Bonedancers.

Started 26 Mar 2019
by thanatosdaoc
in Suggestions
I normally don't like crying over classes. But can we get something done about this no skill 1 buttom-win-class? How are they allowed a 100% snarepet? You can't even purge their snare without it being reapplied 1 seconds after, we will VERY soon see RR10+ BD's with PD9 and Toughness 9 EASILY rape 2-3 people at a time. You cannot have a easily played class with so much power and called it balanced. Something has to be done.
Tue 26 Mar 2019 9:41 PM by phixion
thanatosdaoc wrote:
Tue 26 Mar 2019 9:25 PM
I normally don't like crying over classes. But can we get something done about this no skill 1 buttom-win-class? How are they allowed a 100% snarepet? You can't even purge their snare without it being reapplied 1 seconds after, we will VERY soon see RR10+ BD's with PD9 and Toughness 9 EASILY rape 2-3 people at a time. You cannot have a easily played class with so much power and called it balanced. Something has to be done.

Necro.
Tue 26 Mar 2019 10:01 PM by kedelin
Chanter pet chain snare is just as bad.... a melee can never catch a chanter with the pet casting snare
Tue 26 Mar 2019 10:20 PM by thanatosdaoc
kedelin wrote:
Tue 26 Mar 2019 10:01 PM
Chanter pet chain snare is just as bad.... a melee can never catch a chanter with the pet casting snare

Don't think Chanter pet can be compared fair to BD' pets - and it's not just the snare, it's the class in it's own - they are too strong.
Tue 26 Mar 2019 10:28 PM by djegu
kedelin wrote:
Tue 26 Mar 2019 10:01 PM
Chanter pet chain snare is just as bad.... a melee can never catch a chanter with the pet casting snare

chanter don't have 3 pets + instant lifetap lol, they have a stun that last 3sc with det9...
Tue 26 Mar 2019 10:48 PM by cuuchulain79
Well...not a lot of testing happened in beta after the RA patch level base change. So far we've seen one major class balance change, and one minor, and one TBD...as much as I appreciate the staff trying to improve...I do wish more planning, analyzing and testing happened. I feel like anybody could spot a mile away the problem of PD BDs in a setting w/o elemental weapons...

I admire the staffs eagerness to pursue their unique take on DAoC...just hope their player base doesn't get tired of testing things for them.
Wed 27 Mar 2019 12:26 AM by dbeattie71
thanatosdaoc wrote:
Tue 26 Mar 2019 9:25 PM
I normally don't like crying over classes. But can we get something done about this no skill 1 buttom-win-class? How are they allowed a 100% snarepet? You can't even purge their snare without it being reapplied 1 seconds after, we will VERY soon see RR10+ BD's with PD9 and Toughness 9 EASILY rape 2-3 people at a time. You cannot have a easily played class with so much power and called it balanced. Something has to be done.

Lol just find a stealther to kill it, they’re caster killers, jk. Seriously though, do what you have to do to kill a Necro, bring 2 more people. 😂
Wed 27 Mar 2019 4:28 AM by dansari
djegu wrote:
Tue 26 Mar 2019 10:28 PM
kedelin wrote:
Tue 26 Mar 2019 10:01 PM
Chanter pet chain snare is just as bad.... a melee can never catch a chanter with the pet casting snare

chanter don't have 3 pets + instant lifetap lol, they have a stun that last 3sc with det9...

That lasts 9s without det9, easily filling into a heat train which is all hib seems to run. Yeah BDs are strong, but no stronger than chanter in group or necro solo.
Wed 27 Mar 2019 6:35 AM by nixxo87
they should just get rid of every si class but keep the zone.

bd's broken
savages broken
animists dumb
necro bugged as fk
reaver levi op
vw is the only class that isnt dumb op
Wed 27 Mar 2019 8:06 PM by dansari
nixxo87 wrote:
Wed 27 Mar 2019 6:35 AM
they should just get rid of every si class but keep the zone.

bd's broken
savages broken
animists dumb
necro bugged as fk
reaver levi op
vw is the only class that isnt dumb op

I was going to write out a long comment but realized trolling doesn't deserve a thoughtful response
Wed 27 Mar 2019 11:11 PM by Fooj Fujiyama
He has a point tho, hard nerf!!!! rofl

Also agree vw's are totally fine
Thu 28 Mar 2019 2:35 PM by Amp_Phetamine
Remove Physical Defense from the Bonedancer RA line, EZPZ
Thu 28 Mar 2019 2:52 PM by Ashenspire
Fooj Fujiyama wrote:
Wed 27 Mar 2019 11:11 PM
He has a point tho, hard nerf!!!! rofl

Also agree vw's are totally fine

They could use a better any time, or the frontal GR/Conflagration combo.
Thu 28 Mar 2019 2:54 PM by Amp_Phetamine
Ashenspire wrote:
Thu 28 Mar 2019 2:52 PM
Fooj Fujiyama wrote:
Wed 27 Mar 2019 11:11 PM
He has a point tho, hard nerf!!!! rofl

Also agree vw's are totally fine

They could use a better any time, or the frontal GR/Conflagration combo.

I'm 100% for giving Valewalkers an better anytime style before they earn that dreaded grasping roots/conflag combo. No thank you, Sir.
Thu 28 Mar 2019 3:00 PM by Ashenspire
It had its drawbacks. It was a short aoe root and could screw up some snare immunities. But God damn it trucked people. Savages shouldn't be the only class with access to 1.44 GR styles.
Thu 28 Mar 2019 3:15 PM by Amp_Phetamine
Ashenspire wrote:
Thu 28 Mar 2019 3:00 PM
It had its drawbacks. It was a short aoe root and could screw up some snare immunities. But God damn it trucked people. Savages shouldn't be the only class with access to 1.44 GR styles.

As a Mercenary I hate Savages. Getting rocked by 240 MH ,80-100 OH, sucks. Although with the volume of classes that have access to Stoicism the AoE root wouldn't be horrible to deal with. There are reasons why VW's, Mercs and Champions are three of the consistently least played classes.
Thu 28 Mar 2019 3:19 PM by kedelin
Amp_Phetamine wrote:
Thu 28 Mar 2019 3:15 PM
Ashenspire wrote:
Thu 28 Mar 2019 3:00 PM
It had its drawbacks. It was a short aoe root and could screw up some snare immunities. But God damn it trucked people. Savages shouldn't be the only class with access to 1.44 GR styles.

As a Mercenary I hate Savages. Getting rocked by 240 MH ,80-100 OH, sucks. Although with the volume of classes that have access to Stoicism the AoE root wouldn't be horrible to deal with. There are reasons why VW's, Mercs and Champions are three of the consistently least played classes.
The reason mercs aren't played is Albion thinks they have to have 5 casters in every group... hib tanks in general don't get played cause if your not a animist druid eld chanter good luck getting so groups
Thu 28 Mar 2019 3:27 PM by djegu
kedelin wrote:
Thu 28 Mar 2019 3:19 PM
Amp_Phetamine wrote:
Thu 28 Mar 2019 3:15 PM
Ashenspire wrote:
Thu 28 Mar 2019 3:00 PM
It had its drawbacks. It was a short aoe root and could screw up some snare immunities. But God damn it trucked people. Savages shouldn't be the only class with access to 1.44 GR styles.

As a Mercenary I hate Savages. Getting rocked by 240 MH ,80-100 OH, sucks. Although with the volume of classes that have access to Stoicism the AoE root wouldn't be horrible to deal with. There are reasons why VW's, Mercs and Champions are three of the consistently least played classes.
The reason mercs aren't played is Albion thinks they have to have 5 casters in every group... hib tanks in general don't get played cause if your not a animist druid eld chanter good luck getting so groups

ahahah do you even play hib ? based on your answer i'm 100% sure you don't
Thu 28 Mar 2019 3:40 PM by Amp_Phetamine
kedelin wrote:
Thu 28 Mar 2019 3:19 PM
Amp_Phetamine wrote:
Thu 28 Mar 2019 3:15 PM
Ashenspire wrote:
Thu 28 Mar 2019 3:00 PM
It had its drawbacks. It was a short aoe root and could screw up some snare immunities. But God damn it trucked people. Savages shouldn't be the only class with access to 1.44 GR styles.

As a Mercenary I hate Savages. Getting rocked by 240 MH ,80-100 OH, sucks. Although with the volume of classes that have access to Stoicism the AoE root wouldn't be horrible to deal with. There are reasons why VW's, Mercs and Champions are three of the consistently least played classes.
The reason mercs aren't played is Albion thinks they have to have 5 casters in every group... hib tanks in general don't get played cause if your not a animist druid eld chanter good luck getting so groups

See above (read: Reason(s) pl.) - You stated this previously and I partially agree. In a Caster group composition, obviously not many melee dps are going to be included, the only spot available would be for an Armsman/Mercenary to function in peels/guard. However, to suggest that the ONLY reason Mercenaries aren't played is due to a preconceived notion that Albion groups require at least 5 casters in every setup is a bit senseless.
Thu 28 Mar 2019 3:43 PM by MadDog
Im pretty sure the OP is a stealth that cry because he can't kill BD's.
Thu 28 Mar 2019 4:45 PM by dansari
Amp_Phetamine wrote:
Thu 28 Mar 2019 2:35 PM
Remove Physical Defense from the Bonedancer RA line, EZPZ

Remove PD from a caster when all casters get PD? Let's just remove AoM from all melee classes while we're at it. Nobody gets defenses!
Thu 28 Mar 2019 6:11 PM by Amp_Phetamine
dansari wrote:
Thu 28 Mar 2019 4:45 PM
Amp_Phetamine wrote:
Thu 28 Mar 2019 2:35 PM
Remove Physical Defense from the Bonedancer RA line, EZPZ

Remove PD from a caster when all casters get PD? Let's just remove AoM from all melee classes while we're at it. Nobody gets defenses!

Remove PD from a caster that gets an instant Lifetap DD and healing pets .
Thu 28 Mar 2019 8:38 PM by dansari
Amp_Phetamine wrote:
Thu 28 Mar 2019 6:11 PM
dansari wrote:
Thu 28 Mar 2019 4:45 PM
Amp_Phetamine wrote:
Thu 28 Mar 2019 2:35 PM
Remove Physical Defense from the Bonedancer RA line, EZPZ

Remove PD from a caster when all casters get PD? Let's just remove AoM from all melee classes while we're at it. Nobody gets defenses!

Remove PD from a caster that gets an instant Lifetap DD and healing pets .

Remove AoM from Friars because they get group heal procs. Let's continue the slippery slope.
Thu 28 Mar 2019 8:44 PM by Riac
Amp_Phetamine wrote:
Thu 28 Mar 2019 6:11 PM
dansari wrote:
Thu 28 Mar 2019 4:45 PM
Amp_Phetamine wrote:
Thu 28 Mar 2019 2:35 PM
Remove Physical Defense from the Bonedancer RA line, EZPZ

Remove PD from a caster when all casters get PD? Let's just remove AoM from all melee classes while we're at it. Nobody gets defenses!

Remove PD from a caster that gets an instant Lifetap DD and healing pets .

remove dirty tricks from mercs. they get to spec parry, shield, ip, mo block, and mo parry.
Thu 28 Mar 2019 10:06 PM by Keelia
My gripe with BDs is there isn’t a second range check on their casting. So they consistently hit you well beyond their intended range. I have also seen them casting while running. The don’t get interrupted. They are grey, but god forbid you actually resist a cast. They are also unaffected by NS. So I’d love to see some of these things addressed.
Thu 28 Mar 2019 10:11 PM by Sepplord
Keelia wrote:
Thu 28 Mar 2019 10:06 PM
My gripe with BDs is there isn’t a second range check on their casting. So they consistently hit you well beyond their intended range. I have also seen them casting while running. The don’t get interrupted. They are grey, but god forbid you actually resist a cast. They are also unaffected by NS. So I’d love to see some of these things addressed.

Imo half of those complaints are made up and the rest is just false. But in the off chance that you actually experienced those bugs, gather proof and submit to the bugtracker. That greatly increases the chance that someone looks into it
Thu 28 Mar 2019 10:20 PM by dansari
No idea if the pets are unaffected by ns.. would be interested to see tests on that. They're definitely not casting when running though, and they tend to bug out after every other fight in my experience.
Fri 29 Mar 2019 2:10 PM by Amp_Phetamine
Riac wrote:
Thu 28 Mar 2019 8:44 PM
Amp_Phetamine wrote:
Thu 28 Mar 2019 6:11 PM
dansari wrote:
Thu 28 Mar 2019 4:45 PM
Remove PD from a caster when all casters get PD? Let's just remove AoM from all melee classes while we're at it. Nobody gets defenses!

Remove PD from a caster that gets an instant Lifetap DD and healing pets .

remove dirty tricks from mercs. they get to spec parry, shield, ip, mo block, and mo parry.

At least this conversation is laughable hypothetical's. Guess what isn't getting buffed? . @Riac
Fri 29 Mar 2019 4:25 PM by Glimmer
Nerf Lifetap to 8s,
Increase cast time for their pets.
Sun 31 Mar 2019 9:55 PM by Milchschnidde
Glimmer wrote:
Fri 29 Mar 2019 4:25 PM
Nerf Lifetap to 8s,
Increase cast time for their pets.

I would try it with a delay of 6s and reduce the healing values of pets/cut off a flat 15% of theire values
Mon 1 Apr 2019 7:57 PM by relvinian
II wrote a really toxic post so i edited it.

My thought is eliminate the snare pet.
Mon 1 Apr 2019 8:12 PM by Stoertebecker
relvinian wrote:
Mon 1 Apr 2019 7:57 PM
II wrote a really toxic post so i edited it.

My thought is eliminate the snare pet.

You know that the snare pet is from the darkness line? Together with a snare-dd cast from the bd himself?
Even if you get rid of the pet-snare you`re still getting snared from the BD
Tue 2 Apr 2019 10:23 AM by relvinian
And one time snare with an immunity. Not over and over.
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