Was having RR11 players 3-4 months into the server's life an anticipated outcome?

Started 16 Mar 2019
by Toadster
in Ask the Team
Just curious about the team's perspective on this. Of course, this server has been designed to generate more RvR action, so comparing it to past servers is not particularly useful, but it does seem like the stratification of player ranks here is on a pretty extreme trajectory. Certain players are consistently making approximately 1 million RP's per week, so they're on pace to hit Rank 11 in the next month or so. Who knows where they'll be at 6 months from now, or even at the 1st birthday of the server.

Have there been any thoughts to completely eliminating task generated RPs at a certain rank and then strongly devaluing the RPs gained when a high rank player kills a low rank player? I know DAoC already has some version of this in place, but I'd argue it isn't accomplishing the intended goal.

Thanks
Sat 16 Mar 2019 4:38 PM by gruenesschaf
Look at the amount of kills and compare those with other servers, that's quite comparable. Even without all the task rp many would still be in the very high 8l or medium 9l range. The tasks as well as general reduction in time to action did exactly what they were supposed to do, increase the rvr participation, and due to that the amount of kills and hence rp gain is obviously also increased.
Sat 16 Mar 2019 9:53 PM by Falken
No life people will always go as hard as they can, the devs can't predict just how little a life people have and how much time they really are willing to invest in digital pixels (although at this point in history I think we can all agree it is quite excessive). Something like this always happens regardless of the server. In the grand scheme of things RRs really mean little to nothing at the moment, just a measure of how well you can shadow your other realm mates and swarm the enemy realm down.
Sat 16 Mar 2019 10:31 PM by defiasbandit
It's fine. The bigger issue is how boring the unlocks are as you rank up.
Sat 16 Mar 2019 10:59 PM by Nehm
It's the same with everything else. The custom changes were made with good intentions, but everything is too easy. There is no end goal, nothing to strive for, both in RvR and PvE. Nothing that makes the Realms work together (no one cares about relics and keeps).

2 weeks of casual playing for lvl 50 and full temp with the best items. Another 2 weeks for RR5-6. After 2 months RR8. Casual playing 3-4 months, RR10 easily. Then what?..

RvR was (and in some parts of course still is) really fun with good action, but it's getting very boring and monotonous. Unfortunately that's why so many people have taken a break already:/.
Sat 16 Mar 2019 11:13 PM by florin
Falken wrote:
Sat 16 Mar 2019 9:53 PM
No life people will always go as hard as they can, the devs can't predict just how little a life people have and how much time they really are willing to invest in digital pixels (although at this point in history I think we can all agree it is quite excessive). Something like this always happens regardless of the server. In the grand scheme of things RRs really mean little to nothing at the moment, just a measure of how well you can shadow your other realm mates and swarm the enemy realm down.

yes and we have quite a selection bias -- after nearly 20 years..we have distilled, strained, filtered, swept away almost all the moderate players and are left with the nerdiest, geekiest, hardcore dedicated dorks around, those who don't fit the bill will be unceremoniously dismissed at RR6.

Good day sirs!
Sat 16 Mar 2019 11:32 PM by Ceen
Nehm wrote:
Sat 16 Mar 2019 10:59 PM
It's the same with everything else. The custom changes were made with good intentions, but everything is too easy. There is no end goal, nothing to strive for, both in RvR and PvE. Nothing that makes the Realms work together (no one cares about relics and keeps).

2 weeks of casual playing for lvl 50 and full temp with the best items. Another 2 weeks for RR5-6. After 2 months RR8. Casual playing 3-4 months, RR10 easily. Then what?..

RvR was (and in some parts of course still is) really fun with good action, but it's getting very boring and monotonous. Unfortunately that's why so many people have taken a break already:/.
If you are RR8 after 3 mpnth you are faaaar away from playing casualy.
Sun 17 Mar 2019 1:17 AM by Greenangel
Hard to stop few jobless bums who are little benfit to human race or society puting lots time into any game to achieve the top.

Always been problem of lot Mprpg it's about time you put in and not skill.

This server has done more then any to give casuals chance to play and reach the top rank with out giving there Job family and friends up.

I don't see this problem. Gives everyone chance be high realm rank in a year and enjoy the realm vs realm war without being a bum.

This modern updated version of Daoc bringing realm vs realm war alive for all
Sun 17 Mar 2019 10:52 PM by Numatic
Dont forget, people have multiple 50s, many In different realms. It's a great mechanic to be able to get those other 50s to a higher RR for the less hardcore players. After a year it's not a huge deal to have a couple rr11 toons. I never had the time to put into RvR to get super high (my highest was RR8).
Sun 17 Mar 2019 11:46 PM by Hector
Poor Kiico has no-lifed a celt BM on uth 1, 2, genesis, and now phoenix. Dude must be so much fun irl
Mon 18 Mar 2019 3:48 AM by Sofely
This thread concerns about 10-15 people who plays 16 hours a day ... nothing new in mmorpg and this is not worrying at all

We are 3000 players each evenings .... many many of them wont be 10l before the first birthday !
Mon 18 Mar 2019 8:29 AM by Durgrim
Even though the OP intent was different, this one derailed to troutslap those, who put a bit more effort in this game (some call them 'nolifers' here in this thread).
I can predict, that once they hit RR14, the clock is counting backwards. They don't get stronger, but others get stronger whilst gaining RR.
Even when someone reaches RR12...until he gets 12L1 others will get from 4L0 to 6L0 meanwhile - he gets 1 point to spec, others 20....and as a previous poster stated:
they are about 100 people who invest 16h a day into RVR...they are in minority and thus no impact to the war.
Mon 18 Mar 2019 10:08 AM by Rewin
Just add a rp gain decrease at specific RR and change it after some time passed

For example:

Today
RR9 gets 80% of the RP
RR10 gets 65%
RR11 gets 50%

in 6 Months

RR9 gets 90%
RR10 gets 75%
RR 11 gets 65%

You still get RPs, but the gap wouldnt be so big between casual, semi hardcore players and insane-hardcore players like Flump.
Mon 18 Mar 2019 10:16 AM by Sofely
There is already a decrease RP With tasks, it’s enough !
Mon 18 Mar 2019 11:15 AM by Sepplord
How do you balance your game around some people playing 10-15hours a day, and some people playing 1-5hours a week?

Answer: you don't
Mon 18 Mar 2019 11:35 AM by Lasastard
Rewin wrote:
Mon 18 Mar 2019 10:08 AM
Just add a rp gain decrease at specific RR and change it after some time passed

For example:

Today
RR9 gets 80% of the RP
RR10 gets 65%
RR11 gets 50%

in 6 Months

RR9 gets 90%
RR10 gets 75%
RR 11 gets 65%

You still get RPs, but the gap wouldnt be so big between casual, semi hardcore players and insane-hardcore players like Flump.

This is literally already built into the rp system:


Note the scaling on the Y axis.

There is just nothing you can do but accept that some people have (a lot ) more time on their hands and are still willing to essentially live their lives inside a video game.
There are other games that simply solve this by not having such a progression at all (many shooters, for example). But then this wouldn't be DAoC, right.
Mon 18 Mar 2019 11:53 AM by Vkejai
I wonder how the game would be without pots and realm abilities
Mon 18 Mar 2019 12:40 PM by Greenangel
Bit sad these people can play 16 hours day rvr .

This server seems try balance and fix dark age camllot by makeing it more playable for casuals and able take part in realm war

If elitist bums with no lifes hit top rank there is always challenge for them make new top rank toon or a top rank toon for every realm.

But as long they got people fight play with and people don't mass quit there stay .

The server is all about makeing game more skilled based and not time based to dominate and cause server die

Daoc has always failled due bums puting to much time in and be comeing to powerful to quickly and dominating casuals.
This server seems try address the problem and fix it.

It's big problem for western world as online Mprpgs created alot people who are drain on society there country and human race.

Don't have kids girlfriends or jobs are dependent on others.

Locked away in there room on a game

I belive camlot unchained is aiming for more skilled based and so is lot new battle royal games.

More about skill and not time put in is way forward
Mon 18 Mar 2019 1:49 PM by Ceen
Greenangel wrote:
Mon 18 Mar 2019 12:40 PM
I belive camlot unchained is aiming for more skilled based and so is lot new battle royal games.

More about skill and not time put in is way forward

Battle Royal is just the same, even if you have perfect aiming you need to play a loooot to get the map awareness, see how the game works, how to equip what not.
I guess people that are continously winning also play or played like 8 h a day^^
Mon 18 Mar 2019 2:42 PM by dudis
Meh, stop hating on people who play the game "too much" and get too good. Everyone has the right to chose what to do on their free time.

I mean unless they are on welfare and unwilling to get a job, then it's fine to hate. xD
Mon 18 Mar 2019 2:44 PM by Ardri
Should reduce the task RPs a ton after RR5 and have none for RR10+
Mon 18 Mar 2019 3:45 PM by keen
Ardri wrote:
Mon 18 Mar 2019 2:44 PM
Should reduce the task RPs a ton after RR5 and have none for RR10+
When do ppl realise that ppl make a lot of rp Due to a high pop server with insta action and not because of these 10-20% task rp...
Ppl already get almost no rp for tasks at higher realm ranks.
Mon 18 Mar 2019 4:17 PM by Ardri
keen wrote:
Mon 18 Mar 2019 3:45 PM
Ardri wrote:
Mon 18 Mar 2019 2:44 PM
Should reduce the task RPs a ton after RR5 and have none for RR10+
When do ppl realise that ppl make a lot of rp Due to a high pop server with insta action and not because of these 10-20% task rp...
Ppl already get almost no rp for tasks at higher realm ranks.

No one is arguing that. However, they do get MORE RPs because of tasks. If you're higher RR i think those MORE RPs should be taken away. You already have your base RAs. You don't need anymore help equalizing the playing field.

Just look at RR10 Flump. 5 mil regular RPs and 800k task RPs. That's 16% (corrected) more for task rps. He doesn't need any more incentive to play 24/7
Mon 18 Mar 2019 4:36 PM by keen
He got 15% task rps additionally and most of it will be from while he was lower rr, now it is much less. So I don't see the problem
Mon 18 Mar 2019 5:45 PM by Runental
I'm not even RR7, but god damn, those Chick in my bathroom last Friday was damn gorgeous. We had alot of fun xD

Choice matters.
Mon 18 Mar 2019 6:57 PM by Dominus
sadly, nothing to be done about people consumed with a game and willing to donate the bulk of their life to playing it. What can be done, and I believe this is the intention of the Devs, is to give a leg up to the "normal" player who is on 4-5 hours at a clip, and doesn't consider the game a full-time job. Personally, I think task rp could completely stop at RR5.
Mon 18 Mar 2019 7:53 PM by cuuchulain79
Runental wrote:
Mon 18 Mar 2019 5:45 PM
I'm not even RR7, but god damn, those Chick in my bathroom last Friday was damn gorgeous. We had alot of fun xD

Choice matters.

Hmm...I see three scenarios...
1) It didn't happen
2) It didn't happen
3) You operate a pee cam
Mon 18 Mar 2019 8:42 PM by merry75
would have been way much more a better game if you would lose as much rps as what you get when you die
Mon 18 Mar 2019 8:53 PM by keen
Runental wrote:
Mon 18 Mar 2019 5:45 PM
I'm not even RR7, but god damn, those Chick in my bathroom last Friday was damn gorgeous. We had alot of fun xD

Choice matters.
And then you kicked them out the next morning with the excuse you had to lead that raid in this online game at 1230 and that choice matters lol
Mon 18 Mar 2019 9:15 PM by cuuchulain79
Can always put off 7l0, stay 6l9 :-)
Mon 18 Mar 2019 9:27 PM by Runental
keen wrote:
Mon 18 Mar 2019 8:53 PM
Runental wrote:
Mon 18 Mar 2019 5:45 PM
I'm not even RR7, but god damn, those Chick in my bathroom last Friday was damn gorgeous. We had alot of fun xD

Choice matters.
And then you kicked them out the next morning with the excuse you had to lead that raid in this online game at 1230 and that choice matters lol


Haha, indeed, that was nearly the case xD Made my day^^
Mon 18 Mar 2019 11:01 PM by florin
keen wrote:
Mon 18 Mar 2019 3:45 PM
Ardri wrote:
Mon 18 Mar 2019 2:44 PM
Should reduce the task RPs a ton after RR5 and have none for RR10+
When do ppl realise that ppl make a lot of rp Due to a high pop server with insta action and not because of these 10-20% task rp...
Ppl already get almost no rp for tasks at higher realm ranks.

It’s not just the higher pop and action - it’s the reward system that promotes people streaming into rvr and getting farmed over and over because everybody wins.
Tue 19 Mar 2019 7:31 AM by Durgrim
florin wrote:
Mon 18 Mar 2019 11:01 PM
keen wrote:
Mon 18 Mar 2019 3:45 PM
Ardri wrote:
Mon 18 Mar 2019 2:44 PM
Should reduce the task RPs a ton after RR5 and have none for RR10+
When do ppl realise that ppl make a lot of rp Due to a high pop server with insta action and not because of these 10-20% task rp...
Ppl already get almost no rp for tasks at higher realm ranks.

It’s not just the higher pop and action - it’s the reward system that promotes people streaming into rvr and getting farmed over and over because everybody wins.

true and that's why: In one year of time, RRs do not matter anymore
Maybe we have custom level 52 gear then....
Tue 19 Mar 2019 7:51 AM by Civer
If you play 24/7, wihtout life/job it´s no problem to get 6 million rps.
25 - 31 rl days of playing with an average amount of rps/hour from 8k-10k.
Tue 19 Mar 2019 8:14 AM by Durgrim
Civer wrote:
Tue 19 Mar 2019 7:51 AM
If you play 24/7, wihtout life/job it´s no problem to get 6 million rps.
25 - 31 rl days of playing with an average amount of rps/hour from 8k-10k.

Just roughly did the math on your RR7 here....
Considering 10k RPs/hr, means that you spent 175 hours in RvR. Which, if you played for 60 days already, invested 3hours/day in RvR only on this toon.
Assuming that you do have not solely played your RR7 toon for 60 days in RvR plus some Farming/Equip evenings and leveling 4 toons to 50 and date of server start,
it pretty much smells like you belong to a certain category as well....
Tue 19 Mar 2019 9:08 AM by Civer
I didn´t say, that i am a casual player.

And everyone should play like he wants or can. I only say, thats easy possible to be high rr, if you play a lot.

I think my average should be 5-6 hours per day within weekend and one week holidays.
Tue 19 Mar 2019 2:48 PM by Durgrim
Civer wrote:
Tue 19 Mar 2019 9:08 AM
I didn´t say, that i am a casual player.

And everyone should play like he wants or can. I only say, thats easy possible to be high rr, if you play a lot.

I think my average should be 5-6 hours per day within weekend and one week holidays.

understood. Maybe I have read it in a wrong way in first line. I fully agree - everyone as he/she/it/diverse/indecisive desires to. I am just not a fan of people pointing towards other ppl and in the very same second they are far beyond casual themselves
Tue 19 Mar 2019 3:32 PM by jonl
welfare rps are the main problem, another big problem is people are suiciding for credit in task zone, also the underpop bonus system is plain bad

there's nothing to be done now anyway as people are high rr now so nerfing any rps you get will just make the problem worse
Tue 19 Mar 2019 4:06 PM by Xunn
The sad thing of this system is that the best rps are on "offhours" (example EU morning or afternoon), when you find and kill a lot of solo/unorganized people randomly roaming or simply tagging themselves. It's a win-win that makes the rp farming too easy for organized people that form in these hours.

On peek hours, with more 8 man groups, zergs, and stealthers around, where the RVR gameplay should be at its best (as far as it seems to be considered here), in fact you probably have the least reward because making rps is much harder.

In other words, being killed is too rewarding. Suiciding and giving free rps to enemy should not be so rewarding. This escalates considering how big the reward is for lower levels (xp is the added big factor here) and how much rps they pay (not greys) without being able to fight back.
The best rp gain should be throught actual RVR gameplay (winning fights on even numbers, being it solo, small, zerg etc.? or winning objectives?), not by hunting exping people or people trying to tag themselves for the task.

This is obviously just a point of view.
Wed 20 Mar 2019 4:46 PM by Pbuck
Having some rr11 players as a trade off for casuals being able to enjoy the game is a good deal. On the other hand, nerfing the Rp rewards of the server, to satisfy your envy, that's pretty messed up.
Wed 20 Mar 2019 10:38 PM by waffel
In this thread:
“If you’re a higher RR than me then you play too much and need a life”
“If you’re a lower RR than me then you’re a casual and your opinion doesn’t matter”
Wed 20 Mar 2019 11:22 PM by florin
Pbuck wrote:
Wed 20 Mar 2019 4:46 PM
Having some rr11 players as a trade off for casuals being able to enjoy the game is a good deal. On the other hand, nerfing the Rp rewards of the server, to satisfy your envy, that's pretty messed up.

Ya let’s see how much fun those casuals will have in 2 months when no lifers are the top 1000 not 10.
Look we are already seeing the pop dip and it will spiral, it’s inevitable once we have the try hards completely wipe the casuals - the same folks that broke uthgards balance are here, playing the same plays but in 5x speed. Mid will dominate the zerg, hibs the 8man and Albs will pve.
Then we will get a third influx of stealthers and people will cry to turn on the beta stealth cap.

Be careful of the wasteland you create.

In before - it’s summer/Kwanzaa/winter break that’s why the pop is low.
Wed 20 Mar 2019 11:23 PM by florin
waffel wrote:
Wed 20 Mar 2019 10:38 PM
In this thread:
“If you’re a higher RR than me then you play too much and need a life”
“If you’re a lower RR than me then you’re a casual and your opinion doesn’t matter”

What about those who play a lot but aren’t that good?
Thu 21 Mar 2019 3:06 AM by Ashman
Savage
Thu 21 Mar 2019 6:43 AM by Sepplord
florin wrote:
Wed 20 Mar 2019 11:22 PM
Pbuck wrote:
Wed 20 Mar 2019 4:46 PM
Having some rr11 players as a trade off for casuals being able to enjoy the game is a good deal. On the other hand, nerfing the Rp rewards of the server, to satisfy your envy, that's pretty messed up.

Ya let’s see how much fun those casuals will have in 2 months when no lifers are the top 1000 not 10.
Look we are already seeing the pop dip and it will spiral, it’s inevitable once we have the try hards completely wipe the casuals - the same folks that broke uthgards balance are here, playing the same plays but in 5x speed. Mid will dominate the zerg, hibs the 8man and Albs will pve.
Then we will get a third influx of stealthers and people will cry to turn on the beta stealth cap.

Be careful of the wasteland you create.

In before - it’s summer/Kwanzaa/winter break that’s why the pop is low.

And you believe RP task is worsening the problem?
Go and check out the top100. Remove all their task RPs and check how much RR they lose.
Then do the same for the casual mass

Currently it's no lifers RR10-9 VS casuals at RR4-6
Without task it would be nolifers RR9 VS casuals RR3-4

The task-RPs are narrowing the gap, not increasing it.

Simply look at flumpy for example. Hes 10L2 with over 5million Kill-RPs...Take away all bonus RP and only with his Kill-RPs he would be 9L5. Task-RPs are simply not a big deal in the very high RRs
Thu 21 Mar 2019 3:01 PM by Aervine
Sepplord wrote:
Thu 21 Mar 2019 6:43 AM
And you believe RP task is worsening the problem?
Go and check out the top100. Remove all their task RPs and check how much RR they lose.
Then do the same for the casual mass

Currently it's no lifers RR10-9 VS casuals at RR4-6
Without task it would be nolifers RR9 VS casuals RR3-4

The task-RPs are narrowing the gap, not increasing it.

Simply look at flumpy for example. Hes 10L2 with over 5million Kill-RPs...Take away all bonus RP and only with his Kill-RPs he would be 9L5. Task-RPs are simply not a big deal in the very high RRs

So many of the people that cry about the "free" task rps don't understand this simple math.
Thu 21 Mar 2019 4:04 PM by Ardri
waffel wrote:
Wed 20 Mar 2019 10:38 PM
In this thread:
“If you’re a higher RR than me then you play too much and need a life”
“If you’re a lower RR than me then you’re a casual and your opinion doesn’t matter”

As is tradition.

Lose in video game, "What a no life"
Win in video game, "Git gud scrub"
Fri 22 Mar 2019 10:11 AM by florin
Sepplord wrote:
Thu 21 Mar 2019 6:43 AM
florin wrote:
Wed 20 Mar 2019 11:22 PM
Pbuck wrote:
Wed 20 Mar 2019 4:46 PM
Having some rr11 players as a trade off for casuals being able to enjoy the game is a good deal. On the other hand, nerfing the Rp rewards of the server, to satisfy your envy, that's pretty messed up.

Ya let’s see how much fun those casuals will have in 2 months when no lifers are the top 1000 not 10.
Look we are already seeing the pop dip and it will spiral, it’s inevitable once we have the try hards completely wipe the casuals - the same folks that broke uthgards balance are here, playing the same plays but in 5x speed. Mid will dominate the zerg, hibs the 8man and Albs will pve.
Then we will get a third influx of stealthers and people will cry to turn on the beta stealth cap.

Be careful of the wasteland you create.

In before - it’s summer/Kwanzaa/winter break that’s why the pop is low.

And you believe RP task is worsening the problem?
Go and check out the top100. Remove all their task RPs and check how much RR they lose.
Then do the same for the casual mass

Currently it's no lifers RR10-9 VS casuals at RR4-6
Without task it would be nolifers RR9 VS casuals RR3-4

The task-RPs are narrowing the gap, not increasing it.

Simply look at flumpy for example. Hes 10L2 with over 5million Kill-RPs...Take away all bonus RP and only with his Kill-RPs he would be 9L5. Task-RPs are simply not a big deal in the very high RRs

It’s not the direct rps he is getting from tasks - it’s the rps he is getting from farming the task chasers. All the incentives for rps and xp in the frontier are not for the whales - it’s for the minnows.
Fri 22 Mar 2019 11:26 AM by relvinian
"Hard to stop few jobless bums who are little benfit to human race or society puting lots time into any game to achieve the top."

It's benefit and putting. Possibly you should write, "a few". Maybe even, "of little". Then, "lots of". I'm just trying to help.

BTW, at RR 8 I get 280 rps for a task and lvl 32s get 480 rps for the same task.

My question is-- is realm rank 7 the new 5?

I don't think it is a bad thing.
Fri 22 Mar 2019 4:02 PM by Sei
Greenangel wrote:
Mon 18 Mar 2019 12:40 PM
Bit sad these people can play 16 hours day rvr .

This server seems try balance and fix dark age camllot by makeing it more playable for casuals and able take part in realm war

If elitist bums with no lifes hit top rank there is always challenge for them make new top rank toon or a top rank toon for every realm.

But as long they got people fight play with and people don't mass quit there stay .

The server is all about makeing game more skilled based and not time based to dominate and cause server die

Daoc has always failled due bums puting to much time in and be comeing to powerful to quickly and dominating casuals.
This server seems try address the problem and fix it.

It's big problem for western world as online Mprpgs created alot people who are drain on society there country and human race.

Don't have kids girlfriends or jobs are dependent on others.

Locked away in there room on a game

I belive camlot unchained is aiming for more skilled based and so is lot new battle royal games.

More about skill and not time put in is way forward

To me DAoC is already one of the mmo that promote skill over Playtime, cause once lv50 and SC ed the gap between players IS not as huge as it Can be in other games where only no life Can get endgame Gear.
Fri 29 Mar 2019 3:05 AM by SaintRon
Falken wrote:
Sat 16 Mar 2019 9:53 PM
No life people will always go as hard as they can, the devs can't predict just how little a life people have and how much time they really are willing to invest in digital pixels (although at this point in history I think we can all agree it is quite excessive). Something like this always happens regardless of the server. In the grand scheme of things RRs really mean little to nothing at the moment, just a measure of how well you can shadow your other realm mates and swarm the enemy realm down.

And you can't kill that which has no life.
This topic is locked and you can't reply.

Return to Ask the Team or the latest topics