Hi, been playing wizzard last week, was wondering about one thing, why do all of their three debuffs last for 15s while actually none should last that long ?
Ty for answering staff.
Ty for answering staff.
ExcretusMaximus wrote: ↑Mon 5 Aug 2019 7:51 PMI don't know why I'm bothering responding to you, but...
...go look at the character planner again; each realm's debuff for their primary damage line is 8 seconds, all others are 15 seconds.
Hibernia has a 8 second heat debuff, Midgard has an 8 second cold debuff, and Albion has an 8 second Body debuff; all others are 15 seconds.
ExcretusMaximus wrote: ↑Mon 5 Aug 2019 7:51 PMI don't know why I'm bothering responding to you, but...
...go look at the character planner again; each realm's debuff for their primary damage line is 8 seconds, all others are 15 seconds.
Hibernia has a 8 second heat debuff, Midgard has an 8 second cold debuff, and Albion has an 8 second Body debuff; all others are 15 seconds.
gruenesschaf wrote: ↑Mon 5 Aug 2019 10:34 PMFire is only the wizard, ice would be wizard and theurgist.
The main reason really is that in all other cases one type of debuff was on a class that actually uses that damage type, cold on rm, heat on ench and body on cab while another class that can't really do anything with those debuffs has the other debuff (sm and eld have the mind things, sorc the elementary one).
On that note wizard also having the elementary ones is slightly odd, not because it's the 15 sec variant but because it's a third class having it. While one could argue heat and/or ice should be the short duration one, one can also point to the existing precedent: bonedancer has a 15 sec body debuff.
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