It is no surprise the population is dropping. I write these posts, because I want to help the server. The developers don't seem to understand what players want at this point. Just look at the realm tasks. Zergs teleporting to flags etc.. Let's do a rundown of some of the major issues.
-Stubborness to stick to SI. The server will likely only survive if more zones and content continues to be added. The cosmetics, items, and zones of SI are just dull compared to what came after.
- Task zone teleporting shrinks the frontier and benefits the dominant realm. Same thing every task. Half the frontier is empty due to teleporting. Defending realm teleports mostly kill the action in 2 of the zones. Instead of players roaming zones like Gorge or Collory, you have them teleporting past them. Nobody fights over keeps, because for some reason you can teleport to flags. Instead of fixing the issues, you add a 2 minute port timer. Remove defender teleporting and change teleports to keeps controlled. Add objectives in zones like Gorge and Collory to spread players out. Why are there players under level 40 doing the tasks?
- New New RAs are not rewarding to unlock. Realm and class identity is gone. These changes were made supposedly for balance reasons, when all they did was make ranking up less rewarding. We wanted a few tweaks to Old RA, not a new RA system that doesn't belong here. This was a mistake. Also RR5s should be in the game. The classes here are boring. The custom changes made by the devs have made many classes hollow. Get over your balance concerns, and give players more fun abilities to use.
- Realm/Keep War is irrelevant. The server is just an RP farm in the task zones. Relics mean nothing due to their bonuses and capture mechanic. Keeps mean little since Darkness Falls isn't special. You can XP outside of DF just fine. Feathers are much easier to earn zerging Galla/TG/Sidi. No unique rewards or reputation to farm. Seals are useless outside of salvage. The realm war is non-existent. There could be a realmwide progression system for owning keeps or relics. There could be Keep tasks in between each realm task, where the Realms only fight over keeps for big RP rewards. Have a fight over Relic task separate from the current realm task. The only objective is to fight over relics in a frontier. Have it rotate with the Keep Task. Put relics back in relic keeps. New system where the task rotates between each frontier. Take Midgard relics. If your realm captures the Midgard relics you get the full 10% damage bonus until the next Relic Task. When a new task starts you lose the bonus, but keep the relics in your relic keep. Have it rotate Hibernia - Albion - Midgard. The Realm v Realm focus of the game is pretty much gone, and has been traded in for teleporting near milegates for RP farming.
- Endgame PvE feather disparity. Summoner's Hall and other dungeons don't really matter. The feather rewards are so low that players don't bother. Darkness Falls isn't required since you can just get 15-20k feathers on autostick in a 200 player raid. Dragons are nothing special. They drop little feathers and no unique rewards. Increase the feather rewards in these other zones and add unique drops to them. Trivializing PvE farming is concerning.
- Not much to farm or collect. No reason to farm in the Frontiers if you are level 50. No random or unique drops or reputations. No endgame progression system for PvE. Instead feathers or BP are just used to buy everything, making other types of farming pointless.
- Broken mechanics and classes. Assassins were finally sort of addressed, but there exist many terrible mechanics still. Vanish being one. Det 9 for 22 points on a bunch classes, like Skald. Bard Amnesia should be changed. Range or cast time change. It's so obvious. Lack of speed on classes. Speed potions or charge items at the very least. So misguided to not include these. Entire speed system should be reworked.
Progression and rewards are everything. Too many band-aid fixes that don't even solve the actual problems.
Instead just keep following your vision as the population drops.
-Stubborness to stick to SI. The server will likely only survive if more zones and content continues to be added. The cosmetics, items, and zones of SI are just dull compared to what came after.
- Task zone teleporting shrinks the frontier and benefits the dominant realm. Same thing every task. Half the frontier is empty due to teleporting. Defending realm teleports mostly kill the action in 2 of the zones. Instead of players roaming zones like Gorge or Collory, you have them teleporting past them. Nobody fights over keeps, because for some reason you can teleport to flags. Instead of fixing the issues, you add a 2 minute port timer. Remove defender teleporting and change teleports to keeps controlled. Add objectives in zones like Gorge and Collory to spread players out. Why are there players under level 40 doing the tasks?
- New New RAs are not rewarding to unlock. Realm and class identity is gone. These changes were made supposedly for balance reasons, when all they did was make ranking up less rewarding. We wanted a few tweaks to Old RA, not a new RA system that doesn't belong here. This was a mistake. Also RR5s should be in the game. The classes here are boring. The custom changes made by the devs have made many classes hollow. Get over your balance concerns, and give players more fun abilities to use.
- Realm/Keep War is irrelevant. The server is just an RP farm in the task zones. Relics mean nothing due to their bonuses and capture mechanic. Keeps mean little since Darkness Falls isn't special. You can XP outside of DF just fine. Feathers are much easier to earn zerging Galla/TG/Sidi. No unique rewards or reputation to farm. Seals are useless outside of salvage. The realm war is non-existent. There could be a realmwide progression system for owning keeps or relics. There could be Keep tasks in between each realm task, where the Realms only fight over keeps for big RP rewards. Have a fight over Relic task separate from the current realm task. The only objective is to fight over relics in a frontier. Have it rotate with the Keep Task. Put relics back in relic keeps. New system where the task rotates between each frontier. Take Midgard relics. If your realm captures the Midgard relics you get the full 10% damage bonus until the next Relic Task. When a new task starts you lose the bonus, but keep the relics in your relic keep. Have it rotate Hibernia - Albion - Midgard. The Realm v Realm focus of the game is pretty much gone, and has been traded in for teleporting near milegates for RP farming.
- Endgame PvE feather disparity. Summoner's Hall and other dungeons don't really matter. The feather rewards are so low that players don't bother. Darkness Falls isn't required since you can just get 15-20k feathers on autostick in a 200 player raid. Dragons are nothing special. They drop little feathers and no unique rewards. Increase the feather rewards in these other zones and add unique drops to them. Trivializing PvE farming is concerning.
- Not much to farm or collect. No reason to farm in the Frontiers if you are level 50. No random or unique drops or reputations. No endgame progression system for PvE. Instead feathers or BP are just used to buy everything, making other types of farming pointless.
- Broken mechanics and classes. Assassins were finally sort of addressed, but there exist many terrible mechanics still. Vanish being one. Det 9 for 22 points on a bunch classes, like Skald. Bard Amnesia should be changed. Range or cast time change. It's so obvious. Lack of speed on classes. Speed potions or charge items at the very least. So misguided to not include these. Entire speed system should be reworked.
Progression and rewards are everything. Too many band-aid fixes that don't even solve the actual problems.
Instead just keep following your vision as the population drops.