Tenny wrote: ↑Sat 23 Mar 2019 2:20 PM
Vanish is fine imo. It’s there to bounce away from droolers and deny them low effort rps. Although always try to smack one of them with a snare poison before vanish if you can. 👻 🐻
I don't think it gets more low effort here than playing an assassin. Playing a savage, perhaps. Let's be real, it doesn't require a bundle of intellectual fortitude or skill to succeed as an assassin on this server. Those who think so are deluding themselves. I only see a couple who think so.
1 of 3 things need to happen.
1. Vanish and viper need to be removed from the game.
2. Vanish needs to be tripled in price and tiered out an have its efficacy reduced. It should also not dispel any status effects or dots/bleeds. Assassins should have to pay dearly for such a luxury and not be able to use it lazily. They should have to check to make sure all stealth-popping effects are off them before they use it or get popped right back out (and yes, let them use it erringly).
3. Vanish and the assassin-class-specific RAs bare minimum need to be restored to their class-specific state. All assassins should definitely not be able to choose both Viper and Vanish. Neither is okay, though. They remove ALL of the finesse it required to play them. But restoring these skills put shadowblades at a tremendous disadvantage, so obviously not the right choice.
Also, MoS needs to be an RA again and Purge cost needs to be restored. Furthermore, put an immunity timer for poison status effects and reduce disease duration significantly. There's no reason it should last 2 minutes or whatever it is now.
Do these things an assassins will be about where they should be. 75% will disappear overnight, and that's fine. The barrier to entry to such a class should be high. Stealther wars should be balanced around stealthers, and not the realms at large. They should not be killing anything they see anytime they wish with impunity and zero danger. Remove these cheesy RAs and stealthers can still play their games and put back in their place.
In any case, they need fixed. Nobody is denying these abilities are terrible crutches.
Also, nerf minstrels. They're the only class in the game that never has to worry about dying under any circumstances unless they make a long series of stupid mistakes.