Earth wizzard's debuffs duration ?

Started 5 Aug 2019
by Leandrys
in Ask the Team
Hi, been playing wizzard last week, was wondering about one thing, why do all of their three debuffs last for 15s while actually none should last that long ?

Ty for answering staff.
Mon 5 Aug 2019 2:04 PM by keen
If you think sth is bugged open a bug report. Try to find some proof for your claim as well.
Mon 5 Aug 2019 2:08 PM by Leandrys
I'm just asking, wizzard have been buffed at the launch of server but their core debuff mechanics doesn't follow traditionnal daoc's one, i would like to know why, even phoenix's charplan says it's not a bug but meant to work this way, i'd like to know why ?
Mon 5 Aug 2019 2:23 PM by keen
Not sure why he got 15s heat debuff, should be 8s to be in line with all other debuff classes that can debuff their main DMG line.
15s for the rest of just how it is for any other debuff char.
Mon 5 Aug 2019 3:10 PM by Leandrys
Imo, we could even debate about why arn't all of his three debuffs 8s, as he owns all three type of damages. Debuff heat ? Baseline bolt + baseline DD. Cold (by far the best secondary spec when not planning to assist a fire wizzard) ? Base dd. Matter ? It's even worse as we are talking about wizzard's main spec spells, but still 15s. Why ?

(8s is for casters debuffing in one spec baseline spells from another line, like RM or chanter, debuffing 50% your own spec spells in the same line of specialisation isn't even supposed to happen, but this is another story, and the team clearly thought it was a good decision. Having played wizzard for one week, i am not exactly sure of what justifies i was able from the very first RRs to OS temp'ed player with one bolt, but as i said, not my question.)
Mon 5 Aug 2019 5:25 PM by Ashok
Keen's first answer is correct nevertheless: https://tracker.playphoenix.online/issues
Mon 5 Aug 2019 6:51 PM by Leandrys
But the charplan is setted accondingly, therefore this isn't a bug, it was wanted this way, i was wondering what was the reasonning behind. = )
Mon 5 Aug 2019 7:51 PM by ExcretusMaximus
I don't know why I'm bothering responding to you, but...

...go look at the character planner again; each realm's debuff for their primary damage line is 8 seconds, all others are 15 seconds.

Hibernia has a 8 second heat debuff, Midgard has an 8 second cold debuff, and Albion has an 8 second Body debuff; all others are 15 seconds.
Mon 5 Aug 2019 10:08 PM by gruenesschaf
ExcretusMaximus wrote:
Mon 5 Aug 2019 7:51 PM
I don't know why I'm bothering responding to you, but...

...go look at the character planner again; each realm's debuff for their primary damage line is 8 seconds, all others are 15 seconds.

Hibernia has a 8 second heat debuff, Midgard has an 8 second cold debuff, and Albion has an 8 second Body debuff; all others are 15 seconds.

this
Mon 5 Aug 2019 10:24 PM by Leandrys
ExcretusMaximus wrote:
Mon 5 Aug 2019 7:51 PM
I don't know why I'm bothering responding to you, but...

...go look at the character planner again; each realm's debuff for their primary damage line is 8 seconds, all others are 15 seconds.

Hibernia has a 8 second heat debuff, Midgard has an 8 second cold debuff, and Albion has an 8 second Body debuff; all others are 15 seconds.

Oh ok, i see, very interesting point of view, you do mean body is Albion's primary damage line, very well, i guess that's because there are two casters using body magic as primary damage line, while fire magic is only used by two casters.

Am i right ? :'

Doesn't sound logic tho, specially when Sorc and cabalists do not belong to the same group than wizzards and theurgists, btw Albion is the only realm with that specific trait, in other realms they all were the same before SI, where VWs and Animists shared a new group with different baseline spells, but in this case it's energy, and Hibernia plays without 50% debuff energy, the impact on balance isn't the same at all.

So, as the argumentary doesn't fit the game's core mechanic, i guess i kinda have my answer =>

"Because."

Ty phoenix.
Mon 5 Aug 2019 10:34 PM by gruenesschaf
Fire is only the wizard, ice would be wizard and theurgist.

The main reason really is that in all other cases one type of debuff was on a class that actually uses that damage type, cold on rm, heat on ench and body on cab while another class that can't really do anything with those debuffs has the other debuff (sm and eld have the mind things, sorc the elementary one).

On that note wizard also having the elementary ones is slightly odd, not because it's the 15 sec variant but because it's a third class having it. While one could argue heat and/or ice should be the short duration one, one can also point to the existing precedent: bonedancer has a 15 sec body debuff.
Mon 5 Aug 2019 10:45 PM by Leandrys
Ty for answer, notice i'm pretty happy with wizzards able to debuff 50 his own spec bolt, dot and co for 15s, it's just i wasn't prepared to one shot temp'ed casters with crits and i do not really understand what enemy healers are supposed to do against me, some little voice whispers to me this isn't absolutely 100% balanced.

IDK, maybe the theurg could have been better fitting the debuffer role than the main basic DPS himself, i couldn't stop myself feeling annoyed by the strange feeling i had while playing it. Maybe the almost 40K RP/Hour helped that feeling a little bit too, decided to leave that strange realm with strange spells after one week of... He... empowering feeling of powerful power. I just couldn't handle it. :'
Tue 6 Aug 2019 4:50 AM by jelzinga_EU
gruenesschaf wrote:
Mon 5 Aug 2019 10:34 PM
Fire is only the wizard, ice would be wizard and theurgist.

The main reason really is that in all other cases one type of debuff was on a class that actually uses that damage type, cold on rm, heat on ench and body on cab while another class that can't really do anything with those debuffs has the other debuff (sm and eld have the mind things, sorc the elementary one).

On that note wizard also having the elementary ones is slightly odd, not because it's the 15 sec variant but because it's a third class having it. While one could argue heat and/or ice should be the short duration one, one can also point to the existing precedent: bonedancer has a 15 sec body debuff.

But the BD does not have a (baseline) Body nuke. It has a specline insta Body-lifedrain with a CD attached to it, in another line.

The Wizard his heat-debuff is unique because the heat-debuff is only useful for the wizard baseline Fire DD. However, if you compare that over the realms, it should be 8 secs (following self-debuffers as Cabalist, Runemaster, Enchanter). I understand the caba debuff is useful to sorcs, the Enchanter to menta/eld and RM to BD/SM but the Wizard one is also useful to other wizards in the group/zerg.

I think we can agree that the wizard-debuff is an odd duck in the comparision and as such you can find arguments for both cases (8 or 15 secs).
Tue 6 Aug 2019 5:23 AM by Anelyn77
The BD also debuffs for his own subpets (casters from dark spec), which hit quite hard with the debuff (also their debuff is instant and not cast). The only place where the debuff duration would really matter would be pve raids, because in RvR if you get assist nuked it doesn't matter if the debuff lasts 8s or 15s, you will die in 3s (if high Rank DI is not up).

We can't really nitpick every different thing (like shaman endo regen range vs paladin chant vs bard endo song), I personally don't care if they make all debuffs lasts 8s or 15s, it won't really make an impact in RvR (again, pve different story), so many things are different yet similar in purpose (sm pet vs cabalist pet, proc rates and what not).

/Aicha's toons
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