Sepplord wrote: ↑Sun 12 May 2019 4:59 PM
Ashenspire wrote: ↑Sat 11 May 2019 4:16 AM
Sepplord wrote: ↑Fri 10 May 2019 6:03 AM
Last is an opinion, and NF could easily get problematic when it becomes deserted with a lower popualtion in a few months.
It also doesn't help the discussion at all. Even IF you were correct, it'S like showing up to an accident and playing CaptainHindsight: "Durr, you should have been more careful"
So even IF (and that'S a big IF) there were 100% no new issues and NF would only fix problems, making the comment like you did would still be a dickmove.
Doubling down on dickmoves doesn't improve the situation imo
The difference between your analogy and this situation is the devs of this server can fix the issue. Can't unaccident the accident.
Accidents can't be undone? I guess the aftermath of every accident of mankind is piling up everywhere. OMG think of all the food I alone have spilled that is rotting away in my living room RIGHT NOW.
The majority of accidents can (and are) undone every day...most of them take less work than switching to NF does. And even if we assume that not going NF at start was a mistake, like you claim, moving to NF NOW would undo that accident. So no, even if it was a simple flip of a switch (which it isn't) it wouldn't neccessarily fix everything that happened so far because of OF.
OF plain sucks. It's boring, broken and Mythic had a damn good reason for replacing it. Now I don't know what arguments you have in favour of OF but I'm not seeing you post anything good in this thread.
I personally think NF is a much better fit for the server.
First of all It makes zero sense to have split frontiers because 75% of the action is bottle-necked into Emain if only due to it's actual bottleneck design of the old maps. This straight up sucks for Hib players (I'm not one) for numerous reason.
Second of all, the old frontier keeps are straight up un-defend-able. At least the new keeps that came with NF had viable defence methods.
Thirdly due to the current crap keep mechanics, All that is happening currently is Zerg A beats Zerg B and it's a rinse and repeat play tactic. The last few weeks have been a consistent case of few people leading Battle group zergs doing keep flips. Day in, Day out it's the same thing. That doesn't add anything to the game or bring any real skill to the game. It's just gang A having bigger numbers than gang B and steam then rolling them. Right now RvR feels like a farming session based more on luck than skill. Not saying there isn't a place for zerging but we need to have something diffrent.
Fourthly the current keep system only favours large and hardcore guilds. Not everyone plays in large guilds and not everyone plays all hours every day. At least the tower system gave small / casual guilds something to fight for and a bonus for it.
Fifth, siege weapons where great. They just where and brought some truly epic battles to the game back in the day.
Now I could keep going on point is...OF is not "great" and it's counter productive to the game. Between OF and NF, NF has much more to offer players and covers a wider scope of play styles. It might not be perfect but anything is better than what we currently have. I know there are players who love OF and I get your point of view but you guys also need to understand there are plenty of us who where much happier with NF. Unfortunately, NF came after ToA and personally, I think that was the negative aspect, not NF itself on the game but we will never know if NF is not tried / adopted.
There are no easy solutions here and no matter what happens, some of the player base are going to get fed up. Switching to NF (if it;s ever done) may be detrimental or it may prove a boon to the player base. All I know is that right now, I'm bored of constant zergs. I'd like some solid viable keep defence and to drop hot oil on the heads of my enemy's.