Just wondering if this is primarily a PvE server.
Feathers drop more in PVE than keeps give in RvR.
The Feather drop rate sucks for anyone not in power guild 5000 thats been around since 2005 and btw, they are not recruiting. 20k per item? It took me 20 minutes to kill the wurm in DF and i got 1000 feathers. What? I went on a 4 hour Galla raid and only got 9k. What? Why do you want me to spend so much time PVEing? I dont get this.
Feather exchange rate is better for BP than earning BP in RvR.
You add cosmetic items that cost insane BP points. Which means...more PVE for feather farming.
Now Crafting incentives for RvR that make zero sense. Would you:
A. Spend 2+ hours as the already losing realm to form a keep taking raid to earn "crafting time %."
or
B. Hit the /caftqueue macro and just wait longer because the risk versus reward is so skewed to you wasting time or getting one keep for a small % of crafting time that you are always better off just waiting longer for the craft to finish. To even think this will drive RvR is idiotic and dumb. It has to be said. This is not risk versus reward at all. Its Be stupid, or be smart and just take longer.
Is this a PVE server? Where are the real RvR incentives?
Feathers drop more in PVE than keeps give in RvR.
The Feather drop rate sucks for anyone not in power guild 5000 thats been around since 2005 and btw, they are not recruiting. 20k per item? It took me 20 minutes to kill the wurm in DF and i got 1000 feathers. What? I went on a 4 hour Galla raid and only got 9k. What? Why do you want me to spend so much time PVEing? I dont get this.
Feather exchange rate is better for BP than earning BP in RvR.
You add cosmetic items that cost insane BP points. Which means...more PVE for feather farming.
Now Crafting incentives for RvR that make zero sense. Would you:
A. Spend 2+ hours as the already losing realm to form a keep taking raid to earn "crafting time %."
or
B. Hit the /caftqueue macro and just wait longer because the risk versus reward is so skewed to you wasting time or getting one keep for a small % of crafting time that you are always better off just waiting longer for the craft to finish. To even think this will drive RvR is idiotic and dumb. It has to be said. This is not risk versus reward at all. Its Be stupid, or be smart and just take longer.
Is this a PVE server? Where are the real RvR incentives?