Any chance of implementation of these classes without adding a bunch of other mess?
I personally would quite like it.
I personally would quite like it.
canbilly wrote: ↑Sun 14 Apr 2019 11:39 PMWell considering this servers ruleset. You'd have nothing but vamps playing.
jhaerik wrote: ↑Mon 15 Apr 2019 3:04 AMcanbilly wrote: ↑Sun 14 Apr 2019 11:39 PMWell considering this servers ruleset. You'd have nothing but vamps playing.
Yeh but how many of them would just roll vamp only because charge/pot cycling is a PIA.
My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.
Yokahu wrote: ↑Mon 15 Apr 2019 3:19 AMjhaerik wrote: ↑Mon 15 Apr 2019 3:04 AMcanbilly wrote: ↑Sun 14 Apr 2019 11:39 PMWell considering this servers ruleset. You'd have nothing but vamps playing.
Yeh but how many of them would just roll vamp only because charge/pot cycling is a PIA.
My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.
Yeah...the staff managed to paint themselves into a corner with cash farming for buffs countering their inverted economy. And, the reason for no NPC buffs is b/c they're worried ppl won't accept rez...on this instant respawn by a healer near the action server...lol.
10,000 QoL things separating it from Uthgard....and the exact same potion/charge juggling nonsense....woohoo!
Agreed about the pots/charges being a PITA. I playing less and less everyday because of that.
If they ever release vamps and I’m still playing, I’ll be rolling one for sure... maybe a heretic as well if their buffs are good (don’t remember).
They should greatly increase the duration of their pots/charges or add a buffing NPC before it’s too late. I’m sure a lot more people are disgusted about the pots/charges duration... we need a QoL improvement on this matter before the game keeps bleeding players into a point of no return.
jhaerik wrote: ↑Mon 15 Apr 2019 4:46 AMI don't get the whole "anti-speed token" argument. It just means more fights. Aren't more fights a good thing in a PvP heavy game?
Sepplord wrote: ↑Mon 15 Apr 2019 7:09 AMjhaerik wrote: ↑Mon 15 Apr 2019 4:46 AMI don't get the whole "anti-speed token" argument. It just means more fights. Aren't more fights a good thing in a PvP heavy game?
The buff-time topic is beaten to death so i will just try and help you "get" the whole "anti-speed-token" argument:
No, more fights isn't always a good thing...see rezz-zerging when flagporting was instant.
Imagine all frontiers being closed, only Emain is available. Mids/Albs port to their milegates, hibs port to DC.
Constant action at x-roads between all realms with a constant stream of players adding into the ball of fighting
Wouldn't that be the epitome of "more fights" and therfor a good thing?
in 2hours of running yesterday i did not have a single fight, where i was'nt added or ended the fight already seeing someone about to add.
Wait, there was one... i was running unstealthed in the suthern parts of jamtland when task was not in midgard and got shot by an archer. The only reason there was no add though, was because the other mid that randomly came by decided to watch the fight instead of adding.
I really have no idea how someone could manage to run around for 400g worth of charges/pots without finding a single enemy, as long as they go out on the right side of their frontier keep
Synche wrote: ↑Mon 15 Apr 2019 9:38 AMIf the devs have shown anything its a willingness to make balance changes.
If that's all your hanging your hat on, it seems pretty clear they'd tweak as needed.
jhaerik wrote: ↑Mon 15 Apr 2019 10:17 PMSynche wrote: ↑Mon 15 Apr 2019 9:38 AMIf the devs have shown anything its a willingness to make balance changes.
If that's all your hanging your hat on, it seems pretty clear they'd tweak as needed.
Well you have to admit... the 3 minute timer 10 minute window pot cycle is just beyond annoying to keep running correctly. 3 charges and 2-4 pots every 10 minutes is just an unnecessary inconvenience that adds nothing to "strategy" or "gameplay."
Then toss in the 60 second wait on combined just because you were in a fight right at potion buff was dropping, or not being able to hit a keep door for 60 seconds just to get your pot back running... ect.
Not to mention it takes 6 minutes just to leave keep to get charges running. :/
jhaerik wrote: ↑Mon 15 Apr 2019 3:04 AMcanbilly wrote: ↑Sun 14 Apr 2019 11:39 PMWell considering this servers ruleset. You'd have nothing but vamps playing.
Yeh but how many of them would just roll vamp only because charge/pot cycling is a PITA.
My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.
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