Alb Comps

Started 10 Mar 2019
by k3mra
in Albion
..........................................................
*Updated because Friar buff*
..........................................................
Since i read a few questions about the usability of different classes in rvr i thought i add start a thread for Alb comp suggestions... so here my thought:
..................

Base:

1. Cleric
2. Minstrel
3. Sorc
..................

Debuff Kite:
Body and Heat debuff / red Nearsight / Disease / High DMG

4. Cleric / Friar (Ele Resis, Snare Styles, Static Tempest)
5. Cabba
6. Arms (best Peel with Anytimer Snare and with a fast Pole Weapon low Endurance cost. The Arms dmg doesnt realy matter thats why a fast pole weapon is better then a slow one)
/ Scout ( grp speced 45 bow / 42 shield / 44 thrust (anytimer snare Combo))
7. Wizz (earth/fire)
8. Wizz (fire)

On lower RRs scount can be a great choice because of the high Range ruppt ability and additional ranged dmg but in higher RRs the realm Abilitys of the Arms overshine the useability of the Scout by far
..................

Sustain ruppt:
many Interuppts / Body Debuff Assist / Nearsight / Disease / Arms or Scout peel

4. Cleric / Friar (Elemental resi Buffs / can Snare melees with 34 Staff (side , back and evade style))
5. Cabba
6. Arms / Scout (grp speced)
7. Sorc / Cabba / Theurg
8. Theurg / Sorc / Cabba

For scout its the same as with the debuff Kite... A 2nd Sorc is very powerfull because you still have mezz and aoe root available if the 1st sorc is ruppted. For Theurg only 1 is recommanded. Best setup: Cleric, Minst, Friar, Sorc, Sorc, Cabba, Theurg, Arms
..................

Melee Train:

4. Friar (Melee Assist, Ele Resis, Static Tempest, Heal proc)
5. Cabba (Nearsight / Disease / No Haste) / Theurg (Haste buff / No Nearsight / No Disease)
6. Arms (peel) / Pala (peel / resi Chants / Endu ( on higher RR pala is the more offensiv option through the more offensiv Aktiv RAs)
7. Merc / Reaver
8. Arms (peel) / Merc / Reaver

Merc has Prevent Flight thats why 1 Merc should bei in Goup because Levi breaks Snare of style snares but not prevent flight.
If you choose Theurg over Cabba you add more dmg to the melee Train thx to dmg add and haste buff and you get more ruppt ability and a 2nd aoe root but its most times not worth loosing Disease and nearsight. Plus you add body debuff assist with sorc+ cabby
..................

So... that are my suggestions.


If you want to add something feel free to do so.

Have nice say and good hunt in RvR
Sun 10 Mar 2019 2:02 PM by Greenangel
Out all vital classes in Albion which seems to be most in short supply .

For me when I check server stats it seems be Sorcerer
Mon 11 Mar 2019 7:00 PM by Salviati
I'd like to try
Cleric
Cleric
Minstrel
Theurgist
Scout (with det/MoBlocking/MoArchery)
Necro
(2H/Hybrid)Paladin/Merc
Arms/Merc/Reaver

I think with some practice it could prove the best physical damage setup albion has to offer. It would require highly skilled players who are great at their roles, communication, coordination and understand the fundamentals of DAoC group-oriented PvP. I believe it offers a lot of fluidity with the last two slots as well, based on need and availability, which is a luxury most alb compositions lack.
Mon 11 Mar 2019 7:30 PM by FFpheonix
Most Groups require:
Cleric (Enh)
Cleric (Rej)
Minstrel
Sorcerer (Mind)

Then you mix:
Cabalist (46/47 Spirit) for Body/Spirit Debuffs
Cabalist (Split Spec) for Assist/Interrupts
Sorcerer (Body) for Assist
Theurgist for Interrupts (Earth/Ice) or Assists (Air)
Mercenary for Main Assist/Peels
Armsman for Peels/Assist

Anything other than these Classes is 100% doable but I've never seen a Scout in an RvR group.
Tue 12 Mar 2019 7:02 AM by k3mra
Des for a Scout in group you kind of need to build a guild grp. Because you should train 44 thrust and low stealth to get the good Snare.

And its much harder to run without a split skilled Cabba because he has so much utility with ns Disease debuff and pet
Thu 14 Mar 2019 1:13 AM by teiloh
I'd put a necro in if you want a scout.
Fri 15 Mar 2019 5:12 PM by Lollie
Are minis completely overlooked as a peeler or are they just not good at it? according to char builder they have side snare in slash line and stun every 10s?
Fri 15 Mar 2019 5:28 PM by Ashenspire
Lollie wrote:
Fri 15 Mar 2019 5:12 PM
Are minis completely overlooked as a peeler or are they just not good at it? according to char builder they have side snare in slash line and stun every 10s?

Minstrel is better as a disrupter/interrupter than a peeler. Their stun lasts half a second against Det tanks.
Mon 25 Mar 2019 10:06 AM by k3mra
updated because friar buff
Mon 25 Mar 2019 10:49 AM by Danaeh
The BEST alb setup through all parches (SI-ToA, etc) is (IMO):

Sorc
Minstrel
Cleric x2
Theurgist
Cabalist
Merc
Pally/Armsman (depends on serv settings)

This setup can kite, push or stall on 8v8 fights.
You can handle tank grps with disease, pbt, CC and body+tank assist train. The caster grps can't compete against this amount of interrupt and CC.
Can do well against zergs cause of Sorc CC range and minstrel.
3xpets
Pbt
Cabby, THEUR, Sorc, and minstrel interrupting like wth?
Disease
NS...

Like WTF is this teamcomp.
The only thing about It is that you must play It right, which I find harder on this one.
If I had the time to play on a set grp this is the setup I would aim for no doubt.
Mon 25 Mar 2019 1:07 PM by k3mra
Danaeh wrote:
Mon 25 Mar 2019 10:49 AM
The BEST alb setup through all parches (SI-ToA, etc) is (IMO):

Sorc
Minstrel
Cleric x2
Theurgist
Cabalist
Merc
Pally/Armsman (depends on serv settings)

This setup can kite, push or stall on 8v8 fights.
You can handle tank grps with disease, pbt, CC and body+tank assist train. The caster grps can't compete against this amount of interrupt and CC.
Can do well against zergs cause of Sorc CC range and minstrel.
3xpets
Pbt
Cabby, THEUR, Sorc, and minstrel interrupting like wth?
Disease
NS...

Like WTF is this teamcomp.
The only thing about It is that you must play It right, which I find harder on this one.
If I had the time to play on a set grp this is the setup I would aim for no doubt.

yea thats a realy nice comp

but with the friar changes i would think about putting a friar instead of the 2nd cleric in it.
all resi buffs / 2nd peel / if nothing to do melee assist... and Static Tempest can be a real game changer and with Vehement Renewal he also have a group instant heal
Mon 25 Mar 2019 1:59 PM by Danaeh
k3mra wrote:
Mon 25 Mar 2019 1:07 PM
Danaeh wrote:
Mon 25 Mar 2019 10:49 AM
The BEST alb setup through all parches (SI-ToA, etc) is (IMO):

Sorc
Minstrel
Cleric x2
Theurgist
Cabalist
Merc
Pally/Armsman (depends on serv settings)

This setup can kite, push or stall on 8v8 fights.
You can handle tank grps with disease, pbt, CC and body+tank assist train. The caster grps can't compete against this amount of interrupt and CC.
Can do well against zergs cause of Sorc CC range and minstrel.
3xpets
Pbt
Cabby, THEUR, Sorc, and minstrel interrupting like wth?
Disease
NS...

Like WTF is this teamcomp.
The only thing about It is that you must play It right, which I find harder on this one.
If I had the time to play on a set grp this is the setup I would aim for no doubt.

yea thats a realy nice comp

but with the friar changes i would think about putting a friar instead of the 2nd cleric in it.
all resi buffs / 2nd peel / if nothing to do melee assist... and Static Tempest can be a real game changer and with Vehement Renewal he also have a group instant heal

Could work yeah
Thu 28 Mar 2019 5:35 PM by Muradin
Cleric x2
Sorc x2 (both mez spec probably)
Thurg
Minst
Arms
Friar (tri spec)

This gives you at least 3 maybe more pets, 2-3 peelers moderate dmg, and tons of sustainably and rupts. You won't win fights fast but your opponents will go nuts trying to do anything
Thu 28 Mar 2019 8:49 PM by FFpheonix
I ran in a group with:
1: Minst
1: Cleric, 50 Enh
1: Cleric, 40 Rej
1: Friar, 46 Enh, 40 Rej
1: Sorc, Mind
1: Cab, Spirit
1: Cab, Tri Spec
1: Arms

4 pets, Body nukes, and tons of support it was really good.
Thu 28 Mar 2019 10:51 PM by k3mra
FFpheonix wrote:
Thu 28 Mar 2019 8:49 PM
I ran in a group with:
1: Minst
1: Cleric, 50 Enh
1: Cleric, 40 Rej
1: Friar, 46 Enh, 40 Rej
1: Sorc, Mind
1: Cab, Spirit
1: Cab, Tri Spec
1: Arms

4 pets, Body nukes, and tons of support it was really good.

but what is the 50 enh cleric good for ?
Fri 29 Mar 2019 2:55 AM by FFpheonix
Purple Spec Dex (almost capped buffs), Resists and Defensive Melee Heal Proc.
Fri 29 Mar 2019 1:37 PM by Muradin
FFpheonix wrote:
Fri 29 Mar 2019 2:55 AM
Purple Spec Dex (almost capped buffs), Resists and Defensive Melee Heal Proc.

You can charge grape dex, yellow resists with 2 cure ns is probably more important, and the healproc is meh. A good nearsighter will cripple that alb group imo
Fri 29 Mar 2019 2:03 PM by FFpheonix
Muradin wrote:
Fri 29 Mar 2019 1:37 PM
FFpheonix wrote:
Fri 29 Mar 2019 2:55 AM
Purple Spec Dex (almost capped buffs), Resists and Defensive Melee Heal Proc.

You can charge grape dex, yellow resists with 2 cure ns is probably more important, and the healproc is meh. A good nearsighter will cripple that alb group imo

50 Enh still get NS Cure. Most groups don't run two charges, most charge Acuity. So this gives the casters almost 155 Dex, which is amazing for caster groups.
Fri 29 Mar 2019 6:02 PM by k3mra
am i wrong or dont you already have cap or close to cap buffs with 35+15?

if not does someone know how much is missing +stat is missing?
Fri 29 Mar 2019 6:13 PM by Ashenspire
k3mra wrote:
Fri 29 Mar 2019 6:02 PM
am i wrong or dont you already have cap or close to cap buffs with 35+15?

if not does someone know how much is missing +stat is missing?

Cap for base buffs is 62. Cap for spec is 93. 35+15 isn't close to cap. MotA 9 still wouldn't cap those buffs

75 D/Q charge from items is 75 D/Q.

A buff spell with a delve of 60 D/Q that you have a composite skill set the level of the buff gives you 75 D/Q.
Sat 30 Mar 2019 2:25 PM by Drominchen
To make it even more clear:
to cap dex/qui with a yellow spec buff need 18% (or 19% if DAoC rounds always down) buff bonus

63 x 1,25 (spec at lvl of buff -> 40+ enh) 1,18 (buffbonus) = 92,925

red dex/qui is caped at 50 skill with 0% buff bonus.

or to cap red str base buff you need 0% buff bonus but comp skill of 50 enh

50 x 1,25 (50 comp enh spec) = 62,5

to cap yellow str base buff (less conc so you can cast more buffs) you need 41 comp skill and 18% (or 19% see above) buff bonus

42 x 1,25 ( 41 comp enh) x 1,18 = 61,95

MotA is caped at 15% buff bonus so red spec buffs do give you a few more points but at a very high price (crap healing capacity on a class that is a nearly pure heal class without buff shears). I personally would never spec higher enhance than 40 as long as the char is no buff bot...
Tue 2 Apr 2019 8:25 AM by Amarath
Greenangel wrote:
Sun 10 Mar 2019 2:02 PM
Out all vital classes in Albion which seems to be most in short supply .

For me when I check server stats it seems be Sorcerer

Which i always think is the only class that even remotely gives bards a run for their money on utility and raw usefulness. Sorcs dps, pets, LT, mezz, pow, and more. An amazing class i almost always play on pservers, but was sick of mezzing and honestly i love alb melee classes, but i guess thats a setup thats hurting atm (i always need alts so thats why i considered this). I get using Necros to farm hard content solo, but just for a leveling/rvr/pve aspect sorcs do it all.. ALL. Only bards can claim similar ability, with far less ability to absorb damage.

Pre friar v2 buffs i would think it be short on clerics; odd if its not. (True of all realms) However, bards are great healers (and a warden also can heal) allowing a single druid to be viable. Friars's healing ability now should be also good enough (better with melee trains) for 1 cleric groups. Still its better two have 2 main healing classes. I really like friars are at. And they have an behind single style slow for peel.
This topic is locked and you can't reply.

Return to Albion or the latest topics