So After playing a NS, Thane, and Scout I have seen the issue archers complain about in melee from all 3 sides. I think the big misconception most people have is that they think Archers want to be archers and be able to take everyone on in straight up melee. but that's not the case. Yes they are Archers but their design is different than mages as to where mages do 100% of their killing from a range. Archers are suppose to do a mix of both, generally do a majority of the damage from range and then be able to finish off the target in melee and that's where the problem is.
Back in the day archers generally had to shoot their target to 50% life to have a decent chance of finishing them off in melee. getting the target to 30% or below generally ment you were going to win, unless it was a good 1v1 fighter like a Champ, VW, or Friar. And that was generally with high bow specs and medium melee specs.
On Pheonix its very different, even if you get your target 20% life with your bow you lose in the end melee fight, even in a lot of cases if they get to you with 10% life you still lose a lot. And on top of all that that is with archers speccing high in melee, generally with 44 melee weapon. This is why a lot of archers are complaining about melee survivability. I think a big thing that would help this would be the option to spec in Dodger Or Physical defense. No body wants archers to be able to compete in straight up melee but they should be strong enough to compete and finish off an enemy that is at 25% to 35% life imo.
Back in the day archers generally had to shoot their target to 50% life to have a decent chance of finishing them off in melee. getting the target to 30% or below generally ment you were going to win, unless it was a good 1v1 fighter like a Champ, VW, or Friar. And that was generally with high bow specs and medium melee specs.
On Pheonix its very different, even if you get your target 20% life with your bow you lose in the end melee fight, even in a lot of cases if they get to you with 10% life you still lose a lot. And on top of all that that is with archers speccing high in melee, generally with 44 melee weapon. This is why a lot of archers are complaining about melee survivability. I think a big thing that would help this would be the option to spec in Dodger Or Physical defense. No body wants archers to be able to compete in straight up melee but they should be strong enough to compete and finish off an enemy that is at 25% to 35% life imo.