Reflex Atack changes

Started 24 May 2019
by HibRanger
in Ask the Team
- reflex attack chance now takes weapon speed into account like other melee proc chances

Maybe some1 can explain me what does this means? On example.

Mean if i have reflex5 with 50% and slowest possible Staff, whats gonna happen with my reflex differently to previous state of rexlex atack ?

Thanks in advance on all who answer
Fri 24 May 2019 7:30 AM by Sepplord
https://forum.playphoenix.online/viewtopic.php?f=10&t=8436&start=70#p66371

There's an explanation
Fri 24 May 2019 7:52 AM by HibRanger
Thanks, can be closed
Fri 24 May 2019 4:41 PM by Ashok
And some more information and examples here:
https://forum.playphoenix.online/viewtopic.php?p=66305#p66305
Fri 24 May 2019 8:07 PM by Hejjin
Ashok wrote:
Fri 24 May 2019 4:41 PM
And some more information and examples here:
https://forum.playphoenix.online/viewtopic.php?p=66305#p66305
Thanks for the link and information, under what conditions is the following actually possible :
There is no cap of RA, so it theoretically can go up to 100% proc chance.
Fri 24 May 2019 8:50 PM by Numatic
Hejjin wrote:
Fri 24 May 2019 8:07 PM
Ashok wrote:
Fri 24 May 2019 4:41 PM
And some more information and examples here:
https://forum.playphoenix.online/viewtopic.php?p=66305#p66305
Thanks for the link and information, under what conditions is the following actually possible :
There is no cap of RA, so it theoretically can go up to 100% proc chance.

Basically if your opponent is using a very slow 2h and you have a very fast 1h (say you're a zerker), it will proc 100%. I dont believe it's possible as a friar since the fastest staff they can obtain is around 3.4 or 3.5 iirc. You would need around a 2.0 spd weapon in your MH and your opponent using a 5.6 speed weapon to have a 100% proc chance.

Edit: nvm. I was being too literal and multiplying by a %.
Fri 24 May 2019 9:14 PM by Hejjin
Numatic wrote:
Fri 24 May 2019 8:50 PM
Hejjin wrote:
Fri 24 May 2019 8:07 PM
Ashok wrote:
Fri 24 May 2019 4:41 PM
And some more information and examples here:
https://forum.playphoenix.online/viewtopic.php?p=66305#p66305
Thanks for the link and information, under what conditions is the following actually possible :
There is no cap of RA, so it theoretically can go up to 100% proc chance.

Basically if your opponent is using a very slow 2h and you have a very fast 1h (say you're a zerker), it will proc 100%. I dont believe it's possible as a friar since the fastest staff they can obtain is around 3.4 or 3.5 iirc. You would need around a 2.0 spd weapon in your MH and your opponent using a 5.6 speed weapon to have a 100% proc chance.
The fastest staff is 3.0.
Fri 24 May 2019 9:23 PM by Numatic
Hejjin wrote:
Fri 24 May 2019 9:14 PM
Numatic wrote:
Fri 24 May 2019 8:50 PM
Hejjin wrote:
Fri 24 May 2019 8:07 PM
Thanks for the link and information, under what conditions is the following actually possible :


Basically if your opponent is using a very slow 2h and you have a very fast 1h (say you're a zerker), it will proc 100%. I dont believe it's possible as a friar since the fastest staff they can obtain is around 3.4 or 3.5 iirc. You would need around a 2.0 spd weapon in your MH and your opponent using a 5.6 speed weapon to have a 100% proc chance.
The fastest staff is 3.0.




That would give you a 93% proc chance against a 5.6 speed weapon. A 2.8apd weapon would give you a 100% proc chance against a 5.6 speed weapon. Conversely if you were using a 5.6 and they were using a 2.8 speed weapon, your proc chance would be 25%

Although I dont know anyone who runs such a fast weapon.
Fri 24 May 2019 10:44 PM by stormbrewer
You took a perfectly good realm ability and nerfed it into oblivion. Taking weapon speed into account like the patch notes say would've been enough. However, changing it to only proc when being hit, reduces the chance for it to proc by a significant amount.

It hardly ever procs now, and when it does the damage is no where near what it was. I think the devs need to reconsider what they have done here. At a minimum adjust the amount of points it costs to purchase this ability, cause as of right now its practically worthless.
Sat 25 May 2019 12:27 AM by Numatic
stormbrewer wrote:
Fri 24 May 2019 10:44 PM
You took a perfectly good realm ability and nerfed it into oblivion. Taking weapon speed into account like the patch notes say would've been enough. However, changing it to only proc when being hit, reduces the chance for it to proc by a significant amount.

It hardly ever procs now, and when it does the damage is no where near what it was. I think the devs need to reconsider what they have done here. At a minimum adjust the amount of points it costs to purchase this ability, cause as of right now its practically worthless.

I'm confused. Wasnt it always a proc? At max it was a 50% chance to counter attack with an unstyled swing when being hit. They simply took weapon speed into account and changed the proc chance based on that. (You really think it was fair to proc a 125dmg unstyled attack vs a fast weapon user every hit at 50%chance? Guys literally killed themselves attacking a friar/zerker. While I get the solo game is harsh, and friars are teetering on gimp vs op, this ability was way out of hand in even 1v3 situations).
Sat 25 May 2019 2:36 AM by stormbrewer
Numatic wrote:
Sat 25 May 2019 12:27 AM
stormbrewer wrote:
Fri 24 May 2019 10:44 PM
You took a perfectly good realm ability and nerfed it into oblivion. Taking weapon speed into account like the patch notes say would've been enough. However, changing it to only proc when being hit, reduces the chance for it to proc by a significant amount.

It hardly ever procs now, and when it does the damage is no where near what it was. I think the devs need to reconsider what they have done here. At a minimum adjust the amount of points it costs to purchase this ability, cause as of right now its practically worthless.

I'm confused. Wasnt it always a proc? At max it was a 50% chance to counter attack with an unstyled swing when being hit. They simply took weapon speed into account and changed the proc chance based on that. (You really think it was fair to proc a 125dmg unstyled attack vs a fast weapon user every hit at 50%chance? Guys literally killed themselves attacking a friar/zerker. While I get the solo game is harsh, and friars are teetering on gimp vs op, this ability was way out of hand in even 1v3 situations).

It previously would proc when you evade, parry, or the attacker misses. Now it only procs when you are hit. It's a big nerf. I just got into a 1v1 fight and Reflex Attack went off once for 120 damage. Completely ineffective, and worthless.
Sat 25 May 2019 3:03 AM by Bumbles
It also had a chance to proc on DoTs and bleeds. It was broken. But yeah, Friars are back in the basement.
Sat 25 May 2019 4:34 AM by Numatic
stormbrewer wrote:
Sat 25 May 2019 2:36 AM
Numatic wrote:
Sat 25 May 2019 12:27 AM
stormbrewer wrote:
Fri 24 May 2019 10:44 PM
You took a perfectly good realm ability and nerfed it into oblivion. Taking weapon speed into account like the patch notes say would've been enough. However, changing it to only proc when being hit, reduces the chance for it to proc by a significant amount.

It hardly ever procs now, and when it does the damage is no where near what it was. I think the devs need to reconsider what they have done here. At a minimum adjust the amount of points it costs to purchase this ability, cause as of right now its practically worthless.

I'm confused. Wasnt it always a proc? At max it was a 50% chance to counter attack with an unstyled swing when being hit. They simply took weapon speed into account and changed the proc chance based on that. (You really think it was fair to proc a 125dmg unstyled attack vs a fast weapon user every hit at 50%chance? Guys literally killed themselves attacking a friar/zerker. While I get the solo game is harsh, and friars are teetering on gimp vs op, this ability was way out of hand in even 1v3 situations).

It previously would proc when you evade, parry, or the attacker misses. Now it only procs when you are hit. It's a big nerf. I just got into a 1v1 fight and Reflex Attack went off once for 120 damage. Completely ineffective, and worthless.

Well you could look at it this way

MoP9 is 34 points. It gives you a total proc chance of 49%.

Max RA is 30 points. Against a NS or SB as a friar, using a 5.5 speed staff, and if they are using the slowest MH they can get, that gives you a proc chance of 35-37% respectively.

What's the max crit roughly on a friars staff attack? Maybe 125dmg vs assassin? So let's call an RA counter and a max crit the same damage. Now MoP is based entirely on you landing an attack with a 5.5spd weapon and it critting. Then you have variance. You're not going to always land a max crit. So the average crit is going to be roughly half that for a total of 60-65 dmg.

So for 4 more points, and a 10% increase in crit chance, you are effectively buying a 60-65 dmg proc. For 4 less points you are buying a 12-14% less chance to proc a 125dmg attack. BUT, and it's a biggie, it's all based on your attackers speed. Meaning you have more chances to proc than with MoP which effectively increases your proc chance.

However someone said elsewhere that the damage is lower too? Is that true? the dmg shouldnt change because of a proc chance change. It should still be the same based on the staff speed. (I only used friars as an example). At least this is my understanding of it. I get that it's a nerf, but if you look at comparables, it looks like it's right where it should be. At least on paper it seems that way.
Sat 25 May 2019 7:07 AM by Hejjin
stormbrewer wrote:
Sat 25 May 2019 2:36 AM
It previously would proc when you evade, parry, or the attacker misses. Now it only procs when you are hit. It's a big nerf. I just got into a 1v1 fight and Reflex Attack went off once for 120 damage. Completely ineffective, and worthless.
That is not accurate, from my testing, in both PvE and RvR, it is proccing off hits, parries and misses, however the proc rate off parries is low even in PvE when my parry rate is 38%.
Sat 25 May 2019 7:17 AM by Hejjin
Numatic wrote:
Sat 25 May 2019 4:34 AM
Well you could look at it this way

MoP9 is 34 points. It gives you a total proc chance of 49%.

Max RA is 30 points. Against a NS or SB as a friar, using a 5.5 speed staff, and if they are using the slowest MH they can get, that gives you a proc chance of 35-37% respectively.

What's the max crit roughly on a friars staff attack? Maybe 125dmg vs assassin? So let's call an RA counter and a max crit the same damage. Now MoP is based entirely on you landing an attack with a 5.5spd weapon and it critting. Then you have variance. You're not going to always land a max crit. So the average crit is going to be roughly half that for a total of 60-65 dmg.

So for 4 more points, and a 10% increase in crit chance, you are effectively buying a 60-65 dmg proc. For 4 less points you are buying a 12-14% less chance to proc a 125dmg attack. BUT, and it's a biggie, it's all based on your attackers speed. Meaning you have more chances to proc than with MoP which effectively increases your proc chance.

However someone said elsewhere that the damage is lower too? Is that true? the dmg shouldnt change because of a proc chance change. It should still be the same based on the staff speed. (I only used friars as an example). At least this is my understanding of it. I get that it's a nerf, but if you look at comparables, it looks like it's right where it should be. At least on paper it seems that way.
I have not noticed any difference in damage from from unstyled hits in PvE when using my normal staff, and in RvR it is hard to say because so much depends on the template of the person you are fighting, and also because of the damn Movik event which is making it hard to find opponents of multiple classes to test against. In a 1 v 1 fight against a RR5.6 NS my damage using my Brazen Stout Defender (5.6 speed) was surprisingly high, on both my styled and unstyled hits, of which I landed two RA procs...

In regards to your theory-crafting of potential RA proc rates, I will once again point out the old adage : In theory there is no difference between theory and practice, in practice there is.
Sat 25 May 2019 12:50 PM by stormbrewer
I leveled many characters, until I found one that I really enjoyed playing. It took me a lot of hours but I finally managed to get my Friar rr6, and then his top realm ability gets nerfed hard. So ya I'm pretty disheartened atm QQ. I don't see any changes made to Vanish or TWF and those RA's are OP imo. So thanks a lot, maybe I go roll a BD now.
Sat 25 May 2019 2:09 PM by Loko
stormbrewer wrote:
Sat 25 May 2019 12:50 PM
... So ya I'm pretty disheartened atm QQ.... maybe I go roll a BD now.

I hear ya, but if you do that be ready to QQ more.
Sat 25 May 2019 8:48 PM by Mavella
My OP RA got brought back down to earth so my only course of action is to roll the next fotm class. Great logic in here.
Sat 25 May 2019 9:10 PM by Bumbles
Mavella wrote:
Sat 25 May 2019 8:48 PM
My OP RA got brought back down to earth so my only course of action is to roll the next fotm class. Great logic in here.

Says the SB....
Sun 26 May 2019 3:04 AM by Mavella
Bumbles wrote:
Sat 25 May 2019 9:10 PM
Mavella wrote:
Sat 25 May 2019 8:48 PM
My OP RA got brought back down to earth so my only course of action is to roll the next fotm class. Great logic in here.

Says the SB....

Is there anything about SBs remotely as broken as RA5 was vs dual wield or fast attacking classes? I don't think so. I understand I play an SB and it's mainly due to inability to commit to a set 8man like I could 10+ years ago but I am still capable of being objective. This RA was insane in its current iteration at this stat/gear level. Sins had something equally as broken(lifebane swap) and it was adjusted as well. Life goes on.
Sun 26 May 2019 3:43 AM by Dramead
Mavella wrote:
Sun 26 May 2019 3:04 AM
Bumbles wrote:
Sat 25 May 2019 9:10 PM
Mavella wrote:
Sat 25 May 2019 8:48 PM
My OP RA got brought back down to earth so my only course of action is to roll the next fotm class. Great logic in here.

Says the SB....

Is there anything about SBs remotely as broken as RA5 was vs dual wield or fast attacking classes? I don't think so.
They can kill any other class. melee,caster,tank,healer.. They no longer have a hard counter.. Pretty broken
Sun 26 May 2019 4:29 AM by Mavella
Dramead wrote:
Sun 26 May 2019 3:43 AM
Mavella wrote:
Sun 26 May 2019 3:04 AM
Bumbles wrote:
Sat 25 May 2019 9:10 PM
Says the SB....

Is there anything about SBs remotely as broken as RA5 was vs dual wield or fast attacking classes? I don't think so.
They can kill any other class. melee,caster,tank,healer.. They no longer have a hard counter.. Pretty broken

Please, good friars will still mop the floor with most sb's. They just can't crutch on a broken RA to do it anymore. Let's also be honest it had little to do with the class being a "hard counter" it was entirely the RA.

Light tanks, heavy tanks, and most hybrids will roll sins if they are actually specced to fight solo engagements.
Sun 26 May 2019 12:21 PM by Hejjin
Mavella wrote:
Sun 26 May 2019 4:29 AM
snip...
Light tanks, heavy tanks, and most hybrids will roll sins if they are actually specced to fight solo engagements.
Because assassins are the acceptable Flavour of the Year class...
Sun 26 May 2019 1:44 PM by gotwqqd
Mavella wrote:
Sun 26 May 2019 4:29 AM
Dramead wrote:
Sun 26 May 2019 3:43 AM
Mavella wrote:
Sun 26 May 2019 3:04 AM
Is there anything about SBs remotely as broken as RA5 was vs dual wield or fast attacking classes? I don't think so.
They can kill any other class. melee,caster,tank,healer.. They no longer have a hard counter.. Pretty broken

Please, good friars will still mop the floor with most sb's. They just can't crutch on a broken RA to do it anymore. Let's also be honest it had little to do with the class being a "hard counter" it was entirely the RA.

Light tanks, heavy tanks, and most hybrids will roll sins if they are actually specced to fight solo engagements.
I’d run around in a robe with my Merc baiting assassins to attack.
Mon 27 May 2019 7:30 AM by Sepplord
Mavella wrote:
Sun 26 May 2019 3:04 AM
Is there anything about SBs remotely as broken as RA5

Our ability to trigger whines is quite OP, though.
It's also unique in that it's proccrate depends on no ingame stats at all, but is purely based on bias and education of the target.
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