gotwqqd wrote: ↑Thu 5 Sep 2019 10:09 AM
vilcleft wrote: ↑Thu 5 Sep 2019 10:02 AM
After doing 1-12 in starter zone, 12-35 in frontiers, I tend to find that CV then becomes the perfect place, it has mobs that are still red/orange to a level 39 and they are high xp bonus mobs (insects, reptiles, dragons)
There is at least one camp of mobs in each BG before CV which stays red/orange to the highest level, but they are less satisfactory and with no branches/soil/snow frontiers is more rewarding
BG mobs already count as FZ mobs for tasks, so perhaps what you want is for the BG mobs to also drop snow/soil/branches and have a turn in NPC located on one of the bridges near the CK for the non CV BGs and at the MGs in CV?
Will admit that one of the BGs between thid and CV has a very poor set of mobs, so that one could do with some sort of upgrade in the variety of mobs
CV drops turn ins? Branches/snow/soil
there are two BG specific xp handins per BG and I believe the wiki pages have been updated with them for some months now (Rat Teeth and Valley Giant Eyes for CV for example) but you need to own the BG keep in order to hand them in (or be a class that can climb walls in CV)
There are no branches/snow/soil dropped in any BG, but perhaps there should be
CV being level 35-39 also allows for rvr task completions in the same way as openworld frontier zones
All mobs killed in all BGs also grant credit for mobs killed in RVR zone task in the same way they would in FZ or DF etc
If your realm owns the CK, then levelling through the BG is pretty quick, if it doesnt, then it is slower than FZs by quite a lot
Whilst I am not a BG twinker by any means, it would be nice if the BGs offered an equivalent xping option to other FZs by adding soil/snow/branches and a merchant to hand them in to