Assasin DoT poison mechanic seriously need to be changed.

Started 30 Mar 2019
by Freedomcall
in Suggestions
2019-3-7 Thursday
Envenom dots no longer tick on reapplication

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Dots no longer tick on reapplication after that patch.
I don't wanna talk about preventing reapplication is good or bad. That is not my topic.

But the problem with current mechanic is, you basically lose 1 tick if you reapply lifebane to your opponent.
It's like a punishment, cuz losing at least 50 dmg(1 tick) means a lot to assasins.

Yes, you need to focus if your dot poison was resisted or not, if 20 seconds have passed, or if your opponent has used purge, etc.
But there are so many case that players can't thoroughly focus on 1v1 fight, cuz there can be adds or any situational change might occur.
And also, players can miss the resist effect, or just make a mistake while switching weapons.

There isn't any system in DAoC that punish players just because they did same thing twice.
Again, I'm not against preventing dot ticking on reapplication.
But current system is so broken and this need to be changed.
There should be a better mechanic.
For example, reapplying dots not affecting initial tick every 4 seconds, but lengthen duration only when reapplied could be a good change.
Not sure that exact mechanism is possible or not, but anyway, I'm sure there is better than this broken mechanic.
Reapplying dots at least shouldn't punish players, making players lose 1 tick.
Sun 31 Mar 2019 12:49 AM by Sharky04
If anything bad happens during the fight, like a dot resist, just vanish and try again 5 minutes later. No risk involved.
Sun 31 Mar 2019 1:06 AM by Luluko
Freedomcall wrote:
Sat 30 Mar 2019 11:25 PM
There isn't any system in DAoC that punish players just because they did same thing twice.


there isnt and what are cc immunity timers then?
Sun 31 Mar 2019 3:06 AM by Numatic
Freedomcall wrote:
Sat 30 Mar 2019 11:25 PM
Yes, you need to focus if your dot poison was resisted or not, if 20 seconds have passed, or if your opponent has used purge, etc.
But there are so many case that players can't thoroughly focus on 1v1 fight, cuz there can be adds or any situational change might occur.
And also, players can miss the resist effect, or just make a mistake while switching weapons.

You expressed the answer to your question right inside the question. You need to focus on those things, and dont make mistakes. Instead of now mindlessly switching weapons with abandon, you need to pay attention to how long it's been since applied, if it was resisted, etc.. it's not a mechanic that you can take full advantage of at 100% efficiency. But even if you reapply before the last tick and lose 1.5 seconds, once that poison ticks a second time you have already made it up. As long as LB is reapplied before, or right after the last tick, you arent losing much. If you reapply before the last tick, you dont lose a full tick unless your swing speed is slower or the same length of time as it takes for 1 tick of LB. (There is the chance you will reapply it a millisecond before the last tick but also the same chance just after the last tick so that equation cancels itself out) It's one of those "it will work out well sometimes and sometimes not". Not sure if the devs have any interest in tweaking that function again.
Sun 31 Mar 2019 7:59 AM by Freedomcall
Luluko wrote:
Sun 31 Mar 2019 1:06 AM
Freedomcall wrote:
Sat 30 Mar 2019 11:25 PM
There isn't any system in DAoC that punish players just because they did same thing twice.


there isnt and what are cc immunity timers then?

Immunity timer is not a proper comparison, cuz it is the thing caused by the earlier cast.
The casuse of it isn't recasting(reapplication).
Rather, breaking mezz for like 5 sec if you recast mezz on already mezzed person would be a proper comparison imo.
Sun 31 Mar 2019 8:29 AM by Freedomcall
Numatic wrote:
Sun 31 Mar 2019 3:06 AM
Freedomcall wrote:
Sat 30 Mar 2019 11:25 PM
Yes, you need to focus if your dot poison was resisted or not, if 20 seconds have passed, or if your opponent has used purge, etc.
But there are so many case that players can't thoroughly focus on 1v1 fight, cuz there can be adds or any situational change might occur.
And also, players can miss the resist effect, or just make a mistake while switching weapons.

You expressed the answer to your question right inside the question. You need to focus on those things, and dont make mistakes. Instead of now mindlessly switching weapons with abandon, you need to pay attention to how long it's been since applied, if it was resisted, etc.. it's not a mechanic that you can take full advantage of at 100% efficiency. But even if you reapply before the last tick and lose 1.5 seconds, once that poison ticks a second time you have already made it up. As long as LB is reapplied before, or right after the last tick, you arent losing much. If you reapply before the last tick, you dont lose a full tick unless your swing speed is slower or the same length of time as it takes for 1 tick of LB. (There is the chance you will reapply it a millisecond before the last tick but also the same chance just after the last tick so that equation cancels itself out) It's one of those "it will work out well sometimes and sometimes not". Not sure if the devs have any interest in tweaking that function again.

Yes, not making mistake is important. I know. But all players aren't perfect and there is always a possibility that ppl makes mistake.
You can find so many examples on youtube, like, slamming on already stunned target, recasting mezz on mezzed person, etc.
Current DoT poison system is like breaking stun for 3 sec if they slam on already stunned target.
Then can you blame him and say, "Why didn't you focus and slammed him twice?"

And moreover, the difficulty assassins have is basically LB and proc dot has exactly the same visual effect.
You can't 100% be sure if the weapon has procced, or the LB has worked. It's also same when resisted unless you read the log.

As you said, of course, you don't lose whole 4 sec by reapplying LB.
it can be 2 sec, or even really slight 0.0001sec if it is reapplied right after it has ticked. but anyway you are losing the time,
We also need to consider that losing every slightest things can be really critical to solos.
Sun 31 Mar 2019 11:09 AM by inoeth
before that change it was basicly a punishment for all other classes to fight assassins....
Sun 31 Mar 2019 11:51 AM by Mauriac
inoeth wrote:
Sun 31 Mar 2019 11:09 AM
before that change it was basicly a punishment for all other classes to fight assassins....

Just curious what classes you think assassins were rofl stomping prior to this other than casters? You should try a light tank or a heavy tank or a friar as an assasin. Lol.

Having said that, lifebane is now meh. Even with viper mop out damages lifebane in almost every fight by mop4
Sun 31 Mar 2019 12:08 PM by Freedomcall
inoeth wrote:
Sun 31 Mar 2019 11:09 AM
before that change it was basicly a punishment for all other classes to fight assassins....

Well as I wrote on the post, I'm not asking about rolling back to the past.
But current mechanic, which just makes to lose 1 tick, was not the proper solution.
Sun 31 Mar 2019 2:22 PM by inoeth
Mauriac wrote:
Sun 31 Mar 2019 11:51 AM
inoeth wrote:
Sun 31 Mar 2019 11:09 AM
before that change it was basicly a punishment for all other classes to fight assassins....

Just curious what classes you think assassins were rofl stomping prior to this other than casters? You should try a light tank or a heavy tank or a friar as an assasin. Lol.

Having said that, lifebane is now meh. Even with viper mop out damages lifebane in almost every fight by mop4

i killed light tanks with my sb easily
Sun 31 Mar 2019 5:20 PM by Mauriac
inoeth wrote:
Sun 31 Mar 2019 2:22 PM
Mauriac wrote:
Sun 31 Mar 2019 11:51 AM
inoeth wrote:
Sun 31 Mar 2019 11:09 AM
before that change it was basicly a punishment for all other classes to fight assassins....

Just curious what classes you think assassins were rofl stomping prior to this other than casters? You should try a light tank or a heavy tank or a friar as an assasin. Lol.

Having said that, lifebane is now meh. Even with viper mop out damages lifebane in almost every fight by mop4

i killed light tanks with my sb easily

Are they rr5 temped and running buffs? I'm going to guess probably not. I kill light tanks too. When they're not running buffs or are low RR. If the tank is rr5 or higher and running charges I'd love to see how you do.
Sun 31 Mar 2019 5:25 PM by inoeth
Mauriac wrote:
Sun 31 Mar 2019 5:20 PM
inoeth wrote:
Sun 31 Mar 2019 2:22 PM
Mauriac wrote:
Sun 31 Mar 2019 11:51 AM
Just curious what classes you think assassins were rofl stomping prior to this other than casters? You should try a light tank or a heavy tank or a friar as an assasin. Lol.

Having said that, lifebane is now meh. Even with viper mop out damages lifebane in almost every fight by mop4

i killed light tanks with my sb easily

Are they rr5 temped and running buffs? I'm going to guess probably not. I kill light tanks too. When they're not running buffs or are low RR. If the tank is rr5 or higher and running charges I'd love to see how you do.

actually some were rr7+
but well need purge for that ofc^^ also merc is much harder with dirty tricks, so killing them easy relates to bm and champ mostly
Mon 1 Apr 2019 10:13 AM by Mauriac
inoeth wrote:
Sun 31 Mar 2019 5:25 PM
Mauriac wrote:
Sun 31 Mar 2019 5:20 PM
inoeth wrote:
Sun 31 Mar 2019 2:22 PM
i killed light tanks with my sb easily

Are they rr5 temped and running buffs? I'm going to guess probably not. I kill light tanks too. When they're not running buffs or are low RR. If the tank is rr5 or higher and running charges I'd love to see how you do.

actually some were rr7+
but well need purge for that ofc^^ also merc is much harder with dirty tricks, so killing them easy relates to bm and champ mostly

Yeah dirty tricks is aids. Would love to see how that works vs a champ since if he isn't dumb he should wipe the floor with you also. BM is the only one that is maybe doable but it would be close and require some evade luck.
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