stormbrewer wrote: ↑Sat 25 May 2019 2:36 AM
Numatic wrote: ↑Sat 25 May 2019 12:27 AM
stormbrewer wrote: ↑Fri 24 May 2019 10:44 PM
You took a perfectly good realm ability and nerfed it into oblivion. Taking weapon speed into account like the patch notes say would've been enough. However, changing it to only proc when being hit, reduces the chance for it to proc by a significant amount.
It hardly ever procs now, and when it does the damage is no where near what it was. I think the devs need to reconsider what they have done here. At a minimum adjust the amount of points it costs to purchase this ability, cause as of right now its practically worthless.
I'm confused. Wasnt it always a proc? At max it was a 50% chance to counter attack with an unstyled swing when being hit. They simply took weapon speed into account and changed the proc chance based on that. (You really think it was fair to proc a 125dmg unstyled attack vs a fast weapon user every hit at 50%chance? Guys literally killed themselves attacking a friar/zerker. While I get the solo game is harsh, and friars are teetering on gimp vs op, this ability was way out of hand in even 1v3 situations).
It previously would proc when you evade, parry, or the attacker misses. Now it only procs when you are hit. It's a big nerf. I just got into a 1v1 fight and Reflex Attack went off once for 120 damage. Completely ineffective, and worthless.
Well you could look at it this way
MoP9 is 34 points. It gives you a total proc chance of 49%.
Max RA is 30 points. Against a NS or SB as a friar, using a 5.5 speed staff, and if they are using the slowest MH they can get, that gives you a proc chance of 35-37% respectively.
What's the max crit roughly on a friars staff attack? Maybe 125dmg vs assassin? So let's call an RA counter and a max crit the same damage. Now MoP is based entirely on you landing an attack with a 5.5spd weapon and it critting. Then you have variance. You're not going to always land a max crit. So the average crit is going to be roughly half that for a total of 60-65 dmg.
So for 4 more points, and a 10% increase in crit chance, you are effectively buying a 60-65 dmg proc. For 4 less points you are buying a 12-14% less chance to proc a 125dmg attack. BUT, and it's a biggie, it's all based on your attackers speed. Meaning you have more chances to proc than with MoP which effectively increases your proc chance.
However someone said elsewhere that the damage is lower too? Is that true? the dmg shouldnt change because of a proc chance change. It should still be the same based on the staff speed. (I only used friars as an example). At least this is my understanding of it. I get that it's a nerf, but if you look at comparables, it looks like it's right where it should be. At least on paper it seems that way.