Signus wrote: ↑Fri 10 May 2019 10:32 PM
Sounds like it ONLY messes up the system for people who like to grey gank, and that's not a community we need to desperately cultivate.
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Let the grey gankers move to Darkness Falls.
It messes it up for them, and for those they gank. I was the latter many times, but have never been the former. The FZ's are dangerous, period. We can't expect people not to kill this or engage that. My point is that it's not worth the risk in time spent to run out to the FZ's to exp without the task, especially if you want to keep going back out after the first time you get ganked. The task is a good incentive to run around in the FZ's and try to level there. If you don't provide incentives to participation, then the people who die repeatedly with no success will give up and quit, because they have no chance at advancement. Maybe you don't gray gank, but the people who level in the FZ's will be found and killed eventually. What matters most is that they keep coming back.
Signus wrote: ↑Fri 10 May 2019 10:32 PM
Because it sounds like you were ONLY in the frontier for the fast leveling, and now that the risk outweighs the reward, you're not there.
But your fast leveling bonuses are still in game, just in a different spot. And now that spot is alive and well again, improving the gameplay for the people actually playing the game.
I was in the frontier for a mix of reasons. The task items, the bonus exp, the campfire clickies, and also to see something different. But the task was my failsafe if things went south. It was a reason to risk the time investment of running out and dodging mobs and players again.
I'm fine with the BG's being active and people being happy about it, but the way they are setup now there is zero chance I would ever visit them. The FZ's are big and hilly, you can hide, move around, or blend in. There are more people there that could slow down or kill potential opponents. The BG's are small and filled with people mostly looking to kill me, whereas the FZ's are large and mostly filled with people who have other targets to worry about.
Signus wrote: ↑Fri 10 May 2019 10:32 PM
And if you think people weren't abusing the task system for free stuff, you weren't playing. Your example of a ranger taking random shots at people isn't what I was talking about. It was the droves of people just suiciding in the frontiers to get a ton of free RPs. Now that exploit is gone and people have to earn their RPs again.
How can I explain this any simpler? If the task barely gave more than a bubble at level 8 per 15 minutes, then who cares if somebody levels that way? We're talking two hours per level at level 8, when they could be level 9 in 15 minutes or less just by killing the stuff around them. Why can't you get that through your head? It scales down and gets slower as you level. In the 40's it's half a bubble, that's 20 ticks per level, 20 x 15 = 300 minutes = 5 hours. Who cares if somebody takes 5 hours to level by running around and getting killed?
Had I continued leveling to 50 from level 8 using that method, it would have taken approximately 100 hours, which is just over 4 days played, without ever missing a tick of the task. I'm already a slow leveler on this server, and taking 48 hours has had people telling me I'm doing something wrong and it shouldn't be that slow. So why does it matter if somebody wastes 2 extra days to level in a way that isn't traditional?