..........................................................
*Updated because Friar buff*
..........................................................
Since i read a few questions about the usability of different classes in rvr i thought i add start a thread for Alb comp suggestions... so here my thought:
..................
Base:
1. Cleric
2. Minstrel
3. Sorc
..................
Debuff Kite:
Body and Heat debuff / red Nearsight / Disease / High DMG
4. Cleric / Friar (Ele Resis, Snare Styles, Static Tempest)
5. Cabba
6. Arms (best Peel with Anytimer Snare and with a fast Pole Weapon low Endurance cost. The Arms dmg doesnt realy matter thats why a fast pole weapon is better then a slow one)
/ Scout ( grp speced 45 bow / 42 shield / 44 thrust (anytimer snare Combo))
7. Wizz (earth/fire)
8. Wizz (fire)
On lower RRs scount can be a great choice because of the high Range ruppt ability and additional ranged dmg but in higher RRs the realm Abilitys of the Arms overshine the useability of the Scout by far
..................
Sustain ruppt:
many Interuppts / Body Debuff Assist / Nearsight / Disease / Arms or Scout peel
4. Cleric / Friar (Elemental resi Buffs / can Snare melees with 34 Staff (side , back and evade style))
5. Cabba
6. Arms / Scout (grp speced)
7. Sorc / Cabba / Theurg
8. Theurg / Sorc / Cabba
For scout its the same as with the debuff Kite... A 2nd Sorc is very powerfull because you still have mezz and aoe root available if the 1st sorc is ruppted. For Theurg only 1 is recommanded. Best setup: Cleric, Minst, Friar, Sorc, Sorc, Cabba, Theurg, Arms
..................
Melee Train:
4. Friar (Melee Assist, Ele Resis, Static Tempest, Heal proc)
5. Cabba (Nearsight / Disease / No Haste) / Theurg (Haste buff / No Nearsight / No Disease)
6. Arms (peel) / Pala (peel / resi Chants / Endu ( on higher RR pala is the more offensiv option through the more offensiv Aktiv RAs)
7. Merc / Reaver
8. Arms (peel) / Merc / Reaver
Merc has Prevent Flight thats why 1 Merc should bei in Goup because Levi breaks Snare of style snares but not prevent flight.
If you choose Theurg over Cabba you add more dmg to the melee Train thx to dmg add and haste buff and you get more ruppt ability and a 2nd aoe root but its most times not worth loosing Disease and nearsight. Plus you add body debuff assist with sorc+ cabby
..................
So... that are my suggestions.
If you want to add something feel free to do so.
Have nice say and good hunt in RvR
*Updated because Friar buff*
..........................................................
Since i read a few questions about the usability of different classes in rvr i thought i add start a thread for Alb comp suggestions... so here my thought:
..................
Base:
1. Cleric
2. Minstrel
3. Sorc
..................
Debuff Kite:
Body and Heat debuff / red Nearsight / Disease / High DMG
4. Cleric / Friar (Ele Resis, Snare Styles, Static Tempest)
5. Cabba
6. Arms (best Peel with Anytimer Snare and with a fast Pole Weapon low Endurance cost. The Arms dmg doesnt realy matter thats why a fast pole weapon is better then a slow one)
/ Scout ( grp speced 45 bow / 42 shield / 44 thrust (anytimer snare Combo))
7. Wizz (earth/fire)
8. Wizz (fire)
On lower RRs scount can be a great choice because of the high Range ruppt ability and additional ranged dmg but in higher RRs the realm Abilitys of the Arms overshine the useability of the Scout by far
..................
Sustain ruppt:
many Interuppts / Body Debuff Assist / Nearsight / Disease / Arms or Scout peel
4. Cleric / Friar (Elemental resi Buffs / can Snare melees with 34 Staff (side , back and evade style))
5. Cabba
6. Arms / Scout (grp speced)
7. Sorc / Cabba / Theurg
8. Theurg / Sorc / Cabba
For scout its the same as with the debuff Kite... A 2nd Sorc is very powerfull because you still have mezz and aoe root available if the 1st sorc is ruppted. For Theurg only 1 is recommanded. Best setup: Cleric, Minst, Friar, Sorc, Sorc, Cabba, Theurg, Arms
..................
Melee Train:
4. Friar (Melee Assist, Ele Resis, Static Tempest, Heal proc)
5. Cabba (Nearsight / Disease / No Haste) / Theurg (Haste buff / No Nearsight / No Disease)
6. Arms (peel) / Pala (peel / resi Chants / Endu ( on higher RR pala is the more offensiv option through the more offensiv Aktiv RAs)
7. Merc / Reaver
8. Arms (peel) / Merc / Reaver
Merc has Prevent Flight thats why 1 Merc should bei in Goup because Levi breaks Snare of style snares but not prevent flight.
If you choose Theurg over Cabba you add more dmg to the melee Train thx to dmg add and haste buff and you get more ruppt ability and a 2nd aoe root but its most times not worth loosing Disease and nearsight. Plus you add body debuff assist with sorc+ cabby
..................
So... that are my suggestions.
If you want to add something feel free to do so.
Have nice say and good hunt in RvR