Hejjin wrote: ↑Wed 17 Jul 2019 8:55 AM
Druth wrote: ↑Wed 17 Jul 2019 8:21 AM
Sepplord wrote: ↑Wed 17 Jul 2019 6:45 AM
So idiots run into the tower and die in TWF instead of baiting it and rushing afterwards or *gasp* have a healer heal the mediocre damage from safety? And thats why you believe the RA needs change?
Idiots can drop it, and not worry about dying.
And that's why I see most of the debate as idiotic, somehow it's the people that die to it that are dumb, and not the people who can cast it without interruption, and have it work flawlessly even if they die.
I see two sides of idiots, but saying it does not make the discussion progress.
No way to destroy towers.
Wardens and reavers being unwanted (mostly) outside sieges.
Are the two arguments I can see warrant a status quo of the RA.
For the record I have a Reaver with TWF 5, but I have not actually played him since around the time we changed from OF to NF.
The Phoenix server launched on January 12th, TWF's were being dropped on a regular basis in tower sieges very early on here, so why now is it such a massive problem about TWF? Are people honestly trying to say that TWF is more of an issue in NF keeps than it was in the OF keeps? If they are, I very much disagree with them. In old frontiers the towers were narrower and there was zero line of sight requirement on TWF until just before we changed to NF. If TWF damage and vertical height would have been addressed very early in the server's history I would have had zero complaints about changing various aspects of it, but now? Any change will seem like a reaction to the complaints on these forums. So what will be the next target to be nerfed due to mass complaints? Where does it stop?
Well, first of all games like this evolve, and people move towards what works.
This is also why DaoC has had a hard time seeing broken things before after it's been implemented a while.
I don't think TWF was as big a problem in OF, because the keeps were hopeless to defend anyway, but the main thing is that twf (placed correctly) covers a whole tower.
I personally don't think one RA should define a siege success or failure.
It's why it's a good thing oil is easy to remove, and that you can't put catapult close to keeps, or even inside towers etc...
There are so many fixes that has helped make it so sieges are about more than a few abilities (no pbaoe through walls, for example).
I don't think single target abilities like baseline stun is bad, because it's both a "get better" ability thing, but also only hits one target.
Aoe stuff better not be decisive, single target stuff (in 1v1 for example) doesn't matter as much if it's decisive.
And people keep forgetting that TWF came after ToA that introduced so much aoe stuff, and better defences against stuff like TWF.
I'd much prefer to nerf TWF, and improve warden/reaver some other way, BD doesn't need a buff anyway.