Just curious about the team's perspective on this. Of course, this server has been designed to generate more RvR action, so comparing it to past servers is not particularly useful, but it does seem like the stratification of player ranks here is on a pretty extreme trajectory. Certain players are consistently making approximately 1 million RP's per week, so they're on pace to hit Rank 11 in the next month or so. Who knows where they'll be at 6 months from now, or even at the 1st birthday of the server.
Have there been any thoughts to completely eliminating task generated RPs at a certain rank and then strongly devaluing the RPs gained when a high rank player kills a low rank player? I know DAoC already has some version of this in place, but I'd argue it isn't accomplishing the intended goal.
Thanks
Have there been any thoughts to completely eliminating task generated RPs at a certain rank and then strongly devaluing the RPs gained when a high rank player kills a low rank player? I know DAoC already has some version of this in place, but I'd argue it isn't accomplishing the intended goal.
Thanks