Hello Friends,
My goal with this post is to open the eyes of the community to the injustice that is done to the Shadowblade class on this server. Both Nightshades and Infiltrators were BUFFED on this server, while Shadowblades remain relatively untouched, and they were already in a worse place to begin with on this patch. Detailed reasoning and proposed fix below.
Class Identity:
Shadowblade - 2-Handed Weapon
Pros: Harder Perforate Artery
Cons: Slower Creeping Death, which leads to missing it more often / Slower Poison Application / Lose ability to cut defenses, which opens you up for being evaded and punished in Assassin fights
Nightshade - Casted Nuke and Instant Nuke on 20 second timer
Pros: Ranged Damage / Essentially an extra in combat hit for more total fight damage
Cons: N/A
Infiltrator - More Spec Points
Pros: More viable builds / honestly just the best Class Identity perk for Assassins
Cons: N/A
I think my breakdown is very fair here. Shadowblades actually have cons if they wanted to use a 2-Hander, while the other classes get nothing but benefits.
Armor
Mid Leather - Resistant: Thrust Neutral: Crush Weak: Slash
Hib Leather - Resistant: Slash Neutral: Thrust Weak: Crush
Alb Leather - Resistant: Thrust Neutral: Slash Weak: Crush
Armor clearly puts Shadowblades at a disadvantage, while Nightshades get the best of it. Basically if Nightshades or Infiltrators decide to go Slash, which all the top ones on the Herald do, You are going to get hit 15-20 percent harder than you hit them.
Now for the Doozy
Both Infiltrators and Nightshades were BUFFED on this server for their Slash specs. If you went Slash for either of these specs on live, you gave up the ability to evade stun.
Nightshades THIS SERVER ONLY: 21 Blades First Part Chain 4 second Evade Stun
Infiltrators THIS SERVER ONLY: 34 Slash Second Part 5 second Evade Stun / 44 Dual Wield Second Part 7 second Evade Stun
Shadowblades have the 39 Sword second part 7 second evade stun added, but we already have this with 39 Left Axe, so we gain nothing to compensate for Nightshade and Infiltrator getting a stun added to their kit where they did not have it before.
Proposed Buff
Give Shadowblades Bludgeon. It is an ability that has been specifically added before because of the resistance table/class defining trait disadvantage. On top of those issues, this server has added another problem by buffing the Slash specs for Nightshades and Infiltrators giving them access to stuns they did not have access to before.
Bludgeon - A melee damage enhancement in which the Shadowblade’s damage is Crush for the duration of the spell, regardless of which weapon he or she has equipped. 30 second duration, instant cast, 5 minute recast.
This ability would at the most make the odds fair. If you disagree please backup your statement as I tried to be as factual as possible. Shadowblade by the numbers is worse at everything than a Nightshade and Infiltrator and something should be done about it.
My goal with this post is to open the eyes of the community to the injustice that is done to the Shadowblade class on this server. Both Nightshades and Infiltrators were BUFFED on this server, while Shadowblades remain relatively untouched, and they were already in a worse place to begin with on this patch. Detailed reasoning and proposed fix below.
Class Identity:
Shadowblade - 2-Handed Weapon
Pros: Harder Perforate Artery
Cons: Slower Creeping Death, which leads to missing it more often / Slower Poison Application / Lose ability to cut defenses, which opens you up for being evaded and punished in Assassin fights
Nightshade - Casted Nuke and Instant Nuke on 20 second timer
Pros: Ranged Damage / Essentially an extra in combat hit for more total fight damage
Cons: N/A
Infiltrator - More Spec Points
Pros: More viable builds / honestly just the best Class Identity perk for Assassins
Cons: N/A
I think my breakdown is very fair here. Shadowblades actually have cons if they wanted to use a 2-Hander, while the other classes get nothing but benefits.
Armor
Mid Leather - Resistant: Thrust Neutral: Crush Weak: Slash
Hib Leather - Resistant: Slash Neutral: Thrust Weak: Crush
Alb Leather - Resistant: Thrust Neutral: Slash Weak: Crush
Armor clearly puts Shadowblades at a disadvantage, while Nightshades get the best of it. Basically if Nightshades or Infiltrators decide to go Slash, which all the top ones on the Herald do, You are going to get hit 15-20 percent harder than you hit them.
Now for the Doozy
Both Infiltrators and Nightshades were BUFFED on this server for their Slash specs. If you went Slash for either of these specs on live, you gave up the ability to evade stun.
Nightshades THIS SERVER ONLY: 21 Blades First Part Chain 4 second Evade Stun
Infiltrators THIS SERVER ONLY: 34 Slash Second Part 5 second Evade Stun / 44 Dual Wield Second Part 7 second Evade Stun
Shadowblades have the 39 Sword second part 7 second evade stun added, but we already have this with 39 Left Axe, so we gain nothing to compensate for Nightshade and Infiltrator getting a stun added to their kit where they did not have it before.
Proposed Buff
Give Shadowblades Bludgeon. It is an ability that has been specifically added before because of the resistance table/class defining trait disadvantage. On top of those issues, this server has added another problem by buffing the Slash specs for Nightshades and Infiltrators giving them access to stuns they did not have access to before.
Bludgeon - A melee damage enhancement in which the Shadowblade’s damage is Crush for the duration of the spell, regardless of which weapon he or she has equipped. 30 second duration, instant cast, 5 minute recast.
This ability would at the most make the odds fair. If you disagree please backup your statement as I tried to be as factual as possible. Shadowblade by the numbers is worse at everything than a Nightshade and Infiltrator and something should be done about it.