WTF im doing 30-50 dmg less now vs assassins and cant win even with ip4
plz revert this stupid change
plz revert this stupid change
trawetsnivek wrote: ↑Sun 11 Aug 2019 1:51 AMya it's quite OP... I'm losing fights that I would normally win.
My damage went from 170 mainhand to 120 mainhand against nightshades (using slash). Also makes Reflex Attack pretty much obsolete. My offhand hits for 26 dmg with a 3.2 spd.
Well, I guess this was the icing on the cake for me. Needed an excuse not to play anymore and here it is. Thank you.
Tigerforce wrote: ↑Sun 11 Aug 2019 1:55 AMNow you know how we felt when attacking and hitting for 130's on the high end and 90's on the low end. You still hitting harder. For you light tanks stop complaining, that's why you get to spec in moPain and Reflex.
Tigerforce wrote: ↑Sun 11 Aug 2019 4:29 AMYou also get IP, so its just forcing you to use your dam RA's like it should, again no argument against not having the debuff as it is.
Adjust, move on.
Tigerforce wrote: ↑Sun 11 Aug 2019 4:29 AMwe don't hit as hard. I hit for 115-130 on average. Non crit, non DW hit. If you hitting 150, +Crits +LA+ Reflex...… yah.. your fine.
Iuppiter wrote: ↑Sun 11 Aug 2019 8:26 AM"Don't mind these ticks of lifebane, move along!" Haven't fought anyone since the buff, I just find this rationalization funny Also they say in patchnotes it's not even in its final form and may get upped even more! If I had to guess I'd say this was to make them more viable in the 1v1 zones vs the visi solo-oriented classes...but for classes that already struggled vs. sneaks GL.
gruenesschaf wrote: ↑Sun 11 Aug 2019 9:13 AMIuppiter wrote: ↑Sun 11 Aug 2019 8:26 AM"Don't mind these ticks of lifebane, move along!" Haven't fought anyone since the buff, I just find this rationalization funny Also they say in patchnotes it's not even in its final form and may get upped even more! If I had to guess I'd say this was to make them more viable in the 1v1 zones vs the visi solo-oriented classes...but for classes that already struggled vs. sneaks GL.
Neither a nerf nor buff was directly intended, it's just that weaponskill debuff was implemented incorrectly. It's perfectly possible that once it's working as it should that the poison will see a reduction in the debuffed wskill% depending on how it turns out in the end, however, the very small effect it had was what caused me to test it in the first place and so an increase in effectiveness was more or less expected.
Cadebrennus wrote: ↑Sun 11 Aug 2019 10:33 AMYou and I have discussed the problems with using the Live server in its current form as a baseline for what DAOC should be. I thought you knew better at this point to NOT use the Live server anymore? Broadsword has tweaked things so far away from what it was prior to August 2016 that you're just asking and screaming for imbalance if you use Broadsword's version of DAOC. I highly recommend that you balance things to Phoenix standards and not Broadsword standards.
Killaloth wrote: ↑Sun 11 Aug 2019 9:41 AMThanks for the change, I haven't tested it yet but I hope it encourages more sneaks to hit tanks and light tanks.
With high viper it was already possible to kill a tank with purge down, even without landing a PA. But the number of sneaks that tried to hit me solo after RR8 was close to 0.
If this change helps sneaks to be a bit more brave then it's good news. Win or lose we'll hopefully see more action for everyone.
Numatic wrote: ↑Sun 11 Aug 2019 12:31 PMBasically from what I gather is that the weapon skill debuff was not reducing the damage correctly, but the effectiveness of the weaponskill % debuff may be reduced incase the corrected mechanic reduces the damage too much?
So let's say with the corrected fix it reduces wpnsk by 40%, which in turn reduces dmg by 25%. If that is deemed too much then the weaponskill percentage might be reduced, thus reducing the damage reduction inadvertently?
Just trying to figure out where this is going.
inoeth wrote: ↑Sun 11 Aug 2019 11:25 AMa 25% nerf for everyone but sneaks is very very tough and i dont see any real reason for that.... on the other hand if viper gets removed i could live with that, but both in combination is devestating atm
Campjr wrote: ↑Sun 11 Aug 2019 12:33 PMWow someone that gets it! Assassins in their current form have almost all but stopped attacking most tanks r4 and above. I don’t think the expectation should be to win 100% on either side, but if you expect to go out without purge , etc. you should potentially lose. 90% of classes are running around daring assassins to perf them with zero fear right now.
Campjr wrote: ↑Sun 11 Aug 2019 12:41 PMinoeth wrote: ↑Sun 11 Aug 2019 11:25 AMa 25% nerf for everyone but sneaks is very very tough and i dont see any real reason for that.... on the other hand if viper gets removed i could live with that, but both in combination is devestating atm
No it isn’t... I’m feeling like the exaggeration is coming from guys that barely play the game and are making huge assumptions without playing the game. I’m the highest earning assassin for the week and can tell you next to little game from fighting tanks, sm, bd, necro, minstrels. I’ve killed two wizards all week, 1 runemaster, 3 sorcs, zero cabalists. All RP have basically been forced by killing all sneaks.
A full PA chain against all tanks r4+ minus a savage is a 50/50 shot if they have purge down. If I have purge down, I’m dead. If they have purge up, it’s about a 5-10% chance against a competent player.
Hell, most tank fights go something like this, I PA/CD, they purge and just turn and anytime style me down. Most don’t use reactionaries, numb bait, positionals, etc. that’s not even getting into the fight goes too long and we typically end up zerged down anyway. The risk/reward just isn’t worth fighting.
inoeth wrote: ↑Sun 11 Aug 2019 12:56 PMCampjr wrote: ↑Sun 11 Aug 2019 12:41 PMinoeth wrote: ↑Sun 11 Aug 2019 11:25 AMa 25% nerf for everyone but sneaks is very very tough and i dont see any real reason for that.... on the other hand if viper gets removed i could live with that, but both in combination is devestating atm
No it isn’t... I’m feeling like the exaggeration is coming from guys that barely play the game and are making huge assumptions without playing the game. I’m the highest earning assassin for the week and can tell you next to little game from fighting tanks, sm, bd, necro, minstrels. I’ve killed two wizards all week, 1 runemaster, 3 sorcs, zero cabalists. All RP have basically been forced by killing all sneaks.
A full PA chain against all tanks r4+ minus a savage is a 50/50 shot if they have purge down. If I have purge down, I’m dead. If they have purge up, it’s about a 5-10% chance against a competent player.
Hell, most tank fights go something like this, I PA/CD, they purge and just turn and anytime style me down. Most don’t use reactionaries, numb bait, positionals, etc. that’s not even getting into the fight goes too long and we typically end up zerged down anyway. The risk/reward just isn’t worth fighting.
150mh+60offhand 100 lifebane 50 dot proc ... yes that is devestating!
nice ad hominem btw "barely play the game" im in the top 10 hunter list btw
Campjr wrote: ↑Sun 11 Aug 2019 1:09 PMinoeth wrote: ↑Sun 11 Aug 2019 12:56 PMCampjr wrote: ↑Sun 11 Aug 2019 12:41 PMNo it isn’t... I’m feeling like the exaggeration is coming from guys that barely play the game and are making huge assumptions without playing the game. I’m the highest earning assassin for the week and can tell you next to little game from fighting tanks, sm, bd, necro, minstrels. I’ve killed two wizards all week, 1 runemaster, 3 sorcs, zero cabalists. All RP have basically been forced by killing all sneaks.
A full PA chain against all tanks r4+ minus a savage is a 50/50 shot if they have purge down. If I have purge down, I’m dead. If they have purge up, it’s about a 5-10% chance against a competent player.
Hell, most tank fights go something like this, I PA/CD, they purge and just turn and anytime style me down. Most don’t use reactionaries, numb bait, positionals, etc. that’s not even getting into the fight goes too long and we typically end up zerged down anyway. The risk/reward just isn’t worth fighting.
150mh+60offhand 100 lifebane 50 dot proc ... yes that is devestating!
nice ad hominem btw "barely play the game" im in the top 10 hunter list btw
so a hunter should beat assassins in melee?
inoeth wrote: ↑Sun 11 Aug 2019 12:56 PMCampjr wrote: ↑Sun 11 Aug 2019 12:41 PMinoeth wrote: ↑Sun 11 Aug 2019 11:25 AMa 25% nerf for everyone but sneaks is very very tough and i dont see any real reason for that.... on the other hand if viper gets removed i could live with that, but both in combination is devestating atm
No it isn’t... I’m feeling like the exaggeration is coming from guys that barely play the game and are making huge assumptions without playing the game. I’m the highest earning assassin for the week and can tell you next to little game from fighting tanks, sm, bd, necro, minstrels. I’ve killed two wizards all week, 1 runemaster, 3 sorcs, zero cabalists. All RP have basically been forced by killing all sneaks.
A full PA chain against all tanks r4+ minus a savage is a 50/50 shot if they have purge down. If I have purge down, I’m dead. If they have purge up, it’s about a 5-10% chance against a competent player.
Hell, most tank fights go something like this, I PA/CD, they purge and just turn and anytime style me down. Most don’t use reactionaries, numb bait, positionals, etc. that’s not even getting into the fight goes too long and we typically end up zerged down anyway. The risk/reward just isn’t worth fighting.
150mh+60offhand 100 lifebane 50 dot proc ... yes that is devestating!
nice ad hominem btw "barely play the game" im in the top 10 hunter list btw
Both of his statement supports rps system.Taniquetil wrote: ↑Sun 11 Aug 2019 3:28 PMIm really sorry Inoeth but you cant state that all tanks should beat stealthers in another thread and support the rock paper scissors argument and then in another thread state that ranger/hunter should beat assassins in a a straight up melee fight in the next. Either pick one or admit you’re biased and just want to be gifted wins in whatever you play. Please choose one and continue to argue but do not pick both.
If a hunter drops a crit and plays well they still win. Ask zamahoo. We duelled 4 times yest. Its down to skill now. Im gonna say you’re not that skill full as i easily stomp your hunter.
But if you want your thane argument to have a THREAD of credibility please stop asking for hunters to win straight up in melee vs sins unless played very well. This was a VERY well thought out balancing patch as rangers were a joke before.
Also yeah you’re top 10 hunter but realistically youre still bad at youre class. Zama is way way better than you.
Taniquetil wrote: ↑Sun 11 Aug 2019 3:28 PMIm really sorry Inoeth but you cant state that all tanks should beat stealthers in another thread and support the rock paper scissors argument and then in another thread state that ranger/hunter should beat assassins in a a straight up melee fight in the next. Either pick one or admit you’re biased and just want to be gifted wins in whatever you play. Please choose one and continue to argue but do not pick both.
If a hunter drops a crit and plays well they still win. Ask zamahoo. We duelled 4 times yest. Its down to skill now. Im gonna say you’re not that skill full as i easily stomp your hunter.
But if you want your thane argument to have a THREAD of credibility please stop asking for hunters to win straight up in melee vs sins unless played very well. This was a VERY well thought out balancing patch as rangers were a joke before.
Also yeah you’re top 10 hunter but realistically youre still bad at youre class. Zama is way way better than you.
Campjr wrote: ↑Sun 11 Aug 2019 1:14 PMfor the record, heres my personal stance and most from the top assassins. We simply want to wins fights through our CS line. Make PA mean something and give us the real ability to kill the classes we should (SM,BD, Casters, other sneaks, and potentially have good fights with lesser RR Tanks if you open like you should)Winning fights through WS debuff shouldnt be our bread and butter.
Winning fights against casters should be 100% if land a PA
Want good fights where outplay is possible
Up PA damage, give us something on hammy chain, and give mez poison to deal with some of the untouchables/adds. Im completely fine with struggling with tanks as thats how it should be.
gruenesschaf wrote: ↑Sun 11 Aug 2019 10:50 AMCadebrennus wrote: ↑Sun 11 Aug 2019 10:33 AMYou and I have discussed the problems with using the Live server in its current form as a baseline for what DAOC should be. I thought you knew better at this point to NOT use the Live server anymore? Broadsword has tweaked things so far away from what it was prior to August 2016 that you're just asking and screaming for imbalance if you use Broadsword's version of DAOC. I highly recommend that you balance things to Phoenix standards and not Broadsword standards.
As I told you many times before, all they changed are values or adding / shuffling around entire abilities / spells. The underlying mechanics / formulas are still the same. The thing that was fixed here was how weapon skill % debuff works mechanically.
We don't care. This isn't about your shitty stealther wars.inoeth wrote: ↑Sun 11 Aug 2019 4:59 PMya you beat me easily because you add all the time, what kind of skill is that lol
hawsey813311 wrote: ↑Sun 11 Aug 2019 5:19 PMbtw rangers have not been a real problem for me prior the patch, now they are almost easy rp, was this intended?
inoeth wrote: ↑Sun 11 Aug 2019 11:25 AMa 25% nerf for everyone but sneaks is very very tough and i dont see any real reason for that.... on the other hand if viper gets removed i could live with that, but both in combination is devestating atm
Kemoauc wrote: ↑Sun 11 Aug 2019 6:19 AMTigerforce wrote: ↑Sun 11 Aug 2019 4:29 AMYou also get IP, so its just forcing you to use your dam RA's like it should, again no argument against not having the debuff as it is.
Adjust, move on.
I haven't fought enough assassins after the change yet to really judge if and how the balance has shifted. But telling someone that he can counter the debuff with IP is just ridicolous. The poison can be reapplied without cooldown and is part of the basic kit of every assassin, IP costs probably 10-15 points to have an impact, has 15 min cooldown and only people that intend to play solo will get it. Also, you can still counter IP with vanish.
Generally, debuffs are a very unfun way of balancing because it just feels bad to play a weak version of your character. Nobody ever enjoyed fighting a champion for example.
Based on all the whining in the forums you could think that assassins currently are getting 1shot by everything. If I look at the herald they still dominate the solokill statistics and are doing fine in overall Rp gain.
Edit: after fighting a few assassins, the new poison doesn't appear to be overly broken. Together with armor resistances of NS the dmg is really low but still manageable
What exactly was it about PA that boosted assassins win chance against you by ~45%? Was it the 200-300 damage that are for nothing because it is less than what the con debuff takes away on max HP? Or is it the follow up CD that is either blocked/parried/evaded or if it hits more often than not purged.bm01 wrote: ↑Sun 11 Aug 2019 6:00 PMAs a Thane I felt like fights against assassins were fine. If they miss PA they have a very low chance to win, if PA hits it's about 50/50 but with an advantage for the tank at high rank. To me, it made sense. I'm asking because of what has been said earlier: "Neither a nerf nor buff was directly intended, it's just that weaponskill debuff was implemented incorrectly". Why fix something that has an impact on balance if you don't really want to change the current balance?
gruenesschaf wrote: ↑Sun 11 Aug 2019 10:50 AMCadebrennus wrote: ↑Sun 11 Aug 2019 10:33 AMYou and I have discussed the problems with using the Live server in its current form as a baseline for what DAOC should be. I thought you knew better at this point to NOT use the Live server anymore? Broadsword has tweaked things so far away from what it was prior to August 2016 that you're just asking and screaming for imbalance if you use Broadsword's version of DAOC. I highly recommend that you balance things to Phoenix standards and not Broadsword standards.
As I told you many times before, all they changed are values or adding / shuffling around entire abilities / spells. The underlying mechanics / formulas are still the same. The thing that was fixed here was how weapon skill % debuff works mechanically.
Taniquetil wrote: ↑Sun 11 Aug 2019 10:51 PMinoeth wrote: ↑Sun 11 Aug 2019 11:25 AMa 25% nerf for everyone but sneaks is very very tough and i dont see any real reason for that.... on the other hand if viper gets removed i could live with that, but both in combination is devestating atm
We can all ignore this given 25% is incorrect and not founded in facts, the ajustment is closer to 3-5% more than it was previously to a total of 12-15% nowhere near 25%, Nesretnik has tested it. However its been made more impactful given previously WS debuff did very little, yes its noticeable but good players can play around it still and i still lose to good/well played heavy tanks, as it should be. PA is more effective. This change so far seems fairly well thought through, i dont know if more buffs should be added though.. this will remain to be seen
Equally it baffles me that rangers and hunters think they should win duels straight up vs sins easily, played well, yes, however easily just pressing IP etc, no i dont think so. Zamahoo still competes when using his class to its potential, tested in 1v1 zone post buff, he's still smart and knows how to play his class to give him an advantage.
Cadebrennus wrote: ↑Mon 12 Aug 2019 6:43 AMgruenesschaf wrote: ↑Sun 11 Aug 2019 10:50 AMCadebrennus wrote: ↑Sun 11 Aug 2019 10:33 AMYou and I have discussed the problems with using the Live server in its current form as a baseline for what DAOC should be. I thought you knew better at this point to NOT use the Live server anymore? Broadsword has tweaked things so far away from what it was prior to August 2016 that you're just asking and screaming for imbalance if you use Broadsword's version of DAOC. I highly recommend that you balance things to Phoenix standards and not Broadsword standards.
As I told you many times before, all they changed are values or adding / shuffling around entire abilities / spells. The underlying mechanics / formulas are still the same. The thing that was fixed here was how weapon skill % debuff works mechanically.
And as I've pointed out many times before, you're using the formulas from a server that has bonus caps to templates, buffbots, TOAs and Mythirians that boost melee. On that server a higher WS debuff doesn't hit a melee class as hard as it does here on Phoenix. If you're going to use Live formulas and end-result numbers to balance things like final chatlog damage numbers including debuffs/etc. then you need to boost Phoenix to Live values which include TOA/Mythirian % boosts, stat cap boosts in templates, and buff pots which delve on Phoenix for buffbot values on Live. Otherwise leave it alone.
I don't know man, I don't play these classes. Ask Tani how he consistently (70% maybe) kills me. Maybe I'm mistaken but I don't see stealthers like him, the ones that I'm actually a little afraid of, complaining here.Turano wrote: ↑Mon 12 Aug 2019 6:20 AMWhat exactly was it about PA that boosted assassins win chance against you by ~45%? Was it the 200-300 damage that are for nothing because it is less than what the con debuff takes away on max HP? Or is it the follow up CD that is either blocked/parried/evaded or if it hits more often than not purged.
Please tell me what about this overpowered combo gives assas a fighting 50/50 chance while missing it lets them "rightfully" loose most of the time.
I'm really curious
Well isn't that obvious? That's why you have Vanish by the way. If you're implying that tank always have their RAs up, you're wrong.Tigerforce wrote: ↑Mon 12 Aug 2019 7:29 AMThe only time I ever get a kill on a decent one of them, is if IP or Purge is down.
bm01 wrote: ↑Mon 12 Aug 2019 11:34 AMI don't know man, I don't play these classes. Ask Tani how he consistently (70% maybe) kills me. Maybe I'm mistaken but I don't see stealthers like him, the ones that I'm actually a little afraid of, complaining here.
bm01 wrote: ↑Mon 12 Aug 2019 11:34 AMI don't know man, I don't play these classes. Ask Tani how he consistently (70% maybe) kills me. Maybe I'm mistaken but I don't see stealthers like him, the ones that I'm actually a little afraid of, complaining here.Turano wrote: ↑Mon 12 Aug 2019 6:20 AMWhat exactly was it about PA that boosted assassins win chance against you by ~45%? Was it the 200-300 damage that are for nothing because it is less than what the con debuff takes away on max HP? Or is it the follow up CD that is either blocked/parried/evaded or if it hits more often than not purged.
Please tell me what about this overpowered combo gives assas a fighting 50/50 chance while missing it lets them "rightfully" loose most of the time.
I'm really curious
I understand you have an inferiority complex but you completely missed the point of my post, I'm asking why change something that affects balance if they didn't want to change the current balance.Well isn't that obvious? That's why you have Vanish by the way. If you're implying that tank always have their RAs up, you're wrong.Tigerforce wrote: ↑Mon 12 Aug 2019 7:29 AMThe only time I ever get a kill on a decent one of them, is if IP or Purge is down.
I don't even understand why you're quoting me in the first place. Where am I complaining exactly? I haven't even had many fights since the "fix". I'm basically simply replying to this post. I think the balance was fine as it was before (except maybe at high ranks since tanks have more layer of defenses), and that if your don't intent to affect this balance then maybe if would be better not to "fix" things that affect balance.Tigerforce wrote: ↑Mon 12 Aug 2019 2:17 PMI'm not implying anything other then if your a chain user, who has access to a shield spec line and 2h, and your COMPLAINING you need to rethink how your playing. The only thing that's changed is that it might take you guys 2-3 more swings in killing a stealthier due to WS poison. We still die from 2h in just a few hits. That dot is more lethal towards other stealthers and that's it. If your a light tank, Spec in freakin Reflex attack. The more someone hits you the more chances you get free hits back in. There are zerkers who I kill myself on due to this. PA chain, poisons are not excuses for you guys to QQ, they are a necessity for the sin class.
I'll say it again you guys hit the same that we do with PA, only yours are anytime, with anytime stun, High block AF/Life, IP, Debuff (champ) Cast DD (thanes) , Free IP (hero) ect… the list continues. There will always be why anything class is better then yours or why you lost, vice versa.
YOU CANNOT PERFECTLY BALANCE A GAME! (This game is not incredibly imbalanced either, if it were you wld it being impossibly to kill certain classes, which isn't the case) If you're not getting any kills, then again I suggest you rethink how your playing. You cannot simply just /stick click buttons in order and hope to get your RP's. Ppl do not play that way anymore. IF YOU WANT "BALANCE" GO TO ELDERSCROLLS. There you will find your "perfect balance" and your stealth casters, stealth healer, caster/tank... whatever it is you can think of. DAOC is NOT that! Here we have specific rolls, and each of those rolls have certain instances where they excel and not excel so much. Get over it!
inoeth wrote: ↑Mon 12 Aug 2019 7:03 AMCadebrennus wrote: ↑Mon 12 Aug 2019 6:43 AMgruenesschaf wrote: ↑Sun 11 Aug 2019 10:50 AMAs I told you many times before, all they changed are values or adding / shuffling around entire abilities / spells. The underlying mechanics / formulas are still the same. The thing that was fixed here was how weapon skill % debuff works mechanically.
And as I've pointed out many times before, you're using the formulas from a server that has bonus caps to templates, buffbots, TOAs and Mythirians that boost melee. On that server a higher WS debuff doesn't hit a melee class as hard as it does here on Phoenix. If you're going to use Live formulas and end-result numbers to balance things like final chatlog damage numbers including debuffs/etc. then you need to boost Phoenix to Live values which include TOA/Mythirian % boosts, stat cap boosts in templates, and buff pots which delve on Phoenix for buffbot values on Live. Otherwise leave it alone.
i dont see how that would affect relative numbers... if you get debuffed for a % value it doesnt matter if you have 2000WS or 1500WS you still get debuffed by that given % value. or did i get that wrong anyhow? enlight me please
I'm not sure about that. I have a screenshot that is a few weeks old I believe. I took it because I wanted to understand why my block rate was so close to my parry rate (I only had 6+14 parry and 42+14 shield with MoB2 back then). But anyway, we can see my opponent's evade rate before and after purge, as well as my styled damage (on Revenge). Unfortunately there's also the Disease messing things up... But whatever.Cadebrennus wrote: ↑Mon 12 Aug 2019 4:59 PMTake all of this into account but also remember that WS affects defense penetration. Lower WS will make Assassins even harder to hit, and probably cap their evade rate Vs anyone who is trying to hit them.
bm01 wrote: ↑Mon 12 Aug 2019 5:18 PMI'm not sure about that. I have a screenshot that is a few weeks old I believe. I took it because I wanted to understand why my block rate was so close to my parry rate (I only had 6+14 parry and 42+14 shield with MoB2 back then). But anyway, we can see my opponent's evade rate before and after purge, as well as my styled damage (on Revenge). Unfortunately there's also the Disease messing things up... But whatever.Cadebrennus wrote: ↑Mon 12 Aug 2019 4:59 PMTake all of this into account but also remember that WS affects defense penetration. Lower WS will make Assassins even harder to hit, and probably cap their evade rate Vs anyone who is trying to hit them.
We can see that his evade rate was 34.30% and 34.79% under WS debuff + Disease, then 33.10% after the purge. So I don't think we're going to see a huge increase there.
As for the damage, WS debuff + Disease made me lose around 15%. I don't know yet how much I would lose now.
Cadebrennus wrote: ↑Mon 12 Aug 2019 4:59 PMinoeth wrote: ↑Mon 12 Aug 2019 7:03 AMCadebrennus wrote: ↑Mon 12 Aug 2019 6:43 AMAnd as I've pointed out many times before, you're using the formulas from a server that has bonus caps to templates, buffbots, TOAs and Mythirians that boost melee. On that server a higher WS debuff doesn't hit a melee class as hard as it does here on Phoenix. If you're going to use Live formulas and end-result numbers to balance things like final chatlog damage numbers including debuffs/etc. then you need to boost Phoenix to Live values which include TOA/Mythirian % boosts, stat cap boosts in templates, and buff pots which delve on Phoenix for buffbot values on Live. Otherwise leave it alone.
i dont see how that would affect relative numbers... if you get debuffed for a % value it doesnt matter if you have 2000WS or 1500WS you still get debuffed by that given % value. or did i get that wrong anyhow? enlight me please
I don't have exact numbers in front of me right now, but let's just assume that on Live with +25 stat cap, TOAs, Mythirian, and full spec buffbot you can hit for 300 damage one-handed. Compare that to hitting for around 150 one-handed here on Phoenix in the best of circumstances. If someone gets their WS debuffed which would remove damage on a percentage basis, then it hits the person who doesn't have all of the boosts on Live much harder. Let's say it's a 33% debuff. If that's the case the Live player sees their damage reduced to 200, and the Phoenix player is reduced to 100. If it's a flat decrease of 75 damage, for example, then it's even worse. That would be a total damage of 225 for Live and 75 for Phoenix.
Take these numbers with a grain of salt, being that I don't have the formulas or a DAOC calculator in front of me. These numbers were arbitrarily chosen just to show the difference in scale between Live and Phoenix. I keep warning Gruen about using Live as the guiderail for Phoenix which is always a bad idea because of the immense difference between the two servers.
Take all of this into account but also remember that WS affects defense penetration. Lower WS will make Assassins even harder to hit, and probably cap their evade rate Vs anyone who is trying to hit them.
inoeth wrote: ↑Mon 12 Aug 2019 5:31 PMstill... at least for my hunter this is a 25% nerf.... for others (kemy) it seems to be barely noticable, but why is that and is that intended? i mean hunters alrdy had hard times vs good assassins, but now you can just sit down... its like before dot swap and stealth change.
i can understand that tanks were too strong compared to assassins but they seem to still do very good vs them
jelzinga_EU wrote: ↑Mon 12 Aug 2019 5:58 PMinoeth wrote: ↑Mon 12 Aug 2019 5:31 PMstill... at least for my hunter this is a 25% nerf.... for others (kemy) it seems to be barely noticable, but why is that and is that intended? i mean hunters alrdy had hard times vs good assassins, but now you can just sit down... its like before dot swap and stealth change.
i can understand that tanks were too strong compared to assassins but they seem to still do very good vs them
On my SB with 50+17 LA I hit Quambo (RR6 NS) for 128 (-72) mainhand before debuff. After debuff I hit for 93 (-52) -> 27.5% dmg-reduction. Since I hit him first with enervating I can't see his damage-reduction but afterwards it was 106 (-24) mainhand on Garrote.
Atleast I can return the favor as a SB - but you're completely toast now if it gets resisted and you don't notice it - or it is purged and you don't reapply fast enough
jelzinga_EU wrote: ↑Mon 12 Aug 2019 5:58 PMinoeth wrote: ↑Mon 12 Aug 2019 5:31 PMstill... at least for my hunter this is a 25% nerf.... for others (kemy) it seems to be barely noticable, but why is that and is that intended? i mean hunters alrdy had hard times vs good assassins, but now you can just sit down... its like before dot swap and stealth change.
i can understand that tanks were too strong compared to assassins but they seem to still do very good vs them
On my SB with 50+17 LA I hit Quambo (RR6 NS) for 128 (-72) mainhand before debuff. After debuff I hit for 93 (-52) -> 27.5% dmg-reduction. Since I hit him first with enervating I can't see his damage-reduction but afterwards it was 106 (-24) mainhand on Garrote.
Atleast I can return the favor as a SB - but you're completely toast now if it gets resisted and you don't notice it - or it is purged and you don't reapply fast enough
Cadebrennus wrote: ↑Mon 12 Aug 2019 9:14 PMWhere this is completely wrong is that the higher values are intended for live where people hit much harder, stats are much higher (Str/Dex/Con/Qui), and TOAs and Mythirians push damage beyond normal (bonuses to base damage, style damage, speed, etc.) By applying the higher debuff from live to a lower starting point here on Phoenix it pushes characters to a super debuffed state which never actually existed on Live at any point in its history.
Are you listening Gruenesschaf?
Tigerforce wrote: ↑Tue 13 Aug 2019 3:21 AMCadebrennus wrote: ↑Mon 12 Aug 2019 9:14 PMWhere this is completely wrong is that the higher values are intended for live where people hit much harder, stats are much higher (Str/Dex/Con/Qui), and TOAs and Mythirians push damage beyond normal (bonuses to base damage, style damage, speed, etc.) By applying the higher debuff from live to a lower starting point here on Phoenix it pushes characters to a super debuffed state which never actually existed on Live at any point in its history.
Are you listening Gruenesschaf?
shut up already
inoeth wrote: ↑Mon 12 Aug 2019 7:22 PMi am not talking about absolute debuff, im talking about debuffed values before and after patch... i did about 200 with debuff prior the change nad now 150 soo the absolute % value is way higher ... without debuff it is something like 230
Cadebrennus wrote: ↑Mon 12 Aug 2019 9:14 PMWhere this is completely wrong is that the higher values are intended for live where people hit much harder, stats are much higher (Str/Dex/Con/Qui), and TOAs and Mythirians push damage beyond normal (bonuses to base damage, style damage, speed, etc.) By applying the higher debuff from live to a lower starting point here on Phoenix it pushes characters to a super debuffed state which never actually existed on Live at any point in its history.
Are you listening Gruenesschaf?
Cadebrennus wrote: ↑Tue 13 Aug 2019 3:46 AMTigerforce wrote: ↑Tue 13 Aug 2019 3:21 AMCadebrennus wrote: ↑Mon 12 Aug 2019 9:14 PMWhere this is completely wrong is that the higher values are intended for live where people hit much harder, stats are much higher (Str/Dex/Con/Qui), and TOAs and Mythirians push damage beyond normal (bonuses to base damage, style damage, speed, etc.) By applying the higher debuff from live to a lower starting point here on Phoenix it pushes characters to a super debuffed state which never actually existed on Live at any point in its history.
Are you listening Gruenesschaf?
shut up already
lol are you scared that someone will reverse your new ez-mode?
You're pathetic.
Tigerforce wrote: ↑Tue 13 Aug 2019 5:30 AM
quiet frank no, 200 solo kills a week 300k+ rps I could care less whether my poison works or not lol, won't stop me from gaining RP's. It sounds like however it effected your play, by the sound of you QQ'ing. All this has done is level the playing field for stealthers to have better chances at tanks. Tanks have try a little bit harder that's it. Even today I still get killed my BM's, Champs, hero, Warrior.... obviously did not make a big impact on balance. The only impact it seems to of really made, is exposing avg players of a class to make them worker harder to get rp's (not that its really even that hard, like I said tanks can kill me in 3-4 hits) Essentially it means if you were "Average" probably shows your real skill at the class meaning you suck. Sorry but that's what all the bitching sounds like and actually is.
Again, I still die to tanks and light tanks, why is that? Perhaps they are good well-temp'd. Do the same.
gruenesschaf wrote: ↑Tue 13 Aug 2019 4:28 AMA different and valid argument would be this: With wskill debuff now being fixed to mechanically work like it does on live, it might be reasonable to reduce the actual debuffed % by the poison to not have as much of a total change at the end, not because it's bugged, not because it never existed, but just because the % debuffed is just too large and was always too large, it's just that due to a wrong implementation the too large value wasn't an issue as the absolute impact was the same as if the debuffed % was much lower.
Cadebrennus wrote: ↑Mon 12 Aug 2019 9:14 PMWhere this is completely wrong is that the higher values are intended for live where people hit much harder, stats are much higher (Str/Dex/Con/Qui), and TOAs and Mythirians push damage beyond normal (bonuses to base damage, style damage, speed, etc.) By applying the higher debuff from live to a lower starting point here on Phoenix it pushes characters to a super debuffed state which never actually existed on Live at any point in its history.
Are you listening Gruenesschaf?
Sepplord wrote: ↑Tue 13 Aug 2019 6:59 AMCould you elaborate why a higher base of stats on live matters at all when the debuff is a %-application? Because i currently have no idea what you are complaining about
Stoertebecker wrote: ↑Tue 13 Aug 2019 6:48 AM^
Why do you use the live server (2019) as a reference for a server that has its setup somewhere around 2003/4? Just because you don`t any other server to compare?
REVOLTE wrote: ↑Tue 13 Aug 2019 7:15 AMSepplord wrote: ↑Tue 13 Aug 2019 6:59 AMCould you elaborate why a higher base of stats on live matters at all when the debuff is a %-application? Because i currently have no idea what you are complaining about
to be fair, base stats, in comparison to phoenix, have less impact on the performance of a character on live.
REVOLTE wrote: ↑Tue 13 Aug 2019 7:15 AMSepplord wrote: ↑Tue 13 Aug 2019 6:59 AMCould you elaborate why a higher base of stats on live matters at all when the debuff is a %-application? Because i currently have no idea what you are complaining about
to be fair, base stats, in comparison to phoenix, have less impact on the performance of a character on live.
gruenesschaf wrote: ↑Tue 13 Aug 2019 7:53 AMAnyways, the next update will reduce the debuffed weaponskill % from 21 to about 13% for the level 47 poison. That makes it still noticeably better than what it was before the last change but also pretty much the same as the original 118 str/con debuff reduced the damage for str weapon users at 300 str, which was the intent when moving to wskill / con debuff in the first place.
REVOLTE wrote: ↑Tue 13 Aug 2019 8:01 AMi see, i see.
my mistake was, i thought the dmg formula used a base of GEAR + STATS (simplified ofc) and not GEAR * STATS.
that makes my point completely moot.
i appreciate your effort and feel bad now for wasting your time
gruenesschaf wrote: ↑Tue 13 Aug 2019 8:03 AMWell toa / mythical damage work in a different place, basically changing the weapon dps like the twohanded bonus, ie 16.2 * 1.1 etc. which in the end is multiplied by the speed and then multiplied with the damage modifier (which is where stats come into play) so the "formula" above was super simplified.
gruenesschaf wrote: ↑Tue 13 Aug 2019 7:21 AMStoertebecker wrote: ↑Tue 13 Aug 2019 6:48 AM^
Why do you use the live server (2019) as a reference for a server that has its setup somewhere around 2003/4? Just because you don`t any other server to compare?
There is no other way to test and once more, pretty much all mechanics / formulas are either entirely unchanged or have just had stuff added onto to implement the new stats which is why for formulas it's perfectly reasonable to test on live.
E.g. the melee formula, toa damage or the new mythical dps are just additional multipliers on top of what was there before, pretty much working exactly the same way as relic bonuses, the same is true for pretty much all "new" stats.
Nobody reported that the enervating poison is reducing the damage by a way too small amount, basically until the last change it worked like a 16% weapon stat debuff, e. g. a 48 str debuff against a 300 str opponent.Stoertebecker wrote: ↑Tue 13 Aug 2019 8:46 AMAnd you noticed that the debuff poison isn`t working as intended (or as on live) after.... 8 month (+ beta)?
Not really sure what that's supposed to meanStoertebecker wrote: ↑Tue 13 Aug 2019 8:46 AMIt`s a huge difference between getting debuffed on live and here on Phoenix.
Good for you. Because the necro now being an actual caster with some melee buffs or warlock now being a spread healer with plate absorb has really a lot to do with formulas changing and is not just an example of values being changed or new spells giving some values being introduced.Stoertebecker wrote: ↑Tue 13 Aug 2019 8:46 AMAnd i don`t think that the mechanics/formulars were unchanged after the last major class overhaul in 2013.
gruenesschaf wrote: Anyways, the next update will reduce the debuffed weaponskill % from 21 to about 13% for the level 47 poison. That makes it still noticeably better than what it was before the last change but also pretty much the same as the original 118 str/con debuff reduced the damage for str weapon users at 300 str, which was the intent when moving to wskill / con debuff in the first place.
gruenesschaf wrote: ↑Tue 13 Aug 2019 8:50 AMNobody reported that the enervating poison is reducing the damage by a way too small amount, basically until the last change it worked like a 16% weapon stat debuff, e. g. a 48 str debuff against a 300 str opponent.Stoertebecker wrote: ↑Tue 13 Aug 2019 8:46 AMAnd you noticed that the debuff poison isn`t working as intended (or as on live) after.... 8 month (+ beta)?
Not really sure what that's supposed to mean[/quote]Stoertebecker wrote: ↑Tue 13 Aug 2019 8:46 AMIt`s a huge difference between getting debuffed on live and here on Phoenix.
Good for you. Because the necro now being an actual caster with some melee buffs or warlock now being a spread healer with plate absorb has really a lot to do with formulas changing and is not just an example of values being changed or new spells giving some values being introduced.Stoertebecker wrote: ↑Tue 13 Aug 2019 8:46 AMAnd i don`t think that the mechanics/formulars were unchanged after the last major class overhaul in 2013.
That makes sense. Still, I believe it would have been nice if the debuff value adjustment was done as the same time as the fix, to not alter players experience with something that isn't really intended and that may or may not stay... But anyways, I'm not criticizing, thanks for replying and spending time on all of this.gruenesschaf wrote: ↑Tue 13 Aug 2019 4:28 AMA different and valid argument would be this: With wskill debuff now being fixed to mechanically work like it does on live, it might be reasonable to reduce the actual debuffed % by the poison to not have as much of a total change at the end, not because it's bugged, not because it never existed, but just because the % debuffed is just too large and was always too large, it's just that due to a wrong implementation the too large value wasn't an issue as the absolute impact was the same as if the debuffed % was much lower.
Tigerforce wrote: ↑Tue 13 Aug 2019 2:54 PMA stealthier SHOULD have a near guaranteed chance to killing or having the upper hand in the target he/she opens up on.
The only way I see for the WS poison to be brought back down is to supply sins with their mezz pots.
Tigerforce wrote: ↑Tue 13 Aug 2019 2:54 PMDespite the technicalities of the %, that doesn't mean "Balance" or at least in the way of a video game and different classes. Meaning you cant balance a mage class to fight X Class, and a Stealther to have that same "balanced advantage" that, that mage had against X class to have the same advantage against another class. Its an endless cycle of buff and nerf'ing.
A stealthier SHOULD have a near guaranteed chance to killing or having the upper hand in the target he/she opens up on. Despite how strong the poison may be, its essentially only ONE class he's or she is going to take down. Their class skill set is not designed to resist/block lots of dmg or (Adds) or take on multiple targets. Meaning the stealthier needs the advantage of the 1v1. They do not offer any group assistance. Those grp friendly classes that wish to solo, need to understand this, you are putting yourself at the disadvantage, due to the very nature of a "ASSASSIN".
The only way I see for the WS poison to be brought back down is to supply sins with their mezz pots. Its a reset for them in a fight much like IP is for other classes. Every class has some form of way to reset themselves due to adds or w/e situation they are facing whether its they have some aoe CC, or anytime stun +IP ect. Having a sin who has 1 WS debuff on 1 sword that can be Purged and swapped only 1 other time (before dying most likely) is not the end of the world. They are not taking out 3,4,5 people, like some other classes are capable of if played very well.
Again, ASSASSIN is not a brawler, its not some dual wielding barbarian, they rely on their stealth and poisons, just like any other game that associates a class with some kind of assassination skill set. This should not be new to any type of fantasy role-playing game player base.
Tigerforce wrote: ↑Tue 13 Aug 2019 3:32 PMVanish is not a reset lol, its a more "get out of jail free card". Especially since it comes with a 30second disarm that cant be purged, and EVEN especially since there are stealth lore pots. That equation makes vanish completely useless at times and a waste of minimum 5 rp skill pts.
Tigerforce wrote: ↑Tue 13 Aug 2019 3:32 PMVanish is not a reset lol, its a more "get out of jail free card". Especially since it comes with a 30second disarm that cant be purged, and EVEN especially since there are stealth lore pots. That equation makes vanish completely useless at times and a waste of minimum 5 rp skill pts.
cere2 wrote: ↑Tue 13 Aug 2019 3:22 PMI have watched multiple video's of assassin's, I have honestly yet to see one that had some type of "dancing" skill landing positionals etc. Every single vid is reactionaries with people sticking target. I am not saying I am some great player, but I can honestly land positionals on 90% of the population here at will.
Even when I start a fight landing positionals, I still have to blow everything to have a slight chance of winning if I am not playing an assassin.
cere2 wrote: ↑Tue 13 Aug 2019 3:47 PMYes at times vanish is just an escape tool. Other times, its a reset that allows you to dominate someone who may have been dominating you.
Tigerforce wrote: ↑Tue 13 Aug 2019 2:54 PMA stealthier SHOULD have a near guaranteed chance to killing or having the upper hand in the target he/she opens up on. Despite how strong the poison may be, its essentially only ONE class he's or she is going to take down. Their class skill set is not designed to resist/block lots of dmg or (Adds) or take on multiple targets. Meaning the stealthier needs the advantage of the 1v1. They do not offer any group assistance. Those grp friendly classes that wish to solo, need to understand this, you are putting yourself at the disadvantage, due to the very nature of a "ASSASSIN".
Taniquetil wrote: ↑Tue 13 Aug 2019 3:58 PMcere2 wrote: ↑Tue 13 Aug 2019 3:47 PMYes at times vanish is just an escape tool. Other times, its a reset that allows you to dominate someone who may have been dominating you.
This.
Also Tigerforce, if you're vanishing from a 1v1 at 1% life like you did to me yesterday, you're using it wrong.
Either tactically reset a fight against a more powerful opponent or use it to escape full groups. Bailing at low% life will more often than not get you killed. You're just lucky the 8 man turned up that time to save you.
Stoertebecker wrote: ↑Tue 13 Aug 2019 3:42 PMTigerforce wrote: ↑Tue 13 Aug 2019 3:32 PMVanish is not a reset lol, its a more "get out of jail free card". Especially since it comes with a 30second disarm that cant be purged, and EVEN especially since there are stealth lore pots. That equation makes vanish completely useless at times and a waste of minimum 5 rp skill pts.
Spec vanish 2 or 3?
Btw, for 60 mins stealthlore you need 60 pots...600 claws.
As a tip, if you want snare poison without a timer or mezz poison, play on live.
Taniquetil wrote: ↑Tue 13 Aug 2019 3:58 PMcere2 wrote: ↑Tue 13 Aug 2019 3:47 PMYes at times vanish is just an escape tool. Other times, its a reset that allows you to dominate someone who may have been dominating you.
This.
Also Tigerforce, if you're vanishing from a 1v1 at 1% life like you did to me yesterday, you're using it wrong.
Either tactically reset a fight against a more powerful opponent or use it to escape full groups. Bailing at low% life will more often than not get you killed. You're just lucky the 8 man turned up that time to save you.
Tigerforce wrote: ↑Tue 13 Aug 2019 8:04 PMStoertebecker wrote: ↑Tue 13 Aug 2019 3:42 PMTigerforce wrote: ↑Tue 13 Aug 2019 3:32 PMVanish is not a reset lol, its a more "get out of jail free card". Especially since it comes with a 30second disarm that cant be purged, and EVEN especially since there are stealth lore pots. That equation makes vanish completely useless at times and a waste of minimum 5 rp skill pts.
Spec vanish 2 or 3?
Btw, for 60 mins stealthlore you need 60 pots...600 claws.
As a tip, if you want snare poison without a timer or mezz poison, play on live.
Never said I wanted it, I just said if they're take away the WS debuff from ppl QQ'ing to add something else. Even mezz pot is not a big deal 15sec that breaks on 1 hit. Let alone the way Det/Stoc works, its not making big impacts.
Stealth pots have what 3-5 charges each? not 1. Even so people tend to blow them simply cuz they running on a bridge or w/e they do not save them for vanish. The ones that do find the vanish stealthier very frequently.
A stealthier SHOULD have a near guaranteed chance to killing or having the upper hand in the target he/she opens up on.
Stoertebecker wrote: ↑Tue 13 Aug 2019 9:18 PMTigerforce wrote: ↑Tue 13 Aug 2019 8:04 PMStoertebecker wrote: ↑Tue 13 Aug 2019 3:42 PMSpec vanish 2 or 3?
Btw, for 60 mins stealthlore you need 60 pots...600 claws.
As a tip, if you want snare poison without a timer or mezz poison, play on live.
Never said I wanted it, I just said if they're take away the WS debuff from ppl QQ'ing to add something else. Even mezz pot is not a big deal 15sec that breaks on 1 hit. Let alone the way Det/Stoc works, its not making big impacts.
I think assassins have already enough tools on this server. That will end in an endless loop, i`ve played against such crap last year on live. Alone the snare poison had no immunity timer, was really nice with this perma snare....Stealth pots have what 3-5 charges each? not 1. Even so people tend to blow them simply cuz they running on a bridge or w/e they do not save them for vanish. The ones that do find the vanish stealthier very frequently.
Correct, my bad. Still 120 claws for 1h stealtlore. Atm for 3p+ in the Midgard hz.
I don`t know, i think the server is atm not in the best shape. It was way better within the first 5 month.
But thats just me...maybe, maybe it`s time to take a break.A stealthier SHOULD have a near guaranteed chance to killing or having the upper hand in the target he/she opens up on.
This quote alone shows the problematic. Assassins thinking they should be able to kill each other class, even if it`s a fulltank in the best armor and wearing a shield.
This thinking is as old as daoc and never changed * We are the Top of the foodchain, noone should beat us in a 1v1*.
I´m pretty sure the first player that used a buffbot was an assassin or an archer....
The answer is...no, an assassin should never have a change against a fulltank with a similar rr, templated and on the same skilllevel.
Well... Not really. All of this comes from the assassin archetype, and ideally you'd be going behind the enemy lines to spy and kill specific targets in their sleep or poison their tea, but that simply doesn't work in MMORPGs. So they had to come up with something a little different, and now you're some kind of fighter (that doesn't make much sense, but that's another topic). If you want to be true to the assassin archetype, you wouldn't even be able to scratch a tank's armor.Tigerforce wrote: ↑Tue 13 Aug 2019 10:33 PMEvery game to have a steather class has always given the edge to the stealthier towards a single target. EVERY GAME. Why? Because they have little bit better def/health then a caster, therefor die easily/quick. Which means they need to dish out dmg quickly to kill their target. Why is this again you may ask? Well most stealthers in all platforms do not offer any group type benefit, therefor are lone wolves. They need this high dps or "advantages" to be able to take out targets to make their class/play style viable. Again, its not me who thinks this, its every game creator who has instilled some form of stealther class to a game. Its what we see in real history, the word "Assassin" literally makes us think of someone hidden who gonna kill u in 3 ways, poison, distance, shiv's.
This mind set is the exact mindset that you have in thinking Tanks being the top of the food chain. As much as that does makes sense.
bm01 wrote: ↑Wed 14 Aug 2019 12:54 AMWell... Not really. All of this comes from the assassin archetype, and ideally you'd be going behind the enemy lines to spy and kill specific targets in their sleep or poison their tea, but that simply doesn't work in MMORPGs. So they had to come up with something a little different, and now you're some kind of fighter (that doesn't make much sense, but that's another topic). If you want to be true to the assassin archetype, you wouldn't even be able to scratch a tank's armor.Tigerforce wrote: ↑Tue 13 Aug 2019 10:33 PMEvery game to have a steather class has always given the edge to the stealthier towards a single target. EVERY GAME. Why? Because they have little bit better def/health then a caster, therefor die easily/quick. Which means they need to dish out dmg quickly to kill their target. Why is this again you may ask? Well most stealthers in all platforms do not offer any group type benefit, therefor are lone wolves. They need this high dps or "advantages" to be able to take out targets to make their class/play style viable. Again, its not me who thinks this, its every game creator who has instilled some form of stealther class to a game. Its what we see in real history, the word "Assassin" literally makes us think of someone hidden who gonna kill u in 3 ways, poison, distance, shiv's.
This mind set is the exact mindset that you have in thinking Tanks being the top of the food chain. As much as that does makes sense.
But anyway, wanting stealth classes to be able kill any other class in 1v1 on the grounds that they're bring something to groups and you don't is silly for various reasons. First, you don't make a class weaker in a certain environment or situation because it's stronger in another. If a class happens to be good both in solo and group, that's good. Very good. The other reason is that you would quickly run out of targets because DAoC isn't an open PvP game. You're complaining that tanks are running around waiting to get PA'ed, now imagine if they knew they had no chance to win, well there would simply be no tank running around. The same way there no mages running around. It would just be stealthers against stealthers. Do you really want that?
bm01 wrote: ↑Wed 14 Aug 2019 12:54 AMFirst, you don't make a class weaker in a certain environment or situation because it's stronger in another.
Tigerforce wrote: ↑Wed 14 Aug 2019 1:17 AMIts already mostly like that, just like on live. Only stealthers meet and greet at 1v1 zones. The occasional DW merc/zerk/bm will show up or heavy tank. You didn't understand my argument. You do need to make a class stronger in areas against others that are weak. Its like a dam cycle, which maintains balance. If you change that then you end up games like ESO where all classes can stealth, all classes can wear heavy armor, wields 2h's Dual wield ect…. craziness. OR you need up with a game that's gone through so many NERF and BUFFS due to QQ and what communities beg for that its just becomes a mess and a completely different game like what World of Warcraft is today. Every class has a way to heal, tank, dps ect…. Leaving no class unique. Which then leads to dullness and futher no need for certain classes ect.. negative spiral.
Stoertebecker wrote: ↑Wed 14 Aug 2019 7:17 AMTigerforce wrote: ↑Wed 14 Aug 2019 1:17 AMIts already mostly like that, just like on live. Only stealthers meet and greet at 1v1 zones. The occasional DW merc/zerk/bm will show up or heavy tank. You didn't understand my argument. You do need to make a class stronger in areas against others that are weak. Its like a dam cycle, which maintains balance. If you change that then you end up games like ESO where all classes can stealth, all classes can wear heavy armor, wields 2h's Dual wield ect…. craziness. OR you need up with a game that's gone through so many NERF and BUFFS due to QQ and what communities beg for that its just becomes a mess and a completely different game like what World of Warcraft is today. Every class has a way to heal, tank, dps ect…. Leaving no class unique. Which then leads to dullness and futher no need for certain classes ect.. negative spiral.
Since you came up with ESO, i´ve played it for 2,5 y from release and it isn`t that easy as described.
All classes can hide, not stealth, nor do all classes have the abilities of an assassin, and even assassins don`t have stealth 24/7 like in DAoC without a cost. Running stealthed costs endurance, which can be reduced with other abilities, items etc. Thats based on the concept of the elder scrolls titles.
Nothing for players that loved the concept of stealth classes in DAoC, nothing for players where the holy trinity is carved in stone.
There`s an interview with MJ around (stream or somewhere at mmorpg.com), a bit older tho, where he talks about his new game (Camelot Unchained) the influence of DAoC to it and what they`ve learned from DAoC. He said that how stealth works in DAoC will not happen again in CU, they just didn`t know it better in 2000/1, further he said that a big part of the issues they had balancing the game was caused by classes that have the ability to stealth. I think thats a clear statement.
I guess archers are once again collateral damagechois wrote: ↑Wed 14 Aug 2019 4:03 PMok tested and saw the changements, lost 20/25 pts in anytimer 40/45 on reactive, ty dev, just i join the bus or reroll infi or stop.... Not really a complaint but it s just another thing who stack with all others nerf on scout/up others, Not really nice to see the damage divided by 2 during beta and now.....
Turano wrote: ↑Wed 14 Aug 2019 4:08 PMI guess archers are once again collateral damagechois wrote: ↑Wed 14 Aug 2019 4:03 PMok tested and saw the changements, lost 20/25 pts in anytimer 40/45 on reactive, ty dev, just i join the bus or reroll infi or stop.... Not really a complaint but it s just another thing who stack with all others nerf on scout/up others, Not really nice to see the damage divided by 2 during beta and now.....
Wooshh wrote: ↑Thu 15 Aug 2019 7:49 AMDo something for scouts, seriously. Nobody cares about groupability, it s a stealth class
jelzinga_EU wrote: ↑Tue 13 Aug 2019 3:59 AMIt is not helping to shout and scream without providing test-data. Higher stats, TOA and what not shouldn't matter with a %-wise reduction - so I don't get your remark about that.
Because SB's complained (rightfully so) for years that the debuff hits them way harder than (thrust) Infils and (pierce) Nightshades. So this was changed eventuellyCadebrennus wrote: ↑Tue 20 Aug 2019 5:55 AMWhy is this a unique debuff available only to one set of classes? All other classes must make do with str/con or Dex/qui debuffs (including charges and procs), but no WS debuffs that I'm aware of.
Turano wrote: ↑Tue 20 Aug 2019 6:02 AMBecause SB's complained (rightfully so) for years that the debuff hits them way harder than (thrust) Infils and (pierce) Nightshades. So this was changed eventuellyCadebrennus wrote: ↑Tue 20 Aug 2019 5:55 AMWhy is this a unique debuff available only to one set of classes? All other classes must make do with str/con or Dex/qui debuffs (including charges and procs), but no WS debuffs that I'm aware of.
Cadebrennus wrote: ↑Tue 20 Aug 2019 8:09 AMTurano wrote: ↑Tue 20 Aug 2019 6:02 AMBecause SB's complained (rightfully so) for years that the debuff hits them way harder than (thrust) Infils and (pierce) Nightshades. So this was changed eventuellyCadebrennus wrote: ↑Tue 20 Aug 2019 5:55 AMWhy is this a unique debuff available only to one set of classes? All other classes must make do with str/con or Dex/qui debuffs (including charges and procs), but no WS debuffs that I'm aware of.
But what about the OP'ed Blades NS and OP'ed Slash Infils? Wouldn't that hit them the same?
Look, Assassin players can't have their whines both ways. Either they're hit equally with a Str/Con debuff Vs the "OP" Blades and Slash users, or they have the upper hand armor-table wise (or at least equal) Vs Pierce/Thrust users who aren't as affected by a Str/Con debuff, but are still affected by 50%.
Sepplord wrote: ↑Tue 20 Aug 2019 8:55 AMCadebrennus wrote: ↑Tue 20 Aug 2019 8:09 AMTurano wrote: ↑Tue 20 Aug 2019 6:02 AMBecause SB's complained (rightfully so) for years that the debuff hits them way harder than (thrust) Infils and (pierce) Nightshades. So this was changed eventuelly
But what about the OP'ed Blades NS and OP'ed Slash Infils? Wouldn't that hit them the same?
Look, Assassin players can't have their whines both ways. Either they're hit equally with a Str/Con debuff Vs the "OP" Blades and Slash users, or they have the upper hand armor-table wise (or at least equal) Vs Pierce/Thrust users who aren't as affected by a Str/Con debuff, but are still affected by 50%.
The changes also decreased the downsides of going blades as NS/Inf and might be a bigger factor in why it is now a much clearer choice. With old-debuff thrust-NS were stronger than they are now. It isn't unreasonable to believe that blade-shades/infs weren't considered much because before thrust was the superior choice, DESPITE worse resist-tables. Then the debuff got changed, heavily decreasing thrust-efficiency in the stealthwar which lead to an overpopulation of blade-users, shining light onto an imbalance that was either not on peoples radar up till then, or not a huge issue since people didn't abuse it as much.
Is that the only possible scenario? Ofcourse not. Is thinking about multiple scenarios better than your instant whining? Imo, clearly yes. (at least you found the right topic for your whines this time)
Cadebrennus wrote: ↑Tue 20 Aug 2019 9:04 AMIf this is the case then why is a WS/Con poison even necessary? It just looks like it was put in to satisfy whiney players like yourself. Seriously, look at how hard you just talked in circles to attempt to justify it, without actually justifying it! ROFL
Sepplord wrote: ↑Tue 20 Aug 2019 9:08 AMCadebrennus wrote: ↑Tue 20 Aug 2019 9:04 AMIf this is the case then why is a WS/Con poison even necessary? It just looks like it was put in to satisfy whiney players like yourself. Seriously, look at how hard you just talked in circles to attempt to justify it, without actually justifying it! ROFL
look at how hard you are whining, without adressing anything i said.
The observant reader might have noticed, that i even hinted at the WS/Con poison not being as good of a change as it looks like on the surface. But you don't notice that, since you are compeltely blinded by your own bias and selfrighteousness.
I also doubt you "rolled on the floor laughing", because that would presuppose to get off of your high horse first
Cadebrennus wrote: ↑Tue 20 Aug 2019 9:11 AMSepplord wrote: ↑Tue 20 Aug 2019 9:08 AMCadebrennus wrote: ↑Tue 20 Aug 2019 9:04 AMIf this is the case then why is a WS/Con poison even necessary? It just looks like it was put in to satisfy whiney players like yourself. Seriously, look at how hard you just talked in circles to attempt to justify it, without actually justifying it! ROFL
look at how hard you are whining, without adressing anything i said.
The observant reader might have noticed, that i even hinted at the WS/Con poison not being as good of a change as it looks like on the surface. But you don't notice that, since you are compeltely blinded by your own bias and selfrighteousness.
I also doubt you "rolled on the floor laughing", because that would presuppose to get off of your high horse first
Yet you still resort to an ad hominem attack rather than justify the use of the poison, or admit that it's overpowered. Dude, you've been checkmated on two different threads at the same time.
cere2 wrote: ↑Thu 22 Aug 2019 2:41 AMFact of the matter is, assassin's were performing just fine before the buff.
WS debuff increases missrate, evade chance vs all melee toons.
This allows assassin's to have even more reactionary styles with higher growth rates/stun chances etc.
This change is retarded. Period.
Sepplord wrote: ↑Thu 22 Aug 2019 6:42 AMcere2 wrote: ↑Thu 22 Aug 2019 2:41 AMFact of the matter is, assassin's were performing just fine before the buff.
WS debuff increases missrate, evade chance vs all melee toons.
This allows assassin's to have even more reactionary styles with higher growth rates/stun chances etc.
This change is retarded. Period.
Anything to prove that "fact" ?
I've got another "fact" (since it seems we are calling opinions facts now) for you: your class has on par melee with pure melee stealth classes while keeping considerably high ranged damage. Rangers and Hunters need to be toned down (and scouts buffed a bit). THAT would make sense.
The debuff change is a very small step in that direction
Cadebrennus wrote: ↑Thu 22 Aug 2019 7:36 AMYou truly believe this, don't you. Wow. Just wow. So with the WS debuff poisons working as they do, stacking a 3rd (Envenom) dot on top of two proc dots, and diseasing your target so that heal procs and heal pots are less effective, you actually believe that Rangers and Hunters are on par with Assassin melee. I just can't believe that you are actually serious.
Lol, sure, and you only get to try to slam once every 5 seconds because if you miss you dropped your shield? Give sneaks an entire line of abilities and poisons but only let them use 30% of it. Get outta here hahaha.Lux.Thoras wrote: ↑Thu 22 Aug 2019 8:38 AMFor example if only the “3” weapons equipped can be poisoned. Weapons in the inventory cannot be poisoned. This would bring the possibility to the enemy, that he can choose to purge the poison or purge the stun.
Another solution would be, if I want to switch to a weapon from my Inventory (Bag), I cannot attack for around 5 seconds, because I will need some time to open my bag and get it out.
Lux.Thoras wrote: ↑Thu 22 Aug 2019 8:38 AMI am playing a Paladin mostly for solo playing. The WS debuff poison is sometimes hard, sometimes not. It depends as always on the skill of the player.
I think the biggest problem with the poisons I can see is, that you cannot do anything against it.
If I purge it, after the next hit, the poison is there again.
From my point of view as an Melee char, I can live with the WS debuff poison and all other poisons, if there would be some limitations / changes of using poison.
For example if only the “3” weapons equipped can be poisoned. Weapons in the inventory cannot be poisoned. This would bring the possibility to the enemy, that he can choose to purge the poison or purge the stun.
Another solution would be, if I want to switch to a weapon from my Inventory (Bag), I cannot attack for around 5 seconds, because I will need some time to open my bag and get it out.
Lux.Thoras wrote: ↑Thu 22 Aug 2019 9:31 AMAs Tank i can wear a 1h Weapon + Shield and a 2 Hand Weapon, same number of items as an assassin can. Those you can see directly also on the character. All other weapons are in the inventory.
My suggestion for switching from inventory to equipment slot is nothing what should have been done to assassins only. It should be same for a Tank if he wants to put his 2h Hammer into his bag and bring out a 2h sword.
BashPi wrote: ↑Thu 22 Aug 2019 11:03 AM
That would grant you the status "god" for all assassins. Even with weapon switching (a lot!), a well played solo pala just kills me.
Full- and offtanks are still the strongest ones in solo play (my opinion..). But thats absolutely okay!
BashPi wrote: ↑Thu 22 Aug 2019 11:09 AMAdditionally: you can switch weapons too (im sure you do that.). A str/con debuff weapon is useless after the proc, so it should be in your interest to be able to switch it
Cadebrennus wrote: ↑Tue 20 Aug 2019 9:11 AMSepplord wrote: ↑Tue 20 Aug 2019 9:08 AMCadebrennus wrote: ↑Tue 20 Aug 2019 9:04 AMIf this is the case then why is a WS/Con poison even necessary? It just looks like it was put in to satisfy whiney players like yourself. Seriously, look at how hard you just talked in circles to attempt to justify it, without actually justifying it! ROFL
look at how hard you are whining, without adressing anything i said.
The observant reader might have noticed, that i even hinted at the WS/Con poison not being as good of a change as it looks like on the surface. But you don't notice that, since you are compeltely blinded by your own bias and selfrighteousness.
I also doubt you "rolled on the floor laughing", because that would presuppose to get off of your high horse first
Yet you still resort to an ad hominem attack rather than justify the use of the poison, or admit that it's overpowered. Dude, you've been checkmated on two different threads at the same time.
cere2 wrote: ↑Thu 22 Aug 2019 1:37 PMThese posts have just gone beyond reason.
RR3 rangers beating down rr9-10 SB's. GTFO.
Show some video proof. I mean you all have claimed properly geared/spec rangers are almost impossible since the stealth detection change.
Why do we still see so many NS/SB/INF video's, and no ranger video's beating the piss out of assassin's?
Assassin's were just fine prior to this unnecessary buff, and now its just stupid. The miss rate went way up, evade rate went up, more reactionaries, you name it.
Sepplord I figured you would chime in here and say it was definitely needed. If only you had some more buffs, you might be on par with a melee ranger...
But, your SB will never have the ranged capabilities of a ranger and since rangers have the same melee capabilities , just continue advocating for more buffs to your class, you probably need them to be competitive.
Campjr wrote: ↑Thu 22 Aug 2019 1:45 PMcere2 wrote: ↑Thu 22 Aug 2019 1:37 PMThese posts have just gone beyond reason.
RR3 rangers beating down rr9-10 SB's. GTFO.
Show some video proof. I mean you all have claimed properly geared/spec rangers are almost impossible since the stealth detection change.
Why do we still see so many NS/SB/INF video's, and no ranger video's beating the piss out of assassin's?
Assassin's were just fine prior to this unnecessary buff, and now its just stupid. The miss rate went way up, evade rate went up, more reactionaries, you name it.
Sepplord I figured you would chime in here and say it was definitely needed. If only you had some more buffs, you might be on par with a melee ranger...
But, your SB will never have the ranged capabilities of a ranger and since rangers have the same melee capabilities , just continue advocating for more buffs to your class, you probably need them to be competitive.
I really hate to go here, but honestly you need to get back to work on your ranger tbh man. I’ve been on every assassin at r7 and yes rangers are the most OP/dominant stealther in the server. Why you are whining makes no sense. You are one of the few that hasn’t figured out how to effectively play the class.
cere2 wrote: SB will never have the ranged capabilities of a ranger
just continue advocating for more buffs to your class, you probably need them to be competitive.
Sepplord wrote: ↑Thu 22 Aug 2019 2:30 PM
What a huge anticipation, i bet noone besides you saw it coming that i would join in
Regarding the rest of what you said, you are either intentionally misrepresenting my points or completely misunderstood them despite me literally saying ultiple times that Ranger are on par in melee... yet you put the words in my mouth that i want buffs to be on par
The whole point is that ranger should not be on par with assassins in melee because
*drumroll*cere2 wrote: SB will never have the ranged capabilities of a ranger
So why do you believe being balanced in melee VS an assassin is fine?
Simple logic dictates that for balance classes must lose something in one area to gain something in the other. That's why assassins are weaker than Tanks in melee, because they get stealth. Assassins sacrifice melee power to gain stealth.
So, next step would be adding Ranged abilities, for which the sacrifice that makes sense would be melee-power. But no, in the status quo on phoenix, hunter and rangers don't have to sacrifice anything for that. The contrary, they get better stealthdetection on top. To be fair, assassin can climb walls. So apparently climwalls is euqally useful as 125extra detection range against assassin and the ability to do decent ranged damage.
Aka currently ranger and hunter should be toned down in melee. Simply buffing assassin could break the balance VS tanks, as seen in the fist implementation of the change.
There is so much RNG in daoc that fights can always go either way, so yeah, even with heavily unbalanced matchups you will always be able to produce videos where peoplewin against the odds.just continue advocating for more buffs to your class, you probably need them to be competitive.
my class? you mean healer? because i have played my assassin just as much as my hunter in the last weeks (hint: not at all)
cere2 wrote: The thing you seem to not understand when comparing melee of ranger vs melee of assassin is that archer's doesn't get poison's. We get ranged assassin's get poison's.
If archer's are on par with assassin's melee it would only be prior to any debuffing. Str/con, disease, dex/quick, ws etc.
Post debuff we are far inferior, and now with the added WS debuff %, assassin's are even more superior then they were before.
And detection is 250 for assassin to see archer and vise versa. Only difference is assassin vs assassin is 125. So in reality the detection is the same.
Sepplord wrote: ↑Thu 22 Aug 2019 9:36 PMcere2 wrote: The thing you seem to not understand when comparing melee of ranger vs melee of assassin is that archer's doesn't get poison's. We get ranged assassin's get poison's.
If archer's are on par with assassin's melee it would only be prior to any debuffing. Str/con, disease, dex/quick, ws etc.
Post debuff we are far inferior, and now with the added WS debuff %, assassin's are even more superior then they were before.
And detection is 250 for assassin to see archer and vise versa. Only difference is assassin vs assassin is 125. So in reality the detection is the same.
Again someone trying to distract by making false comparisons and acting like i just forgot about assassins having poisons Selfbuffs would be a better compariuson but looking at individual skilllines is meaningless in DAoC. The complete package counts and that's where rangers are problematic. Their melee package is on par, their detection package is better and they get rangecapabilities on top
Really nice play on words to fool the unobservant reader into thinking you are right, or do you really believe what you wrote about detection?
Archers see archers 250
Archers see Assassins 250
Assassins see archers 250
Assassins see Assassins 125
And your claim is that it is the same in reality?
Archers see assassins twice as far as anyone else in the game, basically having a passive stealthpot effect VS assassins (that stacks with the pot too) is "the same".
W T F dude, but if that's the way you reach your conclusions i am starting to understand why you are so far off as soon as a topic isn't in your personal intrest
hawsey813311 wrote: ↑Thu 22 Aug 2019 10:52 PMtbh cere you are pretty garb on your ranger, everytime i see you up at the keep i pray that you come to dc bridge so i can get those free rps. idk what youre doing wrong but you def have something messed up..... and you always pop me for groups.....
you did it yesterday in front of dc bridge, i thought you used a SL pot or something because you sprinted up out of no where just to side stun me out of stealth so the zerg could get you rps. its ok though, you came back to the bridge 10 minutes later and got fucken reckt lol, i didnt even have to blow purge.
and before you use this as proof that SBs are op send selfcare a tell, hes rr4 and fucks me up more often than not it seems. (im r8 btw)
hawsey813311 wrote: ↑Fri 23 Aug 2019 12:28 AMlilbusta
it doesnt matter if you have stuff up, youre free rps.
hawsey813311 wrote: ↑Fri 23 Aug 2019 12:37 AMhttps://herald.playphoenix.online/c/Cerebeblades
This is the dude talking about killing ppl lol. 136 solo kills out of 2034 total kills, which is a whopping 6% lol. 450 deathblows out of 2034 total kills, thats 22%. and if youre asking why im listing all of this, its because this is exactly what an adders stats will look like.
actually 600k of your 1.3 mill rps came from realm ticks lol, you just afk in the keep and talk shit on the forums it seems.
hawsey813311 wrote: ↑Fri 23 Aug 2019 12:37 AMhttps://herald.playphoenix.online/c/Cerebeblades
This is the dude talking about killing ppl lol. 136 solo kills out of 2034 total kills, which is a whopping 6% lol. 450 deathblows out of 2034 total kills, thats 22%. and if youre asking why im listing all of this, its because this is exactly what an adders stats will look like.
actually 600k of your 1.3 mill rps came from realm ticks lol, you just afk in the keep and talk shit on the forums it seems.
hawsey813311 wrote: ↑Fri 23 Aug 2019 1:25 AMlol im not too worried about becoming solo kill #135.
also its pretty funny you are implying that we are "affected kids" in the thread crying about s/c poison being CORRECTED and you cant just stand there like a brick wall and click RAs while spamming anytimes to win a fight vs much higher RR enemies.
hawsey813311 wrote: ↑Fri 23 Aug 2019 1:48 AMjust found cere and guess what.... sitting right next to critshots to duo ppl. was the perfect opportunity to run it back, shame you cant stop zerging for just a little bit.
cere2 wrote: ↑Fri 23 Aug 2019 2:03 AMhawsey813311 wrote: ↑Fri 23 Aug 2019 1:48 AMjust found cere and guess what.... sitting right next to critshots to duo ppl. was the perfect opportunity to run it back, shame you cant stop zerging for just a little bit.
Lol, you were getting destroyed and he came in and shot you once, and again....I side stun you at will. Then purge vanish....I didn't use purge either heal pots or IP....but chalk it up as another win for you!
Campjr wrote: ↑Fri 23 Aug 2019 2:30 AMcere2 wrote: ↑Fri 23 Aug 2019 2:03 AMhawsey813311 wrote: ↑Fri 23 Aug 2019 1:48 AMjust found cere and guess what.... sitting right next to critshots to duo ppl. was the perfect opportunity to run it back, shame you cant stop zerging for just a little bit.
Lol, you were getting destroyed and he came in and shot you once, and again....I side stun you at will. Then purge vanish....I didn't use purge either heal pots or IP....but chalk it up as another win for you!
I think that short yellow bus is waiting outside your house. You’re keeping them waiting...
hawsey813311 wrote: ↑Fri 23 Aug 2019 5:37 AMyou know you cant fight me straight up lol. like i said earlier, the only time you get rps from me is with an add or popping me for groups.
ss6.PNG
also i told you who you need to talk to about fixing your gimp gameplay, i can only lead you to the water, i cant make you drink it. tbh i hope you dont, i love these free rps.
hawsey813311 wrote: ↑Fri 23 Aug 2019 4:58 AMdont have to make one to tell you how to do it. theres plenty of them doing it right, none of which are you though lol. i told you to ask selfcare whats up, dudes a ripper and only rr4.
cere2 wrote: ↑Thu 22 Aug 2019 1:37 PMThese posts have just gone beyond reason.
RR3 rangers beating down rr9-10 SB's. GTFO.
Show some video proof. I mean you all have claimed properly geared/spec rangers are almost impossible since the stealth detection change.
Sepplord wrote: ↑Fri 23 Aug 2019 6:28 AMGuys, could we get back to topic...you are arguing with someone who claims multiple times that 125 and 250 are basically the same, and doubles down when called out for it.
Cere is completely delusional and not capable of giving in, no matter how hard the evidence is against his current stance. Arguing is a lost cause, simply refute his bullshit when he states wrong facts in a balance discussion and ignore the e-peening
cere2 wrote: ↑Fri 23 Aug 2019 2:46 PMSepplord wrote: ↑Fri 23 Aug 2019 6:28 AMGuys, could we get back to topic...you are arguing with someone who claims multiple times that 125 and 250 are basically the same, and doubles down when called out for it.
Cere is completely delusional and not capable of giving in, no matter how hard the evidence is against his current stance. Arguing is a lost cause, simply refute his bullshit when he states wrong facts in a balance discussion and ignore the e-peening
Your such a tool, who sees at 125? Assassins vs other assassin's. Not hard to understand.
You provide no evidence that says archers have the best stealth detection and claim its double assassin's. It's not worth trying to explain any further. Pretty sure everyone else gets it here except you.
Irkeno wrote: ↑Fri 23 Aug 2019 1:42 PMhawsey813311 wrote: ↑Fri 23 Aug 2019 4:58 AMdont have to make one to tell you how to do it. theres plenty of them doing it right, none of which are you though lol. i told you to ask selfcare whats up, dudes a ripper and only rr4.
Thanks, Busta. Always a great fight every time we find each other.cere2 wrote: ↑Thu 22 Aug 2019 1:37 PMThese posts have just gone beyond reason.
RR3 rangers beating down rr9-10 SB's. GTFO.
Show some video proof. I mean you all have claimed properly geared/spec rangers are almost impossible since the stealth detection change.
Only doing this because you talk a lot of sh*t, RR10 SB vs RR3 Ranger. Straight melee.
No disrespect, Mavella. You're a solid SB.
cere2 wrote: ↑Fri 23 Aug 2019 2:46 PMSepplord wrote: ↑Fri 23 Aug 2019 6:28 AMGuys, could we get back to topic...you are arguing with someone who claims multiple times that 125 and 250 are basically the same, and doubles down when called out for it.
Cere is completely delusional and not capable of giving in, no matter how hard the evidence is against his current stance. Arguing is a lost cause, simply refute his bullshit when he states wrong facts in a balance discussion and ignore the e-peening
Your such a tool, who sees at 125? Assassins vs other assassin's. Not hard to understand.
You provide no evidence that says archers have the best stealth detection and claim its double assassin's. It's not worth trying to explain any further. Pretty sure everyone else gets it here except you.
Cadebrennus wrote: This is why I'm not even bothering to reply to his outlandish claims anymore (such as Rangers/Hunters are equal/better than Assassins in melee after they're fully debuffed).
Agree with this POV about best detection.Sepplord wrote: ↑Sat 24 Aug 2019 3:15 PMcere2 wrote: ↑Fri 23 Aug 2019 2:46 PMSepplord wrote: ↑Fri 23 Aug 2019 6:28 AMGuys, could we get back to topic...you are arguing with someone who claims multiple times that 125 and 250 are basically the same, and doubles down when called out for it.
Cere is completely delusional and not capable of giving in, no matter how hard the evidence is against his current stance. Arguing is a lost cause, simply refute his bullshit when he states wrong facts in a balance discussion and ignore the e-peening
Your such a tool, who sees at 125? Assassins vs other assassin's. Not hard to understand.
You provide no evidence that says archers have the best stealth detection and claim its double assassin's. It's not worth trying to explain any further. Pretty sure everyone else gets it here except you.
What the fuck? YOU posted the same numbers i did...
You are always defaulting to comparing the detection of assassins and archers against each other, and THAT is the same. I never disputed that.
But archers see assassins twice as far as assassins see assassins.
If the goal is to find an assassin then an archer will be MUCH better than anyone else, since they have twice the detection range against assassins.
If the goial is to detect an archer, then both archers and assassins are equally good, since they have the same detection rate against archers.
How much proof do you need, besides just using the numbers you have already agreed on (and that are widely available and not disputed by anyone)Cadebrennus wrote: This is why I'm not even bothering to reply to his outlandish claims anymore (such as Rangers/Hunters are equal/better than Assassins in melee after they're fully debuffed).
Which claim is outlandish?
250 > 125 is an otulandish claim?
Archer are detected at: 250range assassins / 250range archers
Assassins are detected at: 125range Assassins / 250range archers
IT really doesn't get easier than that, and both of you are surely capable of understanding and agreeing on that, if you would just stop digging in your heels and shoving fingers in your ears screaming lalalalala like a pre-schooler.
Seriously, if i already have to lay something out to you like that, and you still don't understand, something as basic as 250 being twice as big as 125, then you don't anything meanignful to add to any discussion taking place on these forums
jelzinga_EU wrote: ↑Sat 24 Aug 2019 5:33 PM
I notice I get positional'ed all the time too on my SB, but rather than thinking it is a skill in the enemy I'm pretty sure it is because something is messed up on Phoenix when it comes to side-arc. I know the side-arc is huge on live too, but look at this :
https://www.youtube.com/watch?v=NKzIIeaRYTw#t=18m24s
I approach him head-on and he side-stuns me.. Somehow I think the positionals should be changed a tiny bit that "inside" the avatar of your enemy you shouldn't be allowed to use side-positionals.
In the videoclip above I do not expose my side to him, but I get side-stunned. That is not skill, that is a buggy thing only happening here on Phoenix to such extremes.
Campjr wrote: ↑Sun 25 Aug 2019 3:14 AMThat is your entire video? We’re you trying to show a particular clip?
jelzinga_EU wrote: ↑Sat 24 Aug 2019 5:33 PM
I notice I get positional'ed all the time too on my SB, but rather than thinking it is a skill in the enemy I'm pretty sure it is because something is messed up on Phoenix when it comes to side-arc. I know the side-arc is huge on live too, but look at this :
https://www.youtube.com/watch?v=NKzIIeaRYTw#t=18m24s
I approach him head-on and he side-stuns me.. Somehow I think the positionals should be changed a tiny bit that "inside" the avatar of your enemy you shouldn't be allowed to use side-positionals.
In the videoclip above I do not expose my side to him, but I get side-stunned. That is not skill, that is a buggy thing only happening here on Phoenix to such extremes.
exactly thisSaroi wrote: ↑Sun 25 Aug 2019 8:42 AMjelzinga_EU wrote: ↑Sat 24 Aug 2019 5:33 PM
I notice I get positional'ed all the time too on my SB, but rather than thinking it is a skill in the enemy I'm pretty sure it is because something is messed up on Phoenix when it comes to side-arc. I know the side-arc is huge on live too, but look at this :
https://www.youtube.com/watch?v=NKzIIeaRYTw#t=18m24s
I approach him head-on and he side-stuns me.. Somehow I think the positionals should be changed a tiny bit that "inside" the avatar of your enemy you shouldn't be allowed to use side-positionals.
In the videoclip above I do not expose my side to him, but I get side-stunned. That is not skill, that is a buggy thing only happening here on Phoenix to such extremes.
I watched the video. You actually attacked him and he evaded. It was not the Sidestun it was the evade stun. Your combat log isn't scrolled down to be up to date. You can see at 18:34 that you try to use Backstab 2, he evades and then damages you and stuns.
You can also see on his attack move that just the Mainhand is moving which is the animation for weaponline. Sidestun would be both weapons.
Mavella wrote: ↑Sun 25 Aug 2019 3:23 AMCampjr wrote: ↑Sun 25 Aug 2019 3:14 AMThat is your entire video? We’re you trying to show a particular clip?
It should jump up 18min 24sec. He stealths up to a ranger and first attack he gets stunned and the ranger is still in front of him. I experienced the same shit on Uthgard 1 back in the day side styles are comically easy to cheese especially when your opponent is /stuck.
Probably a combination of latency related issues and extremely generous side arcs. Being able to land an Ice storm is definitely nothing to brag about as one has been doing in this thread.
cere2 wrote: ↑Sun 25 Aug 2019 12:01 AMSepplord said:
"Archers see assassins twice as far as anyone else in the game, basically having a passive stealthpot effect VS assassins (that stacks with the pot too) is "the same".
This is such a dumb thing to say. Do assassin's also have a passive stealthpot vs archers since they see them at the same distance?
This stuff is hilarious to be quite honest. You still riding that horse that archers have the "best" stealth detection. It cracks me up.
Sepplord wrote: ↑Sun 25 Aug 2019 2:38 PMcere2 wrote: ↑Sun 25 Aug 2019 12:01 AMSepplord said:
"Archers see assassins twice as far as anyone else in the game, basically having a passive stealthpot effect VS assassins (that stacks with the pot too) is "the same".
This is such a dumb thing to say. Do assassin's also have a passive stealthpot vs archers since they see them at the same distance?
This stuff is hilarious to be quite honest. You still riding that horse that archers have the "best" stealth detection. It cracks me up.
I am riding the horse since it's the logical winner.....you are still trying to deflect it with cade-pet support depsite it being a fact that archers are the best stealthdetectors.
If you want to detect an assassin, then an archer will do that job better than an assassin will. Because they have better stealth detection VS assassins.
If you can name me a scenario where an assassin would do a better job than an archer of finding a stealthed target, then please mentioned it, because otherwise archers are the best stealthdetectors.
You can't though, because in every other stealth-detection scenario assassin are only to archers.
You are just arguing against out of principle, unable to change your mind even when presented with overwhelming evidence (funnily you even provided the numbers yourself, and then two comments later wanted proof ^^)
Imho we have reached a point long ago where you should stop doubling down and admit, that in this case you just aren't right. Maybe you misunderstood something at start but it really is impossible that you still haven't thought it through.
cere2 wrote: ↑Sun 25 Aug 2019 6:39 PMThis is such a dumb thing to say. Do assassin's also have a passive stealthpot vs archers since they see them at the same distance?
There, same response to your long drawn out response that says nothing about my reply.
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