Nerf Vanish

Started 24 Jul 2019
by Strikejk
in Suggestions
Now that everything is nerfed that people whine about I want vanish nerfed. This is broken AF - I get a slam out on a stealther and he just presses his I-Win button.

Vanish should be like SOS, use it beforehand or GTFO.

Thanks for nerfing vanish.
Wed 24 Jul 2019 1:45 PM by florin
not that i dont agree with nerfing but 1. its not an i win button, its a run away button, no rps granted for vanishing. 2 - unless things have changed, cant vanish while stunned, so likely he purged first - so you got him to blow 2 RAs to get away.
Wed 24 Jul 2019 1:57 PM by Sepplord
at this point, does it really matter
nerf vanish...and then maybe the assassins can get fixed to have any use outside of fighting each other

number one complaint against that is: but you can vanish so just do that when something is wrong durrr



Obligatory: yes OP, you have no clue how vanish works, but still want it nerfed. Are you intentionally adding to the problem or just parodising the concept?
Wed 24 Jul 2019 1:57 PM by Strikejk
florin wrote:
Wed 24 Jul 2019 1:45 PM
not that i dont agree with nerfing but 1. its not an i win button, its a run away button, no rps granted for vanishing. 2 - unless things have changed, cant vanish while stunned, so likely he purged first - so you got him to blow 2 RAs to get away.

Yeah true but thats not good enough. Maybe dont give Vanish a speed enhance?
Wed 24 Jul 2019 2:00 PM by Hejjin
Strikejk wrote:
Wed 24 Jul 2019 1:42 PM
Now that everything is nerfed that people whine about I want vanish nerfed. This is broken AF - I get a slam out on a stealther and he just presses his I-Win button.

Vanish should be like SOS, use it beforehand or GTFO. If you are already rooted/slammed/stunned/mezzed Vanish should do nothing - just like SOS.

Thanks for nerfing vanish.
Just say no to forum bandwagons. Whilst I might have issues / opinions on aspects of vanish that I have previously commented on, I cannot / will not support any forum bandwagons to get more classes nerfed, when these bandwagons start rolling, where do they end?
Wed 24 Jul 2019 2:02 PM by florin
Strikejk wrote:
Wed 24 Jul 2019 1:57 PM
florin wrote:
Wed 24 Jul 2019 1:45 PM
not that i dont agree with nerfing but 1. its not an i win button, its a run away button, no rps granted for vanishing. 2 - unless things have changed, cant vanish while stunned, so likely he purged first - so you got him to blow 2 RAs to get away.

Yeah true but thats not good enough. Maybe dont give Vanish a speed enhance?

Personally i think it should be a "blind" spell that is pbaoe with a chance to be resisted only by the people within that radius - the lower the chance when specced higher.
Wed 24 Jul 2019 3:15 PM by Druth
Hate the crap, but it has no widespread consequence on RvR, so see no reason to change it, unless it's to make it worth speccing high in.
Wed 24 Jul 2019 4:08 PM by Mavella
I'll take a Vanish nerf when sins get something besides just toughness to increase their defense. How about Dodger that scales as hard as MoBlock and MoParry. Good luck slamming when they have 50% evade!
Wed 24 Jul 2019 5:59 PM by Turano
Mavella wrote:
Wed 24 Jul 2019 4:08 PM
I'll take a Vanish nerf when sins get something besides just toughness to increase their defense. How about Dodger that scales as hard as MoBlock and MoParry. Good luck slamming when they have 50% evade!
Sadly I think before we see any significant changes for the better it'll keep going down hill for some longer.
We have not reached the bottom yet, though not through lack of trying. Assas have been significantly nerfed here in multiple core points and the only reason they are at a decent population still is that they mostly fight each other and there the balance is somewhat intact for all 3 classes got similar nerfs.
If the stealther population ever drops under a critical threshold people will see that they have no legitimate targets left.

OF kinda overshadowed that problem. Hordes of rr1 & 2 chars streaming out of the porter keeps in emain to suizide for the rvr task gave everyone enough to do.
Now that this reliable rp source is gone and deathsquads of every color frequent the bridges and docks people realize that It's way harder to kill visible classes than other stealthers of a similar rank. For many of this classes there is not even a point attacking them over a certain rank.
Versus others It's just praying that you can kill them before your stun wears of (or god forbidd, their purge is up).
And others where you don't even have to try attacking if your own purge is not ready because you would never survive their stuns.

That is reality of assassins on phoenix right now.
Nerfed to the last place of all meele classes, PA doing laughable amounts of damage and the chain is only worth it for the stun on the follow up.
Equaly (and in many cases considetably lower) ranked visibles are running around hoping to get jumped by assas because they laugh at them in a straight 1v1.

The only glimmer of hope is that they choose to not implement the detection for MoS, though stealthlore potions and the buffing of archers stealth detection may show a different trend.
Wed 24 Jul 2019 6:25 PM by florin
Turano wrote:
Wed 24 Jul 2019 5:59 PM
Mavella wrote:
Wed 24 Jul 2019 4:08 PM
I'll take a Vanish nerf when sins get something besides just toughness to increase their defense. How about Dodger that scales as hard as MoBlock and MoParry. Good luck slamming when they have 50% evade!
Sadly I think before we see any significant changes for the better it'll keep going down hill for some longer.
We have not reached the bottom yet, though not through lack of trying. Assas have been significantly nerfed here in multiple core points and the only reason they are at a decent population still is that they mostly fight each other and there the balance is somewhat intact for all 3 classes got similar nerfs.
If the stealther population ever drops under a critical threshold people will see that they have no legitimate targets left.

OF kinda overshadowed that problem. Hordes of rr1 & 2 chars streaming out of the porter keeps in emain to suizide for the rvr task gave everyone enough to do.
Now that this reliable rp source is gone and deathsquads of every color frequent the bridges and docks people realize that It's way harder to kill visible classes than other stealthers of a similar rank. For many of this classes there is not even a point attacking them over a certain rank.
Versus others It's just praying that you can kill them before your stun wears of (or god forbidd, their purge is up).
And others where you don't even have to try attacking if your own purge is not ready because you would never survive their stuns.

That is reality of assassins on phoenix right now.
Nerfed to the last place of all meele classes, PA doing laughable amounts of damage and the chain is only worth it for the stun on the follow up.
Equaly (and in many cases considetably lower) ranked visibles are running around hoping to get jumped by assas because they laugh at them in a straight 1v1.

The only glimmer of hope is that they choose to not implement the detection for MoS, though stealthlore potions and the buffing of archers stealth detection may show a different trend.

Interesting thing is that some of the "death squads" and soloers (like myself) were created to specifically deal with the Sins camping APK (all pk). When there are a dozen or more assassins and archers slaughtering soloers and ++, it created an opportunity for pk guards and coast guards. Most of my RPS are from defending / patrolling the keeps/bridges/MGs and docks and I wouldn't have it any other way cause it pisses off so many assassins.
Wed 24 Jul 2019 6:39 PM by vxr
I am not saying it needs to be changed but how about:

Remove vanish as an RA and give the level one variant to all sins.
Double the cool-down. Make them think before using it.
If used during stealth and out of combat for 20 second: heal user for 25%, purge all negative debuffs (such as disease), apply disarm as usual.
Wed 24 Jul 2019 6:56 PM by Moid
florin wrote:
Wed 24 Jul 2019 1:45 PM
not that i dont agree with nerfing but 1. its not an i win button, its a run away button, no rps granted for vanishing. 2 - unless things have changed, cant vanish while stunned, so likely he purged first - so you got him to blow 2 RAs to get away.

Wrong. Assassin attacks someone and realizes it’s a losing battle so the sissy uses vanish. Someone else comes along and kills the person the sissy assassin attacked. Sissy assassin gets free I-win button realm points and a bunch of them.

Had this very scenario happen to me on multiple occasions. So yes it absolutely does happen and with enough frequency that something needs to be done about vanish.
Wed 24 Jul 2019 7:07 PM by Turano
Moid wrote:
Wed 24 Jul 2019 6:56 PM
Wrong. Assassin attacks someone and realizes it’s a losing battle so the sissy uses vanish. Someone else comes along and kills the person the sissy assassin attacked. Sissy assassin gets free I-win button realm points and a bunch of them.

Had this very scenario happen to me on multiple occasions. So yes it absolutely does happen and with enough frequency that something needs to be done about vanish.
So because vanish prevents the assa from dying and he gets rp's when you die vanish has to be changed.
Well with the same reasoning SoS has to be changed.
Oh and moc, IP, St, twf ect. are even worse. They let people WIN their fights. There has to be done something to prevents that immediately.

But maybe these are not as bad because it's not assassins useing them
Wed 24 Jul 2019 7:09 PM by florin
Moid wrote:
Wed 24 Jul 2019 6:56 PM
florin wrote:
Wed 24 Jul 2019 1:45 PM
not that i dont agree with nerfing but 1. its not an i win button, its a run away button, no rps granted for vanishing. 2 - unless things have changed, cant vanish while stunned, so likely he purged first - so you got him to blow 2 RAs to get away.

Wrong. Assassin attacks someone and realizes it’s a losing battle so the sissy uses vanish. Someone else comes along and kills the person the sissy assassin attacked. Sissy assassin gets free I-win button realm points and a bunch of them.

Had this very scenario happen to me on multiple occasions. So yes it absolutely does happen and with enough frequency that something needs to be done about vanish.

changing the scenario to a 2v1 or 3v1 changes the discussion slightly no? One can be rooted/slammed/mezzed and the opposing party can run away while someone else kills you. This isn't new.

Now multiple assassins chain PA and vanishing is quite creative and hilarious
Wed 24 Jul 2019 7:21 PM by Moid
Turano wrote:
Wed 24 Jul 2019 7:07 PM
Moid wrote:
Wed 24 Jul 2019 6:56 PM
Wrong. Assassin attacks someone and realizes it’s a losing battle so the sissy uses vanish. Someone else comes along and kills the person the sissy assassin attacked. Sissy assassin gets free I-win button realm points and a bunch of them.

Had this very scenario happen to me on multiple occasions. So yes it absolutely does happen and with enough frequency that something needs to be done about vanish.
So because vanish prevents the assa from dying and he gets rp's when you die vanish has to be changed.
Well with the same reasoning SoS has to be changed.
Oh and moc, IP, St, twf ect. are even worse. They let people WIN their fights. There has to be done something to prevents that immediately.

But maybe these are not as bad because it's not assassins useing them
Yes, no one should get a free run-away-and-hide-after-they-start-a-fight-button.

SoS doesn’t allow you to stealth nor does TWF or IP or anything else. Stealth isn’t stealth it is invisibility and near invincibility unless on the extremely remote chance someone detects the assassin. If stealth was implemented in such a way that it wasn’t near invincibility then you might have some room for debate but you don’t in this case. So you can stop with the moronic apples to aliens comparisons of RAs.
Wed 24 Jul 2019 7:26 PM by florin
Moid wrote:
Wed 24 Jul 2019 7:21 PM
Turano wrote:
Wed 24 Jul 2019 7:07 PM
Moid wrote:
Wed 24 Jul 2019 6:56 PM
Wrong. Assassin attacks someone and realizes it’s a losing battle so the sissy uses vanish. Someone else comes along and kills the person the sissy assassin attacked. Sissy assassin gets free I-win button realm points and a bunch of them.

Had this very scenario happen to me on multiple occasions. So yes it absolutely does happen and with enough frequency that something needs to be done about vanish.
So because vanish prevents the assa from dying and he gets rp's when you die vanish has to be changed.
Well with the same reasoning SoS has to be changed.
Oh and moc, IP, St, twf ect. are even worse. They let people WIN their fights. There has to be done something to prevents that immediately.

But maybe these are not as bad because it's not assassins useing them
Yes, no one should get a free run-away-and-hide-after-they-start-a-fight-button.

SoS doesn’t allow you to stealth nor does TWF or IP or anything else. Stealth isn’t stealth it is invisibility and near invincibility unless on the extremely remote chance someone detects the assassin. If stealth was implemented in such a way that it wasn’t near invincibility then you might have some room for debate but you don’t in this case. So you can stop with the moronic apples to aliens comparisons of RAs.


Bullshit - Ive found plenty of those who have vanished.
Wed 24 Jul 2019 7:34 PM by Turano
Moid wrote:
Wed 24 Jul 2019 7:21 PM
Yes, no one should get a free run-away-and-hide-after-they-start-a-fight-button.

SoS doesn’t allow you to stealth nor does TWF or IP or anything else. Stealth isn’t stealth it is invisibility and near invincibility unless on the extremely remote chance someone detects the assassin. If stealth was implemented in such a way that it wasn’t near invincibility then you might have some room for debate but you don’t in this case. So you can stop with the moronic apples to aliens comparisons of RAs.
Just for some more moronic comparisons because you have no arguments whatsoever:
-SoS: if speed wasn't implemented in such a way that it breaks when fighting then you might have some room for debate but you don’t
-IP: if health wasn't implemented in such a way that it doesn't regenerate in fight unless healed by a dedicated healer class then you might have some room for debate but you don’t
-ST: if immunitytimers weren't implemented the way that they always last their full duration then you might have some room for debate but you don’t

I'm still waiting for a single argument from your side why vanish should be changed but all the other active RA's are fine. As you can see whatever is your point can be used on every other active ra.
Wed 24 Jul 2019 7:46 PM by Mavella
Let's give sins IP so when you think you might kill them they heal for 50% hp now you die anyway. It's on the same 15 minute timer and costs a whopping 10 more points. Oh hey we can pop a heal pot+legion heart on top. You're capable for doing 3k+ damage before that assassin kills you right?
Wed 24 Jul 2019 7:47 PM by Moid
Turano wrote:
Wed 24 Jul 2019 7:34 PM
Moid wrote:
Wed 24 Jul 2019 7:21 PM
Yes, no one should get a free run-away-and-hide-after-they-start-a-fight-button.

SoS doesn’t allow you to stealth nor does TWF or IP or anything else. Stealth isn’t stealth it is invisibility and near invincibility unless on the extremely remote chance someone detects the assassin. If stealth was implemented in such a way that it wasn’t near invincibility then you might have some room for debate but you don’t in this case. So you can stop with the moronic apples to aliens comparisons of RAs.
Just for some more moronic comparisons because you have no arguments whatsoever:
-SoS: if speed wasn't implemented in such a way that it breaks when fighting then you might have some room for debate but you don’t
-IP: if health wasn't implemented in such a way that it doesn't regenerate in fight unless healed by a dedicated healer class then you might have some room for debate but you don’t
-ST: if immunitytimers weren't implemented the way that they always last their full duration then you might have some room for debate but you don’t

I'm still waiting for a single argument from your side why vanish should be changed but all the other active RA's are fine. As you can see whatever is your point can be used on every other active ra.
Keep waiting retard. Since I never claimed all the other active RA’s are fine you’ll be waiting for quite some time. Try holding your breath.
Wed 24 Jul 2019 7:51 PM by Moid
florin wrote:
Wed 24 Jul 2019 7:26 PM
Moid wrote:
Wed 24 Jul 2019 7:21 PM
Turano wrote:
Wed 24 Jul 2019 7:07 PM
So because vanish prevents the assa from dying and he gets rp's when you die vanish has to be changed.
Well with the same reasoning SoS has to be changed.
Oh and moc, IP, St, twf ect. are even worse. They let people WIN their fights. There has to be done something to prevents that immediately.

But maybe these are not as bad because it's not assassins useing them
Yes, no one should get a free run-away-and-hide-after-they-start-a-fight-button.

SoS doesn’t allow you to stealth nor does TWF or IP or anything else. Stealth isn’t stealth it is invisibility and near invincibility unless on the extremely remote chance someone detects the assassin. If stealth was implemented in such a way that it wasn’t near invincibility then you might have some room for debate but you don’t in this case. So you can stop with the moronic apples to aliens comparisons of RAs.


Bullshit - Ive found plenty of those who have vanished.
Is that why you always see groups running around in circles trying to find that vanished stealther yet failing to find him? Because you’ve been able to magically find them even though so many others aren’t able to?

Oh wait, I know. We all need to learn to play. Oh and use tactics.
Wed 24 Jul 2019 7:55 PM by florin
Moid wrote:
Wed 24 Jul 2019 7:51 PM
florin wrote:
Wed 24 Jul 2019 7:26 PM
Moid wrote:
Wed 24 Jul 2019 7:21 PM
Yes, no one should get a free run-away-and-hide-after-they-start-a-fight-button.

SoS doesn’t allow you to stealth nor does TWF or IP or anything else. Stealth isn’t stealth it is invisibility and near invincibility unless on the extremely remote chance someone detects the assassin. If stealth was implemented in such a way that it wasn’t near invincibility then you might have some room for debate but you don’t in this case. So you can stop with the moronic apples to aliens comparisons of RAs.


Bullshit - Ive found plenty of those who have vanished.
Is that why you always see groups running around in circles trying to find that vanished stealther yet failing to find him? Because you’ve been able to magically find them even though so many others aren’t able to?

Oh wait, I know. We all need to learn to play. Oh and use tactics.

Yes there are tactics, also stealth lore pots, also luck ...but its a nice feeling finding a vanisher who cant hit back. Remember vanish doesn't break snare.

the bill is in the mail now Learn2Play
Wed 24 Jul 2019 7:57 PM by Turano
Moid wrote:
Wed 24 Jul 2019 7:47 PM
Keep waiting retard. Since I never claimed all the other active RA’s are fine you’ll be waiting for quite some time. Try holding your breath.
How old are you? You claim stuff without any knowledge, have no arguments to back your claim, do not respond to any counterarguments and now you start insulting me?
Wed 24 Jul 2019 8:25 PM by Lillebror
vxr wrote:
Wed 24 Jul 2019 6:39 PM
I am not saying it needs to be changed but how about:

Remove vanish as an RA and give the level one variant to all sins.
Double the cool-down. Make them think before using it.
If used during stealth and out of combat for 20 second: heal user for 25%, purge all negative debuffs (such as disease), apply disarm as usual.

Only way i get vanish is it its free. But i like your idea
Wed 24 Jul 2019 8:49 PM by Moid
Turano wrote:
Wed 24 Jul 2019 7:57 PM
Moid wrote:
Wed 24 Jul 2019 7:47 PM
Keep waiting retard. Since I never claimed all the other active RA’s are fine you’ll be waiting for quite some time. Try holding your breath.
How old are you? You claim stuff without any knowledge, have no arguments to back your claim, do not respond to any counterarguments and now you start insulting me?
I’m old enough to know better than to try to debate someone who’s only concept of debate is creating logical fallacies. I’m also old enough to recognize when someone is either retarded or has such a huge reading comprehension deficit that any attempt to debate would be futile.

You apparently suffer from both problems.
Wed 24 Jul 2019 9:01 PM by easytoremember
Remove disarm from Vanish
Remove Speed bonus from Vanish
Reduce SuperStealth to smallest possible duration to only break target
Each rank of Vanish reduces the RuT

A learning curve of when and when not to attempt Vanish comes into play
And a learning of curve of landing PA or some other positional in the second following Vanish (stick/follow breaks on target loss)
Another new use for Vanish becomes double-Backstabs or if you're fast enough Backstab+ some other positional

This shifts Vanish from defensive/fleeing into offense
Wed 24 Jul 2019 9:27 PM by Kwall0311
Im really confused as to why people complain about vanish. I play both sides and never have an issue with it. Get yourself some stealthlore pots.
Wed 24 Jul 2019 9:39 PM by Uthred
Please stop the insults. Thank you.

Deleted some posts. Stay on topic and keep it civil. Thx.
Thu 25 Jul 2019 12:46 AM by Expfighter
Don't worry vanish was /nerfed just have a pet up and never loose target on the assassin, easy rps

Tookeepy just did it to me, she stuck me and never lost target after I vanished, no wonder she is already rr6
Thu 25 Jul 2019 12:53 AM by florin
Expfighter wrote:
Thu 25 Jul 2019 12:46 AM
Don't worry vanish was /nerfed just have a pet up and never loose target on the assassin, easy rps

Tookeepy just did it to me, she stuck me and never lost target after I vanished, no wonder she is already rr6

It’s been a while since I’ve seen this happen - speaking as a necro.
Thu 25 Jul 2019 12:58 AM by Expfighter
florin wrote:
Thu 25 Jul 2019 12:53 AM
Expfighter wrote:
Thu 25 Jul 2019 12:46 AM
Don't worry vanish was /nerfed just have a pet up and never loose target on the assassin, easy rps

Tookeepy just did it to me, she stuck me and never lost target after I vanished, no wonder she is already rr6

It’s been a while since I’ve seen this happen - speaking as a necro.

Just saying what JuST happened, she never lost target before or after the vanish
Thu 25 Jul 2019 2:03 AM by Moid
Expfighter wrote:
Thu 25 Jul 2019 12:58 AM
florin wrote:
Thu 25 Jul 2019 12:53 AM
Expfighter wrote:
Thu 25 Jul 2019 12:46 AM
Don't worry vanish was /nerfed just have a pet up and never loose target on the assassin, easy rps

Tookeepy just did it to me, she stuck me and never lost target after I vanished, no wonder she is already rr6

It’s been a while since I’ve seen this happen - speaking as a necro.

Just saying what JuST happened, she never lost target before or after the vanish
Obviously Toomepuy learned to play and used tactics. There’s simply no other logical explanation.
Thu 25 Jul 2019 10:19 AM by Numatic
I have vanish on my NS. Honestly thinking about getting rid of it. It does nothing to help me win, and I rarely ever use it. When I do use it, it's only because I got popped out of stealth in a bad situation, or I have a long run back( such as boating to fens or hurb). I take all my deaths even if they are unfair.

But, across all my toons, I've probably lost out on half a million RPs due to vanish(this includes OF when it was REALLY bad). For someone who is casual, that's a ton of time RvRing. The problem is that its anti-fun. The entire ability is about griefing. The reason being is that there is no recourse to it except a potion that's useless unless you go in the same direction they did. I've had about a 10-20% success rate with it. It's a "free and clear" button which leaves you even more vulnerable without any reward. At least if you were fighting and died, it's highly likely they would get added on and die too. Netting RPs. It's just cheap really which makes it incredibly frustrating and unfun.
Thu 25 Jul 2019 11:42 AM by inoeth
Numatic wrote:
Thu 25 Jul 2019 10:19 AM
I have vanish on my NS. Honestly thinking about getting rid of it. It does nothing to help me win, and I rarely ever use it. When I do use it, it's only because I got popped out of stealth in a bad situation, or I have a long run back( such as boating to fens or hurb). I take all my deaths even if they are unfair.

But, across all my toons, I've probably lost out on half a million RPs due to vanish(this includes OF when it was REALLY bad). For someone who is casual, that's a ton of time RvRing. The problem is that its anti-fun. The entire ability is about griefing. The reason being is that there is no recourse to it except a potion that's useless unless you go in the same direction they did. I've had about a 10-20% success rate with it. It's a "free and clear" button which leaves you even more vulnerable without any reward. At least if you were fighting and died, it's highly likely they would get added on and die too. Netting RPs. It's just cheap really which makes it incredibly frustrating and unfun.

100% agree!
Thu 25 Jul 2019 12:45 PM by Cadebrennus
Easy fix to Vanish: make it usable only within a 5 second window of getting/contributing to a kill.
Thu 25 Jul 2019 1:01 PM by florin
Expfighter wrote:
Thu 25 Jul 2019 12:58 AM
florin wrote:
Thu 25 Jul 2019 12:53 AM
Expfighter wrote:
Thu 25 Jul 2019 12:46 AM
Don't worry vanish was /nerfed just have a pet up and never loose target on the assassin, easy rps

Tookeepy just did it to me, she stuck me and never lost target after I vanished, no wonder she is already rr6

It’s been a while since I’ve seen this happen - speaking as a necro.

Just saying what JuST happened, she never lost target before or after the vanish

Oh I believe you - I'm just curious how it's still happening..at some point if you put the pet in aggro more it would keep the target. Ill try a few things to see.
Thu 25 Jul 2019 1:30 PM by Turano
Cadebrennus wrote:
Thu 25 Jul 2019 12:45 PM
Easy fix to Vanish: make it usable only within a 5 second window of getting/contributing to a kill.
And reduce the cooldown?
In another thread about the same topic I suggested making vanish passively reduce the time it takes for an assa to get out of fight and therefor back into stealth.
That would make it useful while getting rid of the in fight vanishing
Thu 25 Jul 2019 2:40 PM by gotwqqd
Cadebrennus wrote:
Thu 25 Jul 2019 12:45 PM
Easy fix to Vanish: make it usable only within a 5 second window of getting/contributing to a kill.

Let’s put restrictions on all classes’ escape skills. Mezz, root, sos
Thu 25 Jul 2019 2:41 PM by Cadebrennus
gotwqqd wrote:
Thu 25 Jul 2019 2:40 PM
Cadebrennus wrote:
Thu 25 Jul 2019 12:45 PM
Easy fix to Vanish: make it usable only within a 5 second window of getting/contributing to a kill.

Let’s put restrictions on all classes’ escape skills. Mezz, root, sos

Agreed.
Fri 26 Jul 2019 11:26 PM by paqdizzle
I can agree 100% to nerfing vanish. it's just cheesy :/ Purge-Vanish bye, and EVERYONE that has vanish for real stays out of combat until they can re-use their RAs.. everyone is a wussy on this server and those same wussies are getting our game/server nerffed to the ground.
Fri 26 Jul 2019 11:31 PM by paqdizzle
florin wrote:
Wed 24 Jul 2019 2:02 PM
Strikejk wrote:
Wed 24 Jul 2019 1:57 PM
florin wrote:
Wed 24 Jul 2019 1:45 PM
not that i dont agree with nerfing but 1. its not an i win button, its a run away button, no rps granted for vanishing. 2 - unless things have changed, cant vanish while stunned, so likely he purged first - so you got him to blow 2 RAs to get away.

Yeah true but thats not good enough. Maybe dont give Vanish a speed enhance?

Personally i think it should be a "blind" spell that is pbaoe with a chance to be resisted only by the people within that radius - the lower the chance when specced higher.

omg like a ninja smoke bomb!!! best fix/idea I've read on a fix to vanish. *slow hand clap* can't believe this hasn't been stated before! it's so obvious and theoretically should work perfectly.

the thing with Vanish is, nobody is using it how it was intended. it was for a quick in and out and not be seen by guards or other players, so it's used now to simply n ot get ganked by the spam zergs floating around everywhere. It was once used for a smooth get away, now it's used to be a coward. kinda the same thing but you should get my drift.
Sat 27 Jul 2019 5:24 AM by Isavyr
Turano wrote:
Thu 25 Jul 2019 1:30 PM
And reduce the cooldown?
In another thread about the same topic I suggested making vanish passively reduce the time it takes for an assa to get out of fight and therefor back into stealth.
That would make it useful while getting rid of the in fight vanishing

In my opinion, high stealth specialization should decrease restealth time. Currently, there's no reason to go above ~35 stealth. But that's a big mechanical change that I imagine a vocal minority might oppose.

I was a supporter of Vanish in OF because the odds were stacked against the assassin, and they spent so much time traveling without speed 6. In NF, this isn't the case--it's much quicker to get places, and the ability isn't necessary to maintain RvR presence. Therefore, I advocate a change to it, as it's primarily used to escape from fights that the assassin started, and there's no reliable counter. In addition, it's often used in a griefing sense.

I'm OK with idea of vanish after kill only, or something like Turano mentioned. But it should be changed, imo, and reconsidered in future if changing it accomplished the goal that players wanted.
Sat 27 Jul 2019 12:03 PM by florin
paqdizzle wrote:
Fri 26 Jul 2019 11:31 PM
florin wrote:
Wed 24 Jul 2019 2:02 PM
Strikejk wrote:
Wed 24 Jul 2019 1:57 PM
Yeah true but thats not good enough. Maybe dont give Vanish a speed enhance?

Personally i think it should be a "blind" spell that is pbaoe with a chance to be resisted only by the people within that radius - the lower the chance when specced higher.

omg like a ninja smoke bomb!!! best fix/idea I've read on a fix to vanish. *slow hand clap* can't believe this hasn't been stated before! it's so obvious and theoretically should work perfectly.

the thing with Vanish is, nobody is using it how it was intended. it was for a quick in and out and not be seen by guards or other players, so it's used now to simply n ot get ganked by the spam zergs floating around everywhere. It was once used for a smooth get away, now it's used to be a coward. kinda the same thing but you should get my drift.

Everyone is using to the way it was intended
Sat 27 Jul 2019 9:13 PM by paqdizzle
florin wrote:
Sat 27 Jul 2019 12:03 PM
paqdizzle wrote:
Fri 26 Jul 2019 11:31 PM
florin wrote:
Wed 24 Jul 2019 2:02 PM
Personally i think it should be a "blind" spell that is pbaoe with a chance to be resisted only by the people within that radius - the lower the chance when specced higher.

omg like a ninja smoke bomb!!! best fix/idea I've read on a fix to vanish. *slow hand clap* can't believe this hasn't been stated before! it's so obvious and theoretically should work perfectly.

the thing with Vanish is, nobody is using it how it was intended. it was for a quick in and out and not be seen by guards or other players, so it's used now to simply n ot get ganked by the spam zergs floating around everywhere. It was once used for a smooth get away, now it's used to be a coward. kinda the same thing but you should get my drift.

Everyone is using to the way it was intended

regardless... it's lame as fuck...
Or are you just as lame and have to say stupid shit like that?
I can't stand people defending broken or lame crap anymore.. holy hell..
Sat 27 Jul 2019 9:24 PM by florin
paqdizzle wrote:
Sat 27 Jul 2019 9:13 PM
florin wrote:
Sat 27 Jul 2019 12:03 PM
paqdizzle wrote:
Fri 26 Jul 2019 11:31 PM
omg like a ninja smoke bomb!!! best fix/idea I've read on a fix to vanish. *slow hand clap* can't believe this hasn't been stated before! it's so obvious and theoretically should work perfectly.

the thing with Vanish is, nobody is using it how it was intended. it was for a quick in and out and not be seen by guards or other players, so it's used now to simply n ot get ganked by the spam zergs floating around everywhere. It was once used for a smooth get away, now it's used to be a coward. kinda the same thing but you should get my drift.

Everyone is using to the way it was intended

regardless... it's lame as fuck...
Or are you just as lame and have to say stupid shit like that?
I can't stand people defending broken or lame crap anymore.. holy hell..

Meh I’m just not a cry baby snowflake. You should really take your medication though.
Sat 27 Jul 2019 10:19 PM by paqdizzle
florin wrote:
Sat 27 Jul 2019 9:24 PM
paqdizzle wrote:
Sat 27 Jul 2019 9:13 PM
florin wrote:
Sat 27 Jul 2019 12:03 PM
Everyone is using to the way it was intended

regardless... it's lame as fuck...
Or are you just as lame and have to say stupid shit like that?
I can't stand people defending broken or lame crap anymore.. holy hell..

Meh I’m just not a cry baby snowflake. You should really take your medication though.

but you are XD
anyone is who thinks this garbo is balanced per realm... period..
Sat 27 Jul 2019 10:20 PM by paqdizzle
florin wrote:
Sat 27 Jul 2019 9:24 PM
paqdizzle wrote:
Sat 27 Jul 2019 9:13 PM
florin wrote:
Sat 27 Jul 2019 12:03 PM
Everyone is using to the way it was intended

regardless... it's lame as fuck...
Or are you just as lame and have to say stupid shit like that?
I can't stand people defending broken or lame crap anymore.. holy hell..

Meh I’m just not a cry baby snowflake. You should really take your medication though.

yet you're commenting on posts in the forum QQing reaaaaaal smart guy!
Sat 27 Jul 2019 10:21 PM by paqdizzle
Isavyr wrote:
Sat 27 Jul 2019 5:24 AM
Turano wrote:
Thu 25 Jul 2019 1:30 PM
And reduce the cooldown?
In another thread about the same topic I suggested making vanish passively reduce the time it takes for an assa to get out of fight and therefor back into stealth.
That would make it useful while getting rid of the in fight vanishing

In my opinion, high stealth specialization should decrease restealth time. Currently, there's no reason to go above ~35 stealth. But that's a big mechanical change that I imagine a vocal minority might oppose.

I was a supporter of Vanish in OF because the odds were stacked against the assassin, and they spent so much time traveling without speed 6. In NF, this isn't the case--it's much quicker to get places, and the ability isn't necessary to maintain RvR presence. Therefore, I advocate a change to it, as it's primarily used to escape from fights that the assassin started, and there's no reliable counter. In addition, it's often used in a griefing sense.

I'm OK with idea of vanish after kill only, or something like Turano mentioned. But it should be changed, imo, and reconsidered in future if changing it accomplished the goal that players wanted.

also, there is literally 1 reason to go higher than 35 stealth, even 50... You need 60 comp stealth in order to NOT break your stealth after readying a Critshot from stealth... otherwise, it's used to sneak through POC
Sat 27 Jul 2019 11:28 PM by florin
paqdizzle wrote:
Sat 27 Jul 2019 10:20 PM
florin wrote:
Sat 27 Jul 2019 9:24 PM
paqdizzle wrote:
Sat 27 Jul 2019 9:13 PM
regardless... it's lame as fuck...
Or are you just as lame and have to say stupid shit like that?
I can't stand people defending broken or lame crap anymore.. holy hell..

Meh I’m just not a cry baby snowflake. You should really take your medication though.

yet you're commenting on posts in the forum QQing reaaaaaal smart guy!

I comment on lots of posts - I use vanish on my Inf and it’s fine but it could be better
Sun 28 Jul 2019 2:10 AM by Tigerforce
All vanish does is end a fight neither get rp's no one dies. If anything you made the sin blow purge and Vanish, 2 RA's. That's should be a win in your book. Stock up on stealth pots and find him disarmed. Auto win. Absolutely no reason to nerf it.

If it does get nerf'd expect us to get IP. Why not?

Sins - Stealth, CS styles, Purge, Vanish, Viper
Bow users- Stealth, Range Styles, Melee styles, Purge, IP, Phys Def, (Pet,Slam,Buffs),

We simply have Vanish because we do not get IP like the relative range stealthers. IP is a win RA, Vanish is not.
Do not confuse your frustrations of not getting RP's out of a sin for being OVERPOWERED. It just simply is not the case here.
Sun 28 Jul 2019 2:17 AM by Tigerforce
I can't believe ppl are crying over Vanish. Again DO NOT COFUSE YOUR FRUSTRATION FOR NOT GETTIGN RP"S AS OVERPOWERED. The dam sin is disarmed for 30 dam seconds. UTILIZE in-game stealth lore pots. It's why they are there. Pop one after vanish work to find him for a free kill.... You are QQ'ing as if someone is PA chaining you then Vanishing for another PA chain. The solo player has a "get out of jail" card that cost RP's!

For those QQ'ing abt speed. You realize 150% is only 50% faster then normal walking and that they are more then likely rly slow due to most pop it at low life when abt to die. OR they pop it cuz of adds, which should be their right to.

This is a war game that encompasses all kinds of play styles. Not that Morrowind garbage where everyone can stealth or stealthers can vanish constantly at the loss of magic. If that was in here it would be beyond OP. Other mechanics just would not balance right, it would only be in favor of Vis's (which is what you all want) Doesn't mean BALANCE.
Sun 28 Jul 2019 6:39 AM by Druth
Vanish is anti-fun, which isn't the same as unbalanced.

It only affects one person, and it doesn't lead to a kill.
There is a counter to it, a weak counter, but still a counter (I've caught some who vanished, but it's like one in every 10).
It's a great tool in a meta where additional inc means guarantied add, but so is sos and that affects a whole group.

I like to compare it to ST, on my thane, because they share one specific trait, people get the value they want from lvl 1 (5 points spend).
But where ST will help you win a 1v1 (and 2v1...), vanish will let you escape 10v1.
ST is best in most fights, let alone that you win fights with it.
And I can bet you ST might not annoy as many as vanish, but when it annoys it annoys a lot more, because vanish turns a win into a draw, ST turns a win into a loss.


That doesn't mean vanish can't or shouldn't be changed, changed not nerfed, and people have come with amazing creative ideas. I really like the restealth timer, making it passive. But boosting CS, and nerfing vanish, would also be an option.
Sun 28 Jul 2019 7:38 AM by Druth
Made my point, vanish often fails. It's fine as it is (still annoying though...).
Sun 28 Jul 2019 8:39 AM by Hejjin
paqdizzle wrote:
Sat 27 Jul 2019 10:21 PM
also, there is literally 1 reason to go higher than 35 stealth, even 50... You need 60 comp stealth in order to NOT break your stealth after readying a Critshot from stealth... otherwise, it's used to sneak through POC
That is incorrect, a recent post by Ashok confirms there are no benefits to anything over comp 50 stealth and that Citshot always has a 20% chance of breaking stealth even at comp 50. I know from testing on my scout with 45+15 stealth my stealth still at times dropped when readying my critshot.

Edit : Ashok' spost.
Ashok wrote:
Thu 18 Jul 2019 7:46 AM
Wrong forum. Moved.

Normal behavior.

With 50 composite stealth you have 0% to be unstealthed on draw when using a normal shot or rapid fire.
However, crit shot always has a minimal chance to unstealth on draw of 20%. For every composite point below 50 the chance to unstealth does increase by 2%.

link :
https://forum.playphoenix.online/viewtopic.php?f=38&t=10385
So no mention of anything above 50 reducing the chance to unstealth.
Sun 28 Jul 2019 8:42 AM by Hejjin
Druth wrote:
Sun 28 Jul 2019 7:38 AM
Made my point, vanish often fails. It's fine as it is (still annoying though...).
I agree, it is annoying, but like you I do not believe that is not enough of a justification for nerfing it.
Sun 28 Jul 2019 8:44 AM by Hejjin
Druth wrote:
Sun 28 Jul 2019 6:39 AM
Vanish is anti-fun, which isn't the same as unbalanced.

It only affects one person, and it doesn't lead to a kill.
There is a counter to it, a weak counter, but still a counter (I've caught some who vanished, but it's like one in every 10).
It's a great tool in a meta where additional inc means guarantied add, but so is sos and that affects a whole group.

I like to compare it to ST, on my thane, because they share one specific trait, people get the value they want from lvl 1 (5 points spend).
But where ST will help you win a 1v1 (and 2v1...), vanish will let you escape 10v1.
ST is best in most fights, let alone that you win fights with it.
And I can bet you ST might not annoy as many as vanish, but when it annoys it annoys a lot more, because vanish turns a win into a draw, ST turns a win into a loss.


That doesn't mean vanish can't or shouldn't be changed, changed not nerfed, and people have come with amazing creative ideas. I really like the restealth timer, making it passive. But boosting CS, and nerfing vanish, would also be an option.
Wow Druth, you seem to be providing arguments for the forum bandwaggoners to next call for substantial nerfs to ST ;-).
Sun 28 Jul 2019 9:09 AM by Loki
Champions are anti-fun = remove champions

I think they should nerf Vanish by forcing people to run in the same direction their opponent is. Apparently stealth lore pots arent enough.
Sun 28 Jul 2019 10:30 AM by paqdizzle
Hejjin wrote:
Sun 28 Jul 2019 8:39 AM
paqdizzle wrote:
Sat 27 Jul 2019 10:21 PM
also, there is literally 1 reason to go higher than 35 stealth, even 50... You need 60 comp stealth in order to NOT break your stealth after readying a Critshot from stealth... otherwise, it's used to sneak through POC
That is incorrect, a recent post by Ashok confirms there are no benefits to anything over comp 50 stealth and that Citshot always has a 20% chance of breaking stealth even at comp 50. I know from testing on my scout with 45+15 stealth my stealth still at times dropped when readying my critshot.

Edit : Ashok' spost.
Ashok wrote:
Thu 18 Jul 2019 7:46 AM
Wrong forum. Moved.

Normal behavior.

With 50 composite stealth you have 0% to be unstealthed on draw when using a normal shot or rapid fire.
However, crit shot always has a minimal chance to unstealth on draw of 20%. For every composite point below 50 the chance to unstealth does increase by 2%.

link :
https://forum.playphoenix.online/viewtopic.php?f=38&t=10385
So no mention of anything above 50 reducing the chance to unstealth.

my scout needed exactly 60 comp stealth to NEVER break stealth when using critshot. lol already tested this myself.
Sun 28 Jul 2019 10:39 AM by Hejjin
paqdizzle wrote:
Sun 28 Jul 2019 10:30 AM
Hejjin wrote:
Sun 28 Jul 2019 8:39 AM
paqdizzle wrote:
Sat 27 Jul 2019 10:21 PM
also, there is literally 1 reason to go higher than 35 stealth, even 50... You need 60 comp stealth in order to NOT break your stealth after readying a Critshot from stealth... otherwise, it's used to sneak through POC
That is incorrect, a recent post by Ashok confirms there are no benefits to anything over comp 50 stealth and that Citshot always has a 20% chance of breaking stealth even at comp 50. I know from testing on my scout with 45+15 stealth my stealth still at times dropped when readying my critshot.

Edit : Ashok' spost.
Ashok wrote:
Thu 18 Jul 2019 7:46 AM
Wrong forum. Moved.

Normal behavior.

With 50 composite stealth you have 0% to be unstealthed on draw when using a normal shot or rapid fire.
However, crit shot always has a minimal chance to unstealth on draw of 20%. For every composite point below 50 the chance to unstealth does increase by 2%.

link :
https://forum.playphoenix.online/viewtopic.php?f=38&t=10385
So no mention of anything above 50 reducing the chance to unstealth.

my scout needed exactly 60 comp stealth to NEVER break stealth when using critshot. lol already tested this myself.
Shrug, and yet I have had it break at 45+15 stealth...

I am not prepared to respec to test it again. I have talked with others that advocated changing to 60 stealth, but even they admitted that it had happened to them, but they claimed it was a case of it rarely happened, rather than it never occurred. I honestly wish having 60 comp stealth would negate the chance to unstealth, as that would be an additional incentive alongside increased movement speed to spec highly in stealth.
Sun 28 Jul 2019 10:58 AM by Druth
Hejjin wrote:
Sun 28 Jul 2019 8:42 AM
Druth wrote:
Sun 28 Jul 2019 7:38 AM
Made my point, vanish often fails. It's fine as it is (still annoying though...).
I agree, it is annoying, but like you I do not believe that is not enough of a justification for nerfing it.

It was directed at Tigerforce, killed him earlier in Uppland. He vanished but SL pot combined with him being at 9% meant easy to find and kill.
Sun 28 Jul 2019 11:22 AM by Hejjin
Druth wrote:
Sun 28 Jul 2019 10:58 AM
Hejjin wrote:
Sun 28 Jul 2019 8:42 AM
Druth wrote:
Sun 28 Jul 2019 7:38 AM
Made my point, vanish often fails. It's fine as it is (still annoying though...).
I agree, it is annoying, but like you I do not believe that is not enough of a justification for nerfing it.

It was directed at Tigerforce, killed him earlier in Uppland. He vanished but SL pot combined with him being at 9% meant easy to find and kill.
Ah fair enough, I thought it was in response to the bandwagon calls to get it nerfed.
Sun 28 Jul 2019 6:31 PM by Tigerforce
Druth wrote:
Sun 28 Jul 2019 10:58 AM
Hejjin wrote:
Sun 28 Jul 2019 8:42 AM
Druth wrote:
Sun 28 Jul 2019 7:38 AM
Made my point, vanish often fails. It's fine as it is (still annoying though...).
I agree, it is annoying, but like you I do not believe that is not enough of a justification for nerfing it.

It was directed at Tigerforce, killed him earlier in Uppland. He vanished but SL pot combined with him being at 9% meant easy to find and kill.

xD hey now, lets not through names out like that. But yah exactly my point.
Mon 29 Jul 2019 1:08 AM by paqdizzle
Tigerforce wrote:
Sun 28 Jul 2019 6:31 PM
Druth wrote:
Sun 28 Jul 2019 10:58 AM
Hejjin wrote:
Sun 28 Jul 2019 8:42 AM
I agree, it is annoying, but like you I do not believe that is not enough of a justification for nerfing it.

It was directed at Tigerforce, killed him earlier in Uppland. He vanished but SL pot combined with him being at 9% meant easy to find and kill.

xD hey now, lets not through names out like that. But yah exactly my point.

it really doesn't NEED a nerf... but it needs adjusted to some degree or remove it and let assassins get IP..
Back in the day, infs, SBs, and NS never had to "Vanish" from a fight.. I know it was different times then but still... I miss 1 tap PAs.
I dunno, it's just lazy to me what this server has for "Balance".
Mon 29 Jul 2019 1:10 AM by paqdizzle
Hejjin wrote:
Sun 28 Jul 2019 10:39 AM
paqdizzle wrote:
Sun 28 Jul 2019 10:30 AM
Hejjin wrote:
Sun 28 Jul 2019 8:39 AM
That is incorrect, a recent post by Ashok confirms there are no benefits to anything over comp 50 stealth and that Citshot always has a 20% chance of breaking stealth even at comp 50. I know from testing on my scout with 45+15 stealth my stealth still at times dropped when readying my critshot.

Edit : Ashok' spost.


link :
https://forum.playphoenix.online/viewtopic.php?f=38&t=10385
So no mention of anything above 50 reducing the chance to unstealth.

my scout needed exactly 60 comp stealth to NEVER break stealth when using critshot. lol already tested this myself.
Shrug, and yet I have had it break at 45+15 stealth...

I am not prepared to respec to test it again. I have talked with others that advocated changing to 60 stealth, but even they admitted that it had happened to them, but they claimed it was a case of it rarely happened, rather than it never occurred. I honestly wish having 60 comp stealth would negate the chance to unstealth, as that would be an additional incentive alongside increased movement speed to spec highly in stealth.

it hasn't ever happened to me when comp 60 stealth, and I was just on my scout like, 4 days ago :/ dunno what to say other than I know what I'm talking about and that maybe you should just test it again lol... Check your stealth while wearing said bow and make sure it's at 45 + 15 for sure for sure.. I still have 45+15 and never break stealth on crit shots... the moment I took my bow off and got another one which made my stealth go to 45+14, I started breaking my stealth while using critshot.. so. meh meh meh
Mon 29 Jul 2019 1:38 AM by florin
Good news is that devs are hard at work fixing the bug with vanish where mobs and guards maintain aggro.
Mon 29 Jul 2019 2:06 AM by trawetsnivek
Vanish can certainly be annoying but I see no reason for it to be nerfed. It's the one tool Assasins can use to get out of sticky situation. Stealth lore points are a good way to combat it. And for the record, I play a visi toon solo.
Mon 29 Jul 2019 3:36 AM by Tigerforce
It's as almost if ppl don't know about Stealth Lore Pots. Its why they are in the game. Not hard to get either. Save them for vanish if its such a hassle for you, instead of wasting them running around cuz you think there's a stealth on a bridge ect…

You can take vanish away without giving them something in return, and more then likely it will be IP. I can tell you one thing too if I had IP, id be getting a lot more then 175 solos a week I promise you that and wld piss ppl off more.
Mon 29 Jul 2019 3:54 AM by florin
Tigerforce wrote:
Mon 29 Jul 2019 3:36 AM
It's as almost if ppl don't know about Stealth Lore Pots. Its why they are in the game. Not hard to get either. Save them for vanish if its such a hassle for you, instead of wasting them running around cuz you think there's a stealth on a bridge ect…

You can take vanish away without giving them something in return, and more then likely it will be IP. I can tell you one thing too if I had IP, id be getting a lot more then 175 solos a week I promise you that and wld piss ppl off more.
I ran into an alb just last night who had no idea about the pots. He was amazed when I found the shade who vanished him. To be fair - so much of the changes made here are lost in disorganized, not up to date, documentation.
Mon 29 Jul 2019 5:25 AM by Tigerforce
florin wrote:
Mon 29 Jul 2019 3:54 AM
Tigerforce wrote:
Mon 29 Jul 2019 3:36 AM
It's as almost if ppl don't know about Stealth Lore Pots. Its why they are in the game. Not hard to get either. Save them for vanish if its such a hassle for you, instead of wasting them running around cuz you think there's a stealth on a bridge ect…

You can take vanish away without giving them something in return, and more then likely it will be IP. I can tell you one thing too if I had IP, id be getting a lot more then 175 solos a week I promise you that and wld piss ppl off more.
I ran into an alb just last night who had no idea about the pots. He was amazed when I found the shade who vanished him. To be fair - so much of the changes made here are lost in disorganized, not up to date, documentation.

You bring up a really good point. I have another post going somewhat related to what you just said. Lack of Admin/dev social support. Webpage is months behind, and lots of things ppl just don't know abt and rely on their realms to inform them. And ppl playing everyday don't always think of the little things to tell the new ppl, like stealth pots and where they are or how much they cost.
Mon 29 Jul 2019 6:59 AM by gotwqqd
Tigerforce wrote:
Mon 29 Jul 2019 5:25 AM
florin wrote:
Mon 29 Jul 2019 3:54 AM
Tigerforce wrote:
Mon 29 Jul 2019 3:36 AM
It's as almost if ppl don't know about Stealth Lore Pots. Its why they are in the game. Not hard to get either. Save them for vanish if its such a hassle for you, instead of wasting them running around cuz you think there's a stealth on a bridge ect…

You can take vanish away without giving them something in return, and more then likely it will be IP. I can tell you one thing too if I had IP, id be getting a lot more then 175 solos a week I promise you that and wld piss ppl off more.
I ran into an alb just last night who had no idea about the pots. He was amazed when I found the shade who vanished him. To be fair - so much of the changes made here are lost in disorganized, not up to date, documentation.

You bring up a really good point. I have another post going somewhat related to what you just said. Lack of Admin/dev social support. Webpage is months behind, and lots of things ppl just don't know abt and rely on their realms to inform them. And ppl playing everyday don't always think of the little things to tell the new ppl, like stealth pots and where they are or how much they cost.
It’s free and a hobby for someone. You really expect something like from a sub based game? Come to think of it even then you find these lacking in a myriad of ways some of which you touched on
Mon 29 Jul 2019 8:37 AM by ddelmarle
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can
Mon 29 Jul 2019 8:42 AM by Druth
ddelmarle wrote:
Mon 29 Jul 2019 8:37 AM
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can

I would decrease timer with lvl's, making lvl 5 a 2 sec disarm maybe.
30 points to enable double perf, or close to.

That's speaking from a balance point, but still hate the RA no matter what, but that is a personal opinion
Mon 29 Jul 2019 10:20 AM by Turano
Druth wrote:
Mon 29 Jul 2019 8:42 AM
ddelmarle wrote:
Mon 29 Jul 2019 8:37 AM
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can

I would decrease timer with lvl's, making lvl 5 a 2 sec disarm maybe.
30 points to enable double perf, or close to.

That's speaking from a balance point, but still hate the RA no matter what, but that is a personal opinion
Well normaly you have a reason to vanish, disarmed or not when you are found you are most likely dead.
Being able to double pa with a removed disarm timer at vanish 5 would still only give you a crappy PA. Granted, vs other stealthers and some casters it might be usefull but 30 points for such limited use
Mon 29 Jul 2019 5:30 PM by Tigerforce
ddelmarle wrote:
Mon 29 Jul 2019 8:37 AM
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can

what do u mean invulnerability? AOE's will still kill a stealth who vanishes. The only thing it has it to not break stealth. If it broke there would be not point to getting it. You forget that vanish disarms the stealthier for 30seconds. That's a long time, and completely turned into a free kill if found.
Tue 30 Jul 2019 1:49 AM by gotwqqd
Tigerforce wrote:
Mon 29 Jul 2019 5:30 PM
ddelmarle wrote:
Mon 29 Jul 2019 8:37 AM
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can

what do u mean invulnerability? AOE's will still kill a stealth who vanishes. The only thing it has it to not break stealth. If it broke there would be not point to getting it. You forget that vanish disarms the stealthier for 30seconds. That's a long time, and completely turned into a free kill if found.
Personally I think the vanish component that doesn’t require you to be out of town bad or a timer is more than enough
Tue 30 Jul 2019 2:48 AM by ddelmarle
Tigerforce wrote:
Mon 29 Jul 2019 5:30 PM
ddelmarle wrote:
Mon 29 Jul 2019 8:37 AM
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can

what do u mean invulnerability? AOE's will still kill a stealth who vanishes. The only thing it has it to not break stealth. If it broke there would be not point to getting it. You forget that vanish disarms the stealthier for 30seconds. That's a long time, and completely turned into a free kill if found.

the description say invulnerable for few seconds, then i never damaged a stealth that vanished with my gtae, so i guess its working as intended
Tue 30 Jul 2019 5:46 AM by Tigerforce
ddelmarle wrote:
Tue 30 Jul 2019 2:48 AM
Tigerforce wrote:
Mon 29 Jul 2019 5:30 PM
ddelmarle wrote:
Mon 29 Jul 2019 8:37 AM
I would just remove the invulnerability from vanish.
So it still have some possible counters if the player is not fast enough to go as far as he can

what do u mean invulnerability? AOE's will still kill a stealth who vanishes. The only thing it has it to not break stealth. If it broke there would be not point to getting it. You forget that vanish disarms the stealthier for 30seconds. That's a long time, and completely turned into a free kill if found.

the description say invulnerable for few seconds, then i never damaged a stealth that vanished with my gtae, so i guess its working as intended

well whatever your looking at is wrong or outdated. It literally says provides stealthier with super stealth. Purges all dots/bleeds, and provides stealth with speed for X seconds. For the 3 secs the stealth is unbreakable. I can tell you that I still take dmg from aoes, cuz I have died right after vanishing and someone casting aoes still to finish me before getting out of radius.

Please look up accurate info before posting nonsense.
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