Market Explorer and Durability Buffer

Started 21 May 2019
by Kappu
in Ask the Team
Is it possible to make a utility search function? The Market Explorer really needs this function with all the garbage that's on the market.

Do you plan to fix the issue where 1 con loss equals 1 durability loss on armor and weapons? Used to be a buffer of like 25% to keep the items from degrading to quickly.

Thanks! Loving the server 😁
Tue 21 May 2019 5:59 AM by Numatic
I'm curious if there was a way in the search function to add a utility command such as (-u 65+) and it would show only utility items at 65 or higher for example. Though I recall them saying modifying anything on the client side would take a great deal of time (if it would be possible at all). Since the search function itself is client side it might not be worth it or possible. But then again adding a search parameter in the keyword search might not require client side modification? All depends on how it's set up. Would make life way easier finding what you need on the merchant.
Tue 21 May 2019 12:46 PM by Ashok
Kappu wrote:
Tue 21 May 2019 2:51 AM
Do you plan to fix the issue where 1 con loss equals 1 durability loss on armor and weapons? Used to be a buffer of like 25% to keep the items from degrading to quickly.

Nothing to fix here, working as intended.
There never has been any "hidden durability" on Phoenix.


Kappu wrote: Is it possible to make a utility search function? The Market Explorer really needs this function with all the garbage that's on the market.

Anything is possible, but the ROI might be low, while other things need attention.
Tue 21 May 2019 1:51 PM by Kappu
Ashok wrote:
Tue 21 May 2019 12:46 PM
Kappu wrote:
Tue 21 May 2019 2:51 AM
Do you plan to fix the issue where 1 con loss equals 1 durability loss on armor and weapons? Used to be a buffer of like 25% to keep the items from degrading to quickly.

Nothing to fix here, working as intended.
There never has been any "hidden durability" on Phoenix.

I know there wasn't on Phoenix, but Live definitely had some type of buffer you never lost durability that fast.
Tue 21 May 2019 2:45 PM by Sepplord
piggybacking on the durability question:

durability doesn't impact dmg/resistcalculations does it?

It's just that below 70% items don't give stats anymore? right?
Tue 21 May 2019 4:28 PM by Bobbahunter
Items Durabilty still has its stats even if it gets to 1%

The condition is what stops at 70% so by not repairing the item you lose stats.

Jewelry should never lose stats/resists/skills even if it gets to 70% condition. So you shouldn't need to repair any jewelry unless that's different here on Phoenix?

So putting a ROG piece of armor or weapon that you cannot duplicate or find better might in a year or 2 when Condition reaches 0% cause you to have to redo your whole template. I try to make sure my Armor/Weapons are something I can rebuy ( TG stuff ) or remake ( Crafted ) so my Template will be good forever.
Tue 21 May 2019 4:33 PM by Kappu
Sepplord wrote:
Tue 21 May 2019 2:45 PM
piggybacking on the durability question:

durability doesn't impact dmg/resistcalculations does it?

It's just that below 70% items don't give stats anymore? right?

Here's the old info, but I assure you it took multiple repairs on any weapon before it actually lost durability........

Low condition armor (below 99%) you will start taking more damage from melee and bolts. For optimal damage reduction, you will want to maintain this at 100% by visiting the Smith every few days and simple dragging your weapon/armor to the smith to repair

Low condition Weapons
-Melee Weapons you will start doing less damage and you will notice if you delve your weapon (right click and this shift I) the DPS will be lower e.g. 98% Weapon loses 0.3 DPS at RR4 (16.2 > 15.9)
-Staffs your spells will start cost more power, which means fewer spells per power bar
-Harps your chants may start dropping out randomly or may miss a tick

As you repair your armor regularly you will notice the durability will start to drop. Once the durability reaches zero - the item will no longer be effective. Durability is like the items hit points, each repair you lost some - MP/100% items have a hidden bonus to this which could be guessed as equal to an extra 10% item hit points.

Armor and Weapons become less effective as their condition decreases, resulting in less damage absorbed (armor) or less damage dealt (weapons). Armor and Weapons that have +skill stats will also not provide any stat bonuses if they reach 70% condition. Accessories do not lose their effectiveness as condition decreases, so accessories without +skill stats do not ever need to be repaired as their stats will still affect your character at 70% condition.
Tue 21 May 2019 4:35 PM by Yokahu
Bobbahunter wrote:
Tue 21 May 2019 4:28 PM
Items Durabilty still has its stats even if it gets to 1%

The condition is what stops at 70% so by not repairing the item you lose stats.

Jewelry should never lose stats/resists/skills even if it gets to 70% condition. So you shouldn't need to repair any jewelry unless that's different here on Phoenix?

So putting a ROG piece of armor or weapon that you cannot duplicate or find better might in a year or 2 when Condition reaches 0% cause you to have to redo your whole template. I try to make sure my Armor/Weapons are something I can rebuy ( TG stuff ) or remake ( Crafted ) so my Template will be good forever.

I haven’t seen the condition to drop on any of my jewelry, can anyone confirm that they do or don’t?
Tue 21 May 2019 5:39 PM by Kappu
Yokahu wrote:
Tue 21 May 2019 4:35 PM
I haven’t seen the condition to drop on any of my jewelry, can anyone confirm that they do or don’t?

It doesn't degrade here which is a great thing since everything is RoG.
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