RVR problem is killing this server.

Started 9 May 2019
by firstdam
in Suggestions
Almost Emain is area of fight atm, so hibernia user is annoying to run n steady reducing population. need proper solutions as soon as possible.

Don't split ppl anymore ... (Battle ground, reducing realm timer)

Give it a chance to win for Pug in RvR. ppl quited this game coz they have no chance to win at all.
Give them hope to win, motivation to fight even they gank by elite group.
Thu 9 May 2019 11:55 AM by inoeth
yeah hibernia suffers atm since tasks work everywhere..... people dont go to odins/hadrians anymore. hibs end up camping MTK/ATK hoping someone runs into their arms, while albs and mids fight each other in emain.
Thu 9 May 2019 12:16 PM by Sepplord
I agree that the main action being in emain is a problem for hibs...it's also the reason me and my friends aren't playing hib (we were quite certain that it would be fine at start...but as soon as the population drops into lowerlevels (or something like the taskchange) we knew that having emain port as either mid or alb would be a huge benefit)


the other arguments i can't understand at all though. Hib is very easy to smallman/PUG. And they do not have to face Hibamnesia, so as long as they don't make a mistake they can cruise until they actually want to pick a fight with a target they think they can beat
Thu 9 May 2019 12:39 PM by Numatic
Simple solution, allow porting to owned keeps in non RvR task zones.
Thu 9 May 2019 12:39 PM by kratoxin
maybe the devs could look into the long run for hibs and give them a port to a relic keep as long as it's "Not under seige"? or maybe change ports to owned main keeps like live? crauchon, bledmeer, benowyc etc? making the main task keeps wanted more etc. with that it would increase the action in all realms making this more desirable to the players?

the long runs are annoying for sure, especially for people on no speed... lol they make the long journey just to get killed by a FG or small man etc. then log right after trying for a few times heh. adding hastener charges would be awesome
Thu 9 May 2019 12:44 PM by Ashenspire
Oh look, another problem that NF would've avoided.
Thu 9 May 2019 1:35 PM by Sepplord
Ashenspire wrote:
Thu 9 May 2019 12:44 PM
Oh look, another problem that NF would've avoided.

Oh look, another comment that sensible thinking would've avoided

Thu 9 May 2019 1:42 PM by Horus
How about a homeland defense RP bonus?
Thu 9 May 2019 1:50 PM by kedelin
I agree that the best way to have avoided all action in emain is nf.... also I think if there were atleast dependable keeps with more then one way in and a realm war map the zergs might actually roam to defend and jam keep take bgs...
Thu 9 May 2019 1:56 PM by Stoertebecker
Numatic wrote:
Thu 9 May 2019 12:39 PM
Simple solution, allow porting to owned keeps in non RvR task zones.

only to 1 keep. Bledmeer, Benowyc or Dun Crauchon.
And only if you own it. You don`t own it? Fight for the keep and hold it.
Thu 9 May 2019 2:10 PM by Zzang
I posted a suggestion some time ago to make one of the normal keeps into a portal keep, for example Dun Bolg if Hibernia owns all their keeps and Dun Ailinne if they don't.
Thu 9 May 2019 2:43 PM by djegu
The emain situation coupled with the fact that bard aren't as fun as skald or mins to play make it horrible for hib to play currently, that's why hib is bleeding people on a daily basis.

I would trade hib amnesia for skald/mins in a heartbeat and i would give you vanish in the process
Thu 9 May 2019 2:50 PM by Luluko
djegu wrote:
Thu 9 May 2019 2:43 PM
The emain situation coupled with the fact that bard aren't as fun as skald or mins to play make it horrible for hib to play currently, that's why hib is bleeding people on a daily basis.

I would trade hib amnesia for skald/mins in a heartbeat and i would give you vanish in the process

I would gladly take a skald with vanish
Thu 9 May 2019 2:52 PM by Leandrys
There are reasons why Mythic tried something with NF, ofc it wasn't any close of perfect, but compared to OF still an improvement.

I hope they find solutions, and yes, you're right, no more stuff like more BGs.
Thu 9 May 2019 8:39 PM by gotwqqd
The reason everyone goes to hib rvr is terrain
Thu 9 May 2019 10:26 PM by easytoremember
Stoertebecker wrote:
Thu 9 May 2019 1:56 PM
Numatic wrote:
Thu 9 May 2019 12:39 PM
Simple solution, allow porting to owned keeps in non RvR task zones.

only to 1 keep. Bledmeer, Benowyc or Dun Crauchon.
And only if you own it. You don`t own it? Fight for the keep and hold it.

I think being able to port to the furthest keep in the frontier is stupid and permitting a stream of hibs from DC makes taking DC very unlikely with having your back to both milegates

Instead make the ports to Crim/Eras/Nott
How exactly it would affect keeptakes I can't say but it would definitely reduce keep BG's killing nothing but guards/lords, to which they could revert the keepdoor HP back to lower amounts with incs being more common

Emain specifically, setting the port at DC hugely reduces the chance of slipping by enemies for whatever purpose (craft quest, avoid zerg, avoid groups, marfoch,whatever)

For hadrian's (mid vs hib) you'd see more albs xoning in from penenine during alb task,
For odin's similar with mids

Unlike the paths to DC/Beno/Bled the zone borders are huge, just wide enough that clip range doesn't extend across

During a relic take disable ports I guess, or include port in the death timer, or no penalty at all- an incentive to capture the keep prior to relic attempt similar to the keep RK guards

And finally use the same timer for door repair on porting in to prevent ports during an attack on the keep
Fri 10 May 2019 12:57 AM by Ashenspire
Sepplord wrote:
Thu 9 May 2019 1:35 PM
Ashenspire wrote:
Thu 9 May 2019 12:44 PM
Oh look, another problem that NF would've avoided.

Oh look, another comment that sensible thinking would've avoided



If NF was chosen, this wouldn't be an issue. Albs and Mids go to Emain because they don't want to deal with Hibs, and Hibs not having a teleport to Emain makes this less likely.

OF was nostalgia filled inferiority in all aspects. It's the biggest mistake this server made, bar none.
Fri 10 May 2019 6:03 AM by Sepplord
Ashenspire wrote:
Fri 10 May 2019 12:57 AM
Sepplord wrote:
Thu 9 May 2019 1:35 PM
Ashenspire wrote:
Thu 9 May 2019 12:44 PM
Oh look, another problem that NF would've avoided.

Oh look, another comment that sensible thinking would've avoided



If NF was chosen, this wouldn't be an issue. Albs and Mids go to Emain because they don't want to deal with Hibs, and Hibs not having a teleport to Emain makes this less likely.

OF was nostalgia filled inferiority in all aspects. It's the biggest mistake this server made, bar none.

Last is an opinion, and NF could easily get problematic when it becomes deserted with a lower popualtion in a few months.

It also doesn't help the discussion at all. Even IF you were correct, it'S like showing up to an accident and playing CaptainHindsight: "Durr, you should have been more careful"
So even IF (and that'S a big IF) there were 100% no new issues and NF would only fix problems, making the comment like you did would still be a dickmove.
Doubling down on dickmoves doesn't improve the situation imo
Fri 10 May 2019 6:15 AM by Lillebror
Build a milegate in crim valley and make Crim hib PK.
Controller of Crau get DF
Fri 10 May 2019 1:05 PM by PingGuy
Thinking outside the box here. What if they added a Hib PK-like fort in Breifine, or turned one of the keeps into one. You wouldn't be allowed to teleport there from anywhere, but you could release there. So you are forced to make one run, or just go fight, and after you die you are in a PK nearby the other PKs.

I'm sure there are ways that it could be abused and it would need to be refined, but that might offer an option that is different than having ports or NF.

EDIT: This wouldn't have to be Hib only, it could be in all 3 realms.
Fri 10 May 2019 3:39 PM by Sleepwell
Horus wrote:
Thu 9 May 2019 1:42 PM
How about a homeland defense RP bonus?

This is kind of already implemented. RP bonus = own all of your keeps + additional keeps for the bonus. You have to defend or take back your own realm before you are afforded the 4% bonus per additional keep.
Sat 11 May 2019 4:16 AM by Ashenspire
Sepplord wrote:
Fri 10 May 2019 6:03 AM
Ashenspire wrote:
Fri 10 May 2019 12:57 AM
Sepplord wrote:
Thu 9 May 2019 1:35 PM
Oh look, another comment that sensible thinking would've avoided



If NF was chosen, this wouldn't be an issue. Albs and Mids go to Emain because they don't want to deal with Hibs, and Hibs not having a teleport to Emain makes this less likely.

OF was nostalgia filled inferiority in all aspects. It's the biggest mistake this server made, bar none.

Last is an opinion, and NF could easily get problematic when it becomes deserted with a lower popualtion in a few months.

It also doesn't help the discussion at all. Even IF you were correct, it'S like showing up to an accident and playing CaptainHindsight: "Durr, you should have been more careful"
So even IF (and that'S a big IF) there were 100% no new issues and NF would only fix problems, making the comment like you did would still be a dickmove.
Doubling down on dickmoves doesn't improve the situation imo

The difference between your analogy and this situation is the devs of this server can fix the issue. Can't unaccident the accident.
Sat 11 May 2019 6:29 AM by noobino
The mistake was giving RP bonuses no matter where you are. Before if you wanted the task bonus you were forced to rotate between Odin/Emain/HW which gave each realm an equal chance to fight each other every hour.

I get trying to find ways to break apart huge zergs and all that, but honestly that is the catalyst to this issue. Before each port zone was bumpin' and had a lot of action for everyone. Now its back to 2001 where Albs/Mids farm each other at their Emain PK's and Hibs come along once in a while and tag into some fights.

Just revert the global reward system and lets see how that affects the rvr action in port zones.
Sat 11 May 2019 7:27 AM by Radikus
noobino wrote:
Sat 11 May 2019 6:29 AM
The mistake was giving RP bonuses no matter where you are. Before if you wanted the task bonus you were forced to rotate between Odin/Emain/HW which gave each realm an equal chance to fight each other every hour.

I get trying to find ways to break apart huge zergs and all that, but honestly that is the catalyst to this issue. Before each port zone was bumpin' and had a lot of action for everyone. Now its back to 2001 where Albs/Mids farm each other at their Emain PK's and Hibs come along once in a while and tag into some fights.

Just revert the global reward system and lets see how that affects the rvr action in port zones.

This 100% - When action rotated it made the rvr dynamic. Either only give credit in current task zone or give hibs a port close to emain to break up the circle jerk.
Sun 12 May 2019 1:44 AM by pollojack
People like fighting in emain and enjoy close action. Why not further facilitate this instead of discouraging it? Allow keep porting unless a keep, any keep, has lost its exterior guards. Obviously, no porting to keeps currently losing guards. Yeah, that screws the flag system which honestly only existed to port hibs to the amg/mmg, alb/hibs to north of dodens, and hibs/mids to e of snowdonia.

You could drop the flag count to two and require 3 to cap. This allows raids to happen on the event boss, kill some keeps guards to stop porting, cap flag to allow your realm to port and reinforce, small mans can patrol flag and pick at keeps to keep guards dead.
Sun 12 May 2019 2:11 AM by rodsta69
Those saying NF is the solution and would fix all problems and keep people from quitting are ignoring the fact that a lot of people only came here because of OF, among other reasons. Nostalgia is really the primary driver for most people playing the game I would imagine, more so this server because it's an older version of the game, so to dismiss OF as only being there for nostalgia is to dismiss the reason a lot of people are even playing in the first place.
Sun 12 May 2019 4:59 PM by Sepplord
Ashenspire wrote:
Sat 11 May 2019 4:16 AM
Sepplord wrote:
Fri 10 May 2019 6:03 AM
Ashenspire wrote:
Fri 10 May 2019 12:57 AM
If NF was chosen, this wouldn't be an issue. Albs and Mids go to Emain because they don't want to deal with Hibs, and Hibs not having a teleport to Emain makes this less likely.

OF was nostalgia filled inferiority in all aspects. It's the biggest mistake this server made, bar none.

Last is an opinion, and NF could easily get problematic when it becomes deserted with a lower popualtion in a few months.

It also doesn't help the discussion at all. Even IF you were correct, it'S like showing up to an accident and playing CaptainHindsight: "Durr, you should have been more careful"
So even IF (and that'S a big IF) there were 100% no new issues and NF would only fix problems, making the comment like you did would still be a dickmove.
Doubling down on dickmoves doesn't improve the situation imo

The difference between your analogy and this situation is the devs of this server can fix the issue. Can't unaccident the accident.

Accidents can't be undone? I guess the aftermath of every accident of mankind is piling up everywhere. OMG think of all the food I alone have spilled that is rotting away in my living room RIGHT NOW.

The majority of accidents can (and are) undone every day...most of them take less work than switching to NF does. And even if we assume that not going NF at start was a mistake, like you claim, moving to NF NOW would undo that accident. So no, even if it was a simple flip of a switch (which it isn't) it wouldn't neccessarily fix everything that happened so far because of OF.
Sun 12 May 2019 6:29 PM by LedriTheThane
Everyone running to Emain is an old frontiers problem. Sure, tasks can change this momentarily, but the zerging will always remain at Emain. New Frontiers would eliminate this run.
Sun 12 May 2019 8:48 PM by The Maddog
Sepplord wrote:
Sun 12 May 2019 4:59 PM
Ashenspire wrote:
Sat 11 May 2019 4:16 AM
Sepplord wrote:
Fri 10 May 2019 6:03 AM
Last is an opinion, and NF could easily get problematic when it becomes deserted with a lower popualtion in a few months.

It also doesn't help the discussion at all. Even IF you were correct, it'S like showing up to an accident and playing CaptainHindsight: "Durr, you should have been more careful"
So even IF (and that'S a big IF) there were 100% no new issues and NF would only fix problems, making the comment like you did would still be a dickmove.
Doubling down on dickmoves doesn't improve the situation imo

The difference between your analogy and this situation is the devs of this server can fix the issue. Can't unaccident the accident.

Accidents can't be undone? I guess the aftermath of every accident of mankind is piling up everywhere. OMG think of all the food I alone have spilled that is rotting away in my living room RIGHT NOW.

The majority of accidents can (and are) undone every day...most of them take less work than switching to NF does. And even if we assume that not going NF at start was a mistake, like you claim, moving to NF NOW would undo that accident. So no, even if it was a simple flip of a switch (which it isn't) it wouldn't neccessarily fix everything that happened so far because of OF.

OF plain sucks. It's boring, broken and Mythic had a damn good reason for replacing it. Now I don't know what arguments you have in favour of OF but I'm not seeing you post anything good in this thread.

I personally think NF is a much better fit for the server.

First of all It makes zero sense to have split frontiers because 75% of the action is bottle-necked into Emain if only due to it's actual bottleneck design of the old maps. This straight up sucks for Hib players (I'm not one) for numerous reason.

Second of all, the old frontier keeps are straight up un-defend-able. At least the new keeps that came with NF had viable defence methods.


Thirdly due to the current crap keep mechanics, All that is happening currently is Zerg A beats Zerg B and it's a rinse and repeat play tactic. The last few weeks have been a consistent case of few people leading Battle group zergs doing keep flips. Day in, Day out it's the same thing. That doesn't add anything to the game or bring any real skill to the game. It's just gang A having bigger numbers than gang B and steam then rolling them. Right now RvR feels like a farming session based more on luck than skill. Not saying there isn't a place for zerging but we need to have something diffrent.

Fourthly the current keep system only favours large and hardcore guilds. Not everyone plays in large guilds and not everyone plays all hours every day. At least the tower system gave small / casual guilds something to fight for and a bonus for it.


Fifth, siege weapons where great. They just where and brought some truly epic battles to the game back in the day.



Now I could keep going on point is...OF is not "great" and it's counter productive to the game. Between OF and NF, NF has much more to offer players and covers a wider scope of play styles. It might not be perfect but anything is better than what we currently have. I know there are players who love OF and I get your point of view but you guys also need to understand there are plenty of us who where much happier with NF. Unfortunately, NF came after ToA and personally, I think that was the negative aspect, not NF itself on the game but we will never know if NF is not tried / adopted.

There are no easy solutions here and no matter what happens, some of the player base are going to get fed up. Switching to NF (if it;s ever done) may be detrimental or it may prove a boon to the player base. All I know is that right now, I'm bored of constant zergs. I'd like some solid viable keep defence and to drop hot oil on the heads of my enemy's.
Mon 13 May 2019 6:48 AM by SlowMo
Simple fix, just improve Value of "snow of Midgard" and the other "drops" to make the rotation work again.
Doesn´t has to be RP rewards, could aswell trade for plats or feathers?

On the other Hand, Solo and Small Men enjoy that emain focus, because it leaves some room
Mon 13 May 2019 8:01 AM by Sepplord
SlowMo wrote:
Mon 13 May 2019 6:48 AM
Simple fix, just improve Value of "snow of Midgard" and the other "drops" to make the rotation work again.
Doesn´t has to be RP rewards, could aswell trade for plats or feathers?

On the other Hand, Solo and Small Men enjoy that emain focus, because it leaves some room

No such thing as a "simple" fix

The problem with this (While i like the idea) is that the amount of these items being given out during RvR is miniscule comapred to what can be farmed in PvE.
This would have to be heavily adjusted if you attach any "non neglectable" rewards to these items
Mon 13 May 2019 8:04 AM by lbrillault
NF was the first arrow who killed the game 10 years ago...
Just let hib port to Crau, alb to Bold and Mid to bled, that's it.
Mon 13 May 2019 9:48 PM by Sharky04
Simple solution. Let Hibs port to Breifine. Running to emain is a game killer.
Mon 13 May 2019 10:02 PM by Roks
firstdam wrote:
Thu 9 May 2019 11:46 AM
Almost Emain is area of fight atm, so hibernia user is annoying to run n steady reducing population. need proper solutions as soon as possible.

Don't split ppl anymore ... (Battle ground, reducing realm timer)

Give it a chance to win for Pug in RvR. ppl quited this game coz they have no chance to win at all.
Give them hope to win, motivation to fight even they gank by elite group.

The addition of realm invasion was the best thing to happen. But the changes and modifications are not. The fix is to allow the event zone to be full credit as well as DF. But the other two realm zones be at 1/3 of the credit. The maybe also increase the invasion periods to 2 hrs, because then sides can setup keep takes and proper defense bgs as well. There wouldnt be this crap about the keep take bgs staying a zone away from each other to cycle keeps (then we wouldnt have that bs rule about it doesnt count if it isnt defended)....

And yes hib is dying out because of the damn run to emain.
Mon 13 May 2019 10:09 PM by cortexqc
hib dying ??
Albion: 572 Midgard: 591 Hibernia: 582
Tue 14 May 2019 2:41 AM by LedriTheThane
Ashenspire wrote:
Thu 9 May 2019 12:44 PM
Oh look, another problem that NF would've avoided.

People think NF is bad for whatever awful reason that somehow includes ToA because it reminds them of ToA. Or something. Usually their excuse.
Tue 14 May 2019 6:55 AM by Sepplord
2hours ago albs/hibs had each 280-290 lvl50 chars in the frontier, while mid had only 250

IS MIDGARD DYING?????
Tue 14 May 2019 9:45 PM by Ashenspire
Sepplord wrote:
Sun 12 May 2019 4:59 PM
Ashenspire wrote:
Sat 11 May 2019 4:16 AM
Sepplord wrote:
Fri 10 May 2019 6:03 AM
Last is an opinion, and NF could easily get problematic when it becomes deserted with a lower popualtion in a few months.

It also doesn't help the discussion at all. Even IF you were correct, it'S like showing up to an accident and playing CaptainHindsight: "Durr, you should have been more careful"
So even IF (and that'S a big IF) there were 100% no new issues and NF would only fix problems, making the comment like you did would still be a dickmove.
Doubling down on dickmoves doesn't improve the situation imo

The difference between your analogy and this situation is the devs of this server can fix the issue. Can't unaccident the accident.

Accidents can't be undone? I guess the aftermath of every accident of mankind is piling up everywhere. OMG think of all the food I alone have spilled that is rotting away in my living room RIGHT NOW.

The majority of accidents can (and are) undone every day...most of them take less work than switching to NF does. And even if we assume that not going NF at start was a mistake, like you claim, moving to NF NOW would undo that accident. So no, even if it was a simple flip of a switch (which it isn't) it wouldn't neccessarily fix everything that happened so far because of OF.

You missed my point completely. Switching to NF alleviates the problems people complain about on these servers. Zergs, stealth groups, only action in Email.

You're suggesting to fix the car. I'm saying get a new one that's better and should've been the choice from the start.
Tue 14 May 2019 11:08 PM by Azuell
I started playing right before NF came out so I was interested to try OF out. People seemed to like it better than NF and I barely stepped foot in it on live.

Now that I've tried OF, I think NF is definitely better and not sure what people's obsession is with OF. I definitely don't expect the devs to implement NF on this server though. It would probably be a lot of work and at this point I think it would do more harm than good.

It's harder to bring in new people/get people back who left than it is to keep current players. Changing to NF now would definitely make more people leave which wouldn't be good for sever population. I think they should just focus on making OF the best they can.

Personally, my favorite era of this game was when they launched the classic servers on live. No ToA but still keep NF. I would love to see a free shard use this as their base patch and make changes from there.
Tue 14 May 2019 11:12 PM by mattymc
People wanna fight other players; it's much less about where rather than anything else. Opening up porting options is fine but they really gotta get outta the business of rewarding Rp for PvE --- too much stupid PvE of keeps just adss to the boredom
Wed 15 May 2019 5:15 AM by Sepplord
Ashenspire wrote:
Tue 14 May 2019 9:45 PM
You're suggesting to fix the car. I'm saying get a new one that's better and should've been the choice from the start.

I said your comment doesn't help, even if it was correct. Best Case you are Captn. Hindsight. Worst case you are angry grampa rambling nonsense.

Dunno how that relates to fixing a car VS buying a new one. Do you mean i should just block you instead of reacting to what you post?
Wed 15 May 2019 6:17 PM by Ashenspire
Sepplord wrote:
Wed 15 May 2019 5:15 AM
Ashenspire wrote:
Tue 14 May 2019 9:45 PM
You're suggesting to fix the car. I'm saying get a new one that's better and should've been the choice from the start.

I said your comment doesn't help, even if it was correct. Best Case you are Captn. Hindsight. Worst case you are angry grampa rambling nonsense.

Dunno how that relates to fixing a car VS buying a new one. Do you mean i should just block you instead of reacting to what you post?

"Hey devs, you should've gone with NF and we've been saying it since day 1" isn't hindsight, though.

People are scrambling and coming to with insane ideas to try to fix OF. There's no fixing it.

People continuing to voice dissatisfaction with the OF choice on the forums of a free server that tries to listen to it's players is how the change gets made. Simple as that.
Thu 16 May 2019 6:38 PM by WiLLiL
What if your Realm has to own all or 6/7 of your Realms own Keeps to be able to port other Realm?

Just an idea that i got while reading these posts…
How would that affect on action, suggestions?
This topic is locked and you can't reply.

Return to Suggestions or the latest topics