Catacombs Classes?

Started 14 Apr 2019
by Synche
in Suggestions
Any chance of implementation of these classes without adding a bunch of other mess?

I personally would quite like it.
Sun 14 Apr 2019 6:01 AM by Riac
30 thumbs down
Sun 14 Apr 2019 6:05 AM by Synche
You only have two. Just had a chat with a couple people that would enjoy it. IMO its the silent majority.
Sun 14 Apr 2019 6:06 AM by majky666
Pls, don't implement catacombs classes
Sun 14 Apr 2019 11:07 PM by Mauriac
Synche wrote:
Sun 14 Apr 2019 5:33 AM
Any chance of implementation of these classes without adding a bunch of other mess?

I personally would quite like it.

gross
Sun 14 Apr 2019 11:39 PM by canbilly
Well considering this servers ruleset. You'd have nothing but vamps playing.
Mon 15 Apr 2019 12:05 AM by Riac
Synche wrote:
Sun 14 Apr 2019 6:05 AM
You only have two. Just had a chat with a couple people that would enjoy it. IMO its the silent majority.

a couple of ppl is now the majority? hopefully that silent majority stays silent if thats the case.
Mon 15 Apr 2019 3:04 AM by jhaerik
canbilly wrote:
Sun 14 Apr 2019 11:39 PM
Well considering this servers ruleset. You'd have nothing but vamps playing.

Yeh but how many of them would just roll vamp only because charge/pot cycling is a PITA.

My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.
Mon 15 Apr 2019 3:19 AM by Yokahu
jhaerik wrote:
Mon 15 Apr 2019 3:04 AM
canbilly wrote:
Sun 14 Apr 2019 11:39 PM
Well considering this servers ruleset. You'd have nothing but vamps playing.

Yeh but how many of them would just roll vamp only because charge/pot cycling is a PIA.

My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.

Agreed about the pots/charges being a PITA. I playing less and less everyday because of that.

If they ever release vamps and I’m still playing, I’ll be rolling one for sure... maybe a heretic as well if their buffs are good (don’t remember).

They should greatly increase the duration of their pots/charges or add a buffing NPC before it’s too late. I’m sure a lot more people are disgusted about the pots/charges duration... we need a QoL improvement on this matter before the game keeps bleeding players into a point of no return.
Mon 15 Apr 2019 4:18 AM by cuuchulain79
Yokahu wrote:
Mon 15 Apr 2019 3:19 AM
jhaerik wrote:
Mon 15 Apr 2019 3:04 AM
canbilly wrote:
Sun 14 Apr 2019 11:39 PM
Well considering this servers ruleset. You'd have nothing but vamps playing.

Yeh but how many of them would just roll vamp only because charge/pot cycling is a PIA.

My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.

Yeah...the staff managed to paint themselves into a corner with cash farming for buffs countering their inverted economy. And, the reason for no NPC buffs is b/c they're worried ppl won't accept rez...on this instant respawn by a healer near the action server...lol.

10,000 QoL things separating it from Uthgard....and the exact same potion/charge juggling nonsense....woohoo!




Agreed about the pots/charges being a PITA. I playing less and less everyday because of that.

If they ever release vamps and I’m still playing, I’ll be rolling one for sure... maybe a heretic as well if their buffs are good (don’t remember).

They should greatly increase the duration of their pots/charges or add a buffing NPC before it’s too late. I’m sure a lot more people are disgusted about the pots/charges duration... we need a QoL improvement on this matter before the game keeps bleeding players into a point of no return.
Mon 15 Apr 2019 4:46 AM by jhaerik
I'd be fine with just doubling the cost for double the duration.

It would be an even larger gold sink due to deaths that happen toward the beginning of the 20 minute timer.... which is an economic plus, AND it would be so much less irritating to deal with.

It also just feels bad as a non-speed class trying to solo in a world where there are no speed tokens. I blew like 400 gold in charges/pots the other day and never saw a soul. Suicided, recharged, logged out. I don't get the whole "anti-speed token" argument. It just means more fights. Aren't more fights a good thing in a PvP heavy game? I mean I'd be fine if they were even slower than Runie speed... but anything is better than slow walking across 2-3 OF mob-heavy zones taking 15 detours to avoid mmo aggro, or being on a short leash to keep you own just so you have speed.

Also it would be nice to actually be able to use offensive charges for a change... rather than the 1 minute window between charge cycles... Ya know? As it stands it's cycle 3 charges while soloing constantly.. and only getting to use offense charges while grouped.
Mon 15 Apr 2019 7:09 AM by Sepplord
jhaerik wrote:
Mon 15 Apr 2019 4:46 AM
I don't get the whole "anti-speed token" argument. It just means more fights. Aren't more fights a good thing in a PvP heavy game?


The buff-time topic is beaten to death so i will just try and help you "get" the whole "anti-speed-token" argument:

No, more fights isn't always a good thing...see rezz-zerging when flagporting was instant.
Imagine all frontiers being closed, only Emain is available. Mids/Albs port to their milegates, hibs port to DC.

Constant action at x-roads between all realms with a constant stream of players adding into the ball of fighting


Wouldn't that be the epitome of "more fights" and therfor a good thing?



in 2hours of running yesterday i did not have a single fight, where i was'nt added or ended the fight already seeing someone about to add.
Wait, there was one... i was running unstealthed in the suthern parts of jamtland when task was not in midgard and got shot by an archer. The only reason there was no add though, was because the other mid that randomly came by decided to watch the fight instead of adding.

I really have no idea how someone could manage to run around for 400g worth of charges/pots without finding a single enemy, as long as they go out on the right side of their frontier keep
Mon 15 Apr 2019 8:29 AM by jhaerik
Sepplord wrote:
Mon 15 Apr 2019 7:09 AM
jhaerik wrote:
Mon 15 Apr 2019 4:46 AM
I don't get the whole "anti-speed token" argument. It just means more fights. Aren't more fights a good thing in a PvP heavy game?


The buff-time topic is beaten to death so i will just try and help you "get" the whole "anti-speed-token" argument:

No, more fights isn't always a good thing...see rezz-zerging when flagporting was instant.
Imagine all frontiers being closed, only Emain is available. Mids/Albs port to their milegates, hibs port to DC.

Constant action at x-roads between all realms with a constant stream of players adding into the ball of fighting


Wouldn't that be the epitome of "more fights" and therfor a good thing?



in 2hours of running yesterday i did not have a single fight, where i was'nt added or ended the fight already seeing someone about to add.
Wait, there was one... i was running unstealthed in the suthern parts of jamtland when task was not in midgard and got shot by an archer. The only reason there was no add though, was because the other mid that randomly came by decided to watch the fight instead of adding.

I really have no idea how someone could manage to run around for 400g worth of charges/pots without finding a single enemy, as long as they go out on the right side of their frontier keep

Beats me too. I ran around for over an hour and a half in non task zones to avoid the zerg as a viable non-speed class and couldn't find a damn soul that wasn't gray.
Mon 15 Apr 2019 9:38 AM by Synche
If the devs have shown anything its a willingness to make balance changes.

If that's all your hanging your hat on, it seems pretty clear they'd tweak as needed.
Mon 15 Apr 2019 10:17 PM by jhaerik
Synche wrote:
Mon 15 Apr 2019 9:38 AM
If the devs have shown anything its a willingness to make balance changes.

If that's all your hanging your hat on, it seems pretty clear they'd tweak as needed.

Well you have to admit... the 3 minute timer 10 minute window pot cycle is just beyond annoying to keep running correctly. 3 charges and 2-4 pots every 10 minutes is just an unnecessary inconvenience that adds nothing to "strategy" or "gameplay."

Then toss in the 60 second wait on combined just because you were in a fight right at potion buff was dropping, or not being able to hit a keep door for 60 seconds just to get your pot back running... ect.

Not to mention it takes 6 minutes just to leave keep to get charges running. :/
Tue 16 Apr 2019 2:09 PM by Amp_Phetamine
jhaerik wrote:
Mon 15 Apr 2019 10:17 PM
Synche wrote:
Mon 15 Apr 2019 9:38 AM
If the devs have shown anything its a willingness to make balance changes.

If that's all your hanging your hat on, it seems pretty clear they'd tweak as needed.

Well you have to admit... the 3 minute timer 10 minute window pot cycle is just beyond annoying to keep running correctly. 3 charges and 2-4 pots every 10 minutes is just an unnecessary inconvenience that adds nothing to "strategy" or "gameplay."

Then toss in the 60 second wait on combined just because you were in a fight right at potion buff was dropping, or not being able to hit a keep door for 60 seconds just to get your pot back running... ect.

Not to mention it takes 6 minutes just to leave keep to get charges running. :/

Probably the only post I've ever agree'd with you on Jhaerik . Would be a nice QoL feature to increase the duration timer of potions. Like others have stated, doesn't really matter too much considering you could die at any moment, but having 20mins would certainly be very much appreciated.
Tue 16 Apr 2019 6:59 PM by easytoremember
jhaerik wrote:
Mon 15 Apr 2019 3:04 AM
canbilly wrote:
Sun 14 Apr 2019 11:39 PM
Well considering this servers ruleset. You'd have nothing but vamps playing.

Yeh but how many of them would just roll vamp only because charge/pot cycling is a PITA.

My least favorite part about this server is the annoyance of having to keep charges/pots up while solo. It's more work than I want to put into an 18 year old nostalgia trip ya know? Also a large part of why I'll be leaving when Classic WoW launches. Rather looking forward to some Tauren mill ganking. More fights with less waiting and no annoying charges to keep rolling.


...then implement Vampiir without the builtin stat boosts and permit them to recieve realm buffs like any other class.
You can add cata classes without the super-OP stuff strung along with them
Nerf Nerf Nerf as needed

For the warlock in particular, the original launch version speclines with a (lengthy)RUT between chambers would be preferable over the uninterruptable from Live
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