Various custom changes and the mix of new(est) ra's with no rr5 ra's and classic stats make hib stronger than it has ever been on any server before (uthgard1,2,genesis,live)
The Main reason is that active Ra's and nearsight cure play a much higher role than they do or did on the live server version that had them, because there were/are alot more tools available for that ra setting on live (rr5 ra's, mls, cls)
#1 Valewalker in Tank grps
Has a disease proc,ranged snare, ranged rupt. That already makes a good char for tank grps, but what makes it extremely strong is that it has [custom det], ichor, and bedazzling aura on one character.
#2 Cure Nearsight is a major buff for Warden, why?
I know, wardens don't have cure nearsight, but nearsight was a very good tool to disable wardens on classic freeshards. It basically forced them to purge as they have no range independent spread heal like the main healers do, it reduced their healing capability by alot. Them having the new Major heal just makes this an even bigger thing. Warden is already a strong character with resists and pbt.
#3 The recent buff changes were a huge buff to hib, why?
Hib is fine with just one buff druid now, before that they needed some specs from a second druid, now they don't. That means every hib grp can now run a nature druid without compromising anything.
#4 Not having Buff shears on this server hurts albs/mids alot more than hibs, why?
Shaman/Cleric have a lot less utility than druid does, smiting as a cleric is useless, stun very situational. that's it, clerics can basically run around and wait for dmg. Every mid grp that has a caster has more than one char that can root, so shaman roots are not essential. The shaman can now run around and spam disease on everyone which is alot weaker here because disease cure has a higher range and Wardens also get it (which they didn't have in proper classic)
#5 Permanent free Endu is a huge buff for Hib,why?
First of all, it frees the bard from always playing the drum, endureg pot + lw1/tireless1 enables everyone to sprint. If tanks have good endu management(don't sprint when their target is snared etc.) and use instant endu now and then, they do not rely on bard endu at all.
So this allows the bard to just draw their weapon and freely sidesnare people.
This also means that it is not punishing for the grp at all when the bard doesn't have endu up on inc. Classic forced bard to twist songs, because the grp wants to run speed6, if there was an enemy grp inc it forced bards to be alot more defensive because they had to get endu up first before engaging. If they engaged too agressively they might have caught rupt on inc and thus not be able to get endu running which tremendously hurt the grp. Without that, bards can play alot more offensive as they do not need to worry about getting endu up on inc
#6 Animist Tanglers - completely broken, do not need to be explained further (no second range check, way too fast casting speed)
ANNOTATION ;
This elaboration stems from someone who has extensively played competitive daoc grp rvr for many years, playing on all classic freeshards and live server during classic times aswell as during New Frontiers, so please only comment/discuss if you know what you are talking about
The Main reason is that active Ra's and nearsight cure play a much higher role than they do or did on the live server version that had them, because there were/are alot more tools available for that ra setting on live (rr5 ra's, mls, cls)
#1 Valewalker in Tank grps
Has a disease proc,ranged snare, ranged rupt. That already makes a good char for tank grps, but what makes it extremely strong is that it has [custom det], ichor, and bedazzling aura on one character.
#2 Cure Nearsight is a major buff for Warden, why?
I know, wardens don't have cure nearsight, but nearsight was a very good tool to disable wardens on classic freeshards. It basically forced them to purge as they have no range independent spread heal like the main healers do, it reduced their healing capability by alot. Them having the new Major heal just makes this an even bigger thing. Warden is already a strong character with resists and pbt.
#3 The recent buff changes were a huge buff to hib, why?
Hib is fine with just one buff druid now, before that they needed some specs from a second druid, now they don't. That means every hib grp can now run a nature druid without compromising anything.
#4 Not having Buff shears on this server hurts albs/mids alot more than hibs, why?
Shaman/Cleric have a lot less utility than druid does, smiting as a cleric is useless, stun very situational. that's it, clerics can basically run around and wait for dmg. Every mid grp that has a caster has more than one char that can root, so shaman roots are not essential. The shaman can now run around and spam disease on everyone which is alot weaker here because disease cure has a higher range and Wardens also get it (which they didn't have in proper classic)
#5 Permanent free Endu is a huge buff for Hib,why?
First of all, it frees the bard from always playing the drum, endureg pot + lw1/tireless1 enables everyone to sprint. If tanks have good endu management(don't sprint when their target is snared etc.) and use instant endu now and then, they do not rely on bard endu at all.
So this allows the bard to just draw their weapon and freely sidesnare people.
This also means that it is not punishing for the grp at all when the bard doesn't have endu up on inc. Classic forced bard to twist songs, because the grp wants to run speed6, if there was an enemy grp inc it forced bards to be alot more defensive because they had to get endu up first before engaging. If they engaged too agressively they might have caught rupt on inc and thus not be able to get endu running which tremendously hurt the grp. Without that, bards can play alot more offensive as they do not need to worry about getting endu up on inc
#6 Animist Tanglers - completely broken, do not need to be explained further (no second range check, way too fast casting speed)
ANNOTATION ;
This elaboration stems from someone who has extensively played competitive daoc grp rvr for many years, playing on all classic freeshards and live server during classic times aswell as during New Frontiers, so please only comment/discuss if you know what you are talking about