So in last days, figured out RvE gives way more RPs then RvR
My personal opinion: Keeptake is same as PvE/RvE. You hit mobs.
i.E:
1. I run 4 hrs in brain afk or even full afk in zerg, and got like 100k RPs
2. Run 4 hrs only RvR, without takin any keep and youll be happy about 50k RPs depending on the action.
So there is alot love for Zerg and Keeptake. But nothing for ppl that like to PvP only.
Why was there a change to the task, if there is now only big bonus for the Keeptaker?
DAoC is and was always a game ppl that either liked competetive (8vs8, 1vs1) plays or more relaxed (Zerg/Keeptake). I dont see any great reward for ppl that beat iE a fg. This fights can take more time then a keeptake does. (5 min for 1 keep is easy doable) Youll have a small amount of participation, take Keeps in same time and youll have like double or even 3times more RPs depending on the keepstate in your realm. Of course you can say as a competetive player, you dont need RR otherwise youre noob. Try once to fight a high RR FG without add and talk to me again. Youll be rly rly lucky to have a clean fight. Alot ppl i know stoped already, cause of that topic. They simple not interested in Keeptakes. But finding ppl outside or not on a keep or in a big zerg is currently rly rare. At least on EU time.
So in my opinion the task system needs again a rework or at least an extension for PVP player. Beating people in a fair fight should give some task bonus thats kinda same as keeptasks. Currently there is no point for player to run not in zerg. Reward is way more better also you can do it afk. Sad.
My personal opinion: Keeptake is same as PvE/RvE. You hit mobs.
i.E:
1. I run 4 hrs in brain afk or even full afk in zerg, and got like 100k RPs
2. Run 4 hrs only RvR, without takin any keep and youll be happy about 50k RPs depending on the action.
So there is alot love for Zerg and Keeptake. But nothing for ppl that like to PvP only.
Why was there a change to the task, if there is now only big bonus for the Keeptaker?
DAoC is and was always a game ppl that either liked competetive (8vs8, 1vs1) plays or more relaxed (Zerg/Keeptake). I dont see any great reward for ppl that beat iE a fg. This fights can take more time then a keeptake does. (5 min for 1 keep is easy doable) Youll have a small amount of participation, take Keeps in same time and youll have like double or even 3times more RPs depending on the keepstate in your realm. Of course you can say as a competetive player, you dont need RR otherwise youre noob. Try once to fight a high RR FG without add and talk to me again. Youll be rly rly lucky to have a clean fight. Alot ppl i know stoped already, cause of that topic. They simple not interested in Keeptakes. But finding ppl outside or not on a keep or in a big zerg is currently rly rare. At least on EU time.
So in my opinion the task system needs again a rework or at least an extension for PVP player. Beating people in a fair fight should give some task bonus thats kinda same as keeptasks. Currently there is no point for player to run not in zerg. Reward is way more better also you can do it afk. Sad.