Top weekly RPz is mainly influenced by which realm has the most 10h++ / day addicts at that very moment. Not more not less. Non keep action is still way down as expected.
I witnessed 30-40 killspams from NS / Rangers dropping oil on peeps at towers / keep. I also got myself and 15+ others KO by oil respawn, so the numbers are inflated, Oil + siege will kill peeps for a long time from now on.
Not exactly sure what you're trying to point out, that Monday - Sunday UTC has more kills and rp than Monday - Thursday UTC? "This Week" at this time covers 64% of the time that "Last Week" covers (107 hours vs 168)
Not exactly sure what you're trying to point out, that Monday - Sunday UTC has more kills and rp than Monday - Thursday UTC? "This Week" at this time covers 64% of the time that "Last Week" covers (107 hours vs 168)
Stop bringing logic into a post about OF being more active than NF ;-).
Thought the list updated on the day, good to know we'll get a snapshot on Sun. lets see what happens.
What if you don't like the results?
I doubt things are going to go in a way I don't predict, I frequently check top earners and PK and Gor are both way down in fights/hr.
There definitely are more people playing for 8-12 hours at a time though, it could be better server stability or maybe those that like NF like to play it for a long time, which is good for server pop (maybe not their health, lol)
NF was never about population, it has always been about slowing down everyone's progress in terms of RP/h. There are 20+ people who are RR11 after 5 months so instead of character wipe, and removing keep bonuses and other incentives they already gave folks, they know NF will do all the things they want and when people finally notice they screwed themselves, devs will say they voted for it.
I've been saying that from the beginning and I wanted to test the theory by suggesting this idea in the server discord, I was instantly banned and the comments were deleted from the discord.
The next question is, if they knew it would kill the server population, why are they dragging people along chasing the carrot on the stick? I remember I had to manually remove a Coin Miner from my pc not too long ago, I dont know if it was the launcher flagging as a trojan but its been over 10 years since ive had to do anything like that. Food for thought, keep an eye on your stuff guys.
They will probably ban my forum account now same as they did in discord, the post may or may not be deleted, hope u guys spread the word.
NF was never about population, it has always been about slowing down everyone's progress in terms of RP/h. There are 20+ people who are RR11 after 5 months so instead of character wipe, and removing keep bonuses and other incentives they already gave folks, they know NF will do all the things they want and when people finally notice they screwed themselves, devs will say they voted for it.
I've been saying that from the beginning and I wanted to test the theory by suggesting this idea in the server discord, I was instantly banned and the comments were deleted from the discord.
The next question is, if they knew it would kill the server population, why are they dragging people along chasing the carrot on the stick? I remember I had to manually remove a Coin Miner from my pc not too long ago, I dont know if it was the launcher flagging as a trojan but its been over 10 years since ive had to do anything like that. Food for thought, keep an eye on your stuff guys.
They will probably ban my forum account now same as they did in discord, the post may or may not be deleted, hope u guys spread the word.
one of those guys huh.... you know they could have just turned down RP earning if they wanted to do that? People and their conspiracy theories... ever thought that people get bored very easily and this is a progression game that requires change to keep people interested?
Thought the list updated on the day, good to know we'll get a snapshot on Sun. lets see what happens.
What if you don't like the results?
I doubt things are going to go in a way I don't predict, I frequently check top earners and PK and Gor are both way down in fights/hr.
There definitely are more people playing for 8-12 hours at a time though, it could be better server stability or maybe those that like NF like to play it for a long time, which is good for server pop (maybe not their health, lol)
It's almost like these high rr gank guilds aren't actually that good and without OF milegate choke points and keeps they just aren't going to perform that well.
Most people pointing to the RR11 after 5 month fail to also check the kill count, if you compare it with Uthgard for example, in most cases (Ignoring solos and some outlier due to not capping the keep multiplier earlier) those having the same rank have between 70 and 85% of the kills. Did we intend to have a 30% RP bonus? Not really but even without it, assuming we'd have the same rvr participation (which we would not have had without the incentives like the tasks) it would only be adding another month or 2 for the same result.
You can now ofc argue that it was bad to reduce the dead time by removing the porter ceremony, adding instant release to the tks and later teleporting but the reduction of the dead time had the greatest effect on the rp gain per time for those that play a lot. The tasks / incentives as well as rather short time to get rvr ready then caused a lot more people to play rvr, combined with nearly zero dead time that means kills are happening at a much faster rate and consequently a much faster rp gain curve.
NF was never about population, it has always been about slowing down everyone's progress in terms of RP/h. There are 20+ people who are RR11 after 5 months so instead of character wipe, and removing keep bonuses and other incentives they already gave folks, they know NF will do all the things they want and when people finally notice they screwed themselves, devs will say they voted for it.
I've been saying that from the beginning and I wanted to test the theory by suggesting this idea in the server discord, I was instantly banned and the comments were deleted from the discord.
The next question is, if they knew it would kill the server population, why are they dragging people along chasing the carrot on the stick? I remember I had to manually remove a Coin Miner from my pc not too long ago, I dont know if it was the launcher flagging as a trojan but its been over 10 years since ive had to do anything like that. Food for thought, keep an eye on your stuff guys.
They will probably ban my forum account now same as they did in discord, the post may or may not be deleted, hope u guys spread the word.
Most people pointing to the RR11 after 5 month fail to also check the kill count, if you compare it with Uthgard for example, in most cases (Ignoring solos and some outlier due to not capping the keep multiplier earlier) those having the same rank have between 70 and 85% of the kills. Did we intend to have a 30% RP bonus? Not really but even without it, assuming we'd have the same rvr participation (which we would not have had without the incentives like the tasks) it would only be adding another month or 2 for the same result.
You can now ofc argue that it was bad to reduce the dead time by removing the porter ceremony, adding instant release to the tks and later teleporting but the reduction of the dead time had the greatest effect on the rp gain per time for those that play a lot. The tasks / incentives as well as rather short time to get rvr ready then caused a lot more people to play rvr, combined with nearly zero dead time that means kills are happening at a much faster rate and consequently a much faster rp gain curve.
Any way we could reduce some of the dead time in NF? I like that boats are faster, porters no longer have the 5s delay and have a much bigger range. Maybe healer NPCs could auto cure res sick at the border towns?
Most people pointing to the RR11 after 5 month fail to also check the kill count, if you compare it with Uthgard for example, in most cases (Ignoring solos and some outlier due to not capping the keep multiplier earlier) those having the same rank have between 70 and 85% of the kills. Did we intend to have a 30% RP bonus? Not really but even without it, assuming we'd have the same rvr participation (which we would not have had without the incentives like the tasks) it would only be adding another month or 2 for the same result.
You can now ofc argue that it was bad to reduce the dead time by removing the porter ceremony, adding instant release to the tks and later teleporting but the reduction of the dead time had the greatest effect on the rp gain per time for those that play a lot. The tasks / incentives as well as rather short time to get rvr ready then caused a lot more people to play rvr, combined with nearly zero dead time that means kills are happening at a much faster rate and consequently a much faster rp gain curve.
What part of that kill count is suicide for task count ?
Most people pointing to the RR11 after 5 month fail to also check the kill count, if you compare it with Uthgard for example, in most cases (Ignoring solos and some outlier due to not capping the keep multiplier earlier) those having the same rank have between 70 and 85% of the kills. Did we intend to have a 30% RP bonus? Not really but even without it, assuming we'd have the same rvr participation (which we would not have had without the incentives like the tasks) it would only be adding another month or 2 for the same result.
You can now ofc argue that it was bad to reduce the dead time by removing the porter ceremony, adding instant release to the tks and later teleporting but the reduction of the dead time had the greatest effect on the rp gain per time for those that play a lot. The tasks / incentives as well as rather short time to get rvr ready then caused a lot more people to play rvr, combined with nearly zero dead time that means kills are happening at a much faster rate and consequently a much faster rp gain curve.
What part of that kill count is suicide for task count ?
One does not simple suicide to RR11. They killed that many people while you were busy suiciding.
Most people pointing to the RR11 after 5 month fail to also check the kill count, if you compare it with Uthgard for example, in most cases (Ignoring solos and some outlier due to not capping the keep multiplier earlier) those having the same rank have between 70 and 85% of the kills. Did we intend to have a 30% RP bonus? Not really but even without it, assuming we'd have the same rvr participation (which we would not have had without the incentives like the tasks) it would only be adding another month or 2 for the same result.
You can now ofc argue that it was bad to reduce the dead time by removing the porter ceremony, adding instant release to the tks and later teleporting but the reduction of the dead time had the greatest effect on the rp gain per time for those that play a lot. The tasks / incentives as well as rather short time to get rvr ready then caused a lot more people to play rvr, combined with nearly zero dead time that means kills are happening at a much faster rate and consequently a much faster rp gain curve.
What part of that kill count is suicide for task count ?
One does not simple suicide to RR11. They killed that many people while you were busy suiciding.
Save your smart comment for when you get some reading comprehension. Clearly a kill count would require killing a suicider. Run along now.
I'm sure the devs are watching population levels but I see 300ish each realm prime EU on a Saturday...I hope is not because everyone is watching Germany vs Sweden world cup game....
I'm sure the devs are watching population levels but I see 300ish each realm prime EU on a Saturday...I hope is not because everyone is watching Germany vs Sweden world cup game....
NF was never about population, it has always been about slowing down everyone's progress in terms of RP/h. There are 20+ people who are RR11 after 5 months so instead of character wipe, and removing keep bonuses and other incentives they already gave folks, they know NF will do all the things they want and when people finally notice they screwed themselves, devs will say they voted for it.
I've been saying that from the beginning and I wanted to test the theory by suggesting this idea in the server discord, I was instantly banned and the comments were deleted from the discord.
The next question is, if they knew it would kill the server population, why are they dragging people along chasing the carrot on the stick? I remember I had to manually remove a Coin Miner from my pc not too long ago, I dont know if it was the launcher flagging as a trojan but its been over 10 years since ive had to do anything like that. Food for thought, keep an eye on your stuff guys.
They will probably ban my forum account now same as they did in discord, the post may or may not be deleted, hope u guys spread the word.
The only thing it shows is that the pop decline continues. Doubt it's due to summer, but likely just freeshard syndrome. The Herald shows roughly the same action as with OF.
What surprises me most is that OF fans don't blame NF for the pop decline, that happened from server launch till NF was implemented, as well.