Increase cleric smiterange

Started 27 Mar 2019
by faliv
in Suggestions
Increase the range from 1350 to 1500, like nearly every other cast in the game. Pretty sure that smitecleric will not become totaly broken and atm it is just annoying without any reason.
Wed 27 Mar 2019 4:17 PM by Cami
Wed 27 Mar 2019 4:34 PM by Magesty
Easy change. I have yet to see anyone posit even a lousy argument against it needing to be fixed.

Im very happy the devs decided to alter the hybrids the way they did, but there is so much more to do when it comes to fixing classes, mechanics, and skill lines. The Smite line is one of the worst out there and should have probably been prioritized before something like Thanes— especially since getting them to a (barely) playable state is as easy as a range increase.

I think we will see more changes come down the pipes, especially as population declines and the less “progressive” devs find the classes in their existing state are becoming stale.
Wed 27 Mar 2019 5:41 PM by Mauriac
faliv wrote:
Wed 27 Mar 2019 3:46 PM
Increase the range from 1350 to 1500, like nearly every other cast in the game. Pretty sure that smitecleric will not become totaly broken and atm it is just annoying without any reason.

This is one of those things that if you can't get behind it there is no hope. Hardly a lot to ask for and smite clerics aren't exactly overpowered. This change would make sense.
Wed 27 Mar 2019 7:04 PM by CLamoRR
yeah that'd be nice
Thu 28 Mar 2019 2:17 AM by jg777
Range and power cost should be the priority, possibly damage but at least range and power cost needs to be adjusted.
Thu 28 Mar 2019 7:35 AM by Zzang
Fixing the range would be a good start to bring Smite into the game, as it is now I would say 99.5% of lvl 50 clerics are totally uninterested in spending points in this line.

Also they should add something unique into the line that makes it desirable to spec into, now that friars are a bit more viable as a support you could see 1 friar, 1 rej/enh cleric and 1 smite/rej/enh cleric if they were given something good.

2 suggestions for such spells are

1. A spec-line stun which counts as a melee-stun (not affected by determination) with 1/3/5/7/9 sec duration

2. A channeled damage shield that reflects 10/20/30/40/50% of spell damage inflicted on target

Not saying that both would need to be implemented but I think it would be a great addition to a class that is now only serving as a pure support whereas healers and druids have far more varying gameplay.
Thu 28 Mar 2019 8:30 AM by Pendalith
Make Smite Great Again !!!
Thu 28 Mar 2019 12:25 PM by jg777
Pendalith wrote:
Thu 28 Mar 2019 8:30 AM
Make Smite Great Again !!!

Wait, was it ever great though? 🤔
Thu 28 Mar 2019 12:54 PM by Ardri
jg777 wrote:
Thu 28 Mar 2019 12:25 PM
Pendalith wrote:
Thu 28 Mar 2019 8:30 AM
Make Smite Great Again !!!

Wait, was it ever great though? 🤔

It actually was...when game first came out it was insane. Then it got the nerf stick and that's why range is 1350 when nothing else in the game is.
Thu 28 Mar 2019 1:05 PM by Mauriac
When the game was released smite clerics were arguably the best caster in the game. Then mythic made a mythic move and instead of making incremental adjustments they nerfed power cost, range, cast time and damage all at once and turned it into the laughable line of trash we know today.

On a side note who ever suggested the casted stun that acts like a melee stun and is unaffected by det that's a bit over the top. That would be insanely OP and is not a good suggestion. Your other suggestion is worth discussing though.
Thu 28 Mar 2019 1:27 PM by teiloh
Old Smite would still be trash DPS today. Single DD had a cast time of 4s, range of 1350, delve of 225.

What made it OP was a lack of immunity timers which meant the Mez and Stun could be abused.

But they nerfed that, nerfed damage, and put a massive RUT increase on the Mez.
Wed 3 Apr 2019 7:04 AM by Pendalith
Ahh yes the full duration days
Wed 3 Apr 2019 3:13 PM by Signus
Magesty wrote:
Wed 27 Mar 2019 4:34 PM
Easy change. I have yet to see anyone posit even a lousy argument against it needing to be fixed.

Im very happy the devs decided to alter the hybrids the way they did, but there is so much more to do when it comes to fixing classes, mechanics, and skill lines. The Smite line is one of the worst out there and should have probably been prioritized before something like Thanes— especially since getting them to a (barely) playable state is as easy as a range increase.

I think we will see more changes come down the pipes, especially as population declines and the less “progressive” devs find the classes in their existing state are becoming stale.

At this current patch level Smite Clerics were INTENTIONALLY gimped by Mythic, because no one was playing a heal Cleric. And I think a year later, patch wise, had a revap to the Smite Cleric line to make them actually usable.

Seems the devs here would be able to crib some buffs from the revamp.
Wed 3 Apr 2019 5:09 PM by cere2
As long as they are not going to be what they are on live....
castable mezz,
insta aoe snare, insta aoe mezz, 9 sec castable stun, rr5 stun lock, 1650 range +10% range... - double damage smites..
etc...
Thu 4 Apr 2019 3:20 PM by Amp_Phetamine
cere2 wrote:
Wed 3 Apr 2019 5:09 PM
As long as they are not going to be what they are on live....
castable mezz,
insta aoe snare, insta aoe mezz, 9 sec castable stun, rr5 stun lock, 1650 range +10% range... - double damage smites..
etc...

Grant smite clerics Ascension at 50 Smite. - Lol, jkjk.

Clerics don't get the rr5 stun lock, snare or single target spec mezz.

I wouldn't be against a slight increase in range to 1500 maybe and a slightly higher delve in the spec single target DD in Smite - maybe one added at 50 points that's better than the level 43 one (176 delve; 31 power).

Let's not forget that smite was gutted at this point - and I don't think anyone want's to see the heal-return on mentalist/smite DD spells, that was awful. I think players that want to specialize in the smite line should be capable of doing so, they certainly won't be rolling heavy in many 8 mans outside of a spirit debuff train.
Thu 4 Apr 2019 4:01 PM by imissswg
Increasing Smite DDs range to 1500 just seems like a no brainer. Unspecced smite spells aren't going to hit for diddly, and I still can't see any Alb 8 mans dropping any other slot for a Smite cleric.
Sat 6 Apr 2019 10:59 AM by jg777
imissswg wrote:
Thu 4 Apr 2019 4:01 PM
Increasing Smite DDs range to 1500 just seems like a no brainer. Unspecced smite spells aren't going to hit for diddly, and I still can't see any Alb 8 mans dropping any other slot for a Smite cleric.

Except for those who fear the scorn of the church and want to appease it. 😉

Bring a Smite Cleric viability back- make the Smite line spec more valuable with either better range, higher delve values, lower power cost, better cast times, or preferably a combination thereof.
Wed 15 May 2019 8:33 PM by faliv
I just want my 150locs more range, ty
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