Sepplord wrote: ↑Tue 21 May 2019 2:45 PM
piggybacking on the durability question:
durability doesn't impact dmg/resistcalculations does it?
It's just that below 70% items don't give stats anymore? right?
Here's the old info, but I assure you it took multiple repairs on any weapon before it actually lost durability........
Low condition armor (below 99%) you will start taking more damage from melee and bolts. For optimal damage reduction, you will want to maintain this at 100% by visiting the Smith every few days and simple dragging your weapon/armor to the smith to repair
Low condition Weapons
-Melee Weapons you will start doing less damage and you will notice if you delve your weapon (right click and this shift I) the DPS will be lower e.g. 98% Weapon loses 0.3 DPS at RR4 (16.2 > 15.9)
-Staffs your spells will start cost more power, which means fewer spells per power bar
-Harps your chants may start dropping out randomly or may miss a tick
As you repair your armor regularly you will notice the durability will start to drop. Once the durability reaches zero - the item will no longer be effective. Durability is like the items hit points, each repair you lost some - MP/100% items have a hidden bonus to this which could be guessed as equal to an extra 10% item hit points.
Armor and Weapons become less effective as their condition decreases, resulting in less damage absorbed (armor) or less damage dealt (weapons). Armor and Weapons that have +skill stats will also not provide any stat bonuses if they reach 70% condition. Accessories do not lose their effectiveness as condition decreases, so accessories without +skill stats do not ever need to be repaired as their stats will still affect your character at 70% condition.