Dear devs and other people,
ever since the mob type bonus xp (which I think is great) I think some bonuses kinda faded into nothingness. Main Problem being the amount of bonuses and stacking.
Even calculating very conservative just hitting 300% mob and ignoring ALL other bonuses a 10% underpop bonus looks like this:
No Bonus: 400% base xp
With Bonus: 410% base xp
So basically a 10% bonus turns into 2.5% more xp in virtually the BEST scenario possible. If you include guild, frontier, camp and whatever else there is the number only gets smaller. Same goes for social. You don't exactly get invited for 1% extra XP.
You can tweak the numbers to your hearts content and prioritze as you want, but I think that you could make specific bonuses more relevant and meaningful by makeing them affect base xp (like challenge mode does).
Counterargument may be "leveling is already fast enough", which is fair but not my point at all. I have no issues with the current leveling speed. Actually I think it's great, at least for the groupable classes.
It's just that underpop and social bonuses simply do not serve the purpose they were implemented for, since no one cares.
(Maybe something already changed here, then just lock I have been away fairly long time but this always kind of bothered me)
Kind Regards,
Sheltem
ever since the mob type bonus xp (which I think is great) I think some bonuses kinda faded into nothingness. Main Problem being the amount of bonuses and stacking.
Even calculating very conservative just hitting 300% mob and ignoring ALL other bonuses a 10% underpop bonus looks like this:
No Bonus: 400% base xp
With Bonus: 410% base xp
So basically a 10% bonus turns into 2.5% more xp in virtually the BEST scenario possible. If you include guild, frontier, camp and whatever else there is the number only gets smaller. Same goes for social. You don't exactly get invited for 1% extra XP.
You can tweak the numbers to your hearts content and prioritze as you want, but I think that you could make specific bonuses more relevant and meaningful by makeing them affect base xp (like challenge mode does).
Counterargument may be "leveling is already fast enough", which is fair but not my point at all. I have no issues with the current leveling speed. Actually I think it's great, at least for the groupable classes.
It's just that underpop and social bonuses simply do not serve the purpose they were implemented for, since no one cares.
(Maybe something already changed here, then just lock I have been away fairly long time but this always kind of bothered me)
Kind Regards,
Sheltem