Albion Melee suggestions/help/Balance

Started 2 Jul 2019
by paqdizzle
in Suggestions
With the general sense of not really have a fully temped char or even with a fully temped char, this is what I've found out playing the 3 realms on Phoenix.

Arms are supposed to be the "Hero" or " Warrior" equivalent when it comes to utility and damage based attacks with heavier weaponry.
**Armsman** hits for roughly low 200-300 give or take. (level 50) ((my arms with close to 400 str))
**Warrior** hit for roughly 400-600+ (level 50)
**Hero** hit for roughly 400 (level 50) with better defense than most melee classes throughout the realms.
Hell, even Hunters hit for around 200 give or take with a pet, speed and stealth and an advantage from range.

I'm just trying to get past the trolls in /advice and come to the forums with a suggestion due to most albs realm hop or just have an alb toon to troll /advice and defend that albs are somehow overpowered and we don't need anything cause we're so OP. This is extremely frustrating when it comes to Devs trying to actually balance this server.
We need to stop fooling ourselves with what IS and IS NOT balanced.

There is no reason why an armsman can't deal more damage than what's given. This is highly unfair in RvR and provides the only needs for an arms to be a slam-bot or peel while the casters do the damage/debuff for said damage. Let's be real, there is no **Charge** and this is now dark age of cast a lot.

Tired of hearing "Working as intended" or "someone died in RvR" quotes..... you're not helping the issue- and if you really think there isn't an issue then you're lying to yourself and do not understand what balance/mitigation means.

Simple suggestion for arms to increase their damage output OVER utility...
**Get rid of the arms snare anytime(keep side snare)** we don't need utility, we need damage.
**Add their damage boost** sad that you would need to add 100+ damage to compare to warrior and still do less damage on average.


Scouts melee is trash **when compared to it's counterparts**((yes they have slam, but I don't want to really see their melee get boosted, I'd rather see their Bow damage get boosted, they shouldn't be good melee as they have been utilized mainly for their ranged damage)) (((just not on phoenix for some reason)))
Arms melee needs help bad, 2h or pole.. both really.
Mercs deal decent damage for some reason, but no Charge so... not really utilized for it's dps ever.

Lots of unbalanced issues. I would like to make all 3 realms actually balanced. but that's another post for another time.
Tue 2 Jul 2019 2:45 AM by ExcretusMaximus
I don't mean to be a dick, but,

With the general sense of not really have a fully temped char or even with a fully temped char

leads me to say "Spend more time playing before making suggestions; you don't have the experience to know what you're talking about."
Tue 2 Jul 2019 5:11 AM by paqdizzle
ExcretusMaximus wrote:
Tue 2 Jul 2019 2:45 AM
I don't mean to be a dick, but,

With the general sense of not really have a fully temped char or even with a fully temped char

leads me to say "Spend more time playing before making suggestions; you don't have the experience to know what you're talking about."

I said that for a base damage comparison to a full temp damage comparison. Hint: 200-300 give or take, being displayed. whereas a temp'ed player can see the higher end as opposed to non temp with less capped.
Tue 2 Jul 2019 5:30 AM by gruenesschaf
Unstyled hero and arms do the exact same damage given the same stats, same damage type and same target, warrior will do slightly more. All 3 have the exact same cap.

When posting any kind of damage number always list the relevant information, at the very least styled/unstyled, weapon speed, weapon dps / rr5, target class / armor. Also, in case of arms / paladin, list your 2h/pole and 1h spec as comp 1h spec affects your 2h/pole damage up to enemy level + 2.
Tue 2 Jul 2019 5:40 AM by jelzinga_EU
paqdizzle wrote:
Tue 2 Jul 2019 12:31 AM
With the general sense of not really have a fully temped char or even with a fully temped char, this is what I've found out playing the 3 realms on Phoenix.

Arms are supposed to be the "Hero" or " Warrior" equivalent when it comes to utility and damage based attacks with heavier weaponry.
**Armsman** hits for roughly low 200-300 give or take. (level 50) ((my arms with close to 400 str))
**Warrior** hit for roughly 400-600+ (level 50)
**Hero** hit for roughly 400 (level 50) with better defense than most melee classes throughout the realms.
Hell, even Hunters hit for around 200 give or take with a pet, speed and stealth and an advantage from range.

Stopped reading after this. If you honestly think a warrior/hero hits roughly 2x as hard as an armsman then there is nothing in the world convincing you the game is somehow balanced.
Tue 2 Jul 2019 7:00 AM by paqdizzle
jelzinga_EU wrote:
Tue 2 Jul 2019 5:40 AM
paqdizzle wrote:
Tue 2 Jul 2019 12:31 AM
With the general sense of not really have a fully temped char or even with a fully temped char, this is what I've found out playing the 3 realms on Phoenix.

Arms are supposed to be the "Hero" or " Warrior" equivalent when it comes to utility and damage based attacks with heavier weaponry.
**Armsman** hits for roughly low 200-300 give or take. (level 50) ((my arms with close to 400 str))
**Warrior** hit for roughly 400-600+ (level 50)
**Hero** hit for roughly 400 (level 50) with better defense than most melee classes throughout the realms.
Hell, even Hunters hit for around 200 give or take with a pet, speed and stealth and an advantage from range.

Stopped reading after this. If you honestly think a warrior/hero hits roughly 2x as hard as an armsman then there is nothing in the world convincing you the game is somehow balanced.

This is why it stays unbalanced.. people tend to think it's already balanced or simply don't get it.
Tue 2 Jul 2019 7:31 AM by paqdizzle
jelzinga_EU wrote:
Tue 2 Jul 2019 5:40 AM
paqdizzle wrote:
Tue 2 Jul 2019 12:31 AM
With the general sense of not really have a fully temped char or even with a fully temped char, this is what I've found out playing the 3 realms on Phoenix.

Arms are supposed to be the "Hero" or " Warrior" equivalent when it comes to utility and damage based attacks with heavier weaponry.
**Armsman** hits for roughly low 200-300 give or take. (level 50) ((my arms with close to 400 str))
**Warrior** hit for roughly 400-600+ (level 50)
**Hero** hit for roughly 400 (level 50) with better defense than most melee classes throughout the realms.
Hell, even Hunters hit for around 200 give or take with a pet, speed and stealth and an advantage from range.

Stopped reading after this. If you honestly think a warrior/hero hits roughly 2x as hard as an armsman then there is nothing in the world convincing you the game is somehow balanced.

hit a ment luri with my arms and did 336 with polearm. Hit the same luri with my warrior prior to my arms a few days ago and did 612 damage... what am I missing here? both temped and my war isn't as high RR as my arms... so wtf are you smoking? I even had a bigger -negative- damage from resists on my warrior..
Tue 2 Jul 2019 10:53 AM by gruenesschaf
paqdizzle wrote:
Tue 2 Jul 2019 7:31 AM
hit a ment luri with my arms and did 336 with polearm. Hit the same luri with my warrior prior to my arms a few days ago and did 612 damage... what am I missing here? both temped and my war isn't as high RR as my arms... so wtf are you smoking? I even had a bigger -negative- damage from resists on my warrior..

600ish is roughly the cap, what you're missing, or rather the luri in question, is self af / absorb.
Tue 2 Jul 2019 11:22 AM by xx TROY HQ xx
Totally agree, armsman damages are ridiculous, we need a change, warr hits alot more, hero too, we dont care about having none snare style, change it if u think its an advantage, we just need a bit more dmg to become balanced to other realms tank dmg.....
Do something about it pls....
Tue 2 Jul 2019 11:54 AM by gruenesschaf



Same stats, same enemy, same weapon speed. Surprise it matches precisely what I wrote above.
Tue 2 Jul 2019 5:31 PM by Sleepwell
How dare you test it and provide screenshots... what kinda witchcraft is this.....
Tue 2 Jul 2019 9:30 PM by paqdizzle
gruenesschaf wrote:
Tue 2 Jul 2019 11:54 AM



Same stats, same enemy, same weapon speed. Surprise it matches precisely what I wrote above.

I have a rr5+ warrior, and I don't see that low on players. ever. not even when I was lvl 48 or 49
Tue 2 Jul 2019 9:30 PM by paqdizzle
paqdizzle wrote:
Tue 2 Jul 2019 9:30 PM
gruenesschaf wrote:
Tue 2 Jul 2019 11:54 AM



Same stats, same enemy, same weapon speed. Surprise it matches precisely what I wrote above.

I have a rr5+ warrior, and I don't see that low on players. ever. not even when I was lvl 48 or 49

See, that's the issue.... you're hitting a training dummy. go hit a player you newb.
Training dummies don't have con XD just resists
Tue 2 Jul 2019 9:34 PM by paqdizzle
gruenesschaf wrote:
Tue 2 Jul 2019 11:54 AM



Same stats, same enemy, same weapon speed. Surprise it matches precisely what I wrote above.

What's great about your post is my warrior hits luries for almost 800 damage no crits :/
let's hit training dummies XD
Tue 2 Jul 2019 9:49 PM by paqdizzle
gruenesschaf wrote:
Tue 2 Jul 2019 11:54 AM



Same stats, same enemy, same weapon speed. Surprise it matches precisely what I wrote above.

my scout actually hits the training dummy for 100+... as soon as I start hitting players in RvR I don't see above 60 lol
Wed 3 Jul 2019 2:11 AM by gruenesschaf
Looks like you're immune to facts and basic logic. Thread is locked.

It seriously doesn't matter if the chars did 90% more or 90% less damage against the dummy to see that they do the intended damage relative to each other. The exact number that a hero and arms, both with the same stats, hit the same dummy for is entirely irrelevant. It could be 50 damage, 100, damage 500 damage or 300 damage, as long as they both do the same it really doesn't matter at all.

Your claim was that hero does noticeably more than arms, the screenshots show that given the same stats it's exactly the same.
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