Bradekes wrote: ↑Sun 24 Mar 2019 10:02 PM
let me show you the facts, so you can stop thinking I'm assuming or whatever you think I am doing...
Warden level 26 Major Heal - 219
Friar Level 25 Greater Heal - 341
Friar gets Dex/Qui - raising weapon skill/dmg
Warden gets dmg add - adds marginal dmg
Damage table Friar 2.1
Damage table Warden 1.8
Friar Taunt style 0.70 growth rate +10 to-hit 0 Defense bonus
Warden Taunt style 0.58 or 0.59 growth rate +10 to-hit -10 Defense bonus
So even if Warden is on 2.1 damage table Friar will also be doing 16% more damage from styles and also 10% more damage from having 2h bonus.
These are all undisputable facts not assuming or lack of gameplay this is just how it is
Let's make it clear because it seems you don't want to read what I said :
Bradekes wrote: Warden level 26 Major Heal - 219 => Power Cost = 19
Friar Level 25 Greater Heal - 341 => Power Cost = 60
And then, what I said :
Sym wrote: And currently, aside of the NS cure which helps, and the Greater heal on a tiny note (but I still do not use it 80% of the time due to mana cost), they don't as much as you claim they do.
What the point to compare two heals when they aren't on the same table value, power cost speaking ? If you want to carry on, the Greater Heal cost as much power as the lvl 24 HoT (61 power, exactly). I'm at 50% mana after 8 Greater Heals (to heal a single target) and 5 with the HoT. I was still at 70+% power after 20 Major heals streak (I just tried it now)
141 more delve from the Greater compared to the Major's for 41 extra power cost, it sounds OP to you ?
The greater heals up to 55% more than the Major heal and makes me oom twice as fast compared to the Major one.
So let's make in perspective in a fight : the Greater heal will help me to heal a single target to save him up from an upcoming death slightly quicker than the Major heal, but on an assist train, I'll be able to heal a single target 5 times streak before seeing my power pool decrease to less than 50% (and assuming I didn't have to cast HoT at start, cure diseases/poisons and such). How much time do you think the friar will remain usefull as an assist healer when he's oom after a couple single target heals ?
As I said, I don't even use the Greater Heal due to its huge power cost, so I don't get why you try to compare those two heals like if the second one was that usefull compared to the first ?
Even when it comes to compare Warden's Major Heal and Friar's one (before the add of the Greater heal), Wardens is still ahead :
Warden's Major heal lvl 26 => 219 / 19 power
Friar's Major heal lvl 25 => 211 / 19 power
And it's just about the level 25 Greater heal.
Lvl 41 Greater Heal => 549 delve / 95 power cost. Show me how usefull you'll be with this heal in a fight, please. I can't wait.
Mana issues were already a huge thing for friars without this new Heal, it will be even more painful with it.
Now about the Dex/Quick buff and WeapSkill :
Warden Stats :
Primary = EMP ;
Secondary = STR ; Tertiary = CON
Friar stats :
Primary = PIE ; Secondary = CON ;
Tertiary = STRDo you know why the Friar has one of the lowest weapskill in the game now ? Did you know friar didn't have a Dex/Quick buff at start ? It has been added later due to his Weapskill being so damn low because of Staff being dex-based and not having Dex in any Primary / Secondary or teriary stats ? I would say my current WeapSkill is low even with a red Dex/Quick buff. Funny.
There goes the damages table (which is a custom change here), and I'm pretty happy about it.
Friar Taunt style 0.70 growth rate +10 to-hit 0 Defense bonus LVL 29 - 2 Handed
Warden Taunt style 0.58 or 0.59 growth rate +10 to-hit -10 Defense bonus LVL 6 - 1 Handed + Medium Shield
Not even worth the time to argue on this matter.
But at the very end, once again, you keep trying to compare things between peer-classes and not speaking about things that make a specific class usefull or not. Really pointless since, as stated by others aswell, no one asked to play clones classes. They can be both melee classes but have different abilities.