedly also got two AE-Skills, that others don't have, that are more useful in Zerg as well (AE-Stun, Thane-Mjollnir).
And yes, you might say "why Mjollnir", but together with Static that makes a Thane a very useful Class in Zergs, as its basically a Caster in a Chain-Armor.
Edit:
And GTAoE itself doesn't need much addressing, as it's working as it is supposed to work.
It just gets nasty with ~10++ GTAE-Casters around, where you of course can have a Groundtarget fairly spread around in Inner keeps.
On the other hand, if the other realm had around that much GTAE-Casters as well, they also could place GTAE-Targets outside the keep, near the walls, around the gate, whereever enemies are standing. Could as well use a tank to set the target, and all groundassist him.
And yes, you can also cast GTAE from inside a sieged keep, i did that often myself. There always are locations, where no groundtarget is set.