Mavella wrote: ↑Wed 24 Jul 2019 4:08 PM
I'll take a Vanish nerf when sins get something besides just toughness to increase their defense. How about Dodger that scales as hard as MoBlock and MoParry. Good luck slamming when they have 50% evade!
Sadly I think before we see any significant changes for the better it'll keep going down hill for some longer.
We have not reached the bottom yet, though not through lack of trying. Assas have been significantly nerfed here in multiple core points and the only reason they are at a decent population still is that they mostly fight each other and there the balance is somewhat intact for all 3 classes got similar nerfs.
If the stealther population ever drops under a critical threshold people will see that they have no legitimate targets left.
OF kinda overshadowed that problem. Hordes of rr1 & 2 chars streaming out of the porter keeps in emain to suizide for the rvr task gave everyone enough to do.
Now that this reliable rp source is gone and deathsquads of every color frequent the bridges and docks people realize that It's way harder to kill visible classes than other stealthers of a similar rank. For many of this classes there is not even a point attacking them over a certain rank.
Versus others It's just praying that you can kill them before your stun wears of (or god forbidd, their purge is up).
And others where you don't even have to try attacking if your own purge is not ready because you would never survive their stuns.
That is reality of assassins on phoenix right now.
Nerfed to the last place of all meele classes, PA doing laughable amounts of damage and the chain is only worth it for the stun on the follow up.
Equaly (and in many cases considetably lower) ranked visibles are running around
hoping to get jumped by assas because they laugh at them in a straight 1v1.
The only glimmer of hope is that they choose to not implement the detection for MoS, though stealthlore potions and the buffing of archers stealth detection may show a different trend.