The social bonus was always intended to only work when you're actually playing as a group and not like it's currently used. To prevent that there will be a range check added.
Solo XP is rather terrible and that would become even worse when we just remove the anti social bonus and so as compensation we'll introduce solo kill token. These are as of now just a concept and will likely undergo lots more changes, anyways they are rather similar to kill / collection task items:
Possible additional benefit that might be added later but is just an idea for now:
Each turn in gives a number of mob credits which are consumed when a mob is killed while in a group adding an additional (stacking) 5%(?) bonus for everyone. Example: you're leveling solo from 20 to 21 and then turn in the tokens 10 times, each turn in adds 5 credits, and then you group, the first 50 mobs killed while in the group of at least x people now have an additional 5% bonus, each kill reduces the credit.
Solo XP is rather terrible and that would become even worse when we just remove the anti social bonus and so as compensation we'll introduce solo kill token. These are as of now just a concept and will likely undergo lots more changes, anyways they are rather similar to kill / collection task items:
- Only drops when you're the only one who touched the mob
- Guaranteed to drop
- Drop amount depends on your level and the mob con (green drops 50%, yellow 100%, orange 125% etc.), yellow drops mob level amount of tokens.
- Turn in amount is your level (at level 35 you would have to turn in 35 tokens)
- Each turn in gives a specific xp amount, set per level
- Unlimited turn ins per level
- Can be turned in at class trainers
- Nontradable
- Stacks to 20k
Possible additional benefit that might be added later but is just an idea for now:
Each turn in gives a number of mob credits which are consumed when a mob is killed while in a group adding an additional (stacking) 5%(?) bonus for everyone. Example: you're leveling solo from 20 to 21 and then turn in the tokens 10 times, each turn in adds 5 credits, and then you group, the first 50 mobs killed while in the group of at least x people now have an additional 5% bonus, each kill reduces the credit.