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Turano wrote: ↑Mon 22 Apr 2019 1:53 AMhahaha .. no
the moment this shit would be on the server it's game over for all solo stealthers
Seriously, I can count the number of solo albs stealths I encounter on a daily basis usually on no hands.
I have no problem finding solo stealthers.stinsfire wrote: ↑Mon 22 Apr 2019 12:31 PMTurano wrote: ↑Mon 22 Apr 2019 1:53 AMhahaha .. no
the moment this shit would be on the server it's game over for all solo stealthers
It already is. Stealth groups are really popular on here and I hardly ever fight a solo stealther. I don't really understand what is actually enjoyable about camping a pk and then minstrel stunning a single enemy and then usiing 3 PAs on him at the same time. Sounds as much fun as killing greys.
As someone in another thread said:Seriously, I can count the number of solo albs stealths I encounter on a daily basis usually on no hands.
Turano wrote: ↑Tue 23 Apr 2019 3:14 PMWe got the silly See hidden/true sight ra's with classic
Then the stealthers hoped for it to be gone just to get an even worse system with MoS
The only ones that would benefit from that detection component being added in would be the stealth zerger, and I honestly don't think this particular group of players needs any buffing
Sepplord wrote: ↑Tue 23 Apr 2019 3:22 PMTurano wrote: ↑Tue 23 Apr 2019 3:14 PMWe got the silly See hidden/true sight ra's with classic
Then the stealthers hoped for it to be gone just to get an even worse system with MoS
The only ones that would benefit from that detection component being added in would be the stealth zerger, and I honestly don't think this particular group of players needs any buffing
All visibles also indirectly benefit, by all stealthers having to spend RAs on MoS...on top of the stealthzergs that can farm even easier with a MOS9-bot. Imo stealthers that want MOS-detection on phoenix haven't thought the consequences through, or are stealthzergers themselves...
I played live, mostly classic to toa, then after nf with larger brakes. I played both assa and archer with the MoS system and it sucks on both ends.cere2 wrote: ↑Tue 23 Apr 2019 3:28 PMIt's as if none of you played Live. I hate stealthzerg's. Bibyfly and crew on alb on Live was a pain in the bottom. But you know what, people would say where they were at...some stealthers would be around and pop them in front of visi groups etc and laugh as they all /released.
Do you think anything would be different if nothing changes? Like stealth groups won't be a thing?
Sorry but whether MOS is something or it's not, your still dying to stealth zerg whether your a 3 man or solo.
From what I can see, only players against changing the stealth detection are those who main assassin's. No surprise there. As none of them are willing to give any of the offensive RA's they train now.
Turano wrote: ↑Tue 23 Apr 2019 4:33 PMI played live, mostly classic to toa, then after nf with larger brakes. I played both assa and archer with the MoS system and it sucks on both ends.cere2 wrote: ↑Tue 23 Apr 2019 3:28 PMIt's as if none of you played Live. I hate stealthzerg's. Bibyfly and crew on alb on Live was a pain in the bottom. But you know what, people would say where they were at...some stealthers would be around and pop them in front of visi groups etc and laugh as they all /released.
Do you think anything would be different if nothing changes? Like stealth groups won't be a thing?
Sorry but whether MOS is something or it's not, your still dying to stealth zerg whether your a 3 man or solo.
From what I can see, only players against changing the stealth detection are those who main assassin's. No surprise there. As none of them are willing to give any of the offensive RA's they train now.
Of course will stealth zerg never be gone, neither with nor without detection ra's.
But with detections a solo has nö chance to avoid the zerg. With or without, they first have to find you before they can zerg you. But with detection the range in which you are visible to them is like 10-20 times larger.
I don't know if you have noticed, but we are playing old frontiers and there are choke points called mile gates where everyone, solo or not, has to pass through.
I with you a lot of fun in trying that against a team of MoS stealthers.
So yes, the only one that can possibly want that is a stealth zergling or has simply nö idea of the implications
Sepplord wrote: ↑Tue 23 Apr 2019 3:22 PMTurano wrote: ↑Tue 23 Apr 2019 3:14 PMWe got the silly See hidden/true sight ra's with classic
Then the stealthers hoped for it to be gone just to get an even worse system with MoS
The only ones that would benefit from that detection component being added in would be the stealth zerger, and I honestly don't think this particular group of players needs any buffing
All visibles also indirectly benefit, by all stealthers having to spend RAs on MoS...on top of the stealthzergs that can farm even easier with a MOS9-bot. Imo stealthers that want MOS-detection on phoenix haven't thought the consequences through, or are stealthzergers themselves...
And that is where your mistake is. You think to avoid them you have to see them. But you don't. You just don't have to be seen yourself and that is what stealth is for. I know the theoretical detection range is 125/250 units. But that "stealth bubble" is not checked instantly but in pulses. And that pulse makes the big difference. With the current system 2 stealthers can pass each other, see a glimbse of the other for half a second and never find each other again.cere2 wrote: ↑Tue 23 Apr 2019 4:58 PMSo with detection a solo has no chance to avoid a stealth zerg? What chance do you have now? Do you see them so far away and they don't see you because all stealth zergs don't include assassin's? I mean are you serious?
Turano wrote: ↑Tue 23 Apr 2019 5:51 PMAnd that is where your mistake is. You think to avoid them you have to see them. But you don't. You just don't have to be seen yourself and that is what stealth is for. I know the theoretical detection range is 125/250 units. But that "stealth bubble" is not checked instantly but in pulses. And that pulse makes the big difference. With the current system 2 stealthers can pass each other, see a glimbse of the other for half a second and never find each other again.cere2 wrote: ↑Tue 23 Apr 2019 4:58 PMSo with detection a solo has no chance to avoid a stealth zerg? What chance do you have now? Do you see them so far away and they don't see you because all stealth zergs don't include assassin's? I mean are you serious?
That means the practical detection range is way shorter than 125/250 units.
With a detection range of 600-800 units that mechanic is simply gone, you have no chance of leaving the detection radius before the other Has A hard lock on you. And with that camped gates become unpassable
Turano wrote: ↑Tue 23 Apr 2019 6:21 PMIt 's not a maybe, it is a fact. Have done it myself, many others (yes rangers as well) have done it.
With enhanced detection range that will be gone and the zerg wins.
It's the same old discussions over and over again.
I had them with the introduction of realm abilities, with the first changes to see hidden, with the introduction of camouflage, with toa's 10 minute stealth lore buffs and the nessessary nerfs of it.
Then all changed with new frontiers. In the first beta tests people were happy. Sh and ts were gone and MoS was only stealth walking speed.
Then they gave US passive stealth detection with MoS and everything was worse than before.
The only thing that saved the stealth game back then was that the mile gates were gone. If they bring new frontiers MoS to old frontiers they kill the solo stealthers with it.
And there are many soloers around, every day in every zone and from every realm.
lourock wrote: ↑Tue 23 Apr 2019 10:16 PMThis was voted on during beta apparently. I have a feeling that Assassin players greatly outnumbered archer enthusiasts during beta. I do not know what archer in his right mind would vote to have the same stealth detection as a speed5, chain wearing , red pet having, mezzing/stunning minstrel.
Turano wrote: ↑Tue 23 Apr 2019 3:14 PMWe got the silly See hidden/true sight ra's with classic
Then the stealthers hoped for it to be gone just to get an even worse system with MoS
The only ones that would benefit from that detection component being added in would be the stealth zerger, and I honestly don't think this particular group of players needs any buffing
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