Acorny Treepun here! And after talking to my guild and several wardens I want to ask if it was possible to change wardens with one of several changes they made in the original game. The three changes I'd like to discuss are:
Changing the warden's damage table
Shield Spec
Celerity
All three of these were changes on live and I'd like to have a civil discussion about them. Right now, wardens do not have problems getting groups like I assume was the issue with friars, but the class is semi-pigeonholed into one spec to be viable in said groups. The general spec is 49 nurture, 42 regrowth, and at least 10 blades for the side snare (rest parry).
Changing the warden's damage table: Probably the one that would make the biggest difference to solo wardens, is having the warden on a higher damage table. Right now, the warden is on the same damage table as the druid and, with the damage add, my druid does more damage than my warden. With the addition of the druid's pet, this makes for a sad situation for the warden. Even bringing the damage up to similar hybrids would be helpful to the overall health of the class, as people would see higher blades or blunt as viable.
Shield Spec: Probably the most helpful change on live for wardens was shield spec. Most wardens never did go 42 for the anytimer, they did however go for the positionals which brought some fun and change to the speccing of wardens.
Celerity: Mids are going to hate me for this, but when albs and hibs gained celerity on live, it really helped with the overall condition of melee groups in those two realms. Right now, both Albs and Hibs are running mostly caster trains, whereas in Mid it's still deeply viable to run melee trains. This is VERY apparent in leveling groups where basically no one levels in a group unless they have a verdant animist in hib and melee is generally left to solo or take up "pulls/ social" spots.
To conclude, I just wanted to ask the devs to consider these changes that were made on live for the overall health of the class. Wardens are fun, and they bring a lot to a group, but as I stated they are pigeonholed into one specific spec. It would be very nice to have different specs be viable by doing one of the three changes requested.
Thank you for your consideration, Phoenix Community and I'll see you out there!
Changing the warden's damage table
Shield Spec
Celerity
All three of these were changes on live and I'd like to have a civil discussion about them. Right now, wardens do not have problems getting groups like I assume was the issue with friars, but the class is semi-pigeonholed into one spec to be viable in said groups. The general spec is 49 nurture, 42 regrowth, and at least 10 blades for the side snare (rest parry).
Changing the warden's damage table: Probably the one that would make the biggest difference to solo wardens, is having the warden on a higher damage table. Right now, the warden is on the same damage table as the druid and, with the damage add, my druid does more damage than my warden. With the addition of the druid's pet, this makes for a sad situation for the warden. Even bringing the damage up to similar hybrids would be helpful to the overall health of the class, as people would see higher blades or blunt as viable.
Shield Spec: Probably the most helpful change on live for wardens was shield spec. Most wardens never did go 42 for the anytimer, they did however go for the positionals which brought some fun and change to the speccing of wardens.
Celerity: Mids are going to hate me for this, but when albs and hibs gained celerity on live, it really helped with the overall condition of melee groups in those two realms. Right now, both Albs and Hibs are running mostly caster trains, whereas in Mid it's still deeply viable to run melee trains. This is VERY apparent in leveling groups where basically no one levels in a group unless they have a verdant animist in hib and melee is generally left to solo or take up "pulls/ social" spots.
To conclude, I just wanted to ask the devs to consider these changes that were made on live for the overall health of the class. Wardens are fun, and they bring a lot to a group, but as I stated they are pigeonholed into one specific spec. It would be very nice to have different specs be viable by doing one of the three changes requested.
Thank you for your consideration, Phoenix Community and I'll see you out there!