Unless feedback brings up unintended side effects / consequences, the scout (and only the scout) will receive a new shield style in the next day or two, currently the intended values are as follows:
Skill level: 45
Opener: None / anytimer
Endurance cost: Very high (30% with a typical small shield)
Damage: low - medium
To hit bonus: none
Defensive bonus: none
Effect: Slows the target by 99% for 14 seconds
In other words: a new scout only anytime shield style that will cost about 30% endurance and apply a melee root. Normal slow behavior applies: after 7 seconds (half the slow duration) the target will regain their movement speed over the remaining duration (after 10.5 seconds the target will be back at 50%), as this is a normal melee snare it won't apply immunity.
Depending on feedback it's possible that this style effect might replace the brutalize effect for scouts only or the endurance cost might be increased or decreased or the root time might be changed.
Scouts will not receive a full respec.
Skill level: 45
Opener: None / anytimer
Endurance cost: Very high (30% with a typical small shield)
Damage: low - medium
To hit bonus: none
Defensive bonus: none
Effect: Slows the target by 99% for 14 seconds
In other words: a new scout only anytime shield style that will cost about 30% endurance and apply a melee root. Normal slow behavior applies: after 7 seconds (half the slow duration) the target will regain their movement speed over the remaining duration (after 10.5 seconds the target will be back at 50%), as this is a normal melee snare it won't apply immunity.
Depending on feedback it's possible that this style effect might replace the brutalize effect for scouts only or the endurance cost might be increased or decreased or the root time might be changed.
Scouts will not receive a full respec.