Leandrys wrote: ↑Fri 15 Mar 2019 9:31 PM
Simple : they are stealth and ranged. R A N G E D.
A pure melee as you note have to come at close range, even 10 melee or 100, they'll have to come at close range. Give an important bump in DPS to scouts and you'll have multiple of them instakilling you at 2200 units, not 120, not, 2200. You'll never be able to play solo visible again in FZ. It's that simple : never. Remember archers when casters didn't have PB on Daoc ? : Unplayable. "
Oh look, there, a clothy, everybody presses 1 touch !!!" *
clothy insta dies for the 100th time in 1 hour*.
So much crap here, it's hard to sift through it all.
1) You are complaining that a solo dies to a group... seriously? Somehow, the fact that the group is stealthed makes it worse? Solos should expect to die to multiples... it's that simple.
2) I do remember when casters didn't have BT... it was before casters learned to run with a shield tank with /guard, use /face and quickcast (in fact, it may have been before /face was live), and before the general player base learned a thousand other things about the game. This was one of Mythic's biggest mistakes, imo: they massively overcorrected and made Casters unkillable by Archers.
Leandrys wrote: ↑Fri 15 Mar 2019 9:31 PM
So an archer using his bow is a caster in daoc, nothing else. It has to remain weak, there's nothing else to understand, you cannot have stealthed powerful casters, it's not possible.
Glad you brought this up. Let's see how that whole "archer using his bow is a caster" thing works...
Things Casters have that Archers don't:
-Bubbles
-Quickcast and MoC
-Instas
-Easily reachable cast speed cap of 1.5 seconds with NO LOSS OF DPS on a per cast basis.
-Utility in the form of Mezzes, Stuns, Roots, Snares, Nearsight, AoE, PBAoE, Debuffs, Speed (in some cases), Disease, DoTs, and myriad other things
Things Archers have the Casters don't:
-Slightly longer range
-Stealth
-The ability to have their "spells" blocked, evaded, missed and fumbled
-No way to break the interrupt cycle once it's started
-Severe loss of DPS when using RF, which is the only way to approach cap speed with bow. Additionally, this requires 35 spec in the bowline.
-Reinforced/Studded Armor
Leandrys wrote: ↑Fri 15 Mar 2019 9:31 PM
Stealth is the problem, it will always be the problem, they will always have it, there's no solution to bow's damages, it has to be weak or overpowered, and weak is much better for the game than OP, there's no balance possible because of Mythic's original faulty design with stealth and archers.
You know, now we've reached the end of daoc's day, let's be honnest, Mythic had no idea at all of what they were doing with game's balance, and archers are one of the best examples we have.
So i'll tell you what is going to come, Hunters will have several tweaks and buffs because it's just poopy in its current state (yeah, yeah, we all know that one guy who'se hunter is decent in RVR, but let's be honnest, 95% of them are just RP's bags), scout (aka : "if you're purge is up i die after miserable minutes of hopeless fight behind my weak shield"
just two of them and ranger will remain the same, or almost so, that's all, there can't be miracle, Phoenix's team can not re-createb the game from scratch.
Just to be clear here... you are admitting you believe Archers are crap, yet you don't want them buffed. Interesting... this is exactly what most of the other complaints about archers sound like.