Let me preface this by saying I don't play a zerk (or even Midgard atm)
With the recent Friar buffs I got to thinking about what other classes could benefit from some changes and zerk was the first one that came to mind. As it stands currently there's almost no reason to run a zerk over a savage at the top level of rvr; they do less dps, they're easier to peel, their spike dmg is predictable (and thus healable), and their defense penetration has been neutered. Not only are they sub-optimal in Mid setups, they are also considerably worse than their Hib/Alb counterparts (BM/Merc) due to their lack of Slam (or any 1-part/positional stun for that matter) and Charge. As such, what should be Midgard's premier melee dps class finds itself without a home in most mid setups.
Some possible changes I'd suggest:
1. Give zerks access to the New Frontiers version of Charge. This would help them massively in the "peel war" meta-game where they are currently helpless against any shield tank worth their salt (including Mercs/BMs). Adjust the reuse timer as needed.
If that's not an option, perhaps a speed burst/cc-immunity could be added to the Berserk ability to promote more tactical use instead of strictly burst-dmg.
2. Give them access to side-stun like BM
Discuss~
With the recent Friar buffs I got to thinking about what other classes could benefit from some changes and zerk was the first one that came to mind. As it stands currently there's almost no reason to run a zerk over a savage at the top level of rvr; they do less dps, they're easier to peel, their spike dmg is predictable (and thus healable), and their defense penetration has been neutered. Not only are they sub-optimal in Mid setups, they are also considerably worse than their Hib/Alb counterparts (BM/Merc) due to their lack of Slam (or any 1-part/positional stun for that matter) and Charge. As such, what should be Midgard's premier melee dps class finds itself without a home in most mid setups.
Some possible changes I'd suggest:
1. Give zerks access to the New Frontiers version of Charge. This would help them massively in the "peel war" meta-game where they are currently helpless against any shield tank worth their salt (including Mercs/BMs). Adjust the reuse timer as needed.
If that's not an option, perhaps a speed burst/cc-immunity could be added to the Berserk ability to promote more tactical use instead of strictly burst-dmg.
2. Give them access to side-stun like BM
Discuss~