Not long time ago, I made a post about the already excisting disadvantages of the shadowblade, and the urge for the addition of the blunt ability - to atleast create an even playing field - even if they added the ability to all assassins.
Instead of trying to balance the assassins, they have pulled the shadowblade even further away from the other two assassins, by removing the possbility to rotate dot poisons - which also at the same time, is making it very hard for assassins to deal with some visible shield tanks.
The most noticeable impact is surely against other assassins, who already have several obvious advantages over the SB, as pointed out here: https://forum.playphoenix.online/viewtopic.php?p=35948&sid=02aa69fe6a28a139b65ec5faba2ee3e0#p35948
The Dot rotation was surely the SB "trick up the sleeve", allowing for guarenteed swings of the offhand to land dot poisons as a damage add - infact I personally made a Kobold shadowblade, just for double-cycling weapons each swing, at as fast swing speed as possible. And it worked to some extend, yet still equal ranked NS still had the clear advantage.
What the dot rotation meant for the shadowblade, was the possbility to go low LA spec, and higher CS., now we're at a point where there is only one way for the shadowblade, and that is to pile everything into LA - more the higher rank you are - and hope for good evade luck.
My suggestion to balance the assassins is to:
A) Reverse this change, and allow for dot rotation, lower the viper to old values - it brings in more skill to a fight. Its a "money pit" in both weapons and poisons, so good for the economy too. > This is not even a true balance, but atleast it gives those who want to try harder to win an option to do so.
B) Add the Blunt ability to shadowblades ( or all assassins ) > this would be a true equalizer, assassin vs. assassin.
C) Remove armor damage type vulnerabilities. > this would also be a true equalizer.
D) Introduce Legendary weapons > this would also be a true equalizer., and again add even more skill based decision making in fights., what weapon to use vs. what armor type etc.
E) Give kobold shadowblades a race respec since you are adding it to the game anyhow, and since you chose to render the race 100% useless with the dot change.
No matter what - something has to be done at this point.
Instead of trying to balance the assassins, they have pulled the shadowblade even further away from the other two assassins, by removing the possbility to rotate dot poisons - which also at the same time, is making it very hard for assassins to deal with some visible shield tanks.
The most noticeable impact is surely against other assassins, who already have several obvious advantages over the SB, as pointed out here: https://forum.playphoenix.online/viewtopic.php?p=35948&sid=02aa69fe6a28a139b65ec5faba2ee3e0#p35948
The Dot rotation was surely the SB "trick up the sleeve", allowing for guarenteed swings of the offhand to land dot poisons as a damage add - infact I personally made a Kobold shadowblade, just for double-cycling weapons each swing, at as fast swing speed as possible. And it worked to some extend, yet still equal ranked NS still had the clear advantage.
What the dot rotation meant for the shadowblade, was the possbility to go low LA spec, and higher CS., now we're at a point where there is only one way for the shadowblade, and that is to pile everything into LA - more the higher rank you are - and hope for good evade luck.
My suggestion to balance the assassins is to:
A) Reverse this change, and allow for dot rotation, lower the viper to old values - it brings in more skill to a fight. Its a "money pit" in both weapons and poisons, so good for the economy too. > This is not even a true balance, but atleast it gives those who want to try harder to win an option to do so.
B) Add the Blunt ability to shadowblades ( or all assassins ) > this would be a true equalizer, assassin vs. assassin.
C) Remove armor damage type vulnerabilities. > this would also be a true equalizer.
D) Introduce Legendary weapons > this would also be a true equalizer., and again add even more skill based decision making in fights., what weapon to use vs. what armor type etc.
E) Give kobold shadowblades a race respec since you are adding it to the game anyhow, and since you chose to render the race 100% useless with the dot change.
No matter what - something has to be done at this point.